diff options
author | Andrew Knight <andrew.knight@digia.com> | 2013-04-03 19:57:09 +0300 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-04-08 11:35:44 +0200 |
commit | 710ad8ce1bd5d01ce048851d210ac3831ca17dde (patch) | |
tree | bb3f645e57a7887341113275c9caa2583f7e2dfa /src/3rdparty/angle/src/common/debug.cpp | |
parent | 8307ab784eb4d8d22441ee61f02cb381684ca3a2 (diff) |
Upgrade ANGLE to DX11 Proto
Upgrades ANGLE to dx11proto (dx11-MRT-support tag), which splits out support
for DirectX9 & DirectX11. The DX9 codepath is used by default;
CONFIG+=angle_d3d11 must be passed to the ANGLE project to build for DX11.
Existing patches to ANGLE have been updated (or removed if no longer
needed), and a patch has been added to make DX9/DX11 codepaths mutually
exclusive.
Change-Id: Ibe13befadb94f04883eca449d0ee1f0da955ff92
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Axel Waggershauser <awagger@gmail.com>
Diffstat (limited to 'src/3rdparty/angle/src/common/debug.cpp')
-rw-r--r-- | src/3rdparty/angle/src/common/debug.cpp | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/3rdparty/angle/src/common/debug.cpp b/src/3rdparty/angle/src/common/debug.cpp index b2238f9708..438d3975e8 100644 --- a/src/3rdparty/angle/src/common/debug.cpp +++ b/src/3rdparty/angle/src/common/debug.cpp @@ -7,11 +7,12 @@ // debug.cpp: Debugging utilities. #include "common/debug.h" - -#include <stdio.h> -#include <stdarg.h> +#include "common/system.h" +#ifdef ANGLE_ENABLE_D3D11 +typedef DWORD D3DCOLOR; +#else #include <d3d9.h> -#include <windows.h> +#endif namespace gl { @@ -84,6 +85,12 @@ bool perfActive() ScopedPerfEventHelper::ScopedPerfEventHelper(const char* format, ...) { #if !defined(ANGLE_DISABLE_PERF) +#if defined(ANGLE_DISABLE_TRACE) + if (!perfActive()) + { + return; + } +#endif va_list vararg; va_start(vararg, format); output(true, reinterpret_cast<PerfOutputFunction>(D3DPERF_BeginEvent), format, vararg); |