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authorAndrew Knight <andrew.knight@digia.com>2014-09-01 12:11:59 +0300
committerAndrew Knight <andrew.knight@digia.com>2014-09-01 14:28:07 +0200
commitffceaf62135e58cfc14d3d9fd058ff0c08baf1e9 (patch)
tree2e98da834b48db446cc26a4ab648b3f016302ba3 /src/3rdparty/angle/src/common/platform.h
parent552ac4bcb69d146c35e0b8adc83f3634d84a1d18 (diff)
ANGLE: Fix -angle-d3d11 on MSVC2010
Allow the D3D11 renderer to build with the June 2010 DirectX SDK. Change-Id: I2343acedab16845d6a0d4a53cf3145f583efc4a7 Reviewed-by: Andreas Holzammer <andreas.holzammer@kdab.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/common/platform.h')
-rw-r--r--src/3rdparty/angle/src/common/platform.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/common/platform.h b/src/3rdparty/angle/src/common/platform.h
index cedc6f2f22..44c5c7c03b 100644
--- a/src/3rdparty/angle/src/common/platform.h
+++ b/src/3rdparty/angle/src/common/platform.h
@@ -59,8 +59,10 @@
# include <d3d10.h>
# include <d3d11.h>
# include <dxgi.h>
+# if _MSC_VER >= 1700
# include <dxgi1_2.h>
# include <d3dcompiler.h>
+# endif
# endif
# undef near