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authorJason Barron <jason.barron@digia.com>2012-10-15 14:16:51 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-10-24 02:29:15 +0200
commite0c0e83fd5534b24f18d5e02a453182df54933e0 (patch)
treeb0277ef33d668f49a02203de2c99b1cfbaad5291 /src/3rdparty/angle/src/compiler/OutputGLSLBase.h
parent84d09214bc54b4a0cf9860aa27e78ae27bfd69f9 (diff)
Add ANGLE as a 3rdparty library to Qt.
ANGLE is a component that implements the OpenGL ES 2.0 API on top of DirectX 9. See the following for more info: http://code.google.com/p/angleproject/ ANGLE is now the default configuration on Windows. If you want to use desktop OpenGL, you should build Qt with the following configure options: -opengl desktop To configure Qt to use another OpenGL ES 2 implementation, you should use: -opengl es2 -no-angle Task-number: QTBUG-24207 Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/OutputGLSLBase.h')
-rw-r--r--src/3rdparty/angle/src/compiler/OutputGLSLBase.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/compiler/OutputGLSLBase.h b/src/3rdparty/angle/src/compiler/OutputGLSLBase.h
new file mode 100644
index 0000000000..efd0b5fc2d
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/OutputGLSLBase.h
@@ -0,0 +1,53 @@
+//
+// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_
+#define CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_
+
+#include <set>
+
+#include "compiler/ForLoopUnroll.h"
+#include "compiler/intermediate.h"
+#include "compiler/ParseHelper.h"
+
+class TOutputGLSLBase : public TIntermTraverser
+{
+public:
+ TOutputGLSLBase(TInfoSinkBase& objSink);
+
+protected:
+ TInfoSinkBase& objSink() { return mObjSink; }
+ void writeTriplet(Visit visit, const char* preStr, const char* inStr, const char* postStr);
+ void writeVariableType(const TType& type);
+ virtual bool writeVariablePrecision(TPrecision precision) = 0;
+ void writeFunctionParameters(const TIntermSequence& args);
+ const ConstantUnion* writeConstantUnion(const TType& type, const ConstantUnion* pConstUnion);
+
+ virtual void visitSymbol(TIntermSymbol* node);
+ virtual void visitConstantUnion(TIntermConstantUnion* node);
+ virtual bool visitBinary(Visit visit, TIntermBinary* node);
+ virtual bool visitUnary(Visit visit, TIntermUnary* node);
+ virtual bool visitSelection(Visit visit, TIntermSelection* node);
+ virtual bool visitAggregate(Visit visit, TIntermAggregate* node);
+ virtual bool visitLoop(Visit visit, TIntermLoop* node);
+ virtual bool visitBranch(Visit visit, TIntermBranch* node);
+
+ void visitCodeBlock(TIntermNode* node);
+
+private:
+ TInfoSinkBase& mObjSink;
+ bool mDeclaringVariables;
+
+ // Structs are declared as the tree is traversed. This set contains all
+ // the structs already declared. It is maintained so that a struct is
+ // declared only once.
+ typedef std::set<TString> DeclaredStructs;
+ DeclaredStructs mDeclaredStructs;
+
+ ForLoopUnroll mLoopUnroll;
+};
+
+#endif // CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_