diff options
author | Andrew Knight <andrew.knight@digia.com> | 2013-04-03 19:57:09 +0300 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-04-08 11:35:44 +0200 |
commit | 710ad8ce1bd5d01ce048851d210ac3831ca17dde (patch) | |
tree | bb3f645e57a7887341113275c9caa2583f7e2dfa /src/3rdparty/angle/src/compiler/TranslatorHLSL.cpp | |
parent | 8307ab784eb4d8d22441ee61f02cb381684ca3a2 (diff) |
Upgrade ANGLE to DX11 Proto
Upgrades ANGLE to dx11proto (dx11-MRT-support tag), which splits out support
for DirectX9 & DirectX11. The DX9 codepath is used by default;
CONFIG+=angle_d3d11 must be passed to the ANGLE project to build for DX11.
Existing patches to ANGLE have been updated (or removed if no longer
needed), and a patch has been added to make DX9/DX11 codepaths mutually
exclusive.
Change-Id: Ibe13befadb94f04883eca449d0ee1f0da955ff92
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Axel Waggershauser <awagger@gmail.com>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/TranslatorHLSL.cpp')
-rw-r--r-- | src/3rdparty/angle/src/compiler/TranslatorHLSL.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/3rdparty/angle/src/compiler/TranslatorHLSL.cpp b/src/3rdparty/angle/src/compiler/TranslatorHLSL.cpp index f41decd48c..37408a07c4 100644 --- a/src/3rdparty/angle/src/compiler/TranslatorHLSL.cpp +++ b/src/3rdparty/angle/src/compiler/TranslatorHLSL.cpp @@ -1,5 +1,5 @@ // -// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // @@ -9,15 +9,16 @@ #include "compiler/InitializeParseContext.h" #include "compiler/OutputHLSL.h" -TranslatorHLSL::TranslatorHLSL(ShShaderType type, ShShaderSpec spec) - : TCompiler(type, spec) +TranslatorHLSL::TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output) + : TCompiler(type, spec), mOutputType(output) { } void TranslatorHLSL::translate(TIntermNode *root) { TParseContext& parseContext = *GetGlobalParseContext(); - sh::OutputHLSL outputHLSL(parseContext); + sh::OutputHLSL outputHLSL(parseContext, getResources(), mOutputType); outputHLSL.output(); + mActiveUniforms = outputHLSL.getUniforms(); } |