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authorAndrew Knight <andrew.knight@digia.com>2013-04-03 19:57:09 +0300
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-04-08 11:35:44 +0200
commit710ad8ce1bd5d01ce048851d210ac3831ca17dde (patch)
treebb3f645e57a7887341113275c9caa2583f7e2dfa /src/3rdparty/angle/src/compiler/TranslatorHLSL.h
parent8307ab784eb4d8d22441ee61f02cb381684ca3a2 (diff)
Upgrade ANGLE to DX11 Proto
Upgrades ANGLE to dx11proto (dx11-MRT-support tag), which splits out support for DirectX9 & DirectX11. The DX9 codepath is used by default; CONFIG+=angle_d3d11 must be passed to the ANGLE project to build for DX11. Existing patches to ANGLE have been updated (or removed if no longer needed), and a patch has been added to make DX9/DX11 codepaths mutually exclusive. Change-Id: Ibe13befadb94f04883eca449d0ee1f0da955ff92 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Axel Waggershauser <awagger@gmail.com>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/TranslatorHLSL.h')
-rw-r--r--src/3rdparty/angle/src/compiler/TranslatorHLSL.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/3rdparty/angle/src/compiler/TranslatorHLSL.h b/src/3rdparty/angle/src/compiler/TranslatorHLSL.h
index c3f672ba91..9550e15e8e 100644
--- a/src/3rdparty/angle/src/compiler/TranslatorHLSL.h
+++ b/src/3rdparty/angle/src/compiler/TranslatorHLSL.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -8,13 +8,20 @@
#define COMPILER_TRANSLATORHLSL_H_
#include "compiler/ShHandle.h"
+#include "compiler/Uniform.h"
class TranslatorHLSL : public TCompiler {
public:
- TranslatorHLSL(ShShaderType type, ShShaderSpec spec);
+ TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output);
+
+ virtual TranslatorHLSL *getAsTranslatorHLSL() { return this; }
+ const sh::ActiveUniforms &getUniforms() { return mActiveUniforms; }
protected:
virtual void translate(TIntermNode* root);
+
+ sh::ActiveUniforms mActiveUniforms;
+ ShShaderOutput mOutputType;
};
#endif // COMPILER_TRANSLATORHLSL_H_