diff options
author | Jason Barron <jason.barron@digia.com> | 2012-10-15 14:16:51 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2012-10-24 02:29:15 +0200 |
commit | e0c0e83fd5534b24f18d5e02a453182df54933e0 (patch) | |
tree | b0277ef33d668f49a02203de2c99b1cfbaad5291 /src/3rdparty/angle/src/compiler/preprocessor/new/Input.h | |
parent | 84d09214bc54b4a0cf9860aa27e78ae27bfd69f9 (diff) |
Add ANGLE as a 3rdparty library to Qt.
ANGLE is a component that implements the OpenGL ES 2.0 API on
top of DirectX 9. See the following for more info:
http://code.google.com/p/angleproject/
ANGLE is now the default configuration on Windows. If you
want to use desktop OpenGL, you should build Qt with the
following configure options:
-opengl desktop
To configure Qt to use another OpenGL ES 2 implementation,
you should use:
-opengl es2 -no-angle
Task-number: QTBUG-24207
Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/preprocessor/new/Input.h')
-rw-r--r-- | src/3rdparty/angle/src/compiler/preprocessor/new/Input.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/new/Input.h b/src/3rdparty/angle/src/compiler/preprocessor/new/Input.h new file mode 100644 index 0000000000..dac734b68d --- /dev/null +++ b/src/3rdparty/angle/src/compiler/preprocessor/new/Input.h @@ -0,0 +1,48 @@ +// +// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#ifndef COMPILER_PREPROCESSOR_INPUT_H_ +#define COMPILER_PREPROCESSOR_INPUT_H_ + +#include <vector> + +namespace pp +{ + +// Holds and reads input for Lexer. +class Input +{ + public: + Input(); + Input(int count, const char* const string[], const int length[]); + + int count() const { return mCount; } + const char* string(int index) const { return mString[index]; } + int length(int index) const { return mLength[index]; } + + int read(char* buf, int maxSize); + + struct Location + { + int sIndex; // String index; + int cIndex; // Char index. + + Location() : sIndex(0), cIndex(0) { } + }; + const Location& readLoc() const { return mReadLoc; } + + private: + // Input. + int mCount; + const char* const* mString; + std::vector<int> mLength; + + Location mReadLoc; +}; + +} // namespace pp +#endif // COMPILER_PREPROCESSOR_INPUT_H_ + |