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authorJason Barron <jason.barron@digia.com>2012-10-15 14:16:51 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-10-24 02:29:15 +0200
commite0c0e83fd5534b24f18d5e02a453182df54933e0 (patch)
treeb0277ef33d668f49a02203de2c99b1cfbaad5291 /src/3rdparty/angle/src/compiler/preprocessor/new/SourceLocation.h
parent84d09214bc54b4a0cf9860aa27e78ae27bfd69f9 (diff)
Add ANGLE as a 3rdparty library to Qt.
ANGLE is a component that implements the OpenGL ES 2.0 API on top of DirectX 9. See the following for more info: http://code.google.com/p/angleproject/ ANGLE is now the default configuration on Windows. If you want to use desktop OpenGL, you should build Qt with the following configure options: -opengl desktop To configure Qt to use another OpenGL ES 2 implementation, you should use: -opengl es2 -no-angle Task-number: QTBUG-24207 Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/preprocessor/new/SourceLocation.h')
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/new/SourceLocation.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/new/SourceLocation.h b/src/3rdparty/angle/src/compiler/preprocessor/new/SourceLocation.h
new file mode 100644
index 0000000000..6982613ac7
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/preprocessor/new/SourceLocation.h
@@ -0,0 +1,38 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_PREPROCESSOR_SOURCE_LOCATION_H_
+#define COMPILER_PREPROCESSOR_SOURCE_LOCATION_H_
+
+namespace pp
+{
+
+struct SourceLocation
+{
+ SourceLocation() : file(0), line(0) { }
+ SourceLocation(int f, int l) : file(f), line(l) { }
+
+ bool equals(const SourceLocation& other) const
+ {
+ return (file == other.file) && (line == other.line);
+ }
+
+ int file;
+ int line;
+};
+
+inline bool operator==(const SourceLocation& lhs, const SourceLocation& rhs)
+{
+ return lhs.equals(rhs);
+}
+
+inline bool operator!=(const SourceLocation& lhs, const SourceLocation& rhs)
+{
+ return !lhs.equals(rhs);
+}
+
+} // namespace pp
+#endif // COMPILER_PREPROCESSOR_SOURCE_LOCATION_H_