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authorJason Barron <jason.barron@digia.com>2012-10-15 14:16:51 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-10-24 02:29:15 +0200
commite0c0e83fd5534b24f18d5e02a453182df54933e0 (patch)
treeb0277ef33d668f49a02203de2c99b1cfbaad5291 /src/3rdparty/angle/src/compiler/timing/RestrictVertexShaderTiming.cpp
parent84d09214bc54b4a0cf9860aa27e78ae27bfd69f9 (diff)
Add ANGLE as a 3rdparty library to Qt.
ANGLE is a component that implements the OpenGL ES 2.0 API on top of DirectX 9. See the following for more info: http://code.google.com/p/angleproject/ ANGLE is now the default configuration on Windows. If you want to use desktop OpenGL, you should build Qt with the following configure options: -opengl desktop To configure Qt to use another OpenGL ES 2 implementation, you should use: -opengl es2 -no-angle Task-number: QTBUG-24207 Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/timing/RestrictVertexShaderTiming.cpp')
-rw-r--r--src/3rdparty/angle/src/compiler/timing/RestrictVertexShaderTiming.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/compiler/timing/RestrictVertexShaderTiming.cpp b/src/3rdparty/angle/src/compiler/timing/RestrictVertexShaderTiming.cpp
new file mode 100644
index 0000000000..524c6cf53a
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/timing/RestrictVertexShaderTiming.cpp
@@ -0,0 +1,17 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/timing/RestrictVertexShaderTiming.h"
+
+void RestrictVertexShaderTiming::visitSymbol(TIntermSymbol* node)
+{
+ if (IsSampler(node->getBasicType())) {
+ ++mNumErrors;
+ mSink.prefix(EPrefixError);
+ mSink.location(node->getLine());
+ mSink << "Samplers are not permitted in vertex shaders.\n";
+ }
+}