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authorAndrew Knight <andrew.knight@intopalo.com>2015-04-08 17:04:36 +0300
committerAndrew Knight <qt@panimo.net>2015-04-09 10:31:12 +0000
commita218a252c4200cfe7048de81a46f7e48349084d5 (patch)
treec1a82865d97e610cd0abb3a1360408363b38205b /src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
parent331ddacfca90c91c5b44484bf3c78e2aa5b85947 (diff)
Upgrade ANGLE to 2.1~99f075dade7c
This aligns with Chromium branch 2356. This version brings more complete OpenGL ES 3 support as well as various bug fixes and performance improvements. The following changes were made to earlier patches: -0000-General-fixes-for-ANGLE-2.1 Removed. All changes are now handled elsewhere. +0001-ANGLE-Improve-Windows-Phone-support Consolidated remaining parts from 0009/0010. +0002-ANGLE-Fix-compilation-with-MinGW Remaining issues from patch 0016. +0003-ANGLE-Fix-compilation-with-MSVC2010 Remaining issues from patch 0015. +0004-ANGLE-Dynamically-load-D3D-compiler-from-list Renamed from patch 0008. +0005-ANGLE-Add-support-for-querying-platform-device Renamed from patch 0013. -0004-Make-it-possible-to-link-ANGLE-statically-for-single Removed. Fixed by adding defines to project files. -0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t Renamed to patch 0005. -0009-ANGLE-Support-WinRT Removed. Mostly fixed upstream; remaining parts in patch 0001. -0010-ANGLE-Enable-D3D11-for-feature-level-9-cards Removed. Mostly fixed upstream; remaining parts in patch 0001. -0012-ANGLE-fix-semantic-index-lookup Removed. Fixed upstream. -0013-ANGLE-Add-support-for-querying-platform-device Renamed to patch 0005. -0014-Let-ANGLE-use-multithreaded-devices-if-necessary Removed. No longer needed. -0015-ANGLE-Fix-angle-d3d11-on-MSVC2010 Moved remaining parts to patch 0003. -0016-ANGLE-Fix-compilation-with-MinGW-D3D11 Moved remaining parts to patch 0002. -0017-ANGLE-Fix-compilation-with-D3D9 Removed. Fixed upstream. -0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11 Removed. Fixed upstream. -0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt Removed. Fixed upstream. -0020-ANGLE-Do-not-use-std-strlen Removed. Fixed upstream. -0020-ANGLE-Fix-compilation-with-MSVC2013-Update4 Removed. Fixed upstream. [ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch 2356 (2.1~99f075dade7c). Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158 Task-number: QTBUG-44815 Task-number: QTBUG-37660 Task-number: QTBUG-44694 Task-number: QTBUG-42443 Reviewed-by: Andrew Knight <qt@panimo.net> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h')
-rw-r--r--src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h112
1 files changed, 50 insertions, 62 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
index c6bf77c386..df556985e1 100644
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
+++ b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
@@ -4,8 +4,8 @@
// found in the LICENSE file.
//
-#ifndef COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_
-#define COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_
+#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
+#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/IntermNode.h"
@@ -13,23 +13,13 @@
//
// This class decides which built-in functions need to be replaced with the
// emulated ones.
-// It's only a workaround for OpenGL driver bugs, and isn't needed in general.
+// It can be used to work around driver bugs or implement functions that are
+// not natively implemented on a specific platform.
//
-class BuiltInFunctionEmulator {
-public:
- BuiltInFunctionEmulator(sh::GLenum shaderType);
- // Records that a function is called by the shader and might needs to be
- // emulated. If the function's group is not in mFunctionGroupFilter, this
- // becomes an no-op.
- // Returns true if the function call needs to be replaced with an emulated
- // one.
- bool SetFunctionCalled(TOperator op, const TType& param);
- bool SetFunctionCalled(
- TOperator op, const TType& param1, const TType& param2);
-
- // Output function emulation definition. This should be before any other
- // shader source.
- void OutputEmulatedFunctionDefinition(TInfoSinkBase& out, bool withPrecision) const;
+class BuiltInFunctionEmulator
+{
+ public:
+ BuiltInFunctionEmulator();
void MarkBuiltInFunctionsForEmulation(TIntermNode* root);
@@ -38,54 +28,52 @@ public:
// "name(" becomes "webgl_name_emu(".
static TString GetEmulatedFunctionName(const TString& name);
-private:
- //
- // Built-in functions.
- //
- enum TBuiltInFunction {
- TFunctionCos1 = 0, // float cos(float);
- TFunctionCos2, // vec2 cos(vec2);
- TFunctionCos3, // vec3 cos(vec3);
- TFunctionCos4, // vec4 cos(vec4);
-
- TFunctionDistance1_1, // float distance(float, float);
- TFunctionDistance2_2, // vec2 distance(vec2, vec2);
- TFunctionDistance3_3, // vec3 distance(vec3, vec3);
- TFunctionDistance4_4, // vec4 distance(vec4, vec4);
-
- TFunctionDot1_1, // float dot(float, float);
- TFunctionDot2_2, // vec2 dot(vec2, vec2);
- TFunctionDot3_3, // vec3 dot(vec3, vec3);
- TFunctionDot4_4, // vec4 dot(vec4, vec4);
-
- TFunctionLength1, // float length(float);
- TFunctionLength2, // float length(vec2);
- TFunctionLength3, // float length(vec3);
- TFunctionLength4, // float length(vec4);
-
- TFunctionNormalize1, // float normalize(float);
- TFunctionNormalize2, // vec2 normalize(vec2);
- TFunctionNormalize3, // vec3 normalize(vec3);
- TFunctionNormalize4, // vec4 normalize(vec4);
-
- TFunctionReflect1_1, // float reflect(float, float);
- TFunctionReflect2_2, // vec2 reflect(vec2, vec2);
- TFunctionReflect3_3, // vec3 reflect(vec3, vec3);
- TFunctionReflect4_4, // vec4 reflect(vec4, vec4);
-
- TFunctionUnknown
- };
+ bool IsOutputEmpty() const;
+
+ // Output function emulation definition. This should be before any other
+ // shader source.
+ void OutputEmulatedFunctions(TInfoSinkBase& out) const;
+
+ // Add functions that need to be emulated.
+ void addEmulatedFunction(TOperator op, const TType& param, const char* emulatedFunctionDefinition);
+ void addEmulatedFunction(TOperator op, const TType& param1, const TType& param2, const char* emulatedFunctionDefinition);
+ void addEmulatedFunction(TOperator op, const TType& param1, const TType& param2, const TType& param3, const char* emulatedFunctionDefinition);
- TBuiltInFunction IdentifyFunction(TOperator op, const TType& param);
- TBuiltInFunction IdentifyFunction(
+ private:
+ class BuiltInFunctionEmulationMarker;
+
+ // Records that a function is called by the shader and might need to be
+ // emulated. If the function is not in mEmulatedFunctions, this becomes a
+ // no-op. Returns true if the function call needs to be replaced with an
+ // emulated one.
+ bool SetFunctionCalled(TOperator op, const TType& param);
+ bool SetFunctionCalled(
TOperator op, const TType& param1, const TType& param2);
+ bool SetFunctionCalled(
+ TOperator op, const TType& param1, const TType& param2, const TType& param3);
+
+ class FunctionId {
+ public:
+ FunctionId(TOperator op, const TType& param);
+ FunctionId(TOperator op, const TType& param1, const TType& param2);
+ FunctionId(TOperator op, const TType& param1, const TType& param2, const TType& param3);
+
+ bool operator==(const FunctionId& other) const;
+ bool operator<(const FunctionId& other) const;
+ private:
+ TOperator mOp;
+ TType mParam1;
+ TType mParam2;
+ TType mParam3;
+ };
- bool SetFunctionCalled(TBuiltInFunction function);
+ bool SetFunctionCalled(const FunctionId& functionId);
- std::vector<TBuiltInFunction> mFunctions;
+ // Map from function id to emulated function definition
+ std::map<FunctionId, std::string> mEmulatedFunctions;
- const bool* mFunctionMask; // a boolean flag for each function.
- const char** mFunctionSource;
+ // Called function ids
+ std::vector<FunctionId> mFunctions;
};
-#endif // COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_
+#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_