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authorMiguel Costa <miguel.costa@qt.io>2018-06-26 16:56:45 +0200
committerAndre de la Rocha <andre.rocha@qt.io>2018-10-13 21:36:35 +0000
commit0a7aebadfbb3534284546aa3ca8612314c08f136 (patch)
treee94ee33ae3bb9b96fc3047c6455d47ac4920bfbf /src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
parent656e89f875ad2008ca16cc673b687a22daa294c9 (diff)
Update ANGLE to chromium/3280
Change-Id: I0802c0d7486f772d361f87a544d6c5af937f4ca1 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h')
-rw-r--r--src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h21
1 files changed, 18 insertions, 3 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
index 56242598af..e1b4779bd5 100644
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
@@ -9,17 +9,32 @@
#include "GLSLANG/ShaderLang.h"
+namespace sh
+{
class BuiltInFunctionEmulator;
//
-// This is only a workaround for OpenGL driver bugs, and isn't needed in general.
+// This works around bug in Intel Mac drivers.
//
-void InitBuiltInFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu, sh::GLenum shaderType);
+void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
+ sh::GLenum shaderType);
+
+//
+// This works around isnan() bug in Intel Mac drivers
+//
+void InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
+ int targetGLSLVersion);
+//
+// This works around atan(y, x) bug in NVIDIA drivers.
+//
+void InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu);
//
// This function is emulating built-in functions missing from GLSL 1.30 and higher.
//
-void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu, sh::GLenum shaderType,
+void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu,
+ sh::GLenum shaderType,
int targetGLSLVersion);
+} // namespace sh
#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_