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authorAndrew Knight <andrew.knight@digia.com>2014-08-05 12:59:44 +0300
committerAndrew Knight <andrew.knight@digia.com>2014-08-05 16:43:22 +0200
commita6a12d8c0fc918972c15268f749ecc7c90b95d6c (patch)
treecb6d986d30ef97e932ab51768854d5d9b46729d3 /src/3rdparty/angle/src/compiler/translator/Initialize.cpp
parent14f9c09542bd6cc19430473da9ce4c68f239ec7d (diff)
ANGLE: upgrade to 2.1~07d49ef5350a
This version of ANGLE provides partial ES3 support, numerous bug fixes, and several potentially useful vendor extensions. All patches have been rebased. The following changes are noted: 0000-General-fixes-for-ANGLE-2.1.patch contains compile fixes for the new ANGLE 0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch has incorporated patch 0015. 0007-Make-DX9-DX11-mutually-exclusive.patch has been removed as it was fixed upstream. 0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch has been moved up to fill the patch number gap. 0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch now contains patch 0014 and 0017. 0013-ANGLE-Allow-for-universal-program-binaries.patch has been removed as it is no longer relevant. 0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch has been merged with patch 0010. 0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch has been merged with patch 0004. 0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch has been removed and will be replaced by a follow-up patch using a different technique. 0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch has been merged with patch 0010. 0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch has been removed and will be replaced by a follow-up patch extending the EGL_ANGLE_window_fixed_size extension. 0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch is now patch 0007. [ChangeLog][Third-party libraries] ANGLE has been upgraded to version 2.1, bringing partial support for OpenGL ES3 over Direct3D 11, numerous bug fixes, and several new vendor extensions. Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/Initialize.cpp')
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Initialize.cpp983
1 files changed, 590 insertions, 393 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/Initialize.cpp b/src/3rdparty/angle/src/compiler/translator/Initialize.cpp
index db728b2129..e91d64f43b 100644
--- a/src/3rdparty/angle/src/compiler/translator/Initialize.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Initialize.cpp
@@ -1,11 +1,11 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
//
-// Create strings that declare built-in definitions, add built-ins that
+// Create symbols that declare built-in definitions, add built-ins that
// cannot be expressed in the files, and establish mappings between
// built-in functions and operators.
//
@@ -13,412 +13,589 @@
#include "compiler/translator/Initialize.h"
#include "compiler/translator/intermediate.h"
+#include "angle_gl.h"
-void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable)
+void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable)
{
- TType *float1 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 1);
- TType *float2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2);
- TType *float3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3);
- TType *float4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4);
+ TType *float1 = new TType(EbtFloat);
+ TType *float2 = new TType(EbtFloat, 2);
+ TType *float3 = new TType(EbtFloat, 3);
+ TType *float4 = new TType(EbtFloat, 4);
- TType *int2 = new TType(EbtInt, EbpUndefined, EvqGlobal, 2);
- TType *int3 = new TType(EbtInt, EbpUndefined, EvqGlobal, 3);
- TType *int4 = new TType(EbtInt, EbpUndefined, EvqGlobal, 4);
+ TType *int1 = new TType(EbtInt);
+ TType *int2 = new TType(EbtInt, 2);
+ TType *int3 = new TType(EbtInt, 3);
+ TType *int4 = new TType(EbtInt, 4);
//
// Angle and Trigonometric Functions.
//
- symbolTable.insertBuiltIn(float1, "radians", float1);
- symbolTable.insertBuiltIn(float2, "radians", float2);
- symbolTable.insertBuiltIn(float3, "radians", float3);
- symbolTable.insertBuiltIn(float4, "radians", float4);
-
- symbolTable.insertBuiltIn(float1, "degrees", float1);
- symbolTable.insertBuiltIn(float2, "degrees", float2);
- symbolTable.insertBuiltIn(float3, "degrees", float3);
- symbolTable.insertBuiltIn(float4, "degrees", float4);
-
- symbolTable.insertBuiltIn(float1, "sin", float1);
- symbolTable.insertBuiltIn(float2, "sin", float2);
- symbolTable.insertBuiltIn(float3, "sin", float3);
- symbolTable.insertBuiltIn(float4, "sin", float4);
-
- symbolTable.insertBuiltIn(float1, "cos", float1);
- symbolTable.insertBuiltIn(float2, "cos", float2);
- symbolTable.insertBuiltIn(float3, "cos", float3);
- symbolTable.insertBuiltIn(float4, "cos", float4);
-
- symbolTable.insertBuiltIn(float1, "tan", float1);
- symbolTable.insertBuiltIn(float2, "tan", float2);
- symbolTable.insertBuiltIn(float3, "tan", float3);
- symbolTable.insertBuiltIn(float4, "tan", float4);
-
- symbolTable.insertBuiltIn(float1, "asin", float1);
- symbolTable.insertBuiltIn(float2, "asin", float2);
- symbolTable.insertBuiltIn(float3, "asin", float3);
- symbolTable.insertBuiltIn(float4, "asin", float4);
-
- symbolTable.insertBuiltIn(float1, "acos", float1);
- symbolTable.insertBuiltIn(float2, "acos", float2);
- symbolTable.insertBuiltIn(float3, "acos", float3);
- symbolTable.insertBuiltIn(float4, "acos", float4);
-
- symbolTable.insertBuiltIn(float1, "atan", float1, float1);
- symbolTable.insertBuiltIn(float2, "atan", float2, float2);
- symbolTable.insertBuiltIn(float3, "atan", float3, float3);
- symbolTable.insertBuiltIn(float4, "atan", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "atan", float1);
- symbolTable.insertBuiltIn(float2, "atan", float2);
- symbolTable.insertBuiltIn(float3, "atan", float3);
- symbolTable.insertBuiltIn(float4, "atan", float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "radians", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "radians", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "radians", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "radians", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "degrees", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "degrees", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "degrees", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "degrees", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sin", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sin", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sin", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sin", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "cos", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "cos", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "cos", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "cos", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "tan", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "tan", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "tan", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "tan", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "asin", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "asin", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "asin", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "asin", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "acos", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "acos", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "acos", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "acos", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "atan", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "atan", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "atan", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "atan", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "atan", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "atan", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "atan", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "atan", float4);
//
// Exponential Functions.
//
- symbolTable.insertBuiltIn(float1, "pow", float1, float1);
- symbolTable.insertBuiltIn(float2, "pow", float2, float2);
- symbolTable.insertBuiltIn(float3, "pow", float3, float3);
- symbolTable.insertBuiltIn(float4, "pow", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "exp", float1);
- symbolTable.insertBuiltIn(float2, "exp", float2);
- symbolTable.insertBuiltIn(float3, "exp", float3);
- symbolTable.insertBuiltIn(float4, "exp", float4);
-
- symbolTable.insertBuiltIn(float1, "log", float1);
- symbolTable.insertBuiltIn(float2, "log", float2);
- symbolTable.insertBuiltIn(float3, "log", float3);
- symbolTable.insertBuiltIn(float4, "log", float4);
-
- symbolTable.insertBuiltIn(float1, "exp2", float1);
- symbolTable.insertBuiltIn(float2, "exp2", float2);
- symbolTable.insertBuiltIn(float3, "exp2", float3);
- symbolTable.insertBuiltIn(float4, "exp2", float4);
-
- symbolTable.insertBuiltIn(float1, "log2", float1);
- symbolTable.insertBuiltIn(float2, "log2", float2);
- symbolTable.insertBuiltIn(float3, "log2", float3);
- symbolTable.insertBuiltIn(float4, "log2", float4);
-
- symbolTable.insertBuiltIn(float1, "sqrt", float1);
- symbolTable.insertBuiltIn(float2, "sqrt", float2);
- symbolTable.insertBuiltIn(float3, "sqrt", float3);
- symbolTable.insertBuiltIn(float4, "sqrt", float4);
-
- symbolTable.insertBuiltIn(float1, "inversesqrt", float1);
- symbolTable.insertBuiltIn(float2, "inversesqrt", float2);
- symbolTable.insertBuiltIn(float3, "inversesqrt", float3);
- symbolTable.insertBuiltIn(float4, "inversesqrt", float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "pow", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "pow", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "pow", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "pow", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "exp", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "exp", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "exp", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "exp", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "log", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "log", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "log", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "log", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "exp2", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "exp2", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "exp2", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "exp2", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "log2", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "log2", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "log2", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "log2", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sqrt", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sqrt", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sqrt", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sqrt", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "inversesqrt", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "inversesqrt", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "inversesqrt", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "inversesqrt", float4);
//
// Common Functions.
//
- symbolTable.insertBuiltIn(float1, "abs", float1);
- symbolTable.insertBuiltIn(float2, "abs", float2);
- symbolTable.insertBuiltIn(float3, "abs", float3);
- symbolTable.insertBuiltIn(float4, "abs", float4);
-
- symbolTable.insertBuiltIn(float1, "sign", float1);
- symbolTable.insertBuiltIn(float2, "sign", float2);
- symbolTable.insertBuiltIn(float3, "sign", float3);
- symbolTable.insertBuiltIn(float4, "sign", float4);
-
- symbolTable.insertBuiltIn(float1, "floor", float1);
- symbolTable.insertBuiltIn(float2, "floor", float2);
- symbolTable.insertBuiltIn(float3, "floor", float3);
- symbolTable.insertBuiltIn(float4, "floor", float4);
-
- symbolTable.insertBuiltIn(float1, "ceil", float1);
- symbolTable.insertBuiltIn(float2, "ceil", float2);
- symbolTable.insertBuiltIn(float3, "ceil", float3);
- symbolTable.insertBuiltIn(float4, "ceil", float4);
-
- symbolTable.insertBuiltIn(float1, "fract", float1);
- symbolTable.insertBuiltIn(float2, "fract", float2);
- symbolTable.insertBuiltIn(float3, "fract", float3);
- symbolTable.insertBuiltIn(float4, "fract", float4);
-
- symbolTable.insertBuiltIn(float1, "mod", float1, float1);
- symbolTable.insertBuiltIn(float2, "mod", float2, float1);
- symbolTable.insertBuiltIn(float3, "mod", float3, float1);
- symbolTable.insertBuiltIn(float4, "mod", float4, float1);
- symbolTable.insertBuiltIn(float2, "mod", float2, float2);
- symbolTable.insertBuiltIn(float3, "mod", float3, float3);
- symbolTable.insertBuiltIn(float4, "mod", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "min", float1, float1);
- symbolTable.insertBuiltIn(float2, "min", float2, float1);
- symbolTable.insertBuiltIn(float3, "min", float3, float1);
- symbolTable.insertBuiltIn(float4, "min", float4, float1);
- symbolTable.insertBuiltIn(float2, "min", float2, float2);
- symbolTable.insertBuiltIn(float3, "min", float3, float3);
- symbolTable.insertBuiltIn(float4, "min", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "max", float1, float1);
- symbolTable.insertBuiltIn(float2, "max", float2, float1);
- symbolTable.insertBuiltIn(float3, "max", float3, float1);
- symbolTable.insertBuiltIn(float4, "max", float4, float1);
- symbolTable.insertBuiltIn(float2, "max", float2, float2);
- symbolTable.insertBuiltIn(float3, "max", float3, float3);
- symbolTable.insertBuiltIn(float4, "max", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "clamp", float1, float1, float1);
- symbolTable.insertBuiltIn(float2, "clamp", float2, float1, float1);
- symbolTable.insertBuiltIn(float3, "clamp", float3, float1, float1);
- symbolTable.insertBuiltIn(float4, "clamp", float4, float1, float1);
- symbolTable.insertBuiltIn(float2, "clamp", float2, float2, float2);
- symbolTable.insertBuiltIn(float3, "clamp", float3, float3, float3);
- symbolTable.insertBuiltIn(float4, "clamp", float4, float4, float4);
-
- symbolTable.insertBuiltIn(float1, "mix", float1, float1, float1);
- symbolTable.insertBuiltIn(float2, "mix", float2, float2, float1);
- symbolTable.insertBuiltIn(float3, "mix", float3, float3, float1);
- symbolTable.insertBuiltIn(float4, "mix", float4, float4, float1);
- symbolTable.insertBuiltIn(float2, "mix", float2, float2, float2);
- symbolTable.insertBuiltIn(float3, "mix", float3, float3, float3);
- symbolTable.insertBuiltIn(float4, "mix", float4, float4, float4);
-
- symbolTable.insertBuiltIn(float1, "step", float1, float1);
- symbolTable.insertBuiltIn(float2, "step", float2, float2);
- symbolTable.insertBuiltIn(float3, "step", float3, float3);
- symbolTable.insertBuiltIn(float4, "step", float4, float4);
- symbolTable.insertBuiltIn(float2, "step", float1, float2);
- symbolTable.insertBuiltIn(float3, "step", float1, float3);
- symbolTable.insertBuiltIn(float4, "step", float1, float4);
-
- symbolTable.insertBuiltIn(float1, "smoothstep", float1, float1, float1);
- symbolTable.insertBuiltIn(float2, "smoothstep", float2, float2, float2);
- symbolTable.insertBuiltIn(float3, "smoothstep", float3, float3, float3);
- symbolTable.insertBuiltIn(float4, "smoothstep", float4, float4, float4);
- symbolTable.insertBuiltIn(float2, "smoothstep", float1, float1, float2);
- symbolTable.insertBuiltIn(float3, "smoothstep", float1, float1, float3);
- symbolTable.insertBuiltIn(float4, "smoothstep", float1, float1, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "abs", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "abs", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "abs", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "abs", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sign", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sign", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sign", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sign", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "floor", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "floor", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "floor", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "floor", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "ceil", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "ceil", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "ceil", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "ceil", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "fract", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "fract", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "fract", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "fract", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "mod", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mod", float2, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mod", float3, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mod", float4, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mod", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mod", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mod", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "min", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "min", float2, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "min", float3, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "min", float4, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "min", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "min", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "min", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "max", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "max", float2, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "max", float3, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "max", float4, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "max", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "max", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "max", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "clamp", float1, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "clamp", float2, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "clamp", float3, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "clamp", float4, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "clamp", float2, float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "clamp", float3, float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "clamp", float4, float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "mix", float1, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mix", float2, float2, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mix", float3, float3, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mix", float4, float4, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mix", float2, float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mix", float3, float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mix", float4, float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "step", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "step", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "step", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "step", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "step", float1, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "step", float1, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "step", float1, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "smoothstep", float1, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float2, float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float3, float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float4, float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float1, float1, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float1, float1, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float1, float1, float4);
//
// Geometric Functions.
//
- symbolTable.insertBuiltIn(float1, "length", float1);
- symbolTable.insertBuiltIn(float1, "length", float2);
- symbolTable.insertBuiltIn(float1, "length", float3);
- symbolTable.insertBuiltIn(float1, "length", float4);
-
- symbolTable.insertBuiltIn(float1, "distance", float1, float1);
- symbolTable.insertBuiltIn(float1, "distance", float2, float2);
- symbolTable.insertBuiltIn(float1, "distance", float3, float3);
- symbolTable.insertBuiltIn(float1, "distance", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "dot", float1, float1);
- symbolTable.insertBuiltIn(float1, "dot", float2, float2);
- symbolTable.insertBuiltIn(float1, "dot", float3, float3);
- symbolTable.insertBuiltIn(float1, "dot", float4, float4);
-
- symbolTable.insertBuiltIn(float3, "cross", float3, float3);
- symbolTable.insertBuiltIn(float1, "normalize", float1);
- symbolTable.insertBuiltIn(float2, "normalize", float2);
- symbolTable.insertBuiltIn(float3, "normalize", float3);
- symbolTable.insertBuiltIn(float4, "normalize", float4);
-
- symbolTable.insertBuiltIn(float1, "faceforward", float1, float1, float1);
- symbolTable.insertBuiltIn(float2, "faceforward", float2, float2, float2);
- symbolTable.insertBuiltIn(float3, "faceforward", float3, float3, float3);
- symbolTable.insertBuiltIn(float4, "faceforward", float4, float4, float4);
-
- symbolTable.insertBuiltIn(float1, "reflect", float1, float1);
- symbolTable.insertBuiltIn(float2, "reflect", float2, float2);
- symbolTable.insertBuiltIn(float3, "reflect", float3, float3);
- symbolTable.insertBuiltIn(float4, "reflect", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "refract", float1, float1, float1);
- symbolTable.insertBuiltIn(float2, "refract", float2, float2, float1);
- symbolTable.insertBuiltIn(float3, "refract", float3, float3, float1);
- symbolTable.insertBuiltIn(float4, "refract", float4, float4, float1);
-
- TType *mat2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2, true);
- TType *mat3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3, true);
- TType *mat4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4, true);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "cross", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "normalize", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "normalize", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "normalize", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "normalize", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "faceforward", float1, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "faceforward", float2, float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "faceforward", float3, float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "faceforward", float4, float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "reflect", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "reflect", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "reflect", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "reflect", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "refract", float1, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "refract", float2, float2, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "refract", float3, float3, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "refract", float4, float4, float1);
+
+ TType *mat2 = new TType(EbtFloat, 2, 2);
+ TType *mat3 = new TType(EbtFloat, 3, 3);
+ TType *mat4 = new TType(EbtFloat, 4, 4);
//
// Matrix Functions.
//
- symbolTable.insertBuiltIn(mat2, "matrixCompMult", mat2, mat2);
- symbolTable.insertBuiltIn(mat3, "matrixCompMult", mat3, mat3);
- symbolTable.insertBuiltIn(mat4, "matrixCompMult", mat4, mat4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, mat2, "matrixCompMult", mat2, mat2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, mat3, "matrixCompMult", mat3, mat3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, mat4, "matrixCompMult", mat4, mat4);
- TType *bool1 = new TType(EbtBool, EbpUndefined, EvqGlobal, 1);
- TType *bool2 = new TType(EbtBool, EbpUndefined, EvqGlobal, 2);
- TType *bool3 = new TType(EbtBool, EbpUndefined, EvqGlobal, 3);
- TType *bool4 = new TType(EbtBool, EbpUndefined, EvqGlobal, 4);
+ TType *bool1 = new TType(EbtBool);
+ TType *bool2 = new TType(EbtBool, 2);
+ TType *bool3 = new TType(EbtBool, 3);
+ TType *bool4 = new TType(EbtBool, 4);
//
// Vector relational functions.
//
- symbolTable.insertBuiltIn(bool2, "lessThan", float2, float2);
- symbolTable.insertBuiltIn(bool3, "lessThan", float3, float3);
- symbolTable.insertBuiltIn(bool4, "lessThan", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThan", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThan", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThan", float4, float4);
- symbolTable.insertBuiltIn(bool2, "lessThan", int2, int2);
- symbolTable.insertBuiltIn(bool3, "lessThan", int3, int3);
- symbolTable.insertBuiltIn(bool4, "lessThan", int4, int4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThan", int2, int2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThan", int3, int3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThan", int4, int4);
- symbolTable.insertBuiltIn(bool2, "lessThanEqual", float2, float2);
- symbolTable.insertBuiltIn(bool3, "lessThanEqual", float3, float3);
- symbolTable.insertBuiltIn(bool4, "lessThanEqual", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThanEqual", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThanEqual", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThanEqual", float4, float4);
- symbolTable.insertBuiltIn(bool2, "lessThanEqual", int2, int2);
- symbolTable.insertBuiltIn(bool3, "lessThanEqual", int3, int3);
- symbolTable.insertBuiltIn(bool4, "lessThanEqual", int4, int4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThanEqual", int2, int2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThanEqual", int3, int3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThanEqual", int4, int4);
- symbolTable.insertBuiltIn(bool2, "greaterThan", float2, float2);
- symbolTable.insertBuiltIn(bool3, "greaterThan", float3, float3);
- symbolTable.insertBuiltIn(bool4, "greaterThan", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThan", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThan", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThan", float4, float4);
- symbolTable.insertBuiltIn(bool2, "greaterThan", int2, int2);
- symbolTable.insertBuiltIn(bool3, "greaterThan", int3, int3);
- symbolTable.insertBuiltIn(bool4, "greaterThan", int4, int4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThan", int2, int2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThan", int3, int3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThan", int4, int4);
- symbolTable.insertBuiltIn(bool2, "greaterThanEqual", float2, float2);
- symbolTable.insertBuiltIn(bool3, "greaterThanEqual", float3, float3);
- symbolTable.insertBuiltIn(bool4, "greaterThanEqual", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThanEqual", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThanEqual", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThanEqual", float4, float4);
- symbolTable.insertBuiltIn(bool2, "greaterThanEqual", int2, int2);
- symbolTable.insertBuiltIn(bool3, "greaterThanEqual", int3, int3);
- symbolTable.insertBuiltIn(bool4, "greaterThanEqual", int4, int4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThanEqual", int2, int2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThanEqual", int3, int3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThanEqual", int4, int4);
- symbolTable.insertBuiltIn(bool2, "equal", float2, float2);
- symbolTable.insertBuiltIn(bool3, "equal", float3, float3);
- symbolTable.insertBuiltIn(bool4, "equal", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", float4, float4);
- symbolTable.insertBuiltIn(bool2, "equal", int2, int2);
- symbolTable.insertBuiltIn(bool3, "equal", int3, int3);
- symbolTable.insertBuiltIn(bool4, "equal", int4, int4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", int2, int2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", int3, int3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", int4, int4);
- symbolTable.insertBuiltIn(bool2, "equal", bool2, bool2);
- symbolTable.insertBuiltIn(bool3, "equal", bool3, bool3);
- symbolTable.insertBuiltIn(bool4, "equal", bool4, bool4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", bool2, bool2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", bool3, bool3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", bool4, bool4);
- symbolTable.insertBuiltIn(bool2, "notEqual", float2, float2);
- symbolTable.insertBuiltIn(bool3, "notEqual", float3, float3);
- symbolTable.insertBuiltIn(bool4, "notEqual", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", float4, float4);
- symbolTable.insertBuiltIn(bool2, "notEqual", int2, int2);
- symbolTable.insertBuiltIn(bool3, "notEqual", int3, int3);
- symbolTable.insertBuiltIn(bool4, "notEqual", int4, int4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", int2, int2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", int3, int3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", int4, int4);
- symbolTable.insertBuiltIn(bool2, "notEqual", bool2, bool2);
- symbolTable.insertBuiltIn(bool3, "notEqual", bool3, bool3);
- symbolTable.insertBuiltIn(bool4, "notEqual", bool4, bool4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", bool2, bool2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", bool3, bool3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", bool4, bool4);
- symbolTable.insertBuiltIn(bool1, "any", bool2);
- symbolTable.insertBuiltIn(bool1, "any", bool3);
- symbolTable.insertBuiltIn(bool1, "any", bool4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool4);
- symbolTable.insertBuiltIn(bool1, "all", bool2);
- symbolTable.insertBuiltIn(bool1, "all", bool3);
- symbolTable.insertBuiltIn(bool1, "all", bool4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool4);
- symbolTable.insertBuiltIn(bool2, "not", bool2);
- symbolTable.insertBuiltIn(bool3, "not", bool3);
- symbolTable.insertBuiltIn(bool4, "not", bool4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "not", bool2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "not", bool3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "not", bool4);
- TType *sampler2D = new TType(EbtSampler2D, EbpUndefined, EvqGlobal, 1);
- TType *samplerCube = new TType(EbtSamplerCube, EbpUndefined, EvqGlobal, 1);
+ TType *sampler2D = new TType(EbtSampler2D);
+ TType *samplerCube = new TType(EbtSamplerCube);
//
// Texture Functions for GLSL ES 1.0
//
- symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2);
- symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3);
- symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4);
- symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3);
if (resources.OES_EGL_image_external)
{
- TType *samplerExternalOES = new TType(EbtSamplerExternalOES, EbpUndefined, EvqGlobal, 1);
+ TType *samplerExternalOES = new TType(EbtSamplerExternalOES);
- symbolTable.insertBuiltIn(float4, "texture2D", samplerExternalOES, float2);
- symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, float3);
- symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, float4);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", samplerExternalOES, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float4);
}
if (resources.ARB_texture_rectangle)
{
- TType *sampler2DRect = new TType(EbtSampler2DRect, EbpUndefined, EvqGlobal, 1);
+ TType *sampler2DRect = new TType(EbtSampler2DRect);
- symbolTable.insertBuiltIn(float4, "texture2DRect", sampler2DRect, float2);
- symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, float3);
- symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, float4);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRect", sampler2DRect, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float4);
}
- if (type == SH_FRAGMENT_SHADER)
+ if (resources.EXT_shader_texture_lod)
{
- symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2, float1);
- symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3, float1);
- symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4, float1);
- symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3, float1);
+ /* The *Grad* variants are new to both vertex and fragment shaders; the fragment
+ * shader specific pieces are added separately below.
+ */
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DGradEXT", sampler2D, float2, float2, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjGradEXT", sampler2D, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjGradEXT", sampler2D, float4, float2, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeGradEXT", samplerCube, float3, float3, float3);
+ }
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3, float1);
if (resources.OES_standard_derivatives)
{
- symbolTable.insertBuiltIn(float1, "dFdx", float1);
- symbolTable.insertBuiltIn(float2, "dFdx", float2);
- symbolTable.insertBuiltIn(float3, "dFdx", float3);
- symbolTable.insertBuiltIn(float4, "dFdx", float4);
-
- symbolTable.insertBuiltIn(float1, "dFdy", float1);
- symbolTable.insertBuiltIn(float2, "dFdy", float2);
- symbolTable.insertBuiltIn(float3, "dFdy", float3);
- symbolTable.insertBuiltIn(float4, "dFdy", float4);
-
- symbolTable.insertBuiltIn(float1, "fwidth", float1);
- symbolTable.insertBuiltIn(float2, "fwidth", float2);
- symbolTable.insertBuiltIn(float3, "fwidth", float3);
- symbolTable.insertBuiltIn(float4, "fwidth", float4);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "dFdx", float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "dFdx", float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "dFdx", float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "dFdx", float4);
+
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "dFdy", float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "dFdy", float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "dFdy", float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "dFdy", float4);
+
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "fwidth", float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "fwidth", float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "fwidth", float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "fwidth", float4);
+ }
+
+ if (resources.EXT_shader_texture_lod)
+ {
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLodEXT", sampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLodEXT", sampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLodEXT", sampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLodEXT", samplerCube, float3, float1);
}
}
- if(type == SH_VERTEX_SHADER)
+ if(type == GL_VERTEX_SHADER)
{
- symbolTable.insertBuiltIn(float4, "texture2DLod", sampler2D, float2, float1);
- symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float3, float1);
- symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float4, float1);
- symbolTable.insertBuiltIn(float4, "textureCubeLod", samplerCube, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLod", samplerCube, float3, float1);
}
+ TType *gvec4 = new TType(EbtGVec4);
+
+ TType *gsampler2D = new TType(EbtGSampler2D);
+ TType *gsamplerCube = new TType(EbtGSamplerCube);
+ TType *gsampler3D = new TType(EbtGSampler3D);
+ TType *gsampler2DArray = new TType(EbtGSampler2DArray);
+
+ //
+ // Texture Functions for GLSL ES 3.0
+ //
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler3D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsamplerCube, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2DArray, float3, float1);
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4, float1);
+ }
+
+ TType *sampler2DShadow = new TType(EbtSampler2DShadow);
+ TType *samplerCubeShadow = new TType(EbtSamplerCubeShadow);
+ TType *sampler2DArrayShadow = new TType(EbtSampler2DArrayShadow);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3, float1);
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4, float1);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2D, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler3D, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsamplerCube, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler2DArray, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArrayShadow, int1);
+
+ if(type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "dFdx", float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "dFdx", float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "dFdx", float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "dFdx", float4);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "dFdy", float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "dFdy", float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "dFdy", float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "dFdy", float4);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "fwidth", float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "fwidth", float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "fwidth", float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "fwidth", float4);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2);
+
+ if(type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2, float1);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2);
+
+ if(type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2, float1);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2D, float2, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler3D, float3, float1, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLodOffset", sampler2DShadow, float3, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3, float1, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler3D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLod", sampler2DShadow, float4, float1);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float3, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float4, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler3D, float4, float1, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLodOffset", sampler2DShadow, float4, float1, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2D, int2, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler3D, int3, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2DArray, int3, int1);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2D, int2, int1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler3D, int3, int1, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3, int1, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2D, float2, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler3D, float3, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsamplerCube, float3, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DShadow, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2DArray, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4, float2, float2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2D, float2, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler3D, float3, float3, float3, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DShadow, float3, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2DArray, float3, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow, float4, float2, float2, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float4, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler3D, float4, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGrad", sampler2DShadow, float4, float2, float2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float3, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float4, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler3D, float4, float3, float3, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGradOffset", sampler2DShadow, float4, float2, float2, int2);
+
//
// Depth range in window coordinates
//
TFieldList *fields = NewPoolTFieldList();
- TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"));
- TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"));
- TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff"));
+ TSourceLoc zeroSourceLoc = {0, 0, 0, 0};
+ TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"), zeroSourceLoc);
+ TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"), zeroSourceLoc);
+ TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff"), zeroSourceLoc);
fields->push_back(near);
fields->push_back(far);
fields->push_back(diff);
TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields);
TVariable *depthRangeParameters = new TVariable(&depthRangeStruct->name(), depthRangeStruct, true);
- symbolTable.insert(*depthRangeParameters);
+ symbolTable.insert(COMMON_BUILTINS, depthRangeParameters);
TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct));
depthRange->setQualifier(EvqUniform);
- symbolTable.insert(*depthRange);
+ symbolTable.insert(COMMON_BUILTINS, depthRange);
//
// Implementation dependent built-in constants.
//
- symbolTable.insertConstInt("gl_MaxVertexAttribs", resources.MaxVertexAttribs);
- symbolTable.insertConstInt("gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors);
- symbolTable.insertConstInt("gl_MaxVaryingVectors", resources.MaxVaryingVectors);
- symbolTable.insertConstInt("gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits);
- symbolTable.insertConstInt("gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits);
- symbolTable.insertConstInt("gl_MaxTextureImageUnits", resources.MaxTextureImageUnits);
- symbolTable.insertConstInt("gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexAttribs", resources.MaxVertexAttribs);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits", resources.MaxTextureImageUnits);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors);
+
+ symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors);
if (spec != SH_CSS_SHADERS_SPEC)
{
- symbolTable.insertConstInt("gl_MaxDrawBuffers", resources.MaxDrawBuffers);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxDrawBuffers", resources.MaxDrawBuffers);
}
+
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxVertexOutputVectors", resources.MaxVertexOutputVectors);
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors", resources.MaxFragmentInputVectors);
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MinProgramTexelOffset", resources.MinProgramTexelOffset);
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxProgramTexelOffset", resources.MaxProgramTexelOffset);
}
-void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
+void IdentifyBuiltIns(sh::GLenum type, ShShaderSpec spec,
const ShBuiltInResources &resources,
TSymbolTable &symbolTable)
{
@@ -427,32 +604,32 @@ void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
// the built-in header files.
//
switch(type) {
- case SH_FRAGMENT_SHADER:
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord, 4)));
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EbpUndefined, EvqFrontFacing, 1)));
- symbolTable.insert(*new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord, 2)));
+ case GL_FRAGMENT_SHADER:
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord, 4)));
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EbpUndefined, EvqFrontFacing, 1)));
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord, 2)));
//
// In CSS Shaders, gl_FragColor, gl_FragData, and gl_MaxDrawBuffers are not available.
// Instead, css_MixColor and css_ColorMatrix are available.
//
if (spec != SH_CSS_SHADERS_SPEC) {
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4)));
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4)));
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4)));
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4)));
if (resources.EXT_frag_depth) {
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1)));
- symbolTable.relateToExtension("gl_FragDepthEXT", "GL_EXT_frag_depth");
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1)));
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "gl_FragDepthEXT", "GL_EXT_frag_depth");
}
} else {
- symbolTable.insert(*new TVariable(NewPoolTString("css_MixColor"), TType(EbtFloat, EbpMedium, EvqGlobal, 4)));
- symbolTable.insert(*new TVariable(NewPoolTString("css_ColorMatrix"), TType(EbtFloat, EbpMedium, EvqGlobal, 4, true)));
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("css_MixColor"), TType(EbtFloat, EbpMedium, EvqGlobal, 4)));
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("css_ColorMatrix"), TType(EbtFloat, EbpMedium, EvqGlobal, 4, 4)));
}
break;
- case SH_VERTEX_SHADER:
- symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition, 4)));
- symbolTable.insert(*new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize, 1)));
+ case GL_VERTEX_SHADER:
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition, 4)));
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize, 1)));
break;
default: assert(false && "Language not supported");
@@ -464,84 +641,102 @@ void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
// expected to be resolved through a library of functions, versus as
// operations.
//
- symbolTable.relateToOperator("matrixCompMult", EOpMul);
-
- symbolTable.relateToOperator("equal", EOpVectorEqual);
- symbolTable.relateToOperator("notEqual", EOpVectorNotEqual);
- symbolTable.relateToOperator("lessThan", EOpLessThan);
- symbolTable.relateToOperator("greaterThan", EOpGreaterThan);
- symbolTable.relateToOperator("lessThanEqual", EOpLessThanEqual);
- symbolTable.relateToOperator("greaterThanEqual", EOpGreaterThanEqual);
-
- symbolTable.relateToOperator("radians", EOpRadians);
- symbolTable.relateToOperator("degrees", EOpDegrees);
- symbolTable.relateToOperator("sin", EOpSin);
- symbolTable.relateToOperator("cos", EOpCos);
- symbolTable.relateToOperator("tan", EOpTan);
- symbolTable.relateToOperator("asin", EOpAsin);
- symbolTable.relateToOperator("acos", EOpAcos);
- symbolTable.relateToOperator("atan", EOpAtan);
-
- symbolTable.relateToOperator("pow", EOpPow);
- symbolTable.relateToOperator("exp2", EOpExp2);
- symbolTable.relateToOperator("log", EOpLog);
- symbolTable.relateToOperator("exp", EOpExp);
- symbolTable.relateToOperator("log2", EOpLog2);
- symbolTable.relateToOperator("sqrt", EOpSqrt);
- symbolTable.relateToOperator("inversesqrt", EOpInverseSqrt);
-
- symbolTable.relateToOperator("abs", EOpAbs);
- symbolTable.relateToOperator("sign", EOpSign);
- symbolTable.relateToOperator("floor", EOpFloor);
- symbolTable.relateToOperator("ceil", EOpCeil);
- symbolTable.relateToOperator("fract", EOpFract);
- symbolTable.relateToOperator("mod", EOpMod);
- symbolTable.relateToOperator("min", EOpMin);
- symbolTable.relateToOperator("max", EOpMax);
- symbolTable.relateToOperator("clamp", EOpClamp);
- symbolTable.relateToOperator("mix", EOpMix);
- symbolTable.relateToOperator("step", EOpStep);
- symbolTable.relateToOperator("smoothstep", EOpSmoothStep);
-
- symbolTable.relateToOperator("length", EOpLength);
- symbolTable.relateToOperator("distance", EOpDistance);
- symbolTable.relateToOperator("dot", EOpDot);
- symbolTable.relateToOperator("cross", EOpCross);
- symbolTable.relateToOperator("normalize", EOpNormalize);
- symbolTable.relateToOperator("faceforward", EOpFaceForward);
- symbolTable.relateToOperator("reflect", EOpReflect);
- symbolTable.relateToOperator("refract", EOpRefract);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "matrixCompMult", EOpMul);
+
+ symbolTable.relateToOperator(COMMON_BUILTINS, "equal", EOpVectorEqual);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "notEqual", EOpVectorNotEqual);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "lessThan", EOpLessThan);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThan", EOpGreaterThan);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "lessThanEqual", EOpLessThanEqual);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThanEqual", EOpGreaterThanEqual);
- symbolTable.relateToOperator("any", EOpAny);
- symbolTable.relateToOperator("all", EOpAll);
- symbolTable.relateToOperator("not", EOpVectorLogicalNot);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "radians", EOpRadians);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "degrees", EOpDegrees);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "sin", EOpSin);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "cos", EOpCos);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "tan", EOpTan);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "asin", EOpAsin);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "acos", EOpAcos);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "atan", EOpAtan);
+
+ symbolTable.relateToOperator(COMMON_BUILTINS, "pow", EOpPow);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "exp2", EOpExp2);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "log", EOpLog);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "exp", EOpExp);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "log2", EOpLog2);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "sqrt", EOpSqrt);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "inversesqrt", EOpInverseSqrt);
+
+ symbolTable.relateToOperator(COMMON_BUILTINS, "abs", EOpAbs);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "sign", EOpSign);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "floor", EOpFloor);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "ceil", EOpCeil);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "fract", EOpFract);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "mod", EOpMod);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "min", EOpMin);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "max", EOpMax);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "clamp", EOpClamp);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "mix", EOpMix);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "step", EOpStep);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "smoothstep", EOpSmoothStep);
+
+ symbolTable.relateToOperator(COMMON_BUILTINS, "length", EOpLength);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "distance", EOpDistance);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "dot", EOpDot);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "cross", EOpCross);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "normalize", EOpNormalize);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "faceforward", EOpFaceForward);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "reflect", EOpReflect);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "refract", EOpRefract);
+
+ symbolTable.relateToOperator(COMMON_BUILTINS, "any", EOpAny);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "all", EOpAll);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "not", EOpVectorLogicalNot);
// Map language-specific operators.
switch(type) {
- case SH_VERTEX_SHADER:
+ case GL_VERTEX_SHADER:
break;
- case SH_FRAGMENT_SHADER:
- if (resources.OES_standard_derivatives) {
- symbolTable.relateToOperator("dFdx", EOpDFdx);
- symbolTable.relateToOperator("dFdy", EOpDFdy);
- symbolTable.relateToOperator("fwidth", EOpFwidth);
-
- symbolTable.relateToExtension("dFdx", "GL_OES_standard_derivatives");
- symbolTable.relateToExtension("dFdy", "GL_OES_standard_derivatives");
- symbolTable.relateToExtension("fwidth", "GL_OES_standard_derivatives");
+ case GL_FRAGMENT_SHADER:
+ if (resources.OES_standard_derivatives)
+ {
+ symbolTable.relateToOperator(ESSL1_BUILTINS, "dFdx", EOpDFdx);
+ symbolTable.relateToOperator(ESSL1_BUILTINS, "dFdy", EOpDFdy);
+ symbolTable.relateToOperator(ESSL1_BUILTINS, "fwidth", EOpFwidth);
+
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "dFdx", "GL_OES_standard_derivatives");
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "dFdy", "GL_OES_standard_derivatives");
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "fwidth", "GL_OES_standard_derivatives");
+ }
+ if (resources.EXT_shader_texture_lod)
+ {
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DLodEXT", "GL_EXT_shader_texture_lod");
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DProjLodEXT", "GL_EXT_shader_texture_lod");
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "textureCubeLodEXT", "GL_EXT_shader_texture_lod");
}
break;
default: break;
}
+ symbolTable.relateToOperator(ESSL3_BUILTINS, "dFdx", EOpDFdx);
+ symbolTable.relateToOperator(ESSL3_BUILTINS, "dFdy", EOpDFdy);
+ symbolTable.relateToOperator(ESSL3_BUILTINS, "fwidth", EOpFwidth);
+
+ if (resources.EXT_shader_texture_lod)
+ {
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DGradEXT", "GL_EXT_shader_texture_lod");
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DProjGradEXT", "GL_EXT_shader_texture_lod");
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "textureCubeGradEXT", "GL_EXT_shader_texture_lod");
+ }
+
// Finally add resource-specific variables.
switch(type) {
- case SH_FRAGMENT_SHADER:
+ case GL_FRAGMENT_SHADER:
if (spec != SH_CSS_SHADERS_SPEC) {
// Set up gl_FragData. The array size.
- TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, false, true);
+ TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, 1, true);
fragData.setArraySize(resources.MaxDrawBuffers);
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"), fragData));
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragData"), fragData));
}
break;
default: break;
@@ -561,4 +756,6 @@ void InitExtensionBehavior(const ShBuiltInResources& resources,
extBehavior["GL_EXT_draw_buffers"] = EBhUndefined;
if (resources.EXT_frag_depth)
extBehavior["GL_EXT_frag_depth"] = EBhUndefined;
+ if (resources.EXT_shader_texture_lod)
+ extBehavior["GL_EXT_shader_texture_lod"] = EBhUndefined;
}