diff options
author | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 12:59:44 +0300 |
---|---|---|
committer | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 16:43:22 +0200 |
commit | a6a12d8c0fc918972c15268f749ecc7c90b95d6c (patch) | |
tree | cb6d986d30ef97e932ab51768854d5d9b46729d3 /src/3rdparty/angle/src/compiler/translator/Initialize.cpp | |
parent | 14f9c09542bd6cc19430473da9ce4c68f239ec7d (diff) |
ANGLE: upgrade to 2.1~07d49ef5350a
This version of ANGLE provides partial ES3 support, numerous
bug fixes, and several potentially useful vendor extensions.
All patches have been rebased. The following changes are noted:
0000-General-fixes-for-ANGLE-2.1.patch
contains compile fixes for the new ANGLE
0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
has incorporated patch 0015.
0007-Make-DX9-DX11-mutually-exclusive.patch
has been removed as it was fixed upstream.
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
has been moved up to fill the patch number gap.
0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
now contains patch 0014 and 0017.
0013-ANGLE-Allow-for-universal-program-binaries.patch
has been removed as it is no longer relevant.
0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch
has been merged with patch 0010.
0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch
has been merged with patch 0004.
0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch
has been removed and will be replaced by a follow-up patch using a
different technique.
0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch
has been merged with patch 0010.
0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch
has been removed and will be replaced by a follow-up patch extending
the EGL_ANGLE_window_fixed_size extension.
0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
is now patch 0007.
[ChangeLog][Third-party libraries] ANGLE has been upgraded to
version 2.1, bringing partial support for OpenGL ES3 over
Direct3D 11, numerous bug fixes, and several new vendor extensions.
Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/Initialize.cpp')
-rw-r--r-- | src/3rdparty/angle/src/compiler/translator/Initialize.cpp | 983 |
1 files changed, 590 insertions, 393 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/Initialize.cpp b/src/3rdparty/angle/src/compiler/translator/Initialize.cpp index db728b2129..e91d64f43b 100644 --- a/src/3rdparty/angle/src/compiler/translator/Initialize.cpp +++ b/src/3rdparty/angle/src/compiler/translator/Initialize.cpp @@ -1,11 +1,11 @@ // -// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. +// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // -// Create strings that declare built-in definitions, add built-ins that +// Create symbols that declare built-in definitions, add built-ins that // cannot be expressed in the files, and establish mappings between // built-in functions and operators. // @@ -13,412 +13,589 @@ #include "compiler/translator/Initialize.h" #include "compiler/translator/intermediate.h" +#include "angle_gl.h" -void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable) +void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable) { - TType *float1 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 1); - TType *float2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2); - TType *float3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3); - TType *float4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4); + TType *float1 = new TType(EbtFloat); + TType *float2 = new TType(EbtFloat, 2); + TType *float3 = new TType(EbtFloat, 3); + TType *float4 = new TType(EbtFloat, 4); - TType *int2 = new TType(EbtInt, EbpUndefined, EvqGlobal, 2); - TType *int3 = new TType(EbtInt, EbpUndefined, EvqGlobal, 3); - TType *int4 = new TType(EbtInt, EbpUndefined, EvqGlobal, 4); + TType *int1 = new TType(EbtInt); + TType *int2 = new TType(EbtInt, 2); + TType *int3 = new TType(EbtInt, 3); + TType *int4 = new TType(EbtInt, 4); // // Angle and Trigonometric Functions. // - symbolTable.insertBuiltIn(float1, "radians", float1); - symbolTable.insertBuiltIn(float2, "radians", float2); - symbolTable.insertBuiltIn(float3, "radians", float3); - symbolTable.insertBuiltIn(float4, "radians", float4); - - symbolTable.insertBuiltIn(float1, "degrees", float1); - symbolTable.insertBuiltIn(float2, "degrees", float2); - symbolTable.insertBuiltIn(float3, "degrees", float3); - symbolTable.insertBuiltIn(float4, "degrees", float4); - - symbolTable.insertBuiltIn(float1, "sin", float1); - symbolTable.insertBuiltIn(float2, "sin", float2); - symbolTable.insertBuiltIn(float3, "sin", float3); - symbolTable.insertBuiltIn(float4, "sin", float4); - - symbolTable.insertBuiltIn(float1, "cos", float1); - symbolTable.insertBuiltIn(float2, "cos", float2); - symbolTable.insertBuiltIn(float3, "cos", float3); - symbolTable.insertBuiltIn(float4, "cos", float4); - - symbolTable.insertBuiltIn(float1, "tan", float1); - symbolTable.insertBuiltIn(float2, "tan", float2); - symbolTable.insertBuiltIn(float3, "tan", float3); - symbolTable.insertBuiltIn(float4, "tan", float4); - - symbolTable.insertBuiltIn(float1, "asin", float1); - symbolTable.insertBuiltIn(float2, "asin", float2); - symbolTable.insertBuiltIn(float3, "asin", float3); - symbolTable.insertBuiltIn(float4, "asin", float4); - - symbolTable.insertBuiltIn(float1, "acos", float1); - symbolTable.insertBuiltIn(float2, "acos", float2); - symbolTable.insertBuiltIn(float3, "acos", float3); - symbolTable.insertBuiltIn(float4, "acos", float4); - - symbolTable.insertBuiltIn(float1, "atan", float1, float1); - symbolTable.insertBuiltIn(float2, "atan", float2, float2); - symbolTable.insertBuiltIn(float3, "atan", float3, float3); - symbolTable.insertBuiltIn(float4, "atan", float4, float4); - - symbolTable.insertBuiltIn(float1, "atan", float1); - symbolTable.insertBuiltIn(float2, "atan", float2); - symbolTable.insertBuiltIn(float3, "atan", float3); - symbolTable.insertBuiltIn(float4, "atan", float4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "radians", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "radians", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "radians", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "radians", float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "degrees", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "degrees", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "degrees", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "degrees", float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sin", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sin", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sin", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sin", float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "cos", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "cos", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "cos", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "cos", float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "tan", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "tan", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "tan", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "tan", float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "asin", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "asin", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "asin", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "asin", float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "acos", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "acos", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "acos", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "acos", float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "atan", float1, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "atan", float2, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "atan", float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "atan", float4, float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "atan", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "atan", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "atan", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "atan", float4); // // Exponential Functions. // - symbolTable.insertBuiltIn(float1, "pow", float1, float1); - symbolTable.insertBuiltIn(float2, "pow", float2, float2); - symbolTable.insertBuiltIn(float3, "pow", float3, float3); - symbolTable.insertBuiltIn(float4, "pow", float4, float4); - - symbolTable.insertBuiltIn(float1, "exp", float1); - symbolTable.insertBuiltIn(float2, "exp", float2); - symbolTable.insertBuiltIn(float3, "exp", float3); - symbolTable.insertBuiltIn(float4, "exp", float4); - - symbolTable.insertBuiltIn(float1, "log", float1); - symbolTable.insertBuiltIn(float2, "log", float2); - symbolTable.insertBuiltIn(float3, "log", float3); - symbolTable.insertBuiltIn(float4, "log", float4); - - symbolTable.insertBuiltIn(float1, "exp2", float1); - symbolTable.insertBuiltIn(float2, "exp2", float2); - symbolTable.insertBuiltIn(float3, "exp2", float3); - symbolTable.insertBuiltIn(float4, "exp2", float4); - - symbolTable.insertBuiltIn(float1, "log2", float1); - symbolTable.insertBuiltIn(float2, "log2", float2); - symbolTable.insertBuiltIn(float3, "log2", float3); - symbolTable.insertBuiltIn(float4, "log2", float4); - - symbolTable.insertBuiltIn(float1, "sqrt", float1); - symbolTable.insertBuiltIn(float2, "sqrt", float2); - symbolTable.insertBuiltIn(float3, "sqrt", float3); - symbolTable.insertBuiltIn(float4, "sqrt", float4); - - symbolTable.insertBuiltIn(float1, "inversesqrt", float1); - symbolTable.insertBuiltIn(float2, "inversesqrt", float2); - symbolTable.insertBuiltIn(float3, "inversesqrt", float3); - symbolTable.insertBuiltIn(float4, "inversesqrt", float4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "pow", float1, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "pow", float2, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "pow", float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "pow", float4, float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "exp", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "exp", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "exp", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "exp", float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "log", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "log", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "log", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "log", float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "exp2", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "exp2", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "exp2", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "exp2", float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "log2", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "log2", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "log2", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "log2", float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sqrt", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sqrt", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sqrt", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sqrt", float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "inversesqrt", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "inversesqrt", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "inversesqrt", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "inversesqrt", float4); // // Common Functions. // - symbolTable.insertBuiltIn(float1, "abs", float1); - symbolTable.insertBuiltIn(float2, "abs", float2); - symbolTable.insertBuiltIn(float3, "abs", float3); - symbolTable.insertBuiltIn(float4, "abs", float4); - - symbolTable.insertBuiltIn(float1, "sign", float1); - symbolTable.insertBuiltIn(float2, "sign", float2); - symbolTable.insertBuiltIn(float3, "sign", float3); - symbolTable.insertBuiltIn(float4, "sign", float4); - - symbolTable.insertBuiltIn(float1, "floor", float1); - symbolTable.insertBuiltIn(float2, "floor", float2); - symbolTable.insertBuiltIn(float3, "floor", float3); - symbolTable.insertBuiltIn(float4, "floor", float4); - - symbolTable.insertBuiltIn(float1, "ceil", float1); - symbolTable.insertBuiltIn(float2, "ceil", float2); - symbolTable.insertBuiltIn(float3, "ceil", float3); - symbolTable.insertBuiltIn(float4, "ceil", float4); - - symbolTable.insertBuiltIn(float1, "fract", float1); - symbolTable.insertBuiltIn(float2, "fract", float2); - symbolTable.insertBuiltIn(float3, "fract", float3); - symbolTable.insertBuiltIn(float4, "fract", float4); - - symbolTable.insertBuiltIn(float1, "mod", float1, float1); - symbolTable.insertBuiltIn(float2, "mod", float2, float1); - symbolTable.insertBuiltIn(float3, "mod", float3, float1); - symbolTable.insertBuiltIn(float4, "mod", float4, float1); - symbolTable.insertBuiltIn(float2, "mod", float2, float2); - symbolTable.insertBuiltIn(float3, "mod", float3, float3); - symbolTable.insertBuiltIn(float4, "mod", float4, float4); - - symbolTable.insertBuiltIn(float1, "min", float1, float1); - symbolTable.insertBuiltIn(float2, "min", float2, float1); - symbolTable.insertBuiltIn(float3, "min", float3, float1); - symbolTable.insertBuiltIn(float4, "min", float4, float1); - symbolTable.insertBuiltIn(float2, "min", float2, float2); - symbolTable.insertBuiltIn(float3, "min", float3, float3); - symbolTable.insertBuiltIn(float4, "min", float4, float4); - - symbolTable.insertBuiltIn(float1, "max", float1, float1); - symbolTable.insertBuiltIn(float2, "max", float2, float1); - symbolTable.insertBuiltIn(float3, "max", float3, float1); - symbolTable.insertBuiltIn(float4, "max", float4, float1); - symbolTable.insertBuiltIn(float2, "max", float2, float2); - symbolTable.insertBuiltIn(float3, "max", float3, float3); - symbolTable.insertBuiltIn(float4, "max", float4, float4); - - symbolTable.insertBuiltIn(float1, "clamp", float1, float1, float1); - symbolTable.insertBuiltIn(float2, "clamp", float2, float1, float1); - symbolTable.insertBuiltIn(float3, "clamp", float3, float1, float1); - symbolTable.insertBuiltIn(float4, "clamp", float4, float1, float1); - symbolTable.insertBuiltIn(float2, "clamp", float2, float2, float2); - symbolTable.insertBuiltIn(float3, "clamp", float3, float3, float3); - symbolTable.insertBuiltIn(float4, "clamp", float4, float4, float4); - - symbolTable.insertBuiltIn(float1, "mix", float1, float1, float1); - symbolTable.insertBuiltIn(float2, "mix", float2, float2, float1); - symbolTable.insertBuiltIn(float3, "mix", float3, float3, float1); - symbolTable.insertBuiltIn(float4, "mix", float4, float4, float1); - symbolTable.insertBuiltIn(float2, "mix", float2, float2, float2); - symbolTable.insertBuiltIn(float3, "mix", float3, float3, float3); - symbolTable.insertBuiltIn(float4, "mix", float4, float4, float4); - - symbolTable.insertBuiltIn(float1, "step", float1, float1); - symbolTable.insertBuiltIn(float2, "step", float2, float2); - symbolTable.insertBuiltIn(float3, "step", float3, float3); - symbolTable.insertBuiltIn(float4, "step", float4, float4); - symbolTable.insertBuiltIn(float2, "step", float1, float2); - symbolTable.insertBuiltIn(float3, "step", float1, float3); - symbolTable.insertBuiltIn(float4, "step", float1, float4); - - symbolTable.insertBuiltIn(float1, "smoothstep", float1, float1, float1); - symbolTable.insertBuiltIn(float2, "smoothstep", float2, float2, float2); - symbolTable.insertBuiltIn(float3, "smoothstep", float3, float3, float3); - symbolTable.insertBuiltIn(float4, "smoothstep", float4, float4, float4); - symbolTable.insertBuiltIn(float2, "smoothstep", float1, float1, float2); - symbolTable.insertBuiltIn(float3, "smoothstep", float1, float1, float3); - symbolTable.insertBuiltIn(float4, "smoothstep", float1, float1, float4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "abs", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "abs", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "abs", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "abs", float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sign", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sign", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sign", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sign", float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "floor", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "floor", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "floor", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "floor", float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "ceil", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "ceil", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "ceil", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "ceil", float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "fract", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "fract", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "fract", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "fract", float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "mod", float1, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mod", float2, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mod", float3, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mod", float4, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mod", float2, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mod", float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mod", float4, float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "min", float1, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "min", float2, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "min", float3, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "min", float4, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "min", float2, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "min", float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "min", float4, float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "max", float1, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "max", float2, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "max", float3, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "max", float4, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "max", float2, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "max", float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "max", float4, float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "clamp", float1, float1, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "clamp", float2, float1, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "clamp", float3, float1, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "clamp", float4, float1, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "clamp", float2, float2, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "clamp", float3, float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "clamp", float4, float4, float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "mix", float1, float1, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mix", float2, float2, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mix", float3, float3, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mix", float4, float4, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mix", float2, float2, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mix", float3, float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mix", float4, float4, float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "step", float1, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "step", float2, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "step", float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "step", float4, float4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "step", float1, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "step", float1, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "step", float1, float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "smoothstep", float1, float1, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float2, float2, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float3, float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float4, float4, float4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float1, float1, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float1, float1, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float1, float1, float4); // // Geometric Functions. // - symbolTable.insertBuiltIn(float1, "length", float1); - symbolTable.insertBuiltIn(float1, "length", float2); - symbolTable.insertBuiltIn(float1, "length", float3); - symbolTable.insertBuiltIn(float1, "length", float4); - - symbolTable.insertBuiltIn(float1, "distance", float1, float1); - symbolTable.insertBuiltIn(float1, "distance", float2, float2); - symbolTable.insertBuiltIn(float1, "distance", float3, float3); - symbolTable.insertBuiltIn(float1, "distance", float4, float4); - - symbolTable.insertBuiltIn(float1, "dot", float1, float1); - symbolTable.insertBuiltIn(float1, "dot", float2, float2); - symbolTable.insertBuiltIn(float1, "dot", float3, float3); - symbolTable.insertBuiltIn(float1, "dot", float4, float4); - - symbolTable.insertBuiltIn(float3, "cross", float3, float3); - symbolTable.insertBuiltIn(float1, "normalize", float1); - symbolTable.insertBuiltIn(float2, "normalize", float2); - symbolTable.insertBuiltIn(float3, "normalize", float3); - symbolTable.insertBuiltIn(float4, "normalize", float4); - - symbolTable.insertBuiltIn(float1, "faceforward", float1, float1, float1); - symbolTable.insertBuiltIn(float2, "faceforward", float2, float2, float2); - symbolTable.insertBuiltIn(float3, "faceforward", float3, float3, float3); - symbolTable.insertBuiltIn(float4, "faceforward", float4, float4, float4); - - symbolTable.insertBuiltIn(float1, "reflect", float1, float1); - symbolTable.insertBuiltIn(float2, "reflect", float2, float2); - symbolTable.insertBuiltIn(float3, "reflect", float3, float3); - symbolTable.insertBuiltIn(float4, "reflect", float4, float4); - - symbolTable.insertBuiltIn(float1, "refract", float1, float1, float1); - symbolTable.insertBuiltIn(float2, "refract", float2, float2, float1); - symbolTable.insertBuiltIn(float3, "refract", float3, float3, float1); - symbolTable.insertBuiltIn(float4, "refract", float4, float4, float1); - - TType *mat2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2, true); - TType *mat3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3, true); - TType *mat4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4, true); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float1, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float2, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float4, float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float1, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float2, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float4, float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "cross", float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "normalize", float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "normalize", float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "normalize", float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "normalize", float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "faceforward", float1, float1, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "faceforward", float2, float2, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "faceforward", float3, float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "faceforward", float4, float4, float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "reflect", float1, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "reflect", float2, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "reflect", float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "reflect", float4, float4); + + symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "refract", float1, float1, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "refract", float2, float2, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "refract", float3, float3, float1); + symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "refract", float4, float4, float1); + + TType *mat2 = new TType(EbtFloat, 2, 2); + TType *mat3 = new TType(EbtFloat, 3, 3); + TType *mat4 = new TType(EbtFloat, 4, 4); // // Matrix Functions. // - symbolTable.insertBuiltIn(mat2, "matrixCompMult", mat2, mat2); - symbolTable.insertBuiltIn(mat3, "matrixCompMult", mat3, mat3); - symbolTable.insertBuiltIn(mat4, "matrixCompMult", mat4, mat4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, mat2, "matrixCompMult", mat2, mat2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, mat3, "matrixCompMult", mat3, mat3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, mat4, "matrixCompMult", mat4, mat4); - TType *bool1 = new TType(EbtBool, EbpUndefined, EvqGlobal, 1); - TType *bool2 = new TType(EbtBool, EbpUndefined, EvqGlobal, 2); - TType *bool3 = new TType(EbtBool, EbpUndefined, EvqGlobal, 3); - TType *bool4 = new TType(EbtBool, EbpUndefined, EvqGlobal, 4); + TType *bool1 = new TType(EbtBool); + TType *bool2 = new TType(EbtBool, 2); + TType *bool3 = new TType(EbtBool, 3); + TType *bool4 = new TType(EbtBool, 4); // // Vector relational functions. // - symbolTable.insertBuiltIn(bool2, "lessThan", float2, float2); - symbolTable.insertBuiltIn(bool3, "lessThan", float3, float3); - symbolTable.insertBuiltIn(bool4, "lessThan", float4, float4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThan", float2, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThan", float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThan", float4, float4); - symbolTable.insertBuiltIn(bool2, "lessThan", int2, int2); - symbolTable.insertBuiltIn(bool3, "lessThan", int3, int3); - symbolTable.insertBuiltIn(bool4, "lessThan", int4, int4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThan", int2, int2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThan", int3, int3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThan", int4, int4); - symbolTable.insertBuiltIn(bool2, "lessThanEqual", float2, float2); - symbolTable.insertBuiltIn(bool3, "lessThanEqual", float3, float3); - symbolTable.insertBuiltIn(bool4, "lessThanEqual", float4, float4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThanEqual", float2, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThanEqual", float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThanEqual", float4, float4); - symbolTable.insertBuiltIn(bool2, "lessThanEqual", int2, int2); - symbolTable.insertBuiltIn(bool3, "lessThanEqual", int3, int3); - symbolTable.insertBuiltIn(bool4, "lessThanEqual", int4, int4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThanEqual", int2, int2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThanEqual", int3, int3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThanEqual", int4, int4); - symbolTable.insertBuiltIn(bool2, "greaterThan", float2, float2); - symbolTable.insertBuiltIn(bool3, "greaterThan", float3, float3); - symbolTable.insertBuiltIn(bool4, "greaterThan", float4, float4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThan", float2, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThan", float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThan", float4, float4); - symbolTable.insertBuiltIn(bool2, "greaterThan", int2, int2); - symbolTable.insertBuiltIn(bool3, "greaterThan", int3, int3); - symbolTable.insertBuiltIn(bool4, "greaterThan", int4, int4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThan", int2, int2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThan", int3, int3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThan", int4, int4); - symbolTable.insertBuiltIn(bool2, "greaterThanEqual", float2, float2); - symbolTable.insertBuiltIn(bool3, "greaterThanEqual", float3, float3); - symbolTable.insertBuiltIn(bool4, "greaterThanEqual", float4, float4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThanEqual", float2, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThanEqual", float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThanEqual", float4, float4); - symbolTable.insertBuiltIn(bool2, "greaterThanEqual", int2, int2); - symbolTable.insertBuiltIn(bool3, "greaterThanEqual", int3, int3); - symbolTable.insertBuiltIn(bool4, "greaterThanEqual", int4, int4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThanEqual", int2, int2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThanEqual", int3, int3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThanEqual", int4, int4); - symbolTable.insertBuiltIn(bool2, "equal", float2, float2); - symbolTable.insertBuiltIn(bool3, "equal", float3, float3); - symbolTable.insertBuiltIn(bool4, "equal", float4, float4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", float2, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", float4, float4); - symbolTable.insertBuiltIn(bool2, "equal", int2, int2); - symbolTable.insertBuiltIn(bool3, "equal", int3, int3); - symbolTable.insertBuiltIn(bool4, "equal", int4, int4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", int2, int2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", int3, int3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", int4, int4); - symbolTable.insertBuiltIn(bool2, "equal", bool2, bool2); - symbolTable.insertBuiltIn(bool3, "equal", bool3, bool3); - symbolTable.insertBuiltIn(bool4, "equal", bool4, bool4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", bool2, bool2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", bool3, bool3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", bool4, bool4); - symbolTable.insertBuiltIn(bool2, "notEqual", float2, float2); - symbolTable.insertBuiltIn(bool3, "notEqual", float3, float3); - symbolTable.insertBuiltIn(bool4, "notEqual", float4, float4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", float2, float2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", float3, float3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", float4, float4); - symbolTable.insertBuiltIn(bool2, "notEqual", int2, int2); - symbolTable.insertBuiltIn(bool3, "notEqual", int3, int3); - symbolTable.insertBuiltIn(bool4, "notEqual", int4, int4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", int2, int2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", int3, int3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", int4, int4); - symbolTable.insertBuiltIn(bool2, "notEqual", bool2, bool2); - symbolTable.insertBuiltIn(bool3, "notEqual", bool3, bool3); - symbolTable.insertBuiltIn(bool4, "notEqual", bool4, bool4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", bool2, bool2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", bool3, bool3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", bool4, bool4); - symbolTable.insertBuiltIn(bool1, "any", bool2); - symbolTable.insertBuiltIn(bool1, "any", bool3); - symbolTable.insertBuiltIn(bool1, "any", bool4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool4); - symbolTable.insertBuiltIn(bool1, "all", bool2); - symbolTable.insertBuiltIn(bool1, "all", bool3); - symbolTable.insertBuiltIn(bool1, "all", bool4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool4); - symbolTable.insertBuiltIn(bool2, "not", bool2); - symbolTable.insertBuiltIn(bool3, "not", bool3); - symbolTable.insertBuiltIn(bool4, "not", bool4); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "not", bool2); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "not", bool3); + symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "not", bool4); - TType *sampler2D = new TType(EbtSampler2D, EbpUndefined, EvqGlobal, 1); - TType *samplerCube = new TType(EbtSamplerCube, EbpUndefined, EvqGlobal, 1); + TType *sampler2D = new TType(EbtSampler2D); + TType *samplerCube = new TType(EbtSamplerCube); // // Texture Functions for GLSL ES 1.0 // - symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2); - symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3); - symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4); - symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3); if (resources.OES_EGL_image_external) { - TType *samplerExternalOES = new TType(EbtSamplerExternalOES, EbpUndefined, EvqGlobal, 1); + TType *samplerExternalOES = new TType(EbtSamplerExternalOES); - symbolTable.insertBuiltIn(float4, "texture2D", samplerExternalOES, float2); - symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, float3); - symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, float4); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", samplerExternalOES, float2); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float3); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float4); } if (resources.ARB_texture_rectangle) { - TType *sampler2DRect = new TType(EbtSampler2DRect, EbpUndefined, EvqGlobal, 1); + TType *sampler2DRect = new TType(EbtSampler2DRect); - symbolTable.insertBuiltIn(float4, "texture2DRect", sampler2DRect, float2); - symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, float3); - symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, float4); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRect", sampler2DRect, float2); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float3); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float4); } - if (type == SH_FRAGMENT_SHADER) + if (resources.EXT_shader_texture_lod) { - symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2, float1); - symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3, float1); - symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4, float1); - symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3, float1); + /* The *Grad* variants are new to both vertex and fragment shaders; the fragment + * shader specific pieces are added separately below. + */ + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DGradEXT", sampler2D, float2, float2, float2); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjGradEXT", sampler2D, float3, float2, float2); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjGradEXT", sampler2D, float4, float2, float2); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeGradEXT", samplerCube, float3, float3, float3); + } + + if (type == GL_FRAGMENT_SHADER) + { + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3, float1); if (resources.OES_standard_derivatives) { - symbolTable.insertBuiltIn(float1, "dFdx", float1); - symbolTable.insertBuiltIn(float2, "dFdx", float2); - symbolTable.insertBuiltIn(float3, "dFdx", float3); - symbolTable.insertBuiltIn(float4, "dFdx", float4); - - symbolTable.insertBuiltIn(float1, "dFdy", float1); - symbolTable.insertBuiltIn(float2, "dFdy", float2); - symbolTable.insertBuiltIn(float3, "dFdy", float3); - symbolTable.insertBuiltIn(float4, "dFdy", float4); - - symbolTable.insertBuiltIn(float1, "fwidth", float1); - symbolTable.insertBuiltIn(float2, "fwidth", float2); - symbolTable.insertBuiltIn(float3, "fwidth", float3); - symbolTable.insertBuiltIn(float4, "fwidth", float4); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "dFdx", float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "dFdx", float2); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "dFdx", float3); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "dFdx", float4); + + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "dFdy", float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "dFdy", float2); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "dFdy", float3); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "dFdy", float4); + + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "fwidth", float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "fwidth", float2); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "fwidth", float3); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "fwidth", float4); + } + + if (resources.EXT_shader_texture_lod) + { + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLodEXT", sampler2D, float2, float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLodEXT", sampler2D, float3, float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLodEXT", sampler2D, float4, float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLodEXT", samplerCube, float3, float1); } } - if(type == SH_VERTEX_SHADER) + if(type == GL_VERTEX_SHADER) { - symbolTable.insertBuiltIn(float4, "texture2DLod", sampler2D, float2, float1); - symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float3, float1); - symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float4, float1); - symbolTable.insertBuiltIn(float4, "textureCubeLod", samplerCube, float3, float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4, float1); + symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLod", samplerCube, float3, float1); } + TType *gvec4 = new TType(EbtGVec4); + + TType *gsampler2D = new TType(EbtGSampler2D); + TType *gsamplerCube = new TType(EbtGSamplerCube); + TType *gsampler3D = new TType(EbtGSampler3D); + TType *gsampler2DArray = new TType(EbtGSampler2DArray); + + // + // Texture Functions for GLSL ES 3.0 + // + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2D, float2, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler3D, float3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsamplerCube, float3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2DArray, float3, float1); + + if (type == GL_FRAGMENT_SHADER) + { + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4, float1); + } + + TType *sampler2DShadow = new TType(EbtSampler2DShadow); + TType *samplerCubeShadow = new TType(EbtSamplerCubeShadow); + TType *sampler2DArrayShadow = new TType(EbtSampler2DArrayShadow); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3, float1); + + if (type == GL_FRAGMENT_SHADER) + { + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4, float1); + } + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2D, int1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler3D, int1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsamplerCube, int1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler2DArray, int1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArrayShadow, int1); + + if(type == GL_FRAGMENT_SHADER) + { + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "dFdx", float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "dFdx", float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "dFdx", float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "dFdx", float4); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "dFdy", float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "dFdy", float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "dFdy", float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "dFdy", float4); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "fwidth", float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "fwidth", float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "fwidth", float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "fwidth", float4); + } + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2); + + if(type == GL_FRAGMENT_SHADER) + { + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2, float1); + } + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2); + + if(type == GL_FRAGMENT_SHADER) + { + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2, float1); + } + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2D, float2, float1, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler3D, float3, float1, int3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLodOffset", sampler2DShadow, float3, float1, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3, float1, int2); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float3, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float4, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler3D, float4, float1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLod", sampler2DShadow, float4, float1); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float3, float1, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float4, float1, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler3D, float4, float1, int3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLodOffset", sampler2DShadow, float4, float1, int2); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2D, int2, int1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler3D, int3, int1); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2DArray, int3, int1); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2D, int2, int1, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler3D, int3, int1, int3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3, int1, int2); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2D, float2, float2, float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler3D, float3, float3, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsamplerCube, float3, float3, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DShadow, float3, float2, float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2DArray, float3, float2, float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4, float2, float2); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2D, float2, float2, float2, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler3D, float3, float3, float3, int3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DShadow, float3, float2, float2, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2DArray, float3, float2, float2, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow, float4, float2, float2, int2); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float3, float2, float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float4, float2, float2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler3D, float4, float3, float3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGrad", sampler2DShadow, float4, float2, float2); + + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float3, float2, float2, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float4, float2, float2, int2); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler3D, float4, float3, float3, int3); + symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGradOffset", sampler2DShadow, float4, float2, float2, int2); + // // Depth range in window coordinates // TFieldList *fields = NewPoolTFieldList(); - TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near")); - TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far")); - TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff")); + TSourceLoc zeroSourceLoc = {0, 0, 0, 0}; + TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"), zeroSourceLoc); + TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"), zeroSourceLoc); + TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff"), zeroSourceLoc); fields->push_back(near); fields->push_back(far); fields->push_back(diff); TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields); TVariable *depthRangeParameters = new TVariable(&depthRangeStruct->name(), depthRangeStruct, true); - symbolTable.insert(*depthRangeParameters); + symbolTable.insert(COMMON_BUILTINS, depthRangeParameters); TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct)); depthRange->setQualifier(EvqUniform); - symbolTable.insert(*depthRange); + symbolTable.insert(COMMON_BUILTINS, depthRange); // // Implementation dependent built-in constants. // - symbolTable.insertConstInt("gl_MaxVertexAttribs", resources.MaxVertexAttribs); - symbolTable.insertConstInt("gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors); - symbolTable.insertConstInt("gl_MaxVaryingVectors", resources.MaxVaryingVectors); - symbolTable.insertConstInt("gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits); - symbolTable.insertConstInt("gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits); - symbolTable.insertConstInt("gl_MaxTextureImageUnits", resources.MaxTextureImageUnits); - symbolTable.insertConstInt("gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors); + symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexAttribs", resources.MaxVertexAttribs); + symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors); + symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits); + symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits); + symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits", resources.MaxTextureImageUnits); + symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors); + + symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors); if (spec != SH_CSS_SHADERS_SPEC) { - symbolTable.insertConstInt("gl_MaxDrawBuffers", resources.MaxDrawBuffers); + symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxDrawBuffers", resources.MaxDrawBuffers); } + + symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxVertexOutputVectors", resources.MaxVertexOutputVectors); + symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors", resources.MaxFragmentInputVectors); + symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MinProgramTexelOffset", resources.MinProgramTexelOffset); + symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxProgramTexelOffset", resources.MaxProgramTexelOffset); } -void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec, +void IdentifyBuiltIns(sh::GLenum type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable) { @@ -427,32 +604,32 @@ void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec, // the built-in header files. // switch(type) { - case SH_FRAGMENT_SHADER: - symbolTable.insert(*new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord, 4))); - symbolTable.insert(*new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EbpUndefined, EvqFrontFacing, 1))); - symbolTable.insert(*new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord, 2))); + case GL_FRAGMENT_SHADER: + symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord, 4))); + symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EbpUndefined, EvqFrontFacing, 1))); + symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord, 2))); // // In CSS Shaders, gl_FragColor, gl_FragData, and gl_MaxDrawBuffers are not available. // Instead, css_MixColor and css_ColorMatrix are available. // if (spec != SH_CSS_SHADERS_SPEC) { - symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4))); - symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4))); + symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4))); + symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4))); if (resources.EXT_frag_depth) { - symbolTable.insert(*new TVariable(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1))); - symbolTable.relateToExtension("gl_FragDepthEXT", "GL_EXT_frag_depth"); + symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1))); + symbolTable.relateToExtension(ESSL1_BUILTINS, "gl_FragDepthEXT", "GL_EXT_frag_depth"); } } else { - symbolTable.insert(*new TVariable(NewPoolTString("css_MixColor"), TType(EbtFloat, EbpMedium, EvqGlobal, 4))); - symbolTable.insert(*new TVariable(NewPoolTString("css_ColorMatrix"), TType(EbtFloat, EbpMedium, EvqGlobal, 4, true))); + symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("css_MixColor"), TType(EbtFloat, EbpMedium, EvqGlobal, 4))); + symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("css_ColorMatrix"), TType(EbtFloat, EbpMedium, EvqGlobal, 4, 4))); } break; - case SH_VERTEX_SHADER: - symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition, 4))); - symbolTable.insert(*new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize, 1))); + case GL_VERTEX_SHADER: + symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition, 4))); + symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize, 1))); break; default: assert(false && "Language not supported"); @@ -464,84 +641,102 @@ void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec, // expected to be resolved through a library of functions, versus as // operations. // - symbolTable.relateToOperator("matrixCompMult", EOpMul); - - symbolTable.relateToOperator("equal", EOpVectorEqual); - symbolTable.relateToOperator("notEqual", EOpVectorNotEqual); - symbolTable.relateToOperator("lessThan", EOpLessThan); - symbolTable.relateToOperator("greaterThan", EOpGreaterThan); - symbolTable.relateToOperator("lessThanEqual", EOpLessThanEqual); - symbolTable.relateToOperator("greaterThanEqual", EOpGreaterThanEqual); - - symbolTable.relateToOperator("radians", EOpRadians); - symbolTable.relateToOperator("degrees", EOpDegrees); - symbolTable.relateToOperator("sin", EOpSin); - symbolTable.relateToOperator("cos", EOpCos); - symbolTable.relateToOperator("tan", EOpTan); - symbolTable.relateToOperator("asin", EOpAsin); - symbolTable.relateToOperator("acos", EOpAcos); - symbolTable.relateToOperator("atan", EOpAtan); - - symbolTable.relateToOperator("pow", EOpPow); - symbolTable.relateToOperator("exp2", EOpExp2); - symbolTable.relateToOperator("log", EOpLog); - symbolTable.relateToOperator("exp", EOpExp); - symbolTable.relateToOperator("log2", EOpLog2); - symbolTable.relateToOperator("sqrt", EOpSqrt); - symbolTable.relateToOperator("inversesqrt", EOpInverseSqrt); - - symbolTable.relateToOperator("abs", EOpAbs); - symbolTable.relateToOperator("sign", EOpSign); - symbolTable.relateToOperator("floor", EOpFloor); - symbolTable.relateToOperator("ceil", EOpCeil); - symbolTable.relateToOperator("fract", EOpFract); - symbolTable.relateToOperator("mod", EOpMod); - symbolTable.relateToOperator("min", EOpMin); - symbolTable.relateToOperator("max", EOpMax); - symbolTable.relateToOperator("clamp", EOpClamp); - symbolTable.relateToOperator("mix", EOpMix); - symbolTable.relateToOperator("step", EOpStep); - symbolTable.relateToOperator("smoothstep", EOpSmoothStep); - - symbolTable.relateToOperator("length", EOpLength); - symbolTable.relateToOperator("distance", EOpDistance); - symbolTable.relateToOperator("dot", EOpDot); - symbolTable.relateToOperator("cross", EOpCross); - symbolTable.relateToOperator("normalize", EOpNormalize); - symbolTable.relateToOperator("faceforward", EOpFaceForward); - symbolTable.relateToOperator("reflect", EOpReflect); - symbolTable.relateToOperator("refract", EOpRefract); + symbolTable.relateToOperator(COMMON_BUILTINS, "matrixCompMult", EOpMul); + + symbolTable.relateToOperator(COMMON_BUILTINS, "equal", EOpVectorEqual); + symbolTable.relateToOperator(COMMON_BUILTINS, "notEqual", EOpVectorNotEqual); + symbolTable.relateToOperator(COMMON_BUILTINS, "lessThan", EOpLessThan); + symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThan", EOpGreaterThan); + symbolTable.relateToOperator(COMMON_BUILTINS, "lessThanEqual", EOpLessThanEqual); + symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThanEqual", EOpGreaterThanEqual); - symbolTable.relateToOperator("any", EOpAny); - symbolTable.relateToOperator("all", EOpAll); - symbolTable.relateToOperator("not", EOpVectorLogicalNot); + symbolTable.relateToOperator(COMMON_BUILTINS, "radians", EOpRadians); + symbolTable.relateToOperator(COMMON_BUILTINS, "degrees", EOpDegrees); + symbolTable.relateToOperator(COMMON_BUILTINS, "sin", EOpSin); + symbolTable.relateToOperator(COMMON_BUILTINS, "cos", EOpCos); + symbolTable.relateToOperator(COMMON_BUILTINS, "tan", EOpTan); + symbolTable.relateToOperator(COMMON_BUILTINS, "asin", EOpAsin); + symbolTable.relateToOperator(COMMON_BUILTINS, "acos", EOpAcos); + symbolTable.relateToOperator(COMMON_BUILTINS, "atan", EOpAtan); + + symbolTable.relateToOperator(COMMON_BUILTINS, "pow", EOpPow); + symbolTable.relateToOperator(COMMON_BUILTINS, "exp2", EOpExp2); + symbolTable.relateToOperator(COMMON_BUILTINS, "log", EOpLog); + symbolTable.relateToOperator(COMMON_BUILTINS, "exp", EOpExp); + symbolTable.relateToOperator(COMMON_BUILTINS, "log2", EOpLog2); + symbolTable.relateToOperator(COMMON_BUILTINS, "sqrt", EOpSqrt); + symbolTable.relateToOperator(COMMON_BUILTINS, "inversesqrt", EOpInverseSqrt); + + symbolTable.relateToOperator(COMMON_BUILTINS, "abs", EOpAbs); + symbolTable.relateToOperator(COMMON_BUILTINS, "sign", EOpSign); + symbolTable.relateToOperator(COMMON_BUILTINS, "floor", EOpFloor); + symbolTable.relateToOperator(COMMON_BUILTINS, "ceil", EOpCeil); + symbolTable.relateToOperator(COMMON_BUILTINS, "fract", EOpFract); + symbolTable.relateToOperator(COMMON_BUILTINS, "mod", EOpMod); + symbolTable.relateToOperator(COMMON_BUILTINS, "min", EOpMin); + symbolTable.relateToOperator(COMMON_BUILTINS, "max", EOpMax); + symbolTable.relateToOperator(COMMON_BUILTINS, "clamp", EOpClamp); + symbolTable.relateToOperator(COMMON_BUILTINS, "mix", EOpMix); + symbolTable.relateToOperator(COMMON_BUILTINS, "step", EOpStep); + symbolTable.relateToOperator(COMMON_BUILTINS, "smoothstep", EOpSmoothStep); + + symbolTable.relateToOperator(COMMON_BUILTINS, "length", EOpLength); + symbolTable.relateToOperator(COMMON_BUILTINS, "distance", EOpDistance); + symbolTable.relateToOperator(COMMON_BUILTINS, "dot", EOpDot); + symbolTable.relateToOperator(COMMON_BUILTINS, "cross", EOpCross); + symbolTable.relateToOperator(COMMON_BUILTINS, "normalize", EOpNormalize); + symbolTable.relateToOperator(COMMON_BUILTINS, "faceforward", EOpFaceForward); + symbolTable.relateToOperator(COMMON_BUILTINS, "reflect", EOpReflect); + symbolTable.relateToOperator(COMMON_BUILTINS, "refract", EOpRefract); + + symbolTable.relateToOperator(COMMON_BUILTINS, "any", EOpAny); + symbolTable.relateToOperator(COMMON_BUILTINS, "all", EOpAll); + symbolTable.relateToOperator(COMMON_BUILTINS, "not", EOpVectorLogicalNot); // Map language-specific operators. switch(type) { - case SH_VERTEX_SHADER: + case GL_VERTEX_SHADER: break; - case SH_FRAGMENT_SHADER: - if (resources.OES_standard_derivatives) { - symbolTable.relateToOperator("dFdx", EOpDFdx); - symbolTable.relateToOperator("dFdy", EOpDFdy); - symbolTable.relateToOperator("fwidth", EOpFwidth); - - symbolTable.relateToExtension("dFdx", "GL_OES_standard_derivatives"); - symbolTable.relateToExtension("dFdy", "GL_OES_standard_derivatives"); - symbolTable.relateToExtension("fwidth", "GL_OES_standard_derivatives"); + case GL_FRAGMENT_SHADER: + if (resources.OES_standard_derivatives) + { + symbolTable.relateToOperator(ESSL1_BUILTINS, "dFdx", EOpDFdx); + symbolTable.relateToOperator(ESSL1_BUILTINS, "dFdy", EOpDFdy); + symbolTable.relateToOperator(ESSL1_BUILTINS, "fwidth", EOpFwidth); + + symbolTable.relateToExtension(ESSL1_BUILTINS, "dFdx", "GL_OES_standard_derivatives"); + symbolTable.relateToExtension(ESSL1_BUILTINS, "dFdy", "GL_OES_standard_derivatives"); + symbolTable.relateToExtension(ESSL1_BUILTINS, "fwidth", "GL_OES_standard_derivatives"); + } + if (resources.EXT_shader_texture_lod) + { + symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DLodEXT", "GL_EXT_shader_texture_lod"); + symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DProjLodEXT", "GL_EXT_shader_texture_lod"); + symbolTable.relateToExtension(ESSL1_BUILTINS, "textureCubeLodEXT", "GL_EXT_shader_texture_lod"); } break; default: break; } + symbolTable.relateToOperator(ESSL3_BUILTINS, "dFdx", EOpDFdx); + symbolTable.relateToOperator(ESSL3_BUILTINS, "dFdy", EOpDFdy); + symbolTable.relateToOperator(ESSL3_BUILTINS, "fwidth", EOpFwidth); + + if (resources.EXT_shader_texture_lod) + { + symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DGradEXT", "GL_EXT_shader_texture_lod"); + symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DProjGradEXT", "GL_EXT_shader_texture_lod"); + symbolTable.relateToExtension(ESSL1_BUILTINS, "textureCubeGradEXT", "GL_EXT_shader_texture_lod"); + } + // Finally add resource-specific variables. switch(type) { - case SH_FRAGMENT_SHADER: + case GL_FRAGMENT_SHADER: if (spec != SH_CSS_SHADERS_SPEC) { // Set up gl_FragData. The array size. - TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, false, true); + TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, 1, true); fragData.setArraySize(resources.MaxDrawBuffers); - symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"), fragData)); + symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragData"), fragData)); } break; default: break; @@ -561,4 +756,6 @@ void InitExtensionBehavior(const ShBuiltInResources& resources, extBehavior["GL_EXT_draw_buffers"] = EBhUndefined; if (resources.EXT_frag_depth) extBehavior["GL_EXT_frag_depth"] = EBhUndefined; + if (resources.EXT_shader_texture_lod) + extBehavior["GL_EXT_shader_texture_lod"] = EBhUndefined; } |