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authorAndrew Knight <andrew.knight@intopalo.com>2015-04-08 17:04:36 +0300
committerAndrew Knight <qt@panimo.net>2015-04-09 10:31:12 +0000
commita218a252c4200cfe7048de81a46f7e48349084d5 (patch)
treec1a82865d97e610cd0abb3a1360408363b38205b /src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp
parent331ddacfca90c91c5b44484bf3c78e2aa5b85947 (diff)
Upgrade ANGLE to 2.1~99f075dade7c
This aligns with Chromium branch 2356. This version brings more complete OpenGL ES 3 support as well as various bug fixes and performance improvements. The following changes were made to earlier patches: -0000-General-fixes-for-ANGLE-2.1 Removed. All changes are now handled elsewhere. +0001-ANGLE-Improve-Windows-Phone-support Consolidated remaining parts from 0009/0010. +0002-ANGLE-Fix-compilation-with-MinGW Remaining issues from patch 0016. +0003-ANGLE-Fix-compilation-with-MSVC2010 Remaining issues from patch 0015. +0004-ANGLE-Dynamically-load-D3D-compiler-from-list Renamed from patch 0008. +0005-ANGLE-Add-support-for-querying-platform-device Renamed from patch 0013. -0004-Make-it-possible-to-link-ANGLE-statically-for-single Removed. Fixed by adding defines to project files. -0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t Renamed to patch 0005. -0009-ANGLE-Support-WinRT Removed. Mostly fixed upstream; remaining parts in patch 0001. -0010-ANGLE-Enable-D3D11-for-feature-level-9-cards Removed. Mostly fixed upstream; remaining parts in patch 0001. -0012-ANGLE-fix-semantic-index-lookup Removed. Fixed upstream. -0013-ANGLE-Add-support-for-querying-platform-device Renamed to patch 0005. -0014-Let-ANGLE-use-multithreaded-devices-if-necessary Removed. No longer needed. -0015-ANGLE-Fix-angle-d3d11-on-MSVC2010 Moved remaining parts to patch 0003. -0016-ANGLE-Fix-compilation-with-MinGW-D3D11 Moved remaining parts to patch 0002. -0017-ANGLE-Fix-compilation-with-D3D9 Removed. Fixed upstream. -0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11 Removed. Fixed upstream. -0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt Removed. Fixed upstream. -0020-ANGLE-Do-not-use-std-strlen Removed. Fixed upstream. -0020-ANGLE-Fix-compilation-with-MSVC2013-Update4 Removed. Fixed upstream. [ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch 2356 (2.1~99f075dade7c). Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158 Task-number: QTBUG-44815 Task-number: QTBUG-37660 Task-number: QTBUG-44694 Task-number: QTBUG-42443 Reviewed-by: Andrew Knight <qt@panimo.net> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp')
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp52
1 files changed, 44 insertions, 8 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp
index eb7cbb4ae8..9badf0e2fc 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp
@@ -11,8 +11,15 @@ TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink,
ShHashFunction64 hashFunction,
NameMap& nameMap,
TSymbolTable& symbolTable,
- int shaderVersion)
- : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, shaderVersion)
+ int shaderVersion,
+ ShShaderOutput output)
+ : TOutputGLSLBase(objSink,
+ clampingStrategy,
+ hashFunction,
+ nameMap,
+ symbolTable,
+ shaderVersion,
+ output)
{
}
@@ -21,21 +28,30 @@ bool TOutputGLSL::writeVariablePrecision(TPrecision)
return false;
}
-void TOutputGLSL::visitSymbol(TIntermSymbol* node)
+void TOutputGLSL::visitSymbol(TIntermSymbol *node)
{
TInfoSinkBase& out = objSink();
- if (node->getSymbol() == "gl_FragDepthEXT")
+ const TString &symbol = node->getSymbol();
+ if (symbol == "gl_FragDepthEXT")
{
out << "gl_FragDepth";
}
+ else if (symbol == "gl_FragColor" && getShaderOutput() == SH_GLSL_CORE_OUTPUT)
+ {
+ out << "webgl_FragColor";
+ }
+ else if (symbol == "gl_FragData" && getShaderOutput() == SH_GLSL_CORE_OUTPUT)
+ {
+ out << "webgl_FragData";
+ }
else
{
TOutputGLSLBase::visitSymbol(node);
}
}
-TString TOutputGLSL::translateTextureFunction(TString& name)
+TString TOutputGLSL::translateTextureFunction(TString &name)
{
static const char *simpleRename[] = {
"texture2DLodEXT", "texture2DLod",
@@ -46,10 +62,30 @@ TString TOutputGLSL::translateTextureFunction(TString& name)
"textureCubeGradEXT", "textureCubeGradARB",
NULL, NULL
};
+ static const char *legacyToCoreRename[] = {
+ "texture2D", "texture",
+ "texture2DProj", "textureProj",
+ "texture2DLod", "textureLod",
+ "texture2DProjLod", "textureProjLod",
+ "textureCube", "texture",
+ "textureCubeLod", "textureLod",
+ // Extensions
+ "texture2DLodEXT", "textureLod",
+ "texture2DProjLodEXT", "textureProjLod",
+ "textureCubeLodEXT", "textureLod",
+ "texture2DGradEXT", "textureGrad",
+ "texture2DProjGradEXT", "textureProjGrad",
+ "textureCubeGradEXT", "textureGrad",
+ NULL, NULL
+ };
+ const char **mapping = (getShaderOutput() == SH_GLSL_CORE_OUTPUT) ?
+ legacyToCoreRename : simpleRename;
- for (int i = 0; simpleRename[i] != NULL; i += 2) {
- if (name == simpleRename[i]) {
- return simpleRename[i+1];
+ for (int i = 0; mapping[i] != NULL; i += 2)
+ {
+ if (name == mapping[i])
+ {
+ return mapping[i+1];
}
}