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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-05-18 15:16:30 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-05-26 15:11:40 +0200
commit752497910b67b2a1a80560840ca44548d8893434 (patch)
tree541501c9abfd97c3d2fa450d2e6abb60582c4420 /src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp
parent7db527dbdd911c79f31425d099d1fc9c63e42453 (diff)
Remove ANGLE
This marks the end of EGL and OpenGL ES support on Windows. The concepts of -opengl dynamic, -opengl desktop, QT_OPENGL=software, etc. remain unchanged, with the exception of the disapperance of everything ANGLE related. CMake builds now work identically to qmake on Windows: they default to 'dynamic' OpenGL on Windows, unless -DINPUT_opengl=desktop is specified. On Windows, Qt 6 is expected to default to the "dynamic" OpenGL model by default, just like Qt 5.15. This can be changed by switching to "desktop" OpenGL, which will link to opengl32 (publicly, so other libs and applications will do so as well) and disallows using another OpenGL DLL. The "dynamic" mode is essential still because the fallback to a software rasterizer, such as the opengl32sw.dll we ship with the Qt packages, has to to work exactly like in Qt 5, the removal of ANGLE does not change this concept in any way (except of course that the middle option of using ANGLE is now gone) When it comes to the windows plugin's OpenGL blacklist feature, it works like before and accepts the ANGLE/D3D related keywords. They will then be ignored. Similarly, requesting QT_OPENGL=angle is ignored (but will show a warning). The D3D11 and DXGI configure time tests are removed: Qt 5.14 already depends on D3D 11.1 and DXGI 1.3 headers being available unconditionally on Win32 (in QRhi's D3D11 backend). No need to test for these. [ChangeLog][Windows] ANGLE is no longer included with Qt. Dynamic OpenGL builds work like before but ANGLE is no longer an option. OpenGL proper or an alternative opengl32 implementation are the two remaining options now. Attempting to set QT_OPENGL=angle or Qt::AA_UseOpenGLES will have no effect on Windows. Fixes: QTBUG-79103 Change-Id: Ia404e0d07f3fe191b27434d863c81180112ecb3b Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp')
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp586
1 files changed, 0 insertions, 586 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp b/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp
deleted file mode 100644
index 4ab574e935..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp
+++ /dev/null
@@ -1,586 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ShaderVars.cpp:
-// Methods for GL variable types (varyings, uniforms, etc)
-//
-
-#include <GLSLANG/ShaderLang.h>
-
-#include "common/debug.h"
-#include "common/utilities.h"
-
-namespace sh
-{
-
-namespace
-{
-
-InterpolationType GetNonAuxiliaryInterpolationType(InterpolationType interpolation)
-{
- return (interpolation == INTERPOLATION_CENTROID ? INTERPOLATION_SMOOTH : interpolation);
-}
-}
-// The ES 3.0 spec is not clear on this point, but the ES 3.1 spec, and discussion
-// on Khronos.org, clarifies that a smooth/flat mismatch produces a link error,
-// but auxiliary qualifier mismatch (centroid) does not.
-bool InterpolationTypesMatch(InterpolationType a, InterpolationType b)
-{
- return (GetNonAuxiliaryInterpolationType(a) == GetNonAuxiliaryInterpolationType(b));
-}
-
-ShaderVariable::ShaderVariable()
- : type(0), precision(0), flattenedOffsetInParentArrays(0), staticUse(false)
-{
-}
-
-ShaderVariable::ShaderVariable(GLenum typeIn)
- : type(typeIn), precision(0), flattenedOffsetInParentArrays(0), staticUse(false)
-{
-}
-
-ShaderVariable::ShaderVariable(GLenum typeIn, unsigned int arraySizeIn)
- : type(typeIn), precision(0), flattenedOffsetInParentArrays(0), staticUse(false)
-{
- ASSERT(arraySizeIn != 0);
- arraySizes.push_back(arraySizeIn);
-}
-
-ShaderVariable::~ShaderVariable()
-{
-}
-
-ShaderVariable::ShaderVariable(const ShaderVariable &other)
- : type(other.type),
- precision(other.precision),
- name(other.name),
- mappedName(other.mappedName),
- arraySizes(other.arraySizes),
- flattenedOffsetInParentArrays(other.flattenedOffsetInParentArrays),
- staticUse(other.staticUse),
- fields(other.fields),
- structName(other.structName)
-{
-}
-
-ShaderVariable &ShaderVariable::operator=(const ShaderVariable &other)
-{
- type = other.type;
- precision = other.precision;
- name = other.name;
- mappedName = other.mappedName;
- arraySizes = other.arraySizes;
- staticUse = other.staticUse;
- flattenedOffsetInParentArrays = other.flattenedOffsetInParentArrays;
- fields = other.fields;
- structName = other.structName;
- return *this;
-}
-
-bool ShaderVariable::operator==(const ShaderVariable &other) const
-{
- if (type != other.type || precision != other.precision || name != other.name ||
- mappedName != other.mappedName || arraySizes != other.arraySizes ||
- staticUse != other.staticUse || fields.size() != other.fields.size() ||
- structName != other.structName)
- {
- return false;
- }
- for (size_t ii = 0; ii < fields.size(); ++ii)
- {
- if (fields[ii] != other.fields[ii])
- return false;
- }
- return true;
-}
-
-void ShaderVariable::setArraySize(unsigned int size)
-{
- arraySizes.clear();
- if (size != 0)
- {
- arraySizes.push_back(size);
- }
-}
-
-unsigned int ShaderVariable::getArraySizeProduct() const
-{
- return gl::ArraySizeProduct(arraySizes);
-}
-
-void ShaderVariable::indexIntoArray(unsigned int arrayIndex)
-{
- ASSERT(isArray());
- flattenedOffsetInParentArrays =
- arrayIndex + getOutermostArraySize() * flattenedOffsetInParentArrays;
- arraySizes.pop_back();
-}
-
-unsigned int ShaderVariable::getNestedArraySize(unsigned int arrayNestingIndex) const
-{
- ASSERT(arraySizes.size() > arrayNestingIndex);
- return arraySizes[arraySizes.size() - 1u - arrayNestingIndex];
-}
-
-unsigned int ShaderVariable::getBasicTypeElementCount() const
-{
- // GLES 3.1 Nov 2016 section 7.3.1.1 page 77 specifies that a separate entry should be generated
- // for each array element when dealing with an array of arrays or an array of structs.
- ASSERT(!isArrayOfArrays());
- ASSERT(!isStruct() || !isArray());
-
- // GLES 3.1 Nov 2016 page 82.
- if (isArray())
- {
- return getOutermostArraySize();
- }
- return 1u;
-}
-
-bool ShaderVariable::findInfoByMappedName(const std::string &mappedFullName,
- const ShaderVariable **leafVar,
- std::string *originalFullName) const
-{
- ASSERT(leafVar && originalFullName);
- // There are three cases:
- // 1) the top variable is of struct type;
- // 2) the top variable is an array;
- // 3) otherwise.
- size_t pos = mappedFullName.find_first_of(".[");
-
- if (pos == std::string::npos)
- {
- // Case 3.
- if (mappedFullName != this->mappedName)
- return false;
- *originalFullName = this->name;
- *leafVar = this;
- return true;
- }
- else
- {
- std::string topName = mappedFullName.substr(0, pos);
- if (topName != this->mappedName)
- return false;
- std::string originalName = this->name;
- std::string remaining;
- if (mappedFullName[pos] == '[')
- {
- // Case 2.
- size_t closePos = mappedFullName.find_first_of(']');
- if (closePos < pos || closePos == std::string::npos)
- return false;
- // Append '[index]'.
- originalName += mappedFullName.substr(pos, closePos - pos + 1);
- if (closePos + 1 == mappedFullName.size())
- {
- *originalFullName = originalName;
- *leafVar = this;
- return true;
- }
- else
- {
- // In the form of 'a[0].b', so after ']', '.' is expected.
- if (mappedFullName[closePos + 1] != '.')
- return false;
- remaining = mappedFullName.substr(closePos + 2); // Skip "]."
- }
- }
- else
- {
- // Case 1.
- remaining = mappedFullName.substr(pos + 1); // Skip "."
- }
- for (size_t ii = 0; ii < this->fields.size(); ++ii)
- {
- const ShaderVariable *fieldVar = nullptr;
- std::string originalFieldName;
- bool found = fields[ii].findInfoByMappedName(remaining, &fieldVar, &originalFieldName);
- if (found)
- {
- *originalFullName = originalName + "." + originalFieldName;
- *leafVar = fieldVar;
- return true;
- }
- }
- return false;
- }
-}
-
-bool ShaderVariable::isBuiltIn() const
-{
- return (name.size() >= 4 && name[0] == 'g' && name[1] == 'l' && name[2] == '_');
-}
-
-bool ShaderVariable::isSameVariableAtLinkTime(const ShaderVariable &other,
- bool matchPrecision,
- bool matchName) const
-{
- if (type != other.type)
- return false;
- if (matchPrecision && precision != other.precision)
- return false;
- if (matchName && name != other.name)
- return false;
- ASSERT(!matchName || mappedName == other.mappedName);
- if (arraySizes != other.arraySizes)
- return false;
- if (fields.size() != other.fields.size())
- return false;
-
- // [OpenGL ES 3.1 SPEC Chapter 7.4.1]
- // Variables declared as structures are considered to match in type if and only if structure
- // members match in name, type, qualification, and declaration order.
- for (size_t ii = 0; ii < fields.size(); ++ii)
- {
- if (!fields[ii].isSameVariableAtLinkTime(other.fields[ii], matchPrecision, true))
- {
- return false;
- }
- }
- if (structName != other.structName)
- return false;
- return true;
-}
-
-Uniform::Uniform() : binding(-1), offset(-1)
-{
-}
-
-Uniform::~Uniform()
-{
-}
-
-Uniform::Uniform(const Uniform &other)
- : VariableWithLocation(other), binding(other.binding), offset(other.offset)
-{
-}
-
-Uniform &Uniform::operator=(const Uniform &other)
-{
- VariableWithLocation::operator=(other);
- binding = other.binding;
- offset = other.offset;
- return *this;
-}
-
-bool Uniform::operator==(const Uniform &other) const
-{
- return VariableWithLocation::operator==(other) && binding == other.binding &&
- offset == other.offset;
-}
-
-bool Uniform::isSameUniformAtLinkTime(const Uniform &other) const
-{
- // Enforce a consistent match.
- // https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16261
- if (binding != -1 && other.binding != -1 && binding != other.binding)
- {
- return false;
- }
- if (location != -1 && other.location != -1 && location != other.location)
- {
- return false;
- }
- if (offset != other.offset)
- {
- return false;
- }
- return VariableWithLocation::isSameVariableAtLinkTime(other, true, true);
-}
-
-VariableWithLocation::VariableWithLocation() : location(-1)
-{
-}
-
-VariableWithLocation::~VariableWithLocation()
-{
-}
-
-VariableWithLocation::VariableWithLocation(const VariableWithLocation &other)
- : ShaderVariable(other), location(other.location)
-{
-}
-
-VariableWithLocation &VariableWithLocation::operator=(const VariableWithLocation &other)
-{
- ShaderVariable::operator=(other);
- location = other.location;
- return *this;
-}
-
-bool VariableWithLocation::operator==(const VariableWithLocation &other) const
-{
- return (ShaderVariable::operator==(other) && location == other.location);
-}
-
-Attribute::Attribute()
-{
-}
-
-Attribute::~Attribute()
-{
-}
-
-Attribute::Attribute(const Attribute &other) : VariableWithLocation(other)
-{
-}
-
-Attribute &Attribute::operator=(const Attribute &other)
-{
- VariableWithLocation::operator=(other);
- return *this;
-}
-
-bool Attribute::operator==(const Attribute &other) const
-{
- return VariableWithLocation::operator==(other);
-}
-
-OutputVariable::OutputVariable()
-{
-}
-
-OutputVariable::~OutputVariable()
-{
-}
-
-OutputVariable::OutputVariable(const OutputVariable &other) : VariableWithLocation(other)
-{
-}
-
-OutputVariable &OutputVariable::operator=(const OutputVariable &other)
-{
- VariableWithLocation::operator=(other);
- return *this;
-}
-
-bool OutputVariable::operator==(const OutputVariable &other) const
-{
- return VariableWithLocation::operator==(other);
-}
-
-InterfaceBlockField::InterfaceBlockField() : isRowMajorLayout(false)
-{
-}
-
-InterfaceBlockField::~InterfaceBlockField()
-{
-}
-
-InterfaceBlockField::InterfaceBlockField(const InterfaceBlockField &other)
- : ShaderVariable(other), isRowMajorLayout(other.isRowMajorLayout)
-{
-}
-
-InterfaceBlockField &InterfaceBlockField::operator=(const InterfaceBlockField &other)
-{
- ShaderVariable::operator=(other);
- isRowMajorLayout = other.isRowMajorLayout;
- return *this;
-}
-
-bool InterfaceBlockField::operator==(const InterfaceBlockField &other) const
-{
- return (ShaderVariable::operator==(other) && isRowMajorLayout == other.isRowMajorLayout);
-}
-
-bool InterfaceBlockField::isSameInterfaceBlockFieldAtLinkTime(
- const InterfaceBlockField &other) const
-{
- return (ShaderVariable::isSameVariableAtLinkTime(other, true, true) &&
- isRowMajorLayout == other.isRowMajorLayout);
-}
-
-Varying::Varying() : interpolation(INTERPOLATION_SMOOTH), isInvariant(false)
-{
-}
-
-Varying::~Varying()
-{
-}
-
-Varying::Varying(const Varying &other)
- : VariableWithLocation(other),
- interpolation(other.interpolation),
- isInvariant(other.isInvariant)
-{
-}
-
-Varying &Varying::operator=(const Varying &other)
-{
- VariableWithLocation::operator=(other);
- interpolation = other.interpolation;
- isInvariant = other.isInvariant;
- return *this;
-}
-
-bool Varying::operator==(const Varying &other) const
-{
- return (VariableWithLocation::operator==(other) && interpolation == other.interpolation &&
- isInvariant == other.isInvariant);
-}
-
-bool Varying::isSameVaryingAtLinkTime(const Varying &other) const
-{
- return isSameVaryingAtLinkTime(other, 100);
-}
-
-bool Varying::isSameVaryingAtLinkTime(const Varying &other, int shaderVersion) const
-{
- return (ShaderVariable::isSameVariableAtLinkTime(other, false, false) &&
- InterpolationTypesMatch(interpolation, other.interpolation) &&
- (shaderVersion >= 300 || isInvariant == other.isInvariant) &&
- (location == other.location) &&
- (name == other.name || (shaderVersion >= 310 && location >= 0)));
-}
-
-InterfaceBlock::InterfaceBlock()
- : arraySize(0),
- layout(BLOCKLAYOUT_PACKED),
- isRowMajorLayout(false),
- binding(-1),
- staticUse(false),
- blockType(BlockType::BLOCK_UNIFORM)
-{
-}
-
-InterfaceBlock::~InterfaceBlock()
-{
-}
-
-InterfaceBlock::InterfaceBlock(const InterfaceBlock &other)
- : name(other.name),
- mappedName(other.mappedName),
- instanceName(other.instanceName),
- arraySize(other.arraySize),
- layout(other.layout),
- isRowMajorLayout(other.isRowMajorLayout),
- binding(other.binding),
- staticUse(other.staticUse),
- blockType(other.blockType),
- fields(other.fields)
-{
-}
-
-InterfaceBlock &InterfaceBlock::operator=(const InterfaceBlock &other)
-{
- name = other.name;
- mappedName = other.mappedName;
- instanceName = other.instanceName;
- arraySize = other.arraySize;
- layout = other.layout;
- isRowMajorLayout = other.isRowMajorLayout;
- binding = other.binding;
- staticUse = other.staticUse;
- blockType = other.blockType;
- fields = other.fields;
- return *this;
-}
-
-std::string InterfaceBlock::fieldPrefix() const
-{
- return instanceName.empty() ? "" : name;
-}
-
-std::string InterfaceBlock::fieldMappedPrefix() const
-{
- return instanceName.empty() ? "" : mappedName;
-}
-
-bool InterfaceBlock::isSameInterfaceBlockAtLinkTime(const InterfaceBlock &other) const
-{
- if (name != other.name || mappedName != other.mappedName || arraySize != other.arraySize ||
- layout != other.layout || isRowMajorLayout != other.isRowMajorLayout ||
- binding != other.binding || blockType != other.blockType ||
- fields.size() != other.fields.size())
- {
- return false;
- }
-
- for (size_t fieldIndex = 0; fieldIndex < fields.size(); ++fieldIndex)
- {
- if (!fields[fieldIndex].isSameInterfaceBlockFieldAtLinkTime(other.fields[fieldIndex]))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool InterfaceBlock::isBuiltIn() const
-{
- return (name.size() >= 4 && name[0] == 'g' && name[1] == 'l' && name[2] == '_');
-}
-
-void WorkGroupSize::fill(int fillValue)
-{
- localSizeQualifiers[0] = fillValue;
- localSizeQualifiers[1] = fillValue;
- localSizeQualifiers[2] = fillValue;
-}
-
-void WorkGroupSize::setLocalSize(int localSizeX, int localSizeY, int localSizeZ)
-{
- localSizeQualifiers[0] = localSizeX;
- localSizeQualifiers[1] = localSizeY;
- localSizeQualifiers[2] = localSizeZ;
-}
-
-// check that if one of them is less than 1, then all of them are.
-// Or if one is positive, then all of them are positive.
-bool WorkGroupSize::isLocalSizeValid() const
-{
- return (
- (localSizeQualifiers[0] < 1 && localSizeQualifiers[1] < 1 && localSizeQualifiers[2] < 1) ||
- (localSizeQualifiers[0] > 0 && localSizeQualifiers[1] > 0 && localSizeQualifiers[2] > 0));
-}
-
-bool WorkGroupSize::isAnyValueSet() const
-{
- return localSizeQualifiers[0] > 0 || localSizeQualifiers[1] > 0 || localSizeQualifiers[2] > 0;
-}
-
-bool WorkGroupSize::isDeclared() const
-{
- bool localSizeDeclared = localSizeQualifiers[0] > 0;
- ASSERT(isLocalSizeValid());
- return localSizeDeclared;
-}
-
-bool WorkGroupSize::isWorkGroupSizeMatching(const WorkGroupSize &right) const
-{
- for (size_t i = 0u; i < size(); ++i)
- {
- bool result = (localSizeQualifiers[i] == right.localSizeQualifiers[i] ||
- (localSizeQualifiers[i] == 1 && right.localSizeQualifiers[i] == -1) ||
- (localSizeQualifiers[i] == -1 && right.localSizeQualifiers[i] == 1));
- if (!result)
- {
- return false;
- }
- }
- return true;
-}
-
-int &WorkGroupSize::operator[](size_t index)
-{
- ASSERT(index < size());
- return localSizeQualifiers[index];
-}
-
-int WorkGroupSize::operator[](size_t index) const
-{
- ASSERT(index < size());
- return localSizeQualifiers[index];
-}
-
-size_t WorkGroupSize::size() const
-{
- return 3u;
-}
-
-} // namespace sh