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authorAndrew Knight <andrew.knight@digia.com>2014-08-05 12:59:44 +0300
committerAndrew Knight <andrew.knight@digia.com>2014-08-05 16:43:22 +0200
commita6a12d8c0fc918972c15268f749ecc7c90b95d6c (patch)
treecb6d986d30ef97e932ab51768854d5d9b46729d3 /src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp
parent14f9c09542bd6cc19430473da9ce4c68f239ec7d (diff)
ANGLE: upgrade to 2.1~07d49ef5350a
This version of ANGLE provides partial ES3 support, numerous bug fixes, and several potentially useful vendor extensions. All patches have been rebased. The following changes are noted: 0000-General-fixes-for-ANGLE-2.1.patch contains compile fixes for the new ANGLE 0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch has incorporated patch 0015. 0007-Make-DX9-DX11-mutually-exclusive.patch has been removed as it was fixed upstream. 0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch has been moved up to fill the patch number gap. 0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch now contains patch 0014 and 0017. 0013-ANGLE-Allow-for-universal-program-binaries.patch has been removed as it is no longer relevant. 0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch has been merged with patch 0010. 0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch has been merged with patch 0004. 0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch has been removed and will be replaced by a follow-up patch using a different technique. 0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch has been merged with patch 0010. 0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch has been removed and will be replaced by a follow-up patch extending the EGL_ANGLE_window_fixed_size extension. 0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch is now patch 0007. [ChangeLog][Third-party libraries] ANGLE has been upgraded to version 2.1, bringing partial support for OpenGL ES3 over Direct3D 11, numerous bug fixes, and several new vendor extensions. Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp')
-rw-r--r--src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp316
1 files changed, 168 insertions, 148 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp b/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp
index d04fe5d355..ae4fcaa6c3 100644
--- a/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -17,200 +17,220 @@
#include <stdio.h>
#include <algorithm>
-#include <climits>
-TType::TType(const TPublicType &p) :
- type(p.type), precision(p.precision), qualifier(p.qualifier), size(p.size), matrix(p.matrix), array(p.array), arraySize(p.arraySize), structure(0)
+int TSymbolTable::uniqueIdCounter = 0;
+
+//
+// Functions have buried pointers to delete.
+//
+TFunction::~TFunction()
{
- if (p.userDef)
- structure = p.userDef->getStruct();
+ for (TParamList::iterator i = parameters.begin(); i != parameters.end(); ++i)
+ delete (*i).type;
}
//
-// Recursively generate mangled names.
+// Symbol table levels are a map of pointers to symbols that have to be deleted.
//
-TString TType::buildMangledName() const
+TSymbolTableLevel::~TSymbolTableLevel()
{
- TString mangledName;
- if (isMatrix())
- mangledName += 'm';
- else if (isVector())
- mangledName += 'v';
-
- switch (type) {
- case EbtFloat: mangledName += 'f'; break;
- case EbtInt: mangledName += 'i'; break;
- case EbtBool: mangledName += 'b'; break;
- case EbtSampler2D: mangledName += "s2"; break;
- case EbtSamplerCube: mangledName += "sC"; break;
- case EbtStruct: mangledName += structure->mangledName(); break;
- default: break;
- }
-
- mangledName += static_cast<char>('0' + getNominalSize());
- if (isArray()) {
- char buf[20];
- snprintf(buf, sizeof(buf), "%d", arraySize);
- mangledName += '[';
- mangledName += buf;
- mangledName += ']';
- }
- return mangledName;
+ for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
+ delete (*it).second;
}
-size_t TType::getObjectSize() const
+bool TSymbolTableLevel::insert(TSymbol *symbol)
{
- size_t totalSize = 0;
+ symbol->setUniqueId(TSymbolTable::nextUniqueId());
- if (getBasicType() == EbtStruct)
- totalSize = structure->objectSize();
- else if (matrix)
- totalSize = size * size;
- else
- totalSize = size;
-
- if (isArray()) {
- size_t arraySize = getArraySize();
- if (arraySize > INT_MAX / totalSize)
- totalSize = INT_MAX;
- else
- totalSize *= arraySize;
- }
+ // returning true means symbol was added to the table
+ tInsertResult result = level.insert(tLevelPair(symbol->getMangledName(), symbol));
- return totalSize;
+ return result.second;
}
-bool TStructure::containsArrays() const
+TSymbol *TSymbolTableLevel::find(const TString &name) const
{
- for (size_t i = 0; i < mFields->size(); ++i) {
- const TType* fieldType = (*mFields)[i]->type();
- if (fieldType->isArray() || fieldType->isStructureContainingArrays())
- return true;
- }
- return false;
+ tLevel::const_iterator it = level.find(name);
+ if (it == level.end())
+ return 0;
+ else
+ return (*it).second;
}
-TString TStructure::buildMangledName() const
+//
+// Change all function entries in the table with the non-mangled name
+// to be related to the provided built-in operation. This is a low
+// performance operation, and only intended for symbol tables that
+// live across a large number of compiles.
+//
+void TSymbolTableLevel::relateToOperator(const char *name, TOperator op)
{
- TString mangledName("struct-");
- mangledName += *mName;
- for (size_t i = 0; i < mFields->size(); ++i) {
- mangledName += '-';
- mangledName += (*mFields)[i]->type()->getMangledName();
+ for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
+ {
+ if ((*it).second->isFunction())
+ {
+ TFunction *function = static_cast<TFunction*>((*it).second);
+ if (function->getName() == name)
+ function->relateToOperator(op);
+ }
}
- return mangledName;
}
-size_t TStructure::calculateObjectSize() const
+//
+// Change all function entries in the table with the non-mangled name
+// to be related to the provided built-in extension. This is a low
+// performance operation, and only intended for symbol tables that
+// live across a large number of compiles.
+//
+void TSymbolTableLevel::relateToExtension(const char *name, const TString &ext)
{
- size_t size = 0;
- for (size_t i = 0; i < mFields->size(); ++i) {
- size_t fieldSize = (*mFields)[i]->type()->getObjectSize();
- if (fieldSize > INT_MAX - size)
- size = INT_MAX;
- else
- size += fieldSize;
+ for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
+ {
+ TSymbol *symbol = it->second;
+ if (symbol->getName() == name)
+ symbol->relateToExtension(ext);
}
- return size;
}
-int TStructure::calculateDeepestNesting() const
+TSymbol::TSymbol(const TSymbol &copyOf)
{
- int maxNesting = 0;
- for (size_t i = 0; i < mFields->size(); ++i) {
- maxNesting = std::max(maxNesting, (*mFields)[i]->type()->getDeepestStructNesting());
- }
- return 1 + maxNesting;
+ name = NewPoolTString(copyOf.name->c_str());
+ uniqueId = copyOf.uniqueId;
}
-//
-// Dump functions.
-//
-
-void TVariable::dump(TInfoSink& infoSink) const
+TSymbol *TSymbolTable::find(const TString &name, int shaderVersion, bool *builtIn, bool *sameScope)
{
- infoSink.debug << getName().c_str() << ": " << type.getQualifierString() << " " << type.getPrecisionString() << " " << type.getBasicString();
- if (type.isArray()) {
- infoSink.debug << "[0]";
+ int level = currentLevel();
+ TSymbol *symbol;
+
+ do
+ {
+ if (level == ESSL3_BUILTINS && shaderVersion != 300)
+ level--;
+ if (level == ESSL1_BUILTINS && shaderVersion != 100)
+ level--;
+
+ symbol = table[level]->find(name);
}
- infoSink.debug << "\n";
-}
+ while (symbol == 0 && --level >= 0);
-void TFunction::dump(TInfoSink &infoSink) const
-{
- infoSink.debug << getName().c_str() << ": " << returnType.getBasicString() << " " << getMangledName().c_str() << "\n";
-}
+ if (builtIn)
+ *builtIn = (level <= LAST_BUILTIN_LEVEL);
+ if (sameScope)
+ *sameScope = (level == currentLevel());
-void TSymbolTableLevel::dump(TInfoSink &infoSink) const
-{
- tLevel::const_iterator it;
- for (it = level.begin(); it != level.end(); ++it)
- (*it).second->dump(infoSink);
+ return symbol;
}
-void TSymbolTable::dump(TInfoSink &infoSink) const
+TSymbol *TSymbolTable::findBuiltIn(const TString &name, int shaderVersion)
{
- for (int level = currentLevel(); level >= 0; --level) {
- infoSink.debug << "LEVEL " << level << "\n";
- table[level]->dump(infoSink);
+ for (int level = LAST_BUILTIN_LEVEL; level >= 0; level--)
+ {
+ if (level == ESSL3_BUILTINS && shaderVersion != 300)
+ level--;
+ if (level == ESSL1_BUILTINS && shaderVersion != 100)
+ level--;
+
+ TSymbol *symbol = table[level]->find(name);
+
+ if (symbol)
+ return symbol;
}
-}
-//
-// Functions have buried pointers to delete.
-//
-TFunction::~TFunction()
-{
- for (TParamList::iterator i = parameters.begin(); i != parameters.end(); ++i)
- delete (*i).type;
+ return 0;
}
-//
-// Symbol table levels are a map of pointers to symbols that have to be deleted.
-//
-TSymbolTableLevel::~TSymbolTableLevel()
+TSymbolTable::~TSymbolTable()
{
- for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
- delete (*it).second;
+ while (table.size() > 0)
+ pop();
}
-//
-// Change all function entries in the table with the non-mangled name
-// to be related to the provided built-in operation. This is a low
-// performance operation, and only intended for symbol tables that
-// live across a large number of compiles.
-//
-void TSymbolTableLevel::relateToOperator(const char* name, TOperator op)
+void TSymbolTable::insertBuiltIn(
+ ESymbolLevel level, TType *rvalue, const char *name,
+ TType *ptype1, TType *ptype2, TType *ptype3, TType *ptype4, TType *ptype5)
{
- tLevel::iterator it;
- for (it = level.begin(); it != level.end(); ++it) {
- if ((*it).second->isFunction()) {
- TFunction* function = static_cast<TFunction*>((*it).second);
- if (function->getName() == name)
- function->relateToOperator(op);
- }
+ if (ptype1->getBasicType() == EbtGSampler2D)
+ {
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
+ new TType(EbtSampler2D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
+ new TType(EbtISampler2D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
+ new TType(EbtUSampler2D), ptype2, ptype3, ptype4, ptype5);
+ return;
+ }
+ if (ptype1->getBasicType() == EbtGSampler3D)
+ {
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
+ new TType(EbtSampler3D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
+ new TType(EbtISampler3D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
+ new TType(EbtUSampler3D), ptype2, ptype3, ptype4, ptype5);
+ return;
+ }
+ if (ptype1->getBasicType() == EbtGSamplerCube)
+ {
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
+ new TType(EbtSamplerCube), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
+ new TType(EbtISamplerCube), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
+ new TType(EbtUSamplerCube), ptype2, ptype3, ptype4, ptype5);
+ return;
+ }
+ if (ptype1->getBasicType() == EbtGSampler2DArray)
+ {
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
+ new TType(EbtSampler2DArray), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
+ new TType(EbtISampler2DArray), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
+ new TType(EbtUSampler2DArray), ptype2, ptype3, ptype4, ptype5);
+ return;
}
-}
-//
-// Change all function entries in the table with the non-mangled name
-// to be related to the provided built-in extension. This is a low
-// performance operation, and only intended for symbol tables that
-// live across a large number of compiles.
-//
-void TSymbolTableLevel::relateToExtension(const char* name, const TString& ext)
-{
- for (tLevel::iterator it = level.begin(); it != level.end(); ++it) {
- TSymbol* symbol = it->second;
- if (symbol->getName() == name)
- symbol->relateToExtension(ext);
+ TFunction *function = new TFunction(NewPoolTString(name), *rvalue);
+
+ TType *types[] = {ptype1, ptype2, ptype3, ptype4, ptype5};
+ for (size_t ii = 0; ii < sizeof(types) / sizeof(types[0]); ++ii)
+ {
+ if (types[ii])
+ {
+ TParameter param = {NULL, types[ii]};
+ function->addParameter(param);
+ }
}
+
+ insert(level, function);
}
-TSymbolTable::~TSymbolTable()
+TPrecision TSymbolTable::getDefaultPrecision(TBasicType type)
{
- for (size_t i = 0; i < table.size(); ++i)
- delete table[i];
- for (size_t i = 0; i < precisionStack.size(); ++i)
- delete precisionStack[i];
+ if (!SupportsPrecision(type))
+ return EbpUndefined;
+
+ // unsigned integers use the same precision as signed
+ TBasicType baseType = (type == EbtUInt) ? EbtInt : type;
+
+ int level = static_cast<int>(precisionStack.size()) - 1;
+ assert(level >= 0); // Just to be safe. Should not happen.
+ // If we dont find anything we return this. Should we error check this?
+ TPrecision prec = EbpUndefined;
+ while (level >= 0)
+ {
+ PrecisionStackLevel::iterator it = precisionStack[level]->find(baseType);
+ if (it != precisionStack[level]->end())
+ {
+ prec = (*it).second;
+ break;
+ }
+ level--;
+ }
+ return prec;
}