diff options
author | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 12:59:44 +0300 |
---|---|---|
committer | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 16:43:22 +0200 |
commit | a6a12d8c0fc918972c15268f749ecc7c90b95d6c (patch) | |
tree | cb6d986d30ef97e932ab51768854d5d9b46729d3 /src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp | |
parent | 14f9c09542bd6cc19430473da9ce4c68f239ec7d (diff) |
ANGLE: upgrade to 2.1~07d49ef5350a
This version of ANGLE provides partial ES3 support, numerous
bug fixes, and several potentially useful vendor extensions.
All patches have been rebased. The following changes are noted:
0000-General-fixes-for-ANGLE-2.1.patch
contains compile fixes for the new ANGLE
0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
has incorporated patch 0015.
0007-Make-DX9-DX11-mutually-exclusive.patch
has been removed as it was fixed upstream.
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
has been moved up to fill the patch number gap.
0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
now contains patch 0014 and 0017.
0013-ANGLE-Allow-for-universal-program-binaries.patch
has been removed as it is no longer relevant.
0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch
has been merged with patch 0010.
0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch
has been merged with patch 0004.
0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch
has been removed and will be replaced by a follow-up patch using a
different technique.
0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch
has been merged with patch 0010.
0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch
has been removed and will be replaced by a follow-up patch extending
the EGL_ANGLE_window_fixed_size extension.
0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
is now patch 0007.
[ChangeLog][Third-party libraries] ANGLE has been upgraded to
version 2.1, bringing partial support for OpenGL ES3 over
Direct3D 11, numerous bug fixes, and several new vendor extensions.
Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp')
-rw-r--r-- | src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp | 30 |
1 files changed, 25 insertions, 5 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp index 6688d7f362..4b2aecab33 100644 --- a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp +++ b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp @@ -1,5 +1,5 @@ // -// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // @@ -9,7 +9,7 @@ #include "compiler/translator/OutputGLSL.h" #include "compiler/translator/VersionGLSL.h" -static void writeVersion(ShShaderType type, TIntermNode* root, +static void writeVersion(sh::GLenum type, TIntermNode* root, TInfoSinkBase& sink) { TVersionGLSL versionGLSL(type); root->traverse(&versionGLSL); @@ -21,8 +21,8 @@ static void writeVersion(ShShaderType type, TIntermNode* root, } } -TranslatorGLSL::TranslatorGLSL(ShShaderType type, ShShaderSpec spec) - : TCompiler(type, spec) { +TranslatorGLSL::TranslatorGLSL(sh::GLenum type, ShShaderSpec spec) + : TCompiler(type, spec, SH_GLSL_OUTPUT) { } void TranslatorGLSL::translate(TIntermNode* root) { @@ -31,6 +31,9 @@ void TranslatorGLSL::translate(TIntermNode* root) { // Write GLSL version. writeVersion(getShaderType(), root, sink); + // Write extension behaviour as needed + writeExtensionBehavior(); + // Write emulated built-in functions if needed. getBuiltInFunctionEmulator().OutputEmulatedFunctionDefinition( sink, false); @@ -39,6 +42,23 @@ void TranslatorGLSL::translate(TIntermNode* root) { getArrayBoundsClamper().OutputClampingFunctionDefinition(sink); // Write translated shader. - TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable()); + TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable(), getShaderVersion()); root->traverse(&outputGLSL); } + +void TranslatorGLSL::writeExtensionBehavior() { + TInfoSinkBase& sink = getInfoSink().obj; + const TExtensionBehavior& extensionBehavior = getExtensionBehavior(); + for (TExtensionBehavior::const_iterator iter = extensionBehavior.begin(); + iter != extensionBehavior.end(); ++iter) { + if (iter->second == EBhUndefined) + continue; + + // For GLSL output, we don't need to emit most extensions explicitly, + // but some we need to translate. + if (iter->first == "GL_EXT_shader_texture_lod") { + sink << "#extension GL_ARB_shader_texture_lod : " + << getBehaviorString(iter->second) << "\n"; + } + } +} |