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authorAndrew Knight <andrew.knight@digia.com>2014-08-05 12:59:44 +0300
committerAndrew Knight <andrew.knight@digia.com>2014-08-05 16:43:22 +0200
commita6a12d8c0fc918972c15268f749ecc7c90b95d6c (patch)
treecb6d986d30ef97e932ab51768854d5d9b46729d3 /src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
parent14f9c09542bd6cc19430473da9ce4c68f239ec7d (diff)
ANGLE: upgrade to 2.1~07d49ef5350a
This version of ANGLE provides partial ES3 support, numerous bug fixes, and several potentially useful vendor extensions. All patches have been rebased. The following changes are noted: 0000-General-fixes-for-ANGLE-2.1.patch contains compile fixes for the new ANGLE 0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch has incorporated patch 0015. 0007-Make-DX9-DX11-mutually-exclusive.patch has been removed as it was fixed upstream. 0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch has been moved up to fill the patch number gap. 0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch now contains patch 0014 and 0017. 0013-ANGLE-Allow-for-universal-program-binaries.patch has been removed as it is no longer relevant. 0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch has been merged with patch 0010. 0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch has been merged with patch 0004. 0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch has been removed and will be replaced by a follow-up patch using a different technique. 0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch has been merged with patch 0010. 0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch has been removed and will be replaced by a follow-up patch extending the EGL_ANGLE_window_fixed_size extension. 0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch is now patch 0007. [ChangeLog][Third-party libraries] ANGLE has been upgraded to version 2.1, bringing partial support for OpenGL ES3 over Direct3D 11, numerous bug fixes, and several new vendor extensions. Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp')
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp30
1 files changed, 25 insertions, 5 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
index 6688d7f362..4b2aecab33 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -9,7 +9,7 @@
#include "compiler/translator/OutputGLSL.h"
#include "compiler/translator/VersionGLSL.h"
-static void writeVersion(ShShaderType type, TIntermNode* root,
+static void writeVersion(sh::GLenum type, TIntermNode* root,
TInfoSinkBase& sink) {
TVersionGLSL versionGLSL(type);
root->traverse(&versionGLSL);
@@ -21,8 +21,8 @@ static void writeVersion(ShShaderType type, TIntermNode* root,
}
}
-TranslatorGLSL::TranslatorGLSL(ShShaderType type, ShShaderSpec spec)
- : TCompiler(type, spec) {
+TranslatorGLSL::TranslatorGLSL(sh::GLenum type, ShShaderSpec spec)
+ : TCompiler(type, spec, SH_GLSL_OUTPUT) {
}
void TranslatorGLSL::translate(TIntermNode* root) {
@@ -31,6 +31,9 @@ void TranslatorGLSL::translate(TIntermNode* root) {
// Write GLSL version.
writeVersion(getShaderType(), root, sink);
+ // Write extension behaviour as needed
+ writeExtensionBehavior();
+
// Write emulated built-in functions if needed.
getBuiltInFunctionEmulator().OutputEmulatedFunctionDefinition(
sink, false);
@@ -39,6 +42,23 @@ void TranslatorGLSL::translate(TIntermNode* root) {
getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
// Write translated shader.
- TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable());
+ TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable(), getShaderVersion());
root->traverse(&outputGLSL);
}
+
+void TranslatorGLSL::writeExtensionBehavior() {
+ TInfoSinkBase& sink = getInfoSink().obj;
+ const TExtensionBehavior& extensionBehavior = getExtensionBehavior();
+ for (TExtensionBehavior::const_iterator iter = extensionBehavior.begin();
+ iter != extensionBehavior.end(); ++iter) {
+ if (iter->second == EBhUndefined)
+ continue;
+
+ // For GLSL output, we don't need to emit most extensions explicitly,
+ // but some we need to translate.
+ if (iter->first == "GL_EXT_shader_texture_lod") {
+ sink << "#extension GL_ARB_shader_texture_lod : "
+ << getBehaviorString(iter->second) << "\n";
+ }
+ }
+}