diff options
author | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 12:59:44 +0300 |
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committer | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 16:43:22 +0200 |
commit | a6a12d8c0fc918972c15268f749ecc7c90b95d6c (patch) | |
tree | cb6d986d30ef97e932ab51768854d5d9b46729d3 /src/3rdparty/angle/src/compiler/translator/VersionGLSL.h | |
parent | 14f9c09542bd6cc19430473da9ce4c68f239ec7d (diff) |
ANGLE: upgrade to 2.1~07d49ef5350a
This version of ANGLE provides partial ES3 support, numerous
bug fixes, and several potentially useful vendor extensions.
All patches have been rebased. The following changes are noted:
0000-General-fixes-for-ANGLE-2.1.patch
contains compile fixes for the new ANGLE
0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
has incorporated patch 0015.
0007-Make-DX9-DX11-mutually-exclusive.patch
has been removed as it was fixed upstream.
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
has been moved up to fill the patch number gap.
0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
now contains patch 0014 and 0017.
0013-ANGLE-Allow-for-universal-program-binaries.patch
has been removed as it is no longer relevant.
0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch
has been merged with patch 0010.
0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch
has been merged with patch 0004.
0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch
has been removed and will be replaced by a follow-up patch using a
different technique.
0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch
has been merged with patch 0010.
0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch
has been removed and will be replaced by a follow-up patch extending
the EGL_ANGLE_window_fixed_size extension.
0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
is now patch 0007.
[ChangeLog][Third-party libraries] ANGLE has been upgraded to
version 2.1, bringing partial support for OpenGL ES3 over
Direct3D 11, numerous bug fixes, and several new vendor extensions.
Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/VersionGLSL.h')
-rw-r--r-- | src/3rdparty/angle/src/compiler/translator/VersionGLSL.h | 32 |
1 files changed, 13 insertions, 19 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h index d310066171..de4141d38c 100644 --- a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h +++ b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h @@ -1,13 +1,12 @@ // -// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // -#ifndef COMPILER_VERSIONGLSL_H_ -#define COMPILER_VERSIONGLSL_H_ +#ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_ +#define COMPILER_TRANSLATOR_VERSIONGLSL_H_ -#include "GLSLANG/ShaderLang.h" #include "compiler/translator/intermediate.h" // Traverses the intermediate tree to return the minimum GLSL version @@ -24,9 +23,11 @@ // - matrix constructors taking matrix as argument. // - array as "out" function parameters // -class TVersionGLSL : public TIntermTraverser { -public: - TVersionGLSL(ShShaderType type); +// TODO: ES3 equivalent versions of GLSL +class TVersionGLSL : public TIntermTraverser +{ + public: + TVersionGLSL(sh::GLenum type); // Returns 120 if the following is used the shader: // - "invariant", @@ -36,21 +37,14 @@ public: // Else 110 is returned. int getVersion() { return mVersion; } - virtual void visitSymbol(TIntermSymbol*); - virtual void visitConstantUnion(TIntermConstantUnion*); - virtual bool visitBinary(Visit, TIntermBinary*); - virtual bool visitUnary(Visit, TIntermUnary*); - virtual bool visitSelection(Visit, TIntermSelection*); - virtual bool visitAggregate(Visit, TIntermAggregate*); - virtual bool visitLoop(Visit, TIntermLoop*); - virtual bool visitBranch(Visit, TIntermBranch*); + virtual void visitSymbol(TIntermSymbol *); + virtual bool visitAggregate(Visit, TIntermAggregate *); -protected: + protected: void updateVersion(int version); -private: - ShShaderType mShaderType; + private: int mVersion; }; -#endif // COMPILER_VERSIONGLSL_H_ +#endif // COMPILER_TRANSLATOR_VERSIONGLSL_H_ |