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authorAndrew Knight <andrew.knight@intopalo.com>2015-04-08 17:04:36 +0300
committerAndrew Knight <qt@panimo.net>2015-04-09 10:31:12 +0000
commita218a252c4200cfe7048de81a46f7e48349084d5 (patch)
treec1a82865d97e610cd0abb3a1360408363b38205b /src/3rdparty/angle/src/compiler/translator/blocklayout.cpp
parent331ddacfca90c91c5b44484bf3c78e2aa5b85947 (diff)
Upgrade ANGLE to 2.1~99f075dade7c
This aligns with Chromium branch 2356. This version brings more complete OpenGL ES 3 support as well as various bug fixes and performance improvements. The following changes were made to earlier patches: -0000-General-fixes-for-ANGLE-2.1 Removed. All changes are now handled elsewhere. +0001-ANGLE-Improve-Windows-Phone-support Consolidated remaining parts from 0009/0010. +0002-ANGLE-Fix-compilation-with-MinGW Remaining issues from patch 0016. +0003-ANGLE-Fix-compilation-with-MSVC2010 Remaining issues from patch 0015. +0004-ANGLE-Dynamically-load-D3D-compiler-from-list Renamed from patch 0008. +0005-ANGLE-Add-support-for-querying-platform-device Renamed from patch 0013. -0004-Make-it-possible-to-link-ANGLE-statically-for-single Removed. Fixed by adding defines to project files. -0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t Renamed to patch 0005. -0009-ANGLE-Support-WinRT Removed. Mostly fixed upstream; remaining parts in patch 0001. -0010-ANGLE-Enable-D3D11-for-feature-level-9-cards Removed. Mostly fixed upstream; remaining parts in patch 0001. -0012-ANGLE-fix-semantic-index-lookup Removed. Fixed upstream. -0013-ANGLE-Add-support-for-querying-platform-device Renamed to patch 0005. -0014-Let-ANGLE-use-multithreaded-devices-if-necessary Removed. No longer needed. -0015-ANGLE-Fix-angle-d3d11-on-MSVC2010 Moved remaining parts to patch 0003. -0016-ANGLE-Fix-compilation-with-MinGW-D3D11 Moved remaining parts to patch 0002. -0017-ANGLE-Fix-compilation-with-D3D9 Removed. Fixed upstream. -0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11 Removed. Fixed upstream. -0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt Removed. Fixed upstream. -0020-ANGLE-Do-not-use-std-strlen Removed. Fixed upstream. -0020-ANGLE-Fix-compilation-with-MSVC2013-Update4 Removed. Fixed upstream. [ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch 2356 (2.1~99f075dade7c). Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158 Task-number: QTBUG-44815 Task-number: QTBUG-37660 Task-number: QTBUG-44694 Task-number: QTBUG-42443 Reviewed-by: Andrew Knight <qt@panimo.net> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/blocklayout.cpp')
-rw-r--r--src/3rdparty/angle/src/compiler/translator/blocklayout.cpp123
1 files changed, 123 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/blocklayout.cpp b/src/3rdparty/angle/src/compiler/translator/blocklayout.cpp
new file mode 100644
index 0000000000..7c74105680
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/blocklayout.cpp
@@ -0,0 +1,123 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// blocklayout.cpp:
+// Implementation for block layout classes and methods.
+//
+
+#include "compiler/translator/blocklayout.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
+
+namespace sh
+{
+
+BlockLayoutEncoder::BlockLayoutEncoder()
+ : mCurrentOffset(0)
+{
+}
+
+BlockMemberInfo BlockLayoutEncoder::encodeType(GLenum type, unsigned int arraySize, bool isRowMajorMatrix)
+{
+ int arrayStride;
+ int matrixStride;
+
+ getBlockLayoutInfo(type, arraySize, isRowMajorMatrix, &arrayStride, &matrixStride);
+
+ const BlockMemberInfo memberInfo(mCurrentOffset * BytesPerComponent, arrayStride * BytesPerComponent, matrixStride * BytesPerComponent, isRowMajorMatrix);
+
+ advanceOffset(type, arraySize, isRowMajorMatrix, arrayStride, matrixStride);
+
+ return memberInfo;
+}
+
+// static
+size_t BlockLayoutEncoder::getBlockRegister(const BlockMemberInfo &info)
+{
+ return (info.offset / BytesPerComponent) / ComponentsPerRegister;
+}
+
+// static
+size_t BlockLayoutEncoder::getBlockRegisterElement(const BlockMemberInfo &info)
+{
+ return (info.offset / BytesPerComponent) % ComponentsPerRegister;
+}
+
+void BlockLayoutEncoder::nextRegister()
+{
+ mCurrentOffset = rx::roundUp<size_t>(mCurrentOffset, ComponentsPerRegister);
+}
+
+Std140BlockEncoder::Std140BlockEncoder()
+{
+}
+
+void Std140BlockEncoder::enterAggregateType()
+{
+ nextRegister();
+}
+
+void Std140BlockEncoder::exitAggregateType()
+{
+ nextRegister();
+}
+
+void Std140BlockEncoder::getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut)
+{
+ // We assume we are only dealing with 4 byte components (no doubles or half-words currently)
+ ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == BytesPerComponent);
+
+ size_t baseAlignment = 0;
+ int matrixStride = 0;
+ int arrayStride = 0;
+
+ if (gl::IsMatrixType(type))
+ {
+ baseAlignment = ComponentsPerRegister;
+ matrixStride = ComponentsPerRegister;
+
+ if (arraySize > 0)
+ {
+ const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
+ arrayStride = ComponentsPerRegister * numRegisters;
+ }
+ }
+ else if (arraySize > 0)
+ {
+ baseAlignment = ComponentsPerRegister;
+ arrayStride = ComponentsPerRegister;
+ }
+ else
+ {
+ const int numComponents = gl::VariableComponentCount(type);
+ baseAlignment = (numComponents == 3 ? 4u : static_cast<size_t>(numComponents));
+ }
+
+ mCurrentOffset = rx::roundUp(mCurrentOffset, baseAlignment);
+
+ *matrixStrideOut = matrixStride;
+ *arrayStrideOut = arrayStride;
+}
+
+void Std140BlockEncoder::advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride)
+{
+ if (arraySize > 0)
+ {
+ mCurrentOffset += arrayStride * arraySize;
+ }
+ else if (gl::IsMatrixType(type))
+ {
+ ASSERT(matrixStride == ComponentsPerRegister);
+ const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
+ mCurrentOffset += ComponentsPerRegister * numRegisters;
+ }
+ else
+ {
+ mCurrentOffset += gl::VariableComponentCount(type);
+ }
+}
+
+}