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authorMiguel Costa <miguel.costa@qt.io>2018-06-26 16:56:45 +0200
committerAndre de la Rocha <andre.rocha@qt.io>2018-10-13 21:36:35 +0000
commit0a7aebadfbb3534284546aa3ca8612314c08f136 (patch)
treee94ee33ae3bb9b96fc3047c6455d47ac4920bfbf /src/3rdparty/angle/src/libANGLE/ContextState.h
parent656e89f875ad2008ca16cc673b687a22daa294c9 (diff)
Update ANGLE to chromium/3280
Change-Id: I0802c0d7486f772d361f87a544d6c5af937f4ca1 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/ContextState.h')
-rw-r--r--src/3rdparty/angle/src/libANGLE/ContextState.h164
1 files changed, 164 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/ContextState.h b/src/3rdparty/angle/src/libANGLE/ContextState.h
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+++ b/src/3rdparty/angle/src/libANGLE/ContextState.h
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+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ContextState: Container class for all GL context state, caps and objects.
+
+#ifndef LIBANGLE_CONTEXTSTATE_H_
+#define LIBANGLE_CONTEXTSTATE_H_
+
+#include "common/MemoryBuffer.h"
+#include "common/angleutils.h"
+#include "libANGLE/State.h"
+#include "libANGLE/Version.h"
+#include "libANGLE/params.h"
+
+namespace gl
+{
+class BufferManager;
+class ContextState;
+class FramebufferManager;
+class PathManager;
+class ProgramPipelineManager;
+class RenderbufferManager;
+class SamplerManager;
+class ShaderProgramManager;
+class SyncManager;
+class TextureManager;
+class ValidationContext;
+
+static constexpr Version ES_2_0 = Version(2, 0);
+static constexpr Version ES_3_0 = Version(3, 0);
+static constexpr Version ES_3_1 = Version(3, 1);
+
+using ContextID = uintptr_t;
+
+class ContextState final : angle::NonCopyable
+{
+ public:
+ ContextState(ContextID context,
+ const ContextState *shareContextState,
+ TextureManager *shareTextures,
+ const Version &clientVersion,
+ State *state,
+ const Caps &caps,
+ const TextureCapsMap &textureCaps,
+ const Extensions &extensions,
+ const Limitations &limitations);
+ ~ContextState();
+
+ ContextID getContextID() const { return mContext; }
+ GLint getClientMajorVersion() const { return mClientVersion.major; }
+ GLint getClientMinorVersion() const { return mClientVersion.minor; }
+ const Version &getClientVersion() const { return mClientVersion; }
+ const State &getState() const { return *mState; }
+ const Caps &getCaps() const { return mCaps; }
+ const TextureCapsMap &getTextureCaps() const { return mTextureCaps; }
+ const Extensions &getExtensions() const { return mExtensions; }
+ const Limitations &getLimitations() const { return mLimitations; }
+
+ const TextureCaps &getTextureCap(GLenum internalFormat) const;
+
+ bool usingDisplayTextureShareGroup() const;
+
+ bool isWebGL() const;
+ bool isWebGL1() const;
+
+ private:
+ friend class Context;
+ friend class ValidationContext;
+
+ Version mClientVersion;
+ ContextID mContext;
+ State *mState;
+ const Caps &mCaps;
+ const TextureCapsMap &mTextureCaps;
+ const Extensions &mExtensions;
+ const Limitations &mLimitations;
+
+ BufferManager *mBuffers;
+ ShaderProgramManager *mShaderPrograms;
+ TextureManager *mTextures;
+ RenderbufferManager *mRenderbuffers;
+ SamplerManager *mSamplers;
+ SyncManager *mSyncs;
+ PathManager *mPaths;
+ FramebufferManager *mFramebuffers;
+ ProgramPipelineManager *mPipelines;
+};
+
+class ValidationContext : angle::NonCopyable
+{
+ public:
+ ValidationContext(const ValidationContext *shareContext,
+ TextureManager *shareTextures,
+ const Version &clientVersion,
+ State *state,
+ const Caps &caps,
+ const TextureCapsMap &textureCaps,
+ const Extensions &extensions,
+ const Limitations &limitations,
+ bool skipValidation);
+ virtual ~ValidationContext();
+
+ virtual void handleError(const Error &error) = 0;
+
+ const ContextState &getContextState() const { return mState; }
+ GLint getClientMajorVersion() const { return mState.getClientMajorVersion(); }
+ GLint getClientMinorVersion() const { return mState.getClientMinorVersion(); }
+ const Version &getClientVersion() const { return mState.getClientVersion(); }
+ const State &getGLState() const { return mState.getState(); }
+ const Caps &getCaps() const { return mState.getCaps(); }
+ const TextureCapsMap &getTextureCaps() const { return mState.getTextureCaps(); }
+ const Extensions &getExtensions() const { return mState.getExtensions(); }
+ const Limitations &getLimitations() const { return mState.getLimitations(); }
+ bool skipValidation() const { return mSkipValidation; }
+
+ // Specific methods needed for validation.
+ bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams);
+ bool getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams);
+
+ Program *getProgram(GLuint handle) const;
+ Shader *getShader(GLuint handle) const;
+
+ bool isTextureGenerated(GLuint texture) const;
+ bool isBufferGenerated(GLuint buffer) const;
+ bool isRenderbufferGenerated(GLuint renderbuffer) const;
+ bool isFramebufferGenerated(GLuint framebuffer) const;
+ bool isProgramPipelineGenerated(GLuint pipeline) const;
+
+ bool usingDisplayTextureShareGroup() const;
+
+ // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format.
+ GLenum getConvertedRenderbufferFormat(GLenum internalformat) const;
+
+ bool isWebGL() const { return mState.isWebGL(); }
+ bool isWebGL1() const { return mState.isWebGL1(); }
+
+ template <typename T>
+ const T &getParams() const;
+
+ protected:
+ ContextState mState;
+ bool mSkipValidation;
+ bool mDisplayTextureShareGroup;
+
+ // Caches entry point parameters and values re-used between layers.
+ mutable const ParamTypeInfo *mSavedArgsType;
+ static constexpr size_t kParamsBufferSize = 64u;
+ mutable std::array<uint8_t, kParamsBufferSize> mParamsBuffer;
+};
+
+template <typename T>
+const T &ValidationContext::getParams() const
+{
+ const T *params = reinterpret_cast<T *>(mParamsBuffer.data());
+ ASSERT(mSavedArgsType->hasDynamicType(T::TypeInfo));
+ return *params;
+}
+
+} // namespace gl
+
+#endif // LIBANGLE_CONTEXTSTATE_H_