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author | Andrew Knight <andrew.knight@intopalo.com> | 2015-04-08 17:04:36 +0300 |
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committer | Andrew Knight <qt@panimo.net> | 2015-04-09 10:31:12 +0000 |
commit | a218a252c4200cfe7048de81a46f7e48349084d5 (patch) | |
tree | c1a82865d97e610cd0abb3a1360408363b38205b /src/3rdparty/angle/src/libANGLE/ImageIndex.cpp | |
parent | 331ddacfca90c91c5b44484bf3c78e2aa5b85947 (diff) |
Upgrade ANGLE to 2.1~99f075dade7c
This aligns with Chromium branch 2356.
This version brings more complete OpenGL ES 3 support as well as various
bug fixes and performance improvements.
The following changes were made to earlier patches:
-0000-General-fixes-for-ANGLE-2.1
Removed. All changes are now handled elsewhere.
+0001-ANGLE-Improve-Windows-Phone-support
Consolidated remaining parts from 0009/0010.
+0002-ANGLE-Fix-compilation-with-MinGW
Remaining issues from patch 0016.
+0003-ANGLE-Fix-compilation-with-MSVC2010
Remaining issues from patch 0015.
+0004-ANGLE-Dynamically-load-D3D-compiler-from-list
Renamed from patch 0008.
+0005-ANGLE-Add-support-for-querying-platform-device
Renamed from patch 0013.
-0004-Make-it-possible-to-link-ANGLE-statically-for-single
Removed. Fixed by adding defines to project files.
-0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t
Renamed to patch 0005.
-0009-ANGLE-Support-WinRT
Removed. Mostly fixed upstream; remaining parts in patch 0001.
-0010-ANGLE-Enable-D3D11-for-feature-level-9-cards
Removed. Mostly fixed upstream; remaining parts in patch 0001.
-0012-ANGLE-fix-semantic-index-lookup
Removed. Fixed upstream.
-0013-ANGLE-Add-support-for-querying-platform-device
Renamed to patch 0005.
-0014-Let-ANGLE-use-multithreaded-devices-if-necessary
Removed. No longer needed.
-0015-ANGLE-Fix-angle-d3d11-on-MSVC2010
Moved remaining parts to patch 0003.
-0016-ANGLE-Fix-compilation-with-MinGW-D3D11
Moved remaining parts to patch 0002.
-0017-ANGLE-Fix-compilation-with-D3D9
Removed. Fixed upstream.
-0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11
Removed. Fixed upstream.
-0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt
Removed. Fixed upstream.
-0020-ANGLE-Do-not-use-std-strlen
Removed. Fixed upstream.
-0020-ANGLE-Fix-compilation-with-MSVC2013-Update4
Removed. Fixed upstream.
[ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch
2356 (2.1~99f075dade7c).
Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158
Task-number: QTBUG-44815
Task-number: QTBUG-37660
Task-number: QTBUG-44694
Task-number: QTBUG-42443
Reviewed-by: Andrew Knight <qt@panimo.net>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/ImageIndex.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/ImageIndex.cpp | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/ImageIndex.cpp b/src/3rdparty/angle/src/libANGLE/ImageIndex.cpp new file mode 100644 index 0000000000..ac7302d121 --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/ImageIndex.cpp @@ -0,0 +1,170 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// ImageIndex.cpp: Implementation for ImageIndex methods. + +#include "libANGLE/ImageIndex.h" +#include "libANGLE/Constants.h" +#include "common/utilities.h" + +namespace gl +{ + +ImageIndex::ImageIndex(const ImageIndex &other) + : type(other.type), + mipIndex(other.mipIndex), + layerIndex(other.layerIndex) +{} + +ImageIndex &ImageIndex::operator=(const ImageIndex &other) +{ + type = other.type; + mipIndex = other.mipIndex; + layerIndex = other.layerIndex; + return *this; +} + +ImageIndex ImageIndex::Make2D(GLint mipIndex) +{ + return ImageIndex(GL_TEXTURE_2D, mipIndex, ENTIRE_LEVEL); +} + +ImageIndex ImageIndex::MakeCube(GLenum target, GLint mipIndex) +{ + ASSERT(gl::IsCubeMapTextureTarget(target)); + return ImageIndex(target, mipIndex, CubeMapTextureTargetToLayerIndex(target)); +} + +ImageIndex ImageIndex::Make2DArray(GLint mipIndex, GLint layerIndex) +{ + return ImageIndex(GL_TEXTURE_2D_ARRAY, mipIndex, layerIndex); +} + +ImageIndex ImageIndex::Make3D(GLint mipIndex, GLint layerIndex) +{ + return ImageIndex(GL_TEXTURE_3D, mipIndex, layerIndex); +} + +ImageIndex ImageIndex::MakeGeneric(GLenum target, GLint mipIndex) +{ + GLint layerIndex = IsCubeMapTextureTarget(target) ? CubeMapTextureTargetToLayerIndex(target) : ENTIRE_LEVEL; + return ImageIndex(target, mipIndex, layerIndex); +} + +ImageIndex ImageIndex::MakeInvalid() +{ + return ImageIndex(GL_NONE, -1, -1); +} + +bool ImageIndex::operator<(const ImageIndex &other) const +{ + if (type != other.type) + { + return type < other.type; + } + else if (mipIndex != other.mipIndex) + { + return mipIndex < other.mipIndex; + } + else + { + return layerIndex < other.layerIndex; + } +} + +ImageIndex::ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn) + : type(typeIn), + mipIndex(mipIndexIn), + layerIndex(layerIndexIn) +{} + +ImageIndexIterator ImageIndexIterator::Make2D(GLint minMip, GLint maxMip) +{ + return ImageIndexIterator(GL_TEXTURE_2D, rx::Range<GLint>(minMip, maxMip), + rx::Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL), NULL); +} + +ImageIndexIterator ImageIndexIterator::MakeCube(GLint minMip, GLint maxMip) +{ + return ImageIndexIterator(GL_TEXTURE_CUBE_MAP, rx::Range<GLint>(minMip, maxMip), rx::Range<GLint>(0, 6), NULL); +} + +ImageIndexIterator ImageIndexIterator::Make3D(GLint minMip, GLint maxMip, + GLint minLayer, GLint maxLayer) +{ + return ImageIndexIterator(GL_TEXTURE_3D, rx::Range<GLint>(minMip, maxMip), rx::Range<GLint>(minLayer, maxLayer), NULL); +} + +ImageIndexIterator ImageIndexIterator::Make2DArray(GLint minMip, GLint maxMip, + const GLsizei *layerCounts) +{ + return ImageIndexIterator(GL_TEXTURE_2D_ARRAY, rx::Range<GLint>(minMip, maxMip), + rx::Range<GLint>(0, IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS), layerCounts); +} + +ImageIndexIterator::ImageIndexIterator(GLenum type, const rx::Range<GLint> &mipRange, + const rx::Range<GLint> &layerRange, const GLsizei *layerCounts) + : mType(type), + mMipRange(mipRange), + mLayerRange(layerRange), + mLayerCounts(layerCounts), + mCurrentMip(mipRange.start), + mCurrentLayer(layerRange.start) +{} + +GLint ImageIndexIterator::maxLayer() const +{ + return (mLayerCounts ? static_cast<GLint>(mLayerCounts[mCurrentMip]) : mLayerRange.end); +} + +ImageIndex ImageIndexIterator::next() +{ + ASSERT(hasNext()); + + ImageIndex value = current(); + + // Iterate layers in the inner loop for now. We can add switchable + // layer or mip iteration if we need it. + + if (mCurrentLayer != ImageIndex::ENTIRE_LEVEL) + { + if (mCurrentLayer < maxLayer()-1) + { + mCurrentLayer++; + } + else if (mCurrentMip < mMipRange.end-1) + { + mCurrentMip++; + mCurrentLayer = mLayerRange.start; + } + } + else if (mCurrentMip < mMipRange.end-1) + { + mCurrentMip++; + mCurrentLayer = mLayerRange.start; + } + + return value; +} + +ImageIndex ImageIndexIterator::current() const +{ + ImageIndex value(mType, mCurrentMip, mCurrentLayer); + + if (mType == GL_TEXTURE_CUBE_MAP) + { + value.type = LayerIndexToCubeMapTextureTarget(mCurrentLayer); + } + + return value; +} + +bool ImageIndexIterator::hasNext() const +{ + return (mCurrentMip < mMipRange.end || mCurrentLayer < maxLayer()); +} + +} |