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authorAndrew Knight <andrew.knight@intopalo.com>2015-04-08 17:04:36 +0300
committerAndrew Knight <qt@panimo.net>2015-04-09 10:31:12 +0000
commita218a252c4200cfe7048de81a46f7e48349084d5 (patch)
treec1a82865d97e610cd0abb3a1360408363b38205b /src/3rdparty/angle/src/libANGLE/ImageIndex.cpp
parent331ddacfca90c91c5b44484bf3c78e2aa5b85947 (diff)
Upgrade ANGLE to 2.1~99f075dade7c
This aligns with Chromium branch 2356. This version brings more complete OpenGL ES 3 support as well as various bug fixes and performance improvements. The following changes were made to earlier patches: -0000-General-fixes-for-ANGLE-2.1 Removed. All changes are now handled elsewhere. +0001-ANGLE-Improve-Windows-Phone-support Consolidated remaining parts from 0009/0010. +0002-ANGLE-Fix-compilation-with-MinGW Remaining issues from patch 0016. +0003-ANGLE-Fix-compilation-with-MSVC2010 Remaining issues from patch 0015. +0004-ANGLE-Dynamically-load-D3D-compiler-from-list Renamed from patch 0008. +0005-ANGLE-Add-support-for-querying-platform-device Renamed from patch 0013. -0004-Make-it-possible-to-link-ANGLE-statically-for-single Removed. Fixed by adding defines to project files. -0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t Renamed to patch 0005. -0009-ANGLE-Support-WinRT Removed. Mostly fixed upstream; remaining parts in patch 0001. -0010-ANGLE-Enable-D3D11-for-feature-level-9-cards Removed. Mostly fixed upstream; remaining parts in patch 0001. -0012-ANGLE-fix-semantic-index-lookup Removed. Fixed upstream. -0013-ANGLE-Add-support-for-querying-platform-device Renamed to patch 0005. -0014-Let-ANGLE-use-multithreaded-devices-if-necessary Removed. No longer needed. -0015-ANGLE-Fix-angle-d3d11-on-MSVC2010 Moved remaining parts to patch 0003. -0016-ANGLE-Fix-compilation-with-MinGW-D3D11 Moved remaining parts to patch 0002. -0017-ANGLE-Fix-compilation-with-D3D9 Removed. Fixed upstream. -0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11 Removed. Fixed upstream. -0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt Removed. Fixed upstream. -0020-ANGLE-Do-not-use-std-strlen Removed. Fixed upstream. -0020-ANGLE-Fix-compilation-with-MSVC2013-Update4 Removed. Fixed upstream. [ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch 2356 (2.1~99f075dade7c). Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158 Task-number: QTBUG-44815 Task-number: QTBUG-37660 Task-number: QTBUG-44694 Task-number: QTBUG-42443 Reviewed-by: Andrew Knight <qt@panimo.net> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/ImageIndex.cpp')
-rw-r--r--src/3rdparty/angle/src/libANGLE/ImageIndex.cpp170
1 files changed, 170 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/ImageIndex.cpp b/src/3rdparty/angle/src/libANGLE/ImageIndex.cpp
new file mode 100644
index 0000000000..ac7302d121
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/ImageIndex.cpp
@@ -0,0 +1,170 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ImageIndex.cpp: Implementation for ImageIndex methods.
+
+#include "libANGLE/ImageIndex.h"
+#include "libANGLE/Constants.h"
+#include "common/utilities.h"
+
+namespace gl
+{
+
+ImageIndex::ImageIndex(const ImageIndex &other)
+ : type(other.type),
+ mipIndex(other.mipIndex),
+ layerIndex(other.layerIndex)
+{}
+
+ImageIndex &ImageIndex::operator=(const ImageIndex &other)
+{
+ type = other.type;
+ mipIndex = other.mipIndex;
+ layerIndex = other.layerIndex;
+ return *this;
+}
+
+ImageIndex ImageIndex::Make2D(GLint mipIndex)
+{
+ return ImageIndex(GL_TEXTURE_2D, mipIndex, ENTIRE_LEVEL);
+}
+
+ImageIndex ImageIndex::MakeCube(GLenum target, GLint mipIndex)
+{
+ ASSERT(gl::IsCubeMapTextureTarget(target));
+ return ImageIndex(target, mipIndex, CubeMapTextureTargetToLayerIndex(target));
+}
+
+ImageIndex ImageIndex::Make2DArray(GLint mipIndex, GLint layerIndex)
+{
+ return ImageIndex(GL_TEXTURE_2D_ARRAY, mipIndex, layerIndex);
+}
+
+ImageIndex ImageIndex::Make3D(GLint mipIndex, GLint layerIndex)
+{
+ return ImageIndex(GL_TEXTURE_3D, mipIndex, layerIndex);
+}
+
+ImageIndex ImageIndex::MakeGeneric(GLenum target, GLint mipIndex)
+{
+ GLint layerIndex = IsCubeMapTextureTarget(target) ? CubeMapTextureTargetToLayerIndex(target) : ENTIRE_LEVEL;
+ return ImageIndex(target, mipIndex, layerIndex);
+}
+
+ImageIndex ImageIndex::MakeInvalid()
+{
+ return ImageIndex(GL_NONE, -1, -1);
+}
+
+bool ImageIndex::operator<(const ImageIndex &other) const
+{
+ if (type != other.type)
+ {
+ return type < other.type;
+ }
+ else if (mipIndex != other.mipIndex)
+ {
+ return mipIndex < other.mipIndex;
+ }
+ else
+ {
+ return layerIndex < other.layerIndex;
+ }
+}
+
+ImageIndex::ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn)
+ : type(typeIn),
+ mipIndex(mipIndexIn),
+ layerIndex(layerIndexIn)
+{}
+
+ImageIndexIterator ImageIndexIterator::Make2D(GLint minMip, GLint maxMip)
+{
+ return ImageIndexIterator(GL_TEXTURE_2D, rx::Range<GLint>(minMip, maxMip),
+ rx::Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL), NULL);
+}
+
+ImageIndexIterator ImageIndexIterator::MakeCube(GLint minMip, GLint maxMip)
+{
+ return ImageIndexIterator(GL_TEXTURE_CUBE_MAP, rx::Range<GLint>(minMip, maxMip), rx::Range<GLint>(0, 6), NULL);
+}
+
+ImageIndexIterator ImageIndexIterator::Make3D(GLint minMip, GLint maxMip,
+ GLint minLayer, GLint maxLayer)
+{
+ return ImageIndexIterator(GL_TEXTURE_3D, rx::Range<GLint>(minMip, maxMip), rx::Range<GLint>(minLayer, maxLayer), NULL);
+}
+
+ImageIndexIterator ImageIndexIterator::Make2DArray(GLint minMip, GLint maxMip,
+ const GLsizei *layerCounts)
+{
+ return ImageIndexIterator(GL_TEXTURE_2D_ARRAY, rx::Range<GLint>(minMip, maxMip),
+ rx::Range<GLint>(0, IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS), layerCounts);
+}
+
+ImageIndexIterator::ImageIndexIterator(GLenum type, const rx::Range<GLint> &mipRange,
+ const rx::Range<GLint> &layerRange, const GLsizei *layerCounts)
+ : mType(type),
+ mMipRange(mipRange),
+ mLayerRange(layerRange),
+ mLayerCounts(layerCounts),
+ mCurrentMip(mipRange.start),
+ mCurrentLayer(layerRange.start)
+{}
+
+GLint ImageIndexIterator::maxLayer() const
+{
+ return (mLayerCounts ? static_cast<GLint>(mLayerCounts[mCurrentMip]) : mLayerRange.end);
+}
+
+ImageIndex ImageIndexIterator::next()
+{
+ ASSERT(hasNext());
+
+ ImageIndex value = current();
+
+ // Iterate layers in the inner loop for now. We can add switchable
+ // layer or mip iteration if we need it.
+
+ if (mCurrentLayer != ImageIndex::ENTIRE_LEVEL)
+ {
+ if (mCurrentLayer < maxLayer()-1)
+ {
+ mCurrentLayer++;
+ }
+ else if (mCurrentMip < mMipRange.end-1)
+ {
+ mCurrentMip++;
+ mCurrentLayer = mLayerRange.start;
+ }
+ }
+ else if (mCurrentMip < mMipRange.end-1)
+ {
+ mCurrentMip++;
+ mCurrentLayer = mLayerRange.start;
+ }
+
+ return value;
+}
+
+ImageIndex ImageIndexIterator::current() const
+{
+ ImageIndex value(mType, mCurrentMip, mCurrentLayer);
+
+ if (mType == GL_TEXTURE_CUBE_MAP)
+ {
+ value.type = LayerIndexToCubeMapTextureTarget(mCurrentLayer);
+ }
+
+ return value;
+}
+
+bool ImageIndexIterator::hasNext() const
+{
+ return (mCurrentMip < mMipRange.end || mCurrentLayer < maxLayer());
+}
+
+}