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authorAndrew Knight <andrew.knight@intopalo.com>2015-04-08 17:04:36 +0300
committerAndrew Knight <qt@panimo.net>2015-04-09 10:31:12 +0000
commita218a252c4200cfe7048de81a46f7e48349084d5 (patch)
treec1a82865d97e610cd0abb3a1360408363b38205b /src/3rdparty/angle/src/libANGLE/Renderbuffer.cpp
parent331ddacfca90c91c5b44484bf3c78e2aa5b85947 (diff)
Upgrade ANGLE to 2.1~99f075dade7c
This aligns with Chromium branch 2356. This version brings more complete OpenGL ES 3 support as well as various bug fixes and performance improvements. The following changes were made to earlier patches: -0000-General-fixes-for-ANGLE-2.1 Removed. All changes are now handled elsewhere. +0001-ANGLE-Improve-Windows-Phone-support Consolidated remaining parts from 0009/0010. +0002-ANGLE-Fix-compilation-with-MinGW Remaining issues from patch 0016. +0003-ANGLE-Fix-compilation-with-MSVC2010 Remaining issues from patch 0015. +0004-ANGLE-Dynamically-load-D3D-compiler-from-list Renamed from patch 0008. +0005-ANGLE-Add-support-for-querying-platform-device Renamed from patch 0013. -0004-Make-it-possible-to-link-ANGLE-statically-for-single Removed. Fixed by adding defines to project files. -0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t Renamed to patch 0005. -0009-ANGLE-Support-WinRT Removed. Mostly fixed upstream; remaining parts in patch 0001. -0010-ANGLE-Enable-D3D11-for-feature-level-9-cards Removed. Mostly fixed upstream; remaining parts in patch 0001. -0012-ANGLE-fix-semantic-index-lookup Removed. Fixed upstream. -0013-ANGLE-Add-support-for-querying-platform-device Renamed to patch 0005. -0014-Let-ANGLE-use-multithreaded-devices-if-necessary Removed. No longer needed. -0015-ANGLE-Fix-angle-d3d11-on-MSVC2010 Moved remaining parts to patch 0003. -0016-ANGLE-Fix-compilation-with-MinGW-D3D11 Moved remaining parts to patch 0002. -0017-ANGLE-Fix-compilation-with-D3D9 Removed. Fixed upstream. -0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11 Removed. Fixed upstream. -0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt Removed. Fixed upstream. -0020-ANGLE-Do-not-use-std-strlen Removed. Fixed upstream. -0020-ANGLE-Fix-compilation-with-MSVC2013-Update4 Removed. Fixed upstream. [ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch 2356 (2.1~99f075dade7c). Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158 Task-number: QTBUG-44815 Task-number: QTBUG-37660 Task-number: QTBUG-44694 Task-number: QTBUG-42443 Reviewed-by: Andrew Knight <qt@panimo.net> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/Renderbuffer.cpp')
-rw-r--r--src/3rdparty/angle/src/libANGLE/Renderbuffer.cpp130
1 files changed, 130 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/Renderbuffer.cpp b/src/3rdparty/angle/src/libANGLE/Renderbuffer.cpp
new file mode 100644
index 0000000000..6a0cde812b
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/Renderbuffer.cpp
@@ -0,0 +1,130 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Renderbuffer.cpp: Implements the renderer-agnostic gl::Renderbuffer class,
+// GL renderbuffer objects and related functionality.
+// [OpenGL ES 2.0.24] section 4.4.3 page 108.
+
+#include "libANGLE/Renderbuffer.h"
+
+#include "common/utilities.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+#include "libANGLE/renderer/RenderbufferImpl.h"
+
+namespace gl
+{
+Renderbuffer::Renderbuffer(rx::RenderbufferImpl *impl, GLuint id)
+ : RefCountObject(id),
+ mRenderbuffer(impl),
+ mWidth(0),
+ mHeight(0),
+ mInternalFormat(GL_RGBA4),
+ mSamples(0)
+{
+}
+
+Renderbuffer::~Renderbuffer()
+{
+ SafeDelete(mRenderbuffer);
+}
+
+Error Renderbuffer::setStorage(GLenum internalformat, size_t width, size_t height)
+{
+ Error error = mRenderbuffer->setStorage(internalformat, width, height);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mWidth = width;
+ mHeight = height;
+ mInternalFormat = internalformat;
+ mSamples = 0;
+
+ return Error(GL_NO_ERROR);
+}
+
+Error Renderbuffer::setStorageMultisample(size_t samples, GLenum internalformat, size_t width, size_t height)
+{
+ Error error = mRenderbuffer->setStorageMultisample(samples, internalformat, width, height);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mWidth = width;
+ mHeight = height;
+ mInternalFormat = internalformat;
+ mSamples = samples;
+
+ return Error(GL_NO_ERROR);
+}
+
+rx::RenderbufferImpl *Renderbuffer::getImplementation()
+{
+ ASSERT(mRenderbuffer);
+ return mRenderbuffer;
+}
+
+const rx::RenderbufferImpl *Renderbuffer::getImplementation() const
+{
+ return mRenderbuffer;
+}
+
+GLsizei Renderbuffer::getWidth() const
+{
+ return mWidth;
+}
+
+GLsizei Renderbuffer::getHeight() const
+{
+ return mHeight;
+}
+
+GLenum Renderbuffer::getInternalFormat() const
+{
+ return mInternalFormat;
+}
+
+GLsizei Renderbuffer::getSamples() const
+{
+ return mSamples;
+}
+
+GLuint Renderbuffer::getRedSize() const
+{
+ return GetInternalFormatInfo(mInternalFormat).redBits;
+}
+
+GLuint Renderbuffer::getGreenSize() const
+{
+ return GetInternalFormatInfo(mInternalFormat).greenBits;
+}
+
+GLuint Renderbuffer::getBlueSize() const
+{
+ return GetInternalFormatInfo(mInternalFormat).blueBits;
+}
+
+GLuint Renderbuffer::getAlphaSize() const
+{
+ return GetInternalFormatInfo(mInternalFormat).alphaBits;
+}
+
+GLuint Renderbuffer::getDepthSize() const
+{
+ return GetInternalFormatInfo(mInternalFormat).depthBits;
+}
+
+GLuint Renderbuffer::getStencilSize() const
+{
+ return GetInternalFormatInfo(mInternalFormat).stencilBits;
+}
+
+}