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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-05-18 15:16:30 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-05-26 15:11:40 +0200
commit752497910b67b2a1a80560840ca44548d8893434 (patch)
tree541501c9abfd97c3d2fa450d2e6abb60582c4420 /src/3rdparty/angle/src/libANGLE/Texture.cpp
parent7db527dbdd911c79f31425d099d1fc9c63e42453 (diff)
Remove ANGLE
This marks the end of EGL and OpenGL ES support on Windows. The concepts of -opengl dynamic, -opengl desktop, QT_OPENGL=software, etc. remain unchanged, with the exception of the disapperance of everything ANGLE related. CMake builds now work identically to qmake on Windows: they default to 'dynamic' OpenGL on Windows, unless -DINPUT_opengl=desktop is specified. On Windows, Qt 6 is expected to default to the "dynamic" OpenGL model by default, just like Qt 5.15. This can be changed by switching to "desktop" OpenGL, which will link to opengl32 (publicly, so other libs and applications will do so as well) and disallows using another OpenGL DLL. The "dynamic" mode is essential still because the fallback to a software rasterizer, such as the opengl32sw.dll we ship with the Qt packages, has to to work exactly like in Qt 5, the removal of ANGLE does not change this concept in any way (except of course that the middle option of using ANGLE is now gone) When it comes to the windows plugin's OpenGL blacklist feature, it works like before and accepts the ANGLE/D3D related keywords. They will then be ignored. Similarly, requesting QT_OPENGL=angle is ignored (but will show a warning). The D3D11 and DXGI configure time tests are removed: Qt 5.14 already depends on D3D 11.1 and DXGI 1.3 headers being available unconditionally on Win32 (in QRhi's D3D11 backend). No need to test for these. [ChangeLog][Windows] ANGLE is no longer included with Qt. Dynamic OpenGL builds work like before but ANGLE is no longer an option. OpenGL proper or an alternative opengl32 implementation are the two remaining options now. Attempting to set QT_OPENGL=angle or Qt::AA_UseOpenGLES will have no effect on Windows. Fixes: QTBUG-79103 Change-Id: Ia404e0d07f3fe191b27434d863c81180112ecb3b Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/Texture.cpp')
-rw-r--r--src/3rdparty/angle/src/libANGLE/Texture.cpp1484
1 files changed, 0 insertions, 1484 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/Texture.cpp b/src/3rdparty/angle/src/libANGLE/Texture.cpp
deleted file mode 100644
index da92e65916..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Texture.cpp
+++ /dev/null
@@ -1,1484 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Texture.cpp: Implements the gl::Texture class. [OpenGL ES 2.0.24] section 3.7 page 63.
-
-#include "libANGLE/Texture.h"
-
-#include "common/mathutil.h"
-#include "common/utilities.h"
-#include "libANGLE/Config.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/ContextState.h"
-#include "libANGLE/Image.h"
-#include "libANGLE/Surface.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/GLImplFactory.h"
-#include "libANGLE/renderer/TextureImpl.h"
-
-namespace gl
-{
-
-namespace
-{
-bool IsPointSampled(const SamplerState &samplerState)
-{
- return (samplerState.magFilter == GL_NEAREST &&
- (samplerState.minFilter == GL_NEAREST ||
- samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
-}
-
-size_t GetImageDescIndex(GLenum target, size_t level)
-{
- return IsCubeMapTextureTarget(target) ? ((level * 6) + CubeMapTextureTargetToLayerIndex(target))
- : level;
-}
-
-ImageIndex GetImageIndexFromDescIndex(GLenum target, size_t descIndex)
-{
- if (target == GL_TEXTURE_CUBE_MAP)
- {
- size_t faceIndex = descIndex % 6;
- size_t mipIndex = descIndex / 6;
- return ImageIndex::MakeCube(LayerIndexToCubeMapTextureTarget(faceIndex),
- static_cast<GLint>(mipIndex));
- }
-
- return ImageIndex::MakeGeneric(target, static_cast<GLint>(descIndex));
-}
-
-InitState DetermineInitState(const Context *context, const uint8_t *pixels)
-{
- // Can happen in tests.
- if (!context || !context->isRobustResourceInitEnabled())
- return InitState::Initialized;
-
- const auto &glState = context->getGLState();
- return (pixels == nullptr && glState.getTargetBuffer(gl::BufferBinding::PixelUnpack) == nullptr)
- ? InitState::MayNeedInit
- : InitState::Initialized;
-}
-
-} // namespace
-
-bool IsMipmapFiltered(const SamplerState &samplerState)
-{
- switch (samplerState.minFilter)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- return false;
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- return true;
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-SwizzleState::SwizzleState()
- : swizzleRed(GL_INVALID_INDEX),
- swizzleGreen(GL_INVALID_INDEX),
- swizzleBlue(GL_INVALID_INDEX),
- swizzleAlpha(GL_INVALID_INDEX)
-{
-}
-
-SwizzleState::SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha)
- : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha)
-{
-}
-
-bool SwizzleState::swizzleRequired() const
-{
- return swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE ||
- swizzleAlpha != GL_ALPHA;
-}
-
-bool SwizzleState::operator==(const SwizzleState &other) const
-{
- return swizzleRed == other.swizzleRed && swizzleGreen == other.swizzleGreen &&
- swizzleBlue == other.swizzleBlue && swizzleAlpha == other.swizzleAlpha;
-}
-
-bool SwizzleState::operator!=(const SwizzleState &other) const
-{
- return !(*this == other);
-}
-
-TextureState::TextureState(GLenum target)
- : mTarget(target),
- mSwizzleState(GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA),
- mSamplerState(SamplerState::CreateDefaultForTarget(target)),
- mBaseLevel(0),
- mMaxLevel(1000),
- mDepthStencilTextureMode(GL_DEPTH_COMPONENT),
- mImmutableFormat(false),
- mImmutableLevels(0),
- mUsage(GL_NONE),
- mImageDescs((IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) *
- (target == GL_TEXTURE_CUBE_MAP ? 6 : 1)),
- mInitState(InitState::MayNeedInit)
-{
-}
-
-TextureState::~TextureState()
-{
-}
-
-bool TextureState::swizzleRequired() const
-{
- return mSwizzleState.swizzleRequired();
-}
-
-GLuint TextureState::getEffectiveBaseLevel() const
-{
- if (mImmutableFormat)
- {
- // GLES 3.0.4 section 3.8.10
- return std::min(mBaseLevel, mImmutableLevels - 1);
- }
- // Some classes use the effective base level to index arrays with level data. By clamping the
- // effective base level to max levels these arrays need just one extra item to store properties
- // that should be returned for all out-of-range base level values, instead of needing special
- // handling for out-of-range base levels.
- return std::min(mBaseLevel, static_cast<GLuint>(IMPLEMENTATION_MAX_TEXTURE_LEVELS));
-}
-
-GLuint TextureState::getEffectiveMaxLevel() const
-{
- if (mImmutableFormat)
- {
- // GLES 3.0.4 section 3.8.10
- GLuint clampedMaxLevel = std::max(mMaxLevel, getEffectiveBaseLevel());
- clampedMaxLevel = std::min(clampedMaxLevel, mImmutableLevels - 1);
- return clampedMaxLevel;
- }
- return mMaxLevel;
-}
-
-GLuint TextureState::getMipmapMaxLevel() const
-{
- const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
- GLuint expectedMipLevels = 0;
- if (mTarget == GL_TEXTURE_3D)
- {
- const int maxDim = std::max(std::max(baseImageDesc.size.width, baseImageDesc.size.height),
- baseImageDesc.size.depth);
- expectedMipLevels = static_cast<GLuint>(log2(maxDim));
- }
- else
- {
- expectedMipLevels = static_cast<GLuint>(
- log2(std::max(baseImageDesc.size.width, baseImageDesc.size.height)));
- }
-
- return std::min<GLuint>(getEffectiveBaseLevel() + expectedMipLevels, getEffectiveMaxLevel());
-}
-
-bool TextureState::setBaseLevel(GLuint baseLevel)
-{
- if (mBaseLevel != baseLevel)
- {
- mBaseLevel = baseLevel;
- return true;
- }
- return false;
-}
-
-bool TextureState::setMaxLevel(GLuint maxLevel)
-{
- if (mMaxLevel != maxLevel)
- {
- mMaxLevel = maxLevel;
- return true;
- }
-
- return false;
-}
-
-// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
-// According to [OpenGL ES 3.0.5] section 3.8.13 Texture Completeness page 160 any
-// per-level checks begin at the base-level.
-// For OpenGL ES2 the base level is always zero.
-bool TextureState::isCubeComplete() const
-{
- ASSERT(mTarget == GL_TEXTURE_CUBE_MAP);
-
- const ImageDesc &baseImageDesc =
- getImageDesc(FirstCubeMapTextureTarget, getEffectiveBaseLevel());
- if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height)
- {
- return false;
- }
-
- for (GLenum face = FirstCubeMapTextureTarget + 1; face <= LastCubeMapTextureTarget; face++)
- {
- const ImageDesc &faceImageDesc = getImageDesc(face, getEffectiveBaseLevel());
- if (faceImageDesc.size.width != baseImageDesc.size.width ||
- faceImageDesc.size.height != baseImageDesc.size.height ||
- !Format::SameSized(faceImageDesc.format, baseImageDesc.format))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool TextureState::computeSamplerCompleteness(const SamplerState &samplerState,
- const ContextState &data) const
-{
- if (mBaseLevel > mMaxLevel)
- {
- return false;
- }
- const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
- if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 ||
- baseImageDesc.size.depth == 0)
- {
- return false;
- }
- // The cases where the texture is incomplete because base level is out of range should be
- // handled by the above condition.
- ASSERT(mBaseLevel < IMPLEMENTATION_MAX_TEXTURE_LEVELS || mImmutableFormat);
-
- if (mTarget == GL_TEXTURE_CUBE_MAP && baseImageDesc.size.width != baseImageDesc.size.height)
- {
- return false;
- }
-
- // According to es 3.1 spec, texture is justified as incomplete if sized internalformat is
- // unfilterable(table 20.11) and filter is not GL_NEAREST(8.16). The default value of minFilter
- // is NEAREST_MIPMAP_LINEAR and magFilter is LINEAR(table 20.11,). For multismaple texture,
- // filter state of multisample texture is ignored(11.1.3.3). So it shouldn't be judged as
- // incomplete texture. So, we ignore filtering for multisample texture completeness here.
- if (mTarget != GL_TEXTURE_2D_MULTISAMPLE &&
- !baseImageDesc.format.info->filterSupport(data.getClientVersion(), data.getExtensions()) &&
- !IsPointSampled(samplerState))
- {
- return false;
- }
- bool npotSupport = data.getExtensions().textureNPOT || data.getClientMajorVersion() >= 3;
- if (!npotSupport)
- {
- if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(baseImageDesc.size.width)) ||
- (samplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(baseImageDesc.size.height)))
- {
- return false;
- }
- }
-
- if (mTarget != GL_TEXTURE_2D_MULTISAMPLE && IsMipmapFiltered(samplerState))
- {
- if (!npotSupport)
- {
- if (!isPow2(baseImageDesc.size.width) || !isPow2(baseImageDesc.size.height))
- {
- return false;
- }
- }
-
- if (!computeMipmapCompleteness())
- {
- return false;
- }
- }
- else
- {
- if (mTarget == GL_TEXTURE_CUBE_MAP && !isCubeComplete())
- {
- return false;
- }
- }
-
- // From GL_OES_EGL_image_external_essl3: If state is present in a sampler object bound to a
- // texture unit that would have been rejected by a call to TexParameter* for the texture bound
- // to that unit, the behavior of the implementation is as if the texture were incomplete. For
- // example, if TEXTURE_WRAP_S or TEXTURE_WRAP_T is set to anything but CLAMP_TO_EDGE on the
- // sampler object bound to a texture unit and the texture bound to that unit is an external
- // texture, the texture will be considered incomplete.
- // Sampler object state which does not affect sampling for the type of texture bound to a
- // texture unit, such as TEXTURE_WRAP_R for an external texture, does not affect completeness.
- if (mTarget == GL_TEXTURE_EXTERNAL_OES)
- {
- if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE)
- {
- return false;
- }
-
- if (samplerState.minFilter != GL_LINEAR && samplerState.minFilter != GL_NEAREST)
- {
- return false;
- }
- }
-
- // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
- // The internalformat specified for the texture arrays is a sized internal depth or
- // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
- // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
- // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
- if (mTarget != GL_TEXTURE_2D_MULTISAMPLE && baseImageDesc.format.info->depthBits > 0 &&
- data.getClientMajorVersion() >= 3)
- {
- // Note: we restrict this validation to sized types. For the OES_depth_textures
- // extension, due to some underspecification problems, we must allow linear filtering
- // for legacy compatibility with WebGL 1.
- // See http://crbug.com/649200
- if (samplerState.compareMode == GL_NONE && baseImageDesc.format.info->sized)
- {
- if ((samplerState.minFilter != GL_NEAREST &&
- samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
- samplerState.magFilter != GL_NEAREST)
- {
- return false;
- }
- }
- }
-
- return true;
-}
-
-bool TextureState::computeMipmapCompleteness() const
-{
- const GLuint maxLevel = getMipmapMaxLevel();
-
- for (GLuint level = getEffectiveBaseLevel(); level <= maxLevel; level++)
- {
- if (mTarget == GL_TEXTURE_CUBE_MAP)
- {
- for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++)
- {
- if (!computeLevelCompleteness(face, level))
- {
- return false;
- }
- }
- }
- else
- {
- if (!computeLevelCompleteness(mTarget, level))
- {
- return false;
- }
- }
- }
-
- return true;
-}
-
-bool TextureState::computeLevelCompleteness(GLenum target, size_t level) const
-{
- ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
-
- if (mImmutableFormat)
- {
- return true;
- }
-
- const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
- if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 ||
- baseImageDesc.size.depth == 0)
- {
- return false;
- }
-
- const ImageDesc &levelImageDesc = getImageDesc(target, level);
- if (levelImageDesc.size.width == 0 || levelImageDesc.size.height == 0 ||
- levelImageDesc.size.depth == 0)
- {
- return false;
- }
-
- if (!Format::SameSized(levelImageDesc.format, baseImageDesc.format))
- {
- return false;
- }
-
- ASSERT(level >= getEffectiveBaseLevel());
- const size_t relativeLevel = level - getEffectiveBaseLevel();
- if (levelImageDesc.size.width != std::max(1, baseImageDesc.size.width >> relativeLevel))
- {
- return false;
- }
-
- if (levelImageDesc.size.height != std::max(1, baseImageDesc.size.height >> relativeLevel))
- {
- return false;
- }
-
- if (mTarget == GL_TEXTURE_3D)
- {
- if (levelImageDesc.size.depth != std::max(1, baseImageDesc.size.depth >> relativeLevel))
- {
- return false;
- }
- }
- else if (mTarget == GL_TEXTURE_2D_ARRAY)
- {
- if (levelImageDesc.size.depth != baseImageDesc.size.depth)
- {
- return false;
- }
- }
-
- return true;
-}
-
-GLenum TextureState::getBaseImageTarget() const
-{
- return mTarget == GL_TEXTURE_CUBE_MAP ? FirstCubeMapTextureTarget : mTarget;
-}
-
-ImageDesc::ImageDesc()
- : ImageDesc(Extents(0, 0, 0), Format::Invalid(), 0, GL_TRUE, InitState::Initialized)
-{
-}
-
-ImageDesc::ImageDesc(const Extents &size, const Format &format, const InitState initState)
- : size(size), format(format), samples(0), fixedSampleLocations(GL_TRUE), initState(initState)
-{
-}
-
-ImageDesc::ImageDesc(const Extents &size,
- const Format &format,
- const GLsizei samples,
- const bool fixedSampleLocations,
- const InitState initState)
- : size(size),
- format(format),
- samples(samples),
- fixedSampleLocations(fixedSampleLocations),
- initState(initState)
-{
-}
-
-const ImageDesc &TextureState::getImageDesc(GLenum target, size_t level) const
-{
- size_t descIndex = GetImageDescIndex(target, level);
- ASSERT(descIndex < mImageDescs.size());
- return mImageDescs[descIndex];
-}
-
-void TextureState::setImageDesc(GLenum target, size_t level, const ImageDesc &desc)
-{
- size_t descIndex = GetImageDescIndex(target, level);
- ASSERT(descIndex < mImageDescs.size());
- mImageDescs[descIndex] = desc;
- if (desc.initState == InitState::MayNeedInit)
- {
- mInitState = InitState::MayNeedInit;
- }
-}
-
-const ImageDesc &TextureState::getImageDesc(const ImageIndex &imageIndex) const
-{
- return getImageDesc(imageIndex.type, imageIndex.mipIndex);
-}
-
-void TextureState::setImageDescChain(GLuint baseLevel,
- GLuint maxLevel,
- Extents baseSize,
- const Format &format,
- InitState initState)
-{
- for (GLuint level = baseLevel; level <= maxLevel; level++)
- {
- int relativeLevel = (level - baseLevel);
- Extents levelSize(std::max<int>(baseSize.width >> relativeLevel, 1),
- std::max<int>(baseSize.height >> relativeLevel, 1),
- (mTarget == GL_TEXTURE_2D_ARRAY)
- ? baseSize.depth
- : std::max<int>(baseSize.depth >> relativeLevel, 1));
- ImageDesc levelInfo(levelSize, format, initState);
-
- if (mTarget == GL_TEXTURE_CUBE_MAP)
- {
- for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++)
- {
- setImageDesc(face, level, levelInfo);
- }
- }
- else
- {
- setImageDesc(mTarget, level, levelInfo);
- }
- }
-}
-
-void TextureState::setImageDescChainMultisample(Extents baseSize,
- const Format &format,
- GLsizei samples,
- bool fixedSampleLocations,
- InitState initState)
-{
- ASSERT(mTarget == GL_TEXTURE_2D_MULTISAMPLE);
- ImageDesc levelInfo(baseSize, format, samples, fixedSampleLocations, initState);
- setImageDesc(mTarget, 0, levelInfo);
-}
-
-void TextureState::clearImageDesc(GLenum target, size_t level)
-{
- setImageDesc(target, level, ImageDesc());
-}
-
-void TextureState::clearImageDescs()
-{
- for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++)
- {
- mImageDescs[descIndex] = ImageDesc();
- }
-}
-
-Texture::Texture(rx::GLImplFactory *factory, GLuint id, GLenum target)
- : egl::ImageSibling(id),
- mState(target),
- mTexture(factory->createTexture(mState)),
- mLabel(),
- mBoundSurface(nullptr),
- mBoundStream(nullptr)
-{
-}
-
-Error Texture::onDestroy(const Context *context)
-{
- if (mBoundSurface)
- {
- ANGLE_TRY(mBoundSurface->releaseTexImage(context, EGL_BACK_BUFFER));
- mBoundSurface = nullptr;
- }
- if (mBoundStream)
- {
- mBoundStream->releaseTextures();
- mBoundStream = nullptr;
- }
-
- ANGLE_TRY(orphanImages(context));
-
- if (mTexture)
- {
- ANGLE_TRY(mTexture->onDestroy(context));
- }
- return NoError();
-}
-
-Texture::~Texture()
-{
- SafeDelete(mTexture);
-}
-
-void Texture::setLabel(const std::string &label)
-{
- mLabel = label;
- mDirtyBits.set(DIRTY_BIT_LABEL);
-}
-
-const std::string &Texture::getLabel() const
-{
- return mLabel;
-}
-
-GLenum Texture::getTarget() const
-{
- return mState.mTarget;
-}
-
-void Texture::setSwizzleRed(GLenum swizzleRed)
-{
- mState.mSwizzleState.swizzleRed = swizzleRed;
- mDirtyBits.set(DIRTY_BIT_SWIZZLE_RED);
-}
-
-GLenum Texture::getSwizzleRed() const
-{
- return mState.mSwizzleState.swizzleRed;
-}
-
-void Texture::setSwizzleGreen(GLenum swizzleGreen)
-{
- mState.mSwizzleState.swizzleGreen = swizzleGreen;
- mDirtyBits.set(DIRTY_BIT_SWIZZLE_GREEN);
-}
-
-GLenum Texture::getSwizzleGreen() const
-{
- return mState.mSwizzleState.swizzleGreen;
-}
-
-void Texture::setSwizzleBlue(GLenum swizzleBlue)
-{
- mState.mSwizzleState.swizzleBlue = swizzleBlue;
- mDirtyBits.set(DIRTY_BIT_SWIZZLE_BLUE);
-}
-
-GLenum Texture::getSwizzleBlue() const
-{
- return mState.mSwizzleState.swizzleBlue;
-}
-
-void Texture::setSwizzleAlpha(GLenum swizzleAlpha)
-{
- mState.mSwizzleState.swizzleAlpha = swizzleAlpha;
- mDirtyBits.set(DIRTY_BIT_SWIZZLE_ALPHA);
-}
-
-GLenum Texture::getSwizzleAlpha() const
-{
- return mState.mSwizzleState.swizzleAlpha;
-}
-
-void Texture::setMinFilter(GLenum minFilter)
-{
- mState.mSamplerState.minFilter = minFilter;
- mDirtyBits.set(DIRTY_BIT_MIN_FILTER);
-}
-
-GLenum Texture::getMinFilter() const
-{
- return mState.mSamplerState.minFilter;
-}
-
-void Texture::setMagFilter(GLenum magFilter)
-{
- mState.mSamplerState.magFilter = magFilter;
- mDirtyBits.set(DIRTY_BIT_MAG_FILTER);
-}
-
-GLenum Texture::getMagFilter() const
-{
- return mState.mSamplerState.magFilter;
-}
-
-void Texture::setWrapS(GLenum wrapS)
-{
- mState.mSamplerState.wrapS = wrapS;
- mDirtyBits.set(DIRTY_BIT_WRAP_S);
-}
-
-GLenum Texture::getWrapS() const
-{
- return mState.mSamplerState.wrapS;
-}
-
-void Texture::setWrapT(GLenum wrapT)
-{
- mState.mSamplerState.wrapT = wrapT;
- mDirtyBits.set(DIRTY_BIT_WRAP_T);
-}
-
-GLenum Texture::getWrapT() const
-{
- return mState.mSamplerState.wrapT;
-}
-
-void Texture::setWrapR(GLenum wrapR)
-{
- mState.mSamplerState.wrapR = wrapR;
- mDirtyBits.set(DIRTY_BIT_WRAP_R);
-}
-
-GLenum Texture::getWrapR() const
-{
- return mState.mSamplerState.wrapR;
-}
-
-void Texture::setMaxAnisotropy(float maxAnisotropy)
-{
- mState.mSamplerState.maxAnisotropy = maxAnisotropy;
- mDirtyBits.set(DIRTY_BIT_MAX_ANISOTROPY);
-}
-
-float Texture::getMaxAnisotropy() const
-{
- return mState.mSamplerState.maxAnisotropy;
-}
-
-void Texture::setMinLod(GLfloat minLod)
-{
- mState.mSamplerState.minLod = minLod;
- mDirtyBits.set(DIRTY_BIT_MIN_LOD);
-}
-
-GLfloat Texture::getMinLod() const
-{
- return mState.mSamplerState.minLod;
-}
-
-void Texture::setMaxLod(GLfloat maxLod)
-{
- mState.mSamplerState.maxLod = maxLod;
- mDirtyBits.set(DIRTY_BIT_MAX_LOD);
-}
-
-GLfloat Texture::getMaxLod() const
-{
- return mState.mSamplerState.maxLod;
-}
-
-void Texture::setCompareMode(GLenum compareMode)
-{
- mState.mSamplerState.compareMode = compareMode;
- mDirtyBits.set(DIRTY_BIT_COMPARE_MODE);
-}
-
-GLenum Texture::getCompareMode() const
-{
- return mState.mSamplerState.compareMode;
-}
-
-void Texture::setCompareFunc(GLenum compareFunc)
-{
- mState.mSamplerState.compareFunc = compareFunc;
- mDirtyBits.set(DIRTY_BIT_COMPARE_FUNC);
-}
-
-GLenum Texture::getCompareFunc() const
-{
- return mState.mSamplerState.compareFunc;
-}
-
-void Texture::setSRGBDecode(GLenum sRGBDecode)
-{
- mState.mSamplerState.sRGBDecode = sRGBDecode;
- mDirtyBits.set(DIRTY_BIT_SRGB_DECODE);
-}
-
-GLenum Texture::getSRGBDecode() const
-{
- return mState.mSamplerState.sRGBDecode;
-}
-
-const SamplerState &Texture::getSamplerState() const
-{
- return mState.mSamplerState;
-}
-
-Error Texture::setBaseLevel(const Context *context, GLuint baseLevel)
-{
- if (mState.setBaseLevel(baseLevel))
- {
- ANGLE_TRY(mTexture->setBaseLevel(context, mState.getEffectiveBaseLevel()));
- mDirtyBits.set(DIRTY_BIT_BASE_LEVEL);
- invalidateCompletenessCache();
- }
-
- return NoError();
-}
-
-GLuint Texture::getBaseLevel() const
-{
- return mState.mBaseLevel;
-}
-
-void Texture::setMaxLevel(GLuint maxLevel)
-{
- if (mState.setMaxLevel(maxLevel))
- {
- mDirtyBits.set(DIRTY_BIT_MAX_LEVEL);
- invalidateCompletenessCache();
- }
-}
-
-GLuint Texture::getMaxLevel() const
-{
- return mState.mMaxLevel;
-}
-
-void Texture::setDepthStencilTextureMode(GLenum mode)
-{
- if (mode != mState.mDepthStencilTextureMode)
- {
- // Changing the mode from the default state (GL_DEPTH_COMPONENT) is not implemented yet
- UNIMPLEMENTED();
- }
-
- // TODO(geofflang): add dirty bits
- mState.mDepthStencilTextureMode = mode;
-}
-
-GLenum Texture::getDepthStencilTextureMode() const
-{
- return mState.mDepthStencilTextureMode;
-}
-
-bool Texture::getImmutableFormat() const
-{
- return mState.mImmutableFormat;
-}
-
-GLuint Texture::getImmutableLevels() const
-{
- return mState.mImmutableLevels;
-}
-
-void Texture::setUsage(GLenum usage)
-{
- mState.mUsage = usage;
- mDirtyBits.set(DIRTY_BIT_USAGE);
-}
-
-GLenum Texture::getUsage() const
-{
- return mState.mUsage;
-}
-
-const TextureState &Texture::getTextureState() const
-{
- return mState;
-}
-
-size_t Texture::getWidth(GLenum target, size_t level) const
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- return mState.getImageDesc(target, level).size.width;
-}
-
-size_t Texture::getHeight(GLenum target, size_t level) const
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- return mState.getImageDesc(target, level).size.height;
-}
-
-size_t Texture::getDepth(GLenum target, size_t level) const
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- return mState.getImageDesc(target, level).size.depth;
-}
-
-const Format &Texture::getFormat(GLenum target, size_t level) const
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- return mState.getImageDesc(target, level).format;
-}
-
-GLsizei Texture::getSamples(GLenum target, size_t level) const
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- return mState.getImageDesc(target, level).samples;
-}
-
-bool Texture::getFixedSampleLocations(GLenum target, size_t level) const
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- return mState.getImageDesc(target, level).fixedSampleLocations;
-}
-
-GLuint Texture::getMipmapMaxLevel() const
-{
- return mState.getMipmapMaxLevel();
-}
-
-bool Texture::isMipmapComplete() const
-{
- return mState.computeMipmapCompleteness();
-}
-
-egl::Surface *Texture::getBoundSurface() const
-{
- return mBoundSurface;
-}
-
-egl::Stream *Texture::getBoundStream() const
-{
- return mBoundStream;
-}
-
-void Texture::signalDirty(InitState initState) const
-{
- mDirtyChannel.signal(initState);
- invalidateCompletenessCache();
-}
-
-Error Texture::setImage(const Context *context,
- const PixelUnpackState &unpackState,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const Extents &size,
- GLenum format,
- GLenum type,
- const uint8_t *pixels)
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
-
- // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- ANGLE_TRY(releaseTexImageInternal(context));
- ANGLE_TRY(orphanImages(context));
-
- ANGLE_TRY(mTexture->setImage(context, target, level, internalFormat, size, format, type,
- unpackState, pixels));
-
- InitState initState = DetermineInitState(context, pixels);
- mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat, type), initState));
- signalDirty(initState);
-
- return NoError();
-}
-
-Error Texture::setSubImage(const Context *context,
- const PixelUnpackState &unpackState,
- GLenum target,
- size_t level,
- const Box &area,
- GLenum format,
- GLenum type,
- const uint8_t *pixels)
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
-
- ANGLE_TRY(ensureSubImageInitialized(context, target, level, area));
-
- return mTexture->setSubImage(context, target, level, area, format, type, unpackState, pixels);
-}
-
-Error Texture::setCompressedImage(const Context *context,
- const PixelUnpackState &unpackState,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- const Extents &size,
- size_t imageSize,
- const uint8_t *pixels)
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
-
- // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- ANGLE_TRY(releaseTexImageInternal(context));
- ANGLE_TRY(orphanImages(context));
-
- ANGLE_TRY(mTexture->setCompressedImage(context, target, level, internalFormat, size,
- unpackState, imageSize, pixels));
-
- InitState initState = DetermineInitState(context, pixels);
- mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat), initState));
- signalDirty(initState);
-
- return NoError();
-}
-
-Error Texture::setCompressedSubImage(const Context *context,
- const PixelUnpackState &unpackState,
- GLenum target,
- size_t level,
- const Box &area,
- GLenum format,
- size_t imageSize,
- const uint8_t *pixels)
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
-
- ANGLE_TRY(ensureSubImageInitialized(context, target, level, area));
-
- return mTexture->setCompressedSubImage(context, target, level, area, format, unpackState,
- imageSize, pixels);
-}
-
-Error Texture::copyImage(const Context *context,
- GLenum target,
- size_t level,
- const Rectangle &sourceArea,
- GLenum internalFormat,
- Framebuffer *source)
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
-
- // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- ANGLE_TRY(releaseTexImageInternal(context));
- ANGLE_TRY(orphanImages(context));
-
- // Ensure source FBO is initialized.
- ANGLE_TRY(source->ensureReadAttachmentInitialized(context, GL_COLOR_BUFFER_BIT));
-
- // Use the source FBO size as the init image area.
- Box destBox(0, 0, 0, sourceArea.width, sourceArea.height, 1);
- ANGLE_TRY(ensureSubImageInitialized(context, target, level, destBox));
-
- ANGLE_TRY(mTexture->copyImage(context, target, level, sourceArea, internalFormat, source));
-
- const InternalFormat &internalFormatInfo =
- GetInternalFormatInfo(internalFormat, GL_UNSIGNED_BYTE);
-
- mState.setImageDesc(target, level,
- ImageDesc(Extents(sourceArea.width, sourceArea.height, 1),
- Format(internalFormatInfo), InitState::Initialized));
-
- // We need to initialize this texture only if the source attachment is not initialized.
- signalDirty(InitState::Initialized);
-
- return NoError();
-}
-
-Error Texture::copySubImage(const Context *context,
- GLenum target,
- size_t level,
- const Offset &destOffset,
- const Rectangle &sourceArea,
- Framebuffer *source)
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
-
- // Ensure source FBO is initialized.
- ANGLE_TRY(source->ensureReadAttachmentInitialized(context, GL_COLOR_BUFFER_BIT));
-
- Box destBox(destOffset.x, destOffset.y, destOffset.y, sourceArea.width, sourceArea.height, 1);
- ANGLE_TRY(ensureSubImageInitialized(context, target, level, destBox));
-
- return mTexture->copySubImage(context, target, level, destOffset, sourceArea, source);
-}
-
-Error Texture::copyTexture(const Context *context,
- GLenum target,
- size_t level,
- GLenum internalFormat,
- GLenum type,
- size_t sourceLevel,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- Texture *source)
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
-
- // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- ANGLE_TRY(releaseTexImageInternal(context));
- ANGLE_TRY(orphanImages(context));
-
- // Initialize source texture.
- // Note: we don't have a way to notify which portions of the image changed currently.
- ANGLE_TRY(source->ensureInitialized(context));
-
- ANGLE_TRY(mTexture->copyTexture(context, target, level, internalFormat, type, sourceLevel,
- unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha,
- source));
-
- const auto &sourceDesc = source->mState.getImageDesc(source->getTarget(), 0);
- const InternalFormat &internalFormatInfo = GetInternalFormatInfo(internalFormat, type);
- mState.setImageDesc(
- target, level,
- ImageDesc(sourceDesc.size, Format(internalFormatInfo), InitState::Initialized));
-
- signalDirty(InitState::Initialized);
-
- return NoError();
-}
-
-Error Texture::copySubTexture(const Context *context,
- GLenum target,
- size_t level,
- const Offset &destOffset,
- size_t sourceLevel,
- const Rectangle &sourceArea,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha,
- Texture *source)
-{
- ASSERT(target == mState.mTarget ||
- (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
-
- // Ensure source is initialized.
- ANGLE_TRY(source->ensureInitialized(context));
-
- Box destBox(destOffset.x, destOffset.y, destOffset.y, sourceArea.width, sourceArea.height, 1);
- ANGLE_TRY(ensureSubImageInitialized(context, target, level, destBox));
-
- return mTexture->copySubTexture(context, target, level, destOffset, sourceLevel, sourceArea,
- unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha,
- source);
-}
-
-Error Texture::copyCompressedTexture(const Context *context, const Texture *source)
-{
- // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- ANGLE_TRY(releaseTexImageInternal(context));
- ANGLE_TRY(orphanImages(context));
-
- ANGLE_TRY(mTexture->copyCompressedTexture(context, source));
-
- ASSERT(source->getTarget() != GL_TEXTURE_CUBE_MAP && getTarget() != GL_TEXTURE_CUBE_MAP);
- const auto &sourceDesc = source->mState.getImageDesc(source->getTarget(), 0);
- mState.setImageDesc(getTarget(), 0, sourceDesc);
-
- return NoError();
-}
-
-Error Texture::setStorage(const Context *context,
- GLenum target,
- GLsizei levels,
- GLenum internalFormat,
- const Extents &size)
-{
- ASSERT(target == mState.mTarget);
-
- // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- ANGLE_TRY(releaseTexImageInternal(context));
- ANGLE_TRY(orphanImages(context));
-
- ANGLE_TRY(mTexture->setStorage(context, target, levels, internalFormat, size));
-
- mState.mImmutableFormat = true;
- mState.mImmutableLevels = static_cast<GLuint>(levels);
- mState.clearImageDescs();
- mState.setImageDescChain(0, static_cast<GLuint>(levels - 1), size, Format(internalFormat),
- InitState::MayNeedInit);
-
- // Changing the texture to immutable can trigger a change in the base and max levels:
- // GLES 3.0.4 section 3.8.10 pg 158:
- // "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then
- // clamped to the range[levelbase;levels].
- mDirtyBits.set(DIRTY_BIT_BASE_LEVEL);
- mDirtyBits.set(DIRTY_BIT_MAX_LEVEL);
-
- signalDirty(InitState::MayNeedInit);
-
- return NoError();
-}
-
-Error Texture::setStorageMultisample(const Context *context,
- GLenum target,
- GLsizei samples,
- GLint internalFormat,
- const Extents &size,
- bool fixedSampleLocations)
-{
- ASSERT(target == mState.mTarget);
-
- // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- ANGLE_TRY(releaseTexImageInternal(context));
- ANGLE_TRY(orphanImages(context));
-
- ANGLE_TRY(mTexture->setStorageMultisample(context, target, samples, internalFormat, size,
- fixedSampleLocations));
-
- mState.mImmutableFormat = true;
- mState.mImmutableLevels = static_cast<GLuint>(1);
- mState.clearImageDescs();
- mState.setImageDescChainMultisample(size, Format(internalFormat), samples, fixedSampleLocations,
- InitState::MayNeedInit);
-
- signalDirty(InitState::MayNeedInit);
-
- return NoError();
-}
-
-Error Texture::generateMipmap(const Context *context)
-{
- // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- ANGLE_TRY(releaseTexImageInternal(context));
-
- // EGL_KHR_gl_image states that images are only orphaned when generating mipmaps if the texture
- // is not mip complete.
- if (!isMipmapComplete())
- {
- ANGLE_TRY(orphanImages(context));
- }
-
- const GLuint baseLevel = mState.getEffectiveBaseLevel();
- const GLuint maxLevel = mState.getMipmapMaxLevel();
-
- if (maxLevel > baseLevel)
- {
- syncState();
- const ImageDesc &baseImageInfo =
- mState.getImageDesc(mState.getBaseImageTarget(), baseLevel);
-
- // Clear the base image immediately if necessary.
- if (context->isRobustResourceInitEnabled() &&
- baseImageInfo.initState == InitState::MayNeedInit)
- {
- ANGLE_TRY(initializeContents(
- context, GetImageIndexFromDescIndex(mState.getBaseImageTarget(), baseLevel)));
- }
-
- ANGLE_TRY(mTexture->generateMipmap(context));
-
- mState.setImageDescChain(baseLevel, maxLevel, baseImageInfo.size, baseImageInfo.format,
- InitState::Initialized);
- }
-
- signalDirty(InitState::Initialized);
-
- return NoError();
-}
-
-Error Texture::bindTexImageFromSurface(const Context *context, egl::Surface *surface)
-{
- ASSERT(surface);
-
- if (mBoundSurface)
- {
- ANGLE_TRY(releaseTexImageFromSurface(context));
- }
-
- ANGLE_TRY(mTexture->bindTexImage(context, surface));
- mBoundSurface = surface;
-
- // Set the image info to the size and format of the surface
- ASSERT(mState.mTarget == GL_TEXTURE_2D || mState.mTarget == GL_TEXTURE_RECTANGLE_ANGLE);
- Extents size(surface->getWidth(), surface->getHeight(), 1);
- ImageDesc desc(size, Format(surface->getConfig()->renderTargetFormat), InitState::Initialized);
- mState.setImageDesc(mState.mTarget, 0, desc);
- signalDirty(InitState::Initialized);
- return NoError();
-}
-
-Error Texture::releaseTexImageFromSurface(const Context *context)
-{
- ASSERT(mBoundSurface);
- mBoundSurface = nullptr;
- ANGLE_TRY(mTexture->releaseTexImage(context));
-
- // Erase the image info for level 0
- ASSERT(mState.mTarget == GL_TEXTURE_2D || mState.mTarget == GL_TEXTURE_RECTANGLE_ANGLE);
- mState.clearImageDesc(mState.mTarget, 0);
- signalDirty(InitState::Initialized);
- return NoError();
-}
-
-void Texture::bindStream(egl::Stream *stream)
-{
- ASSERT(stream);
-
- // It should not be possible to bind a texture already bound to another stream
- ASSERT(mBoundStream == nullptr);
-
- mBoundStream = stream;
-
- ASSERT(mState.mTarget == GL_TEXTURE_EXTERNAL_OES);
-}
-
-void Texture::releaseStream()
-{
- ASSERT(mBoundStream);
- mBoundStream = nullptr;
-}
-
-Error Texture::acquireImageFromStream(const Context *context,
- const egl::Stream::GLTextureDescription &desc)
-{
- ASSERT(mBoundStream != nullptr);
- ANGLE_TRY(mTexture->setImageExternal(context, mState.mTarget, mBoundStream, desc));
-
- Extents size(desc.width, desc.height, 1);
- mState.setImageDesc(mState.mTarget, 0,
- ImageDesc(size, Format(desc.internalFormat), InitState::Initialized));
- signalDirty(InitState::Initialized);
- return NoError();
-}
-
-Error Texture::releaseImageFromStream(const Context *context)
-{
- ASSERT(mBoundStream != nullptr);
- ANGLE_TRY(mTexture->setImageExternal(context, mState.mTarget, nullptr,
- egl::Stream::GLTextureDescription()));
-
- // Set to incomplete
- mState.clearImageDesc(mState.mTarget, 0);
- signalDirty(InitState::Initialized);
- return NoError();
-}
-
-Error Texture::releaseTexImageInternal(const Context *context)
-{
- if (mBoundSurface)
- {
- // Notify the surface
- mBoundSurface->releaseTexImageFromTexture(context);
-
- // Then, call the same method as from the surface
- ANGLE_TRY(releaseTexImageFromSurface(context));
- }
- return NoError();
-}
-
-Error Texture::setEGLImageTarget(const Context *context, GLenum target, egl::Image *imageTarget)
-{
- ASSERT(target == mState.mTarget);
- ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES);
-
- // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- ANGLE_TRY(releaseTexImageInternal(context));
- ANGLE_TRY(orphanImages(context));
-
- ANGLE_TRY(mTexture->setEGLImageTarget(context, target, imageTarget));
-
- setTargetImage(context, imageTarget);
-
- Extents size(static_cast<int>(imageTarget->getWidth()),
- static_cast<int>(imageTarget->getHeight()), 1);
-
- auto initState = imageTarget->sourceInitState();
-
- mState.clearImageDescs();
- mState.setImageDesc(target, 0, ImageDesc(size, imageTarget->getFormat(), initState));
- signalDirty(initState);
-
- return NoError();
-}
-
-Extents Texture::getAttachmentSize(const ImageIndex &imageIndex) const
-{
- return mState.getImageDesc(imageIndex).size;
-}
-
-const Format &Texture::getAttachmentFormat(GLenum /*binding*/, const ImageIndex &imageIndex) const
-{
- return mState.getImageDesc(imageIndex).format;
-}
-
-GLsizei Texture::getAttachmentSamples(const ImageIndex &imageIndex) const
-{
- return getSamples(imageIndex.type, 0);
-}
-
-void Texture::onAttach(const Context *context)
-{
- addRef();
-}
-
-void Texture::onDetach(const Context *context)
-{
- release(context);
-}
-
-GLuint Texture::getId() const
-{
- return id();
-}
-
-void Texture::syncState()
-{
- mTexture->syncState(mDirtyBits);
- mDirtyBits.reset();
-}
-
-rx::FramebufferAttachmentObjectImpl *Texture::getAttachmentImpl() const
-{
- return mTexture;
-}
-
-bool Texture::isSamplerComplete(const Context *context, const Sampler *optionalSampler)
-{
- const auto &samplerState =
- optionalSampler ? optionalSampler->getSamplerState() : mState.mSamplerState;
- const auto &contextState = context->getContextState();
-
- if (contextState.getContextID() != mCompletenessCache.context ||
- mCompletenessCache.samplerState != samplerState)
- {
- mCompletenessCache.context = context->getContextState().getContextID();
- mCompletenessCache.samplerState = samplerState;
- mCompletenessCache.samplerComplete =
- mState.computeSamplerCompleteness(samplerState, contextState);
- }
-
- return mCompletenessCache.samplerComplete;
-}
-
-Texture::SamplerCompletenessCache::SamplerCompletenessCache()
- : context(0), samplerState(), samplerComplete(false)
-{
-}
-
-void Texture::invalidateCompletenessCache() const
-{
- mCompletenessCache.context = 0;
-}
-
-Error Texture::ensureInitialized(const Context *context)
-{
- if (!context->isRobustResourceInitEnabled() || mState.mInitState == InitState::Initialized)
- {
- return NoError();
- }
-
- bool anyDirty = false;
-
- for (size_t descIndex = 0; descIndex < mState.mImageDescs.size(); ++descIndex)
- {
- auto &imageDesc = mState.mImageDescs[descIndex];
- if (imageDesc.initState == InitState::MayNeedInit)
- {
- ASSERT(mState.mInitState == InitState::MayNeedInit);
- const auto &imageIndex = GetImageIndexFromDescIndex(mState.mTarget, descIndex);
- ANGLE_TRY(initializeContents(context, imageIndex));
- imageDesc.initState = InitState::Initialized;
- anyDirty = true;
- }
- }
- if (anyDirty)
- {
- signalDirty(InitState::Initialized);
- }
- mState.mInitState = InitState::Initialized;
-
- return NoError();
-}
-
-InitState Texture::initState(const ImageIndex &imageIndex) const
-{
- return mState.getImageDesc(imageIndex).initState;
-}
-
-InitState Texture::initState() const
-{
- return mState.mInitState;
-}
-
-void Texture::setInitState(const ImageIndex &imageIndex, InitState initState)
-{
- ImageDesc newDesc = mState.getImageDesc(imageIndex);
- newDesc.initState = initState;
- mState.setImageDesc(imageIndex.type, imageIndex.mipIndex, newDesc);
-}
-
-Error Texture::ensureSubImageInitialized(const Context *context,
- GLenum target,
- size_t level,
- const gl::Box &area)
-{
- if (!context->isRobustResourceInitEnabled() || mState.mInitState == InitState::Initialized)
- {
- return NoError();
- }
-
- // Pre-initialize the texture contents if necessary.
- // TODO(jmadill): Check if area overlaps the entire texture.
- const auto &imageIndex = GetImageIndexFromDescIndex(target, level);
- const auto &desc = mState.getImageDesc(imageIndex);
- if (desc.initState == InitState::MayNeedInit)
- {
- ASSERT(mState.mInitState == InitState::MayNeedInit);
- bool coversWholeImage = area.x == 0 && area.y == 0 && area.z == 0 &&
- area.width == desc.size.width && area.height == desc.size.height &&
- area.depth == desc.size.depth;
- if (!coversWholeImage)
- {
- ANGLE_TRY(initializeContents(context, imageIndex));
- }
- setInitState(imageIndex, InitState::Initialized);
- }
-
- return NoError();
-}
-
-} // namespace gl