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authorAndrew Knight <andrew.knight@intopalo.com>2015-04-08 17:04:36 +0300
committerAndrew Knight <qt@panimo.net>2015-04-09 10:31:12 +0000
commita218a252c4200cfe7048de81a46f7e48349084d5 (patch)
treec1a82865d97e610cd0abb3a1360408363b38205b /src/3rdparty/angle/src/libANGLE/VertexArray.h
parent331ddacfca90c91c5b44484bf3c78e2aa5b85947 (diff)
Upgrade ANGLE to 2.1~99f075dade7c
This aligns with Chromium branch 2356. This version brings more complete OpenGL ES 3 support as well as various bug fixes and performance improvements. The following changes were made to earlier patches: -0000-General-fixes-for-ANGLE-2.1 Removed. All changes are now handled elsewhere. +0001-ANGLE-Improve-Windows-Phone-support Consolidated remaining parts from 0009/0010. +0002-ANGLE-Fix-compilation-with-MinGW Remaining issues from patch 0016. +0003-ANGLE-Fix-compilation-with-MSVC2010 Remaining issues from patch 0015. +0004-ANGLE-Dynamically-load-D3D-compiler-from-list Renamed from patch 0008. +0005-ANGLE-Add-support-for-querying-platform-device Renamed from patch 0013. -0004-Make-it-possible-to-link-ANGLE-statically-for-single Removed. Fixed by adding defines to project files. -0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t Renamed to patch 0005. -0009-ANGLE-Support-WinRT Removed. Mostly fixed upstream; remaining parts in patch 0001. -0010-ANGLE-Enable-D3D11-for-feature-level-9-cards Removed. Mostly fixed upstream; remaining parts in patch 0001. -0012-ANGLE-fix-semantic-index-lookup Removed. Fixed upstream. -0013-ANGLE-Add-support-for-querying-platform-device Renamed to patch 0005. -0014-Let-ANGLE-use-multithreaded-devices-if-necessary Removed. No longer needed. -0015-ANGLE-Fix-angle-d3d11-on-MSVC2010 Moved remaining parts to patch 0003. -0016-ANGLE-Fix-compilation-with-MinGW-D3D11 Moved remaining parts to patch 0002. -0017-ANGLE-Fix-compilation-with-D3D9 Removed. Fixed upstream. -0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11 Removed. Fixed upstream. -0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt Removed. Fixed upstream. -0020-ANGLE-Do-not-use-std-strlen Removed. Fixed upstream. -0020-ANGLE-Fix-compilation-with-MSVC2013-Update4 Removed. Fixed upstream. [ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch 2356 (2.1~99f075dade7c). Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158 Task-number: QTBUG-44815 Task-number: QTBUG-37660 Task-number: QTBUG-44694 Task-number: QTBUG-42443 Reviewed-by: Andrew Knight <qt@panimo.net> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/VertexArray.h')
-rw-r--r--src/3rdparty/angle/src/libANGLE/VertexArray.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/VertexArray.h b/src/3rdparty/angle/src/libANGLE/VertexArray.h
new file mode 100644
index 0000000000..5c79b9953d
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+++ b/src/3rdparty/angle/src/libANGLE/VertexArray.h
@@ -0,0 +1,66 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This class contains prototypes for representing GLES 3 Vertex Array Objects:
+//
+// The buffer objects that are to be used by the vertex stage of the GL are collected
+// together to form a vertex array object. All state related to the definition of data used
+// by the vertex processor is encapsulated in a vertex array object.
+//
+
+#ifndef LIBANGLE_VERTEXARRAY_H_
+#define LIBANGLE_VERTEXARRAY_H_
+
+#include "libANGLE/RefCountObject.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/VertexAttribute.h"
+
+#include <vector>
+
+namespace rx
+{
+class VertexArrayImpl;
+}
+
+namespace gl
+{
+class Buffer;
+
+class VertexArray
+{
+ public:
+ VertexArray(rx::VertexArrayImpl *impl, GLuint id, size_t maxAttribs);
+ ~VertexArray();
+
+ GLuint id() const;
+
+ const VertexAttribute& getVertexAttribute(size_t attributeIndex) const;
+ const std::vector<VertexAttribute> &getVertexAttributes() const;
+
+ void detachBuffer(GLuint bufferName);
+ void setVertexAttribDivisor(GLuint index, GLuint divisor);
+ void enableAttribute(unsigned int attributeIndex, bool enabledState);
+ void setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
+ bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
+
+ Buffer *getElementArrayBuffer() const { return mElementArrayBuffer.get(); }
+ void setElementArrayBuffer(Buffer *buffer);
+ GLuint getElementArrayBufferId() const { return mElementArrayBuffer.id(); }
+ size_t getMaxAttribs() const { return mVertexAttributes.size(); }
+
+ rx::VertexArrayImpl *getImplementation() { return mVertexArray; }
+ const rx::VertexArrayImpl *getImplementation() const { return mVertexArray; }
+
+ private:
+ GLuint mId;
+
+ rx::VertexArrayImpl *mVertexArray;
+ std::vector<VertexAttribute> mVertexAttributes;
+ BindingPointer<Buffer> mElementArrayBuffer;
+};
+
+}
+
+#endif // LIBANGLE_VERTEXARRAY_H_