diff options
author | Miguel Costa <miguel.costa@qt.io> | 2018-06-26 16:56:45 +0200 |
---|---|---|
committer | Andre de la Rocha <andre.rocha@qt.io> | 2018-10-13 21:36:35 +0000 |
commit | 0a7aebadfbb3534284546aa3ca8612314c08f136 (patch) | |
tree | e94ee33ae3bb9b96fc3047c6455d47ac4920bfbf /src/3rdparty/angle/src/libANGLE/formatutils.cpp | |
parent | 656e89f875ad2008ca16cc673b687a22daa294c9 (diff) |
Update ANGLE to chromium/3280
Change-Id: I0802c0d7486f772d361f87a544d6c5af937f4ca1
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/formatutils.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/formatutils.cpp | 1365 |
1 files changed, 971 insertions, 394 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/formatutils.cpp b/src/3rdparty/angle/src/libANGLE/formatutils.cpp index f8b9a8bab8..67bb2efdea 100644 --- a/src/3rdparty/angle/src/libANGLE/formatutils.cpp +++ b/src/3rdparty/angle/src/libANGLE/formatutils.cpp @@ -6,11 +6,13 @@ // formatutils.cpp: Queries for GL image formats. -#include "common/mathutil.h" #include "libANGLE/formatutils.h" + +#include "common/mathutil.h" #include "libANGLE/Context.h" #include "libANGLE/Framebuffer.h" -#include "libANGLE/renderer/Renderer.h" + +using namespace angle; namespace gl { @@ -18,116 +20,28 @@ namespace gl // ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation // can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid // format and type combinations. +GLenum GetSizedFormatInternal(GLenum format, GLenum type); -typedef std::pair<GLenum, GLenum> FormatTypePair; -typedef std::pair<FormatTypePair, GLenum> FormatPair; -typedef std::map<FormatTypePair, GLenum> FormatMap; - -// A helper function to insert data into the format map with fewer characters. -static inline void InsertFormatMapping(FormatMap *map, GLenum format, GLenum type, GLenum internalFormat) -{ - map->insert(FormatPair(FormatTypePair(format, type), internalFormat)); -} - -FormatMap BuildFormatMap() -{ - FormatMap map; - - // | Format | Type | Internal format | - InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8); - InsertFormatMapping(&map, GL_RGBA, GL_BYTE, GL_RGBA8_SNORM); - InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4); - InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1); - InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2); - InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F); - InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT, GL_RGBA16F); - InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, GL_RGBA16F); - - InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI); - InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I); - InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI); - InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I); - InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI); - InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I); - InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI); - - InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8); - InsertFormatMapping(&map, GL_RGB, GL_BYTE, GL_RGB8_SNORM); - InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565); - InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_R11F_G11F_B10F); - InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_RGB9_E5); - InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F); - InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT, GL_RGB16F); - InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, GL_RGB16F); - - InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_RGB8UI); - InsertFormatMapping(&map, GL_RGB_INTEGER, GL_BYTE, GL_RGB8I); - InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_RGB16UI); - InsertFormatMapping(&map, GL_RGB_INTEGER, GL_SHORT, GL_RGB16I); - InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_RGB32UI); - InsertFormatMapping(&map, GL_RGB_INTEGER, GL_INT, GL_RGB32I); - - InsertFormatMapping(&map, GL_RG, GL_UNSIGNED_BYTE, GL_RG8); - InsertFormatMapping(&map, GL_RG, GL_BYTE, GL_RG8_SNORM); - InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F); - InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT, GL_RG16F); - InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT_OES, GL_RG16F); - - InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI); - InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I); - InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI); - InsertFormatMapping(&map, GL_RG_INTEGER, GL_SHORT, GL_RG16I); - InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI); - InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I); - - InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_BYTE, GL_R8); - InsertFormatMapping(&map, GL_RED, GL_BYTE, GL_R8_SNORM); - InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F); - InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT, GL_R16F); - InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT_OES, GL_R16F); - - InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI); - InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I); - InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI); - InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I); - InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI); - InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I); - - InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT); - InsertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT); - InsertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT); - InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT); - InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT); - InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT); - InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_LUMINANCE_ALPHA16F_EXT); - InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_LUMINANCE_ALPHA16F_EXT); - InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, GL_LUMINANCE16F_EXT); - InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_LUMINANCE16F_EXT); - InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT, GL_ALPHA16F_EXT); - InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, GL_ALPHA16F_EXT); - - InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT); - InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX); - InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX); - - InsertFormatMapping(&map, GL_SRGB_EXT, GL_UNSIGNED_BYTE, GL_SRGB8); - InsertFormatMapping(&map, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, GL_SRGB8_ALPHA8); - - InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGB_S3TC_DXT1_EXT); - InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT); - InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE); - InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE); - - InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16); - InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32_OES); - InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F); - - InsertFormatMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, GL_STENCIL_INDEX8); - - InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8); - InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8); +namespace +{ +using InternalFormatInfoMap = + std::unordered_map<GLenum, std::unordered_map<GLenum, InternalFormat>>; - return map; +} // anonymous namespace + +FormatType::FormatType() : format(GL_NONE), type(GL_NONE) +{ +} + +FormatType::FormatType(GLenum format_, GLenum type_) : format(format_), type(type_) +{ +} + +bool FormatType::operator<(const FormatType &other) const +{ + if (format != other.format) + return format < other.format; + return type < other.type; } Type::Type() @@ -158,20 +72,20 @@ bool operator<(const Type& a, const Type& b) } // Information about internal formats -static bool AlwaysSupported(GLuint, const Extensions &) +static bool AlwaysSupported(const Version &, const Extensions &) { return true; } -static bool NeverSupported(GLuint, const Extensions &) +static bool NeverSupported(const Version &, const Extensions &) { return false; } -template <GLuint minCoreGLVersion> -static bool RequireES(GLuint clientVersion, const Extensions &) +template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion> +static bool RequireES(const Version &clientVersion, const Extensions &) { - return clientVersion >= minCoreGLVersion; + return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion); } // Pointer to a boolean memeber of the Extensions struct @@ -179,96 +93,192 @@ typedef bool(Extensions::*ExtensionBool); // Check support for a single extension template <ExtensionBool bool1> -static bool RequireExt(GLuint, const Extensions & extensions) +static bool RequireExt(const Version &, const Extensions &extensions) { return extensions.*bool1; } // Check for a minimum client version or a single extension -template <GLuint minCoreGLVersion, ExtensionBool bool1> -static bool RequireESOrExt(GLuint clientVersion, const Extensions &extensions) +template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion, ExtensionBool bool1> +static bool RequireESOrExt(const Version &clientVersion, const Extensions &extensions) { - return clientVersion >= minCoreGLVersion || extensions.*bool1; + return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) || + extensions.*bool1; } // Check for a minimum client version or two extensions -template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2> -static bool RequireESOrExtAndExt(GLuint clientVersion, const Extensions &extensions) +template <GLuint minCoreGLMajorVersion, + GLuint minCoreGLMinorVersion, + ExtensionBool bool1, + ExtensionBool bool2> +static bool RequireESOrExtAndExt(const Version &clientVersion, const Extensions &extensions) { - return clientVersion >= minCoreGLVersion || (extensions.*bool1 && extensions.*bool2); + return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) || + (extensions.*bool1 && extensions.*bool2); } // Check for a minimum client version or at least one of two extensions -template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2> -static bool RequireESOrExtOrExt(GLuint clientVersion, const Extensions &extensions) +template <GLuint minCoreGLMajorVersion, + GLuint minCoreGLMinorVersion, + ExtensionBool bool1, + ExtensionBool bool2> +static bool RequireESOrExtOrExt(const Version &clientVersion, const Extensions &extensions) { - return clientVersion >= minCoreGLVersion || extensions.*bool1 || extensions.*bool2; + return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) || + extensions.*bool1 || extensions.*bool2; } // Check support for two extensions template <ExtensionBool bool1, ExtensionBool bool2> -static bool RequireExtAndExt(GLuint, const Extensions &extensions) +static bool RequireExtAndExt(const Version &, const Extensions &extensions) { return extensions.*bool1 && extensions.*bool2; } // Check support for either of two extensions template <ExtensionBool bool1, ExtensionBool bool2> -static bool RequireExtOrExt(GLuint, const Extensions &extensions) +static bool RequireExtOrExt(const Version &, const Extensions &extensions) { return extensions.*bool1 || extensions.*bool2; } // Special function for half float formats with three or four channels. -static bool HalfFloatSupport(GLuint clientVersion, const Extensions &extensions) +static bool HalfFloatSupport(const Version &clientVersion, const Extensions &extensions) { - return clientVersion >= 3 || extensions.textureHalfFloat; + return clientVersion >= Version(3, 0) || extensions.textureHalfFloat; } -static bool HalfFloatRenderableSupport(GLuint clientVersion, const Extensions &extensions) +static bool HalfFloatRGBRenderableSupport(const Version &clientVersion, + const Extensions &extensions) { return HalfFloatSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat; } +static bool HalfFloatRGBARenderableSupport(const Version &clientVersion, + const Extensions &extensions) +{ + return HalfFloatSupport(clientVersion, extensions) && + (extensions.colorBufferHalfFloat || extensions.colorBufferFloat); +} + // Special function for half float formats with one or two channels. -static bool HalfFloatSupportRG(GLuint clientVersion, const Extensions &extensions) + +// R16F, RG16F +static bool HalfFloatRGSupport(const Version &clientVersion, const Extensions &extensions) +{ + return clientVersion >= Version(3, 0) || (extensions.textureHalfFloat && extensions.textureRG); +} + +// R16F, RG16F +static bool HalfFloatRGRenderableSupport(const Version &clientVersion, const Extensions &extensions) { - return clientVersion >= 3 || (extensions.textureHalfFloat && extensions.textureRG); + // It's unclear if EXT_color_buffer_half_float gives renderability to non-OES half float + // textures + return HalfFloatRGSupport(clientVersion, extensions) && + (extensions.colorBufferHalfFloat || extensions.colorBufferFloat); } -static bool HalfFloatRenderableSupportRG(GLuint clientVersion, const Extensions &extensions) +// RED + HALF_FLOAT_OES, RG + HALF_FLOAT_OES +static bool UnsizedHalfFloatOESRGSupport(const Version &, const Extensions &extensions) { - return HalfFloatSupportRG(clientVersion, extensions) && extensions.colorBufferHalfFloat; + return extensions.textureHalfFloat && extensions.textureRG; +} + +// RED + HALF_FLOAT_OES, RG + HALF_FLOAT_OES +static bool UnsizedHalfFloatOESRGRenderableSupport(const Version &clientVersion, + const Extensions &extensions) +{ + return UnsizedHalfFloatOESRGSupport(clientVersion, extensions) && + extensions.colorBufferHalfFloat; +} + +// RGB + HALF_FLOAT_OES, RGBA + HALF_FLOAT_OES +static bool UnsizedHalfFloatOESSupport(const Version &clientVersion, const Extensions &extensions) +{ + return extensions.textureHalfFloat; +} + +// RGB + HALF_FLOAT_OES, RGBA + HALF_FLOAT_OES +static bool UnsizedHalfFloatOESRenderableSupport(const Version &clientVersion, + const Extensions &extensions) +{ + return UnsizedHalfFloatOESSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat; } // Special function for float formats with three or four channels. -static bool FloatSupport(GLuint clientVersion, const Extensions &extensions) + +// RGB32F, RGBA32F +static bool FloatSupport(const Version &clientVersion, const Extensions &extensions) { - return clientVersion >= 3 || extensions.textureFloat; + return clientVersion >= Version(3, 0) || extensions.textureFloat; } -static bool FloatRenderableSupport(GLuint clientVersion, const Extensions &extensions) +// RGB32F +static bool FloatRGBRenderableSupport(const Version &clientVersion, const Extensions &extensions) +{ + return FloatSupport(clientVersion, extensions) && extensions.colorBufferFloatRGB; +} + +// RGBA32F +static bool FloatRGBARenderableSupport(const Version &clientVersion, const Extensions &extensions) { - // We don't expose colorBufferFloat in ES2, but we silently support rendering to float. return FloatSupport(clientVersion, extensions) && - (extensions.colorBufferFloat || clientVersion == 2); + (extensions.colorBufferFloat || extensions.colorBufferFloatRGBA); +} + +// RGB + FLOAT, RGBA + FLOAT +static bool UnsizedFloatSupport(const Version &clientVersion, const Extensions &extensions) +{ + return extensions.textureFloat; +} + +// RGB + FLOAT +static bool UnsizedFloatRGBRenderableSupport(const Version &clientVersion, + const Extensions &extensions) +{ + return UnsizedFloatSupport(clientVersion, extensions) && extensions.colorBufferFloatRGB; +} + +// RGBA + FLOAT +static bool UnsizedFloatRGBARenderableSupport(const Version &clientVersion, + const Extensions &extensions) +{ + return UnsizedFloatSupport(clientVersion, extensions) && + (extensions.colorBufferFloatRGBA || extensions.colorBufferFloat); } // Special function for float formats with one or two channels. -static bool FloatSupportRG(GLuint clientVersion, const Extensions &extensions) + +// R32F, RG32F +static bool FloatRGSupport(const Version &clientVersion, const Extensions &extensions) +{ + return clientVersion >= Version(3, 0) || (extensions.textureFloat && extensions.textureRG); +} + +// R32F, RG32F +static bool FloatRGRenderableSupport(const Version &clientVersion, const Extensions &extensions) { - return clientVersion >= 3 || (extensions.textureFloat && extensions.textureRG); + return FloatRGSupport(clientVersion, extensions) && extensions.colorBufferFloat; } -static bool FloatRenderableSupportRG(GLuint clientVersion, const Extensions &extensions) +// RED + FLOAT, RG + FLOAT +static bool UnsizedFloatRGSupport(const Version &clientVersion, const Extensions &extensions) { - // We don't expose colorBufferFloat in ES2, but we silently support rendering to float. - return FloatSupportRG(clientVersion, extensions) && - (extensions.colorBufferFloat || clientVersion == 2); + return extensions.textureFloat && extensions.textureRG; +} + +// RED + FLOAT, RG + FLOAT +static bool UnsizedFloatRGRenderableSupport(const Version &clientVersion, + const Extensions &extensions) +{ + return FloatRGSupport(clientVersion, extensions) && extensions.colorBufferFloat; } InternalFormat::InternalFormat() - : redBits(0), + : internalFormat(GL_NONE), + sized(false), + sizedInternalFormat(GL_NONE), + redBits(0), greenBits(0), blueBits(0), luminanceBits(0), @@ -291,32 +301,252 @@ InternalFormat::InternalFormat() { } -static InternalFormat UnsizedFormat(GLenum format, InternalFormat::SupportCheckFunction textureSupport, - InternalFormat::SupportCheckFunction renderSupport, - InternalFormat::SupportCheckFunction filterSupport) +InternalFormat::InternalFormat(const InternalFormat &other) = default; + +bool InternalFormat::isLUMA() const { - InternalFormat formatInfo; - formatInfo.format = format; - formatInfo.textureSupport = textureSupport; - formatInfo.renderSupport = renderSupport; - formatInfo.filterSupport = filterSupport; - return formatInfo; + return ((redBits + greenBits + blueBits + depthBits + stencilBits) == 0 && + (luminanceBits + alphaBits) > 0); +} + +GLenum InternalFormat::getReadPixelsFormat() const +{ + return format; } -static InternalFormat RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared, - GLenum format, GLenum type, GLenum componentType, bool srgb, - InternalFormat::SupportCheckFunction textureSupport, - InternalFormat::SupportCheckFunction renderSupport, - InternalFormat::SupportCheckFunction filterSupport) +GLenum InternalFormat::getReadPixelsType(const Version &version) const +{ + switch (type) + { + case GL_HALF_FLOAT: + case GL_HALF_FLOAT_OES: + if (version < Version(3, 0)) + { + // The internal format may have a type of GL_HALF_FLOAT but when exposing this type + // as the IMPLEMENTATION_READ_TYPE, only HALF_FLOAT_OES is allowed by + // OES_texture_half_float. HALF_FLOAT becomes core in ES3 and is acceptable to use + // as an IMPLEMENTATION_READ_TYPE. + return GL_HALF_FLOAT_OES; + } + else + { + return GL_HALF_FLOAT; + } + + default: + return type; + } +} + +bool InternalFormat::isRequiredRenderbufferFormat(const Version &version) const +{ + // GLES 3.0.5 section 4.4.2.2: + // "Implementations are required to support the same internal formats for renderbuffers as the + // required formats for textures enumerated in section 3.8.3.1, with the exception of the color + // formats labelled "texture-only"." + if (!sized || compressed) + { + return false; + } + + // Luma formats. + if (isLUMA()) + { + return false; + } + + // Depth/stencil formats. + if (depthBits > 0 || stencilBits > 0) + { + // GLES 2.0.25 table 4.5. + // GLES 3.0.5 section 3.8.3.1. + // GLES 3.1 table 8.14. + + // Required formats in all versions. + switch (internalFormat) + { + case GL_DEPTH_COMPONENT16: + case GL_STENCIL_INDEX8: + // Note that STENCIL_INDEX8 is not mentioned in GLES 3.0.5 section 3.8.3.1, but it + // is in section 4.4.2.2. + return true; + default: + break; + } + if (version.major < 3) + { + return false; + } + // Required formats in GLES 3.0 and up. + switch (internalFormat) + { + case GL_DEPTH_COMPONENT32F: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH32F_STENCIL8: + case GL_DEPTH24_STENCIL8: + return true; + default: + return false; + } + } + + // RGBA formats. + // GLES 2.0.25 table 4.5. + // GLES 3.0.5 section 3.8.3.1. + // GLES 3.1 table 8.13. + + // Required formats in all versions. + switch (internalFormat) + { + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RGB565: + return true; + default: + break; + } + if (version.major < 3) + { + return false; + } + + if (format == GL_BGRA_EXT) + { + return false; + } + + switch (componentType) + { + case GL_SIGNED_NORMALIZED: + case GL_FLOAT: + return false; + case GL_UNSIGNED_INT: + case GL_INT: + // Integer RGB formats are not required renderbuffer formats. + if (alphaBits == 0 && blueBits != 0) + { + return false; + } + // All integer R and RG formats are required. + // Integer RGBA formats including RGB10_A2_UI are required. + return true; + case GL_UNSIGNED_NORMALIZED: + if (internalFormat == GL_SRGB8) + { + return false; + } + return true; + default: + UNREACHABLE(); + return false; + } +} + +Format::Format(GLenum internalFormat) : Format(GetSizedInternalFormatInfo(internalFormat)) +{ +} + +Format::Format(const InternalFormat &internalFormat) : info(&internalFormat) +{ +} + +Format::Format(GLenum internalFormat, GLenum type) + : info(&GetInternalFormatInfo(internalFormat, type)) +{ +} + +Format::Format(const Format &other) = default; +Format &Format::operator=(const Format &other) = default; + +bool Format::valid() const +{ + return info->internalFormat != GL_NONE; +} + +// static +bool Format::SameSized(const Format &a, const Format &b) +{ + return a.info->sizedInternalFormat == b.info->sizedInternalFormat; +} + +static GLenum EquivalentBlitInternalFormat(GLenum internalformat) +{ + // BlitFramebuffer works if the color channels are identically + // sized, even if there is a swizzle (for example, blitting from a + // multisampled RGBA8 renderbuffer to a BGRA8 texture). This could + // be expanded and/or autogenerated if that is found necessary. + if (internalformat == GL_BGRA8_EXT) + return GL_RGBA8; + return internalformat; +} + +// static +bool Format::EquivalentForBlit(const Format &a, const Format &b) +{ + return (EquivalentBlitInternalFormat(a.info->sizedInternalFormat) == + EquivalentBlitInternalFormat(b.info->sizedInternalFormat)); +} + +// static +Format Format::Invalid() +{ + static Format invalid(GL_NONE, GL_NONE); + return invalid; +} + +std::ostream &operator<<(std::ostream &os, const Format &fmt) +{ + // TODO(ynovikov): return string representation when available + return FmtHexShort(os, fmt.info->sizedInternalFormat); +} + +bool InternalFormat::operator==(const InternalFormat &other) const +{ + // We assume all internal formats are unique if they have the same internal format and type + return internalFormat == other.internalFormat && type == other.type; +} + +bool InternalFormat::operator!=(const InternalFormat &other) const +{ + return !(*this == other); +} + +void InsertFormatInfo(InternalFormatInfoMap *map, const InternalFormat &formatInfo) +{ + ASSERT(!formatInfo.sized || (*map).count(formatInfo.internalFormat) == 0); + ASSERT((*map)[formatInfo.internalFormat].count(formatInfo.type) == 0); + (*map)[formatInfo.internalFormat][formatInfo.type] = formatInfo; +} + +void AddRGBAFormat(InternalFormatInfoMap *map, + GLenum internalFormat, + bool sized, + GLuint red, + GLuint green, + GLuint blue, + GLuint alpha, + GLuint shared, + GLenum format, + GLenum type, + GLenum componentType, + bool srgb, + InternalFormat::SupportCheckFunction textureSupport, + InternalFormat::SupportCheckFunction renderSupport, + InternalFormat::SupportCheckFunction filterSupport) { InternalFormat formatInfo; + formatInfo.internalFormat = internalFormat; + formatInfo.sized = sized; + formatInfo.sizedInternalFormat = + sized ? internalFormat : GetSizedFormatInternal(internalFormat, type); formatInfo.redBits = red; formatInfo.greenBits = green; formatInfo.blueBits = blue; formatInfo.alphaBits = alpha; formatInfo.sharedBits = shared; formatInfo.pixelBytes = (red + green + blue + alpha + shared) / 8; - formatInfo.componentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0); + formatInfo.componentCount = + ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0); formatInfo.format = format; formatInfo.type = type; formatInfo.componentType = componentType; @@ -324,15 +554,27 @@ static InternalFormat RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint a formatInfo.textureSupport = textureSupport; formatInfo.renderSupport = renderSupport; formatInfo.filterSupport = filterSupport; - return formatInfo; + + InsertFormatInfo(map, formatInfo); } -static InternalFormat LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, GLenum componentType, - InternalFormat::SupportCheckFunction textureSupport, - InternalFormat::SupportCheckFunction renderSupport, - InternalFormat::SupportCheckFunction filterSupport) +static void AddLUMAFormat(InternalFormatInfoMap *map, + GLenum internalFormat, + bool sized, + GLuint luminance, + GLuint alpha, + GLenum format, + GLenum type, + GLenum componentType, + InternalFormat::SupportCheckFunction textureSupport, + InternalFormat::SupportCheckFunction renderSupport, + InternalFormat::SupportCheckFunction filterSupport) { InternalFormat formatInfo; + formatInfo.internalFormat = internalFormat; + formatInfo.sized = sized; + formatInfo.sizedInternalFormat = + sized ? internalFormat : GetSizedFormatInternal(internalFormat, type); formatInfo.luminanceBits = luminance; formatInfo.alphaBits = alpha; formatInfo.pixelBytes = (luminance + alpha) / 8; @@ -344,15 +586,28 @@ static InternalFormat LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, formatInfo.textureSupport = textureSupport; formatInfo.renderSupport = renderSupport; formatInfo.filterSupport = filterSupport; - return formatInfo; + + InsertFormatInfo(map, formatInfo); } -static InternalFormat DepthStencilFormat(GLuint depthBits, GLuint stencilBits, GLuint unusedBits, GLenum format, - GLenum type, GLenum componentType, InternalFormat::SupportCheckFunction textureSupport, - InternalFormat::SupportCheckFunction renderSupport, - InternalFormat::SupportCheckFunction filterSupport) +void AddDepthStencilFormat(InternalFormatInfoMap *map, + GLenum internalFormat, + bool sized, + GLuint depthBits, + GLuint stencilBits, + GLuint unusedBits, + GLenum format, + GLenum type, + GLenum componentType, + InternalFormat::SupportCheckFunction textureSupport, + InternalFormat::SupportCheckFunction renderSupport, + InternalFormat::SupportCheckFunction filterSupport) { InternalFormat formatInfo; + formatInfo.internalFormat = internalFormat; + formatInfo.sized = sized; + formatInfo.sizedInternalFormat = + sized ? internalFormat : GetSizedFormatInternal(internalFormat, type); formatInfo.depthBits = depthBits; formatInfo.stencilBits = stencilBits; formatInfo.pixelBytes = (depthBits + stencilBits + unusedBits) / 8; @@ -364,16 +619,27 @@ static InternalFormat DepthStencilFormat(GLuint depthBits, GLuint stencilBits, G formatInfo.textureSupport = textureSupport; formatInfo.renderSupport = renderSupport; formatInfo.filterSupport = filterSupport; - return formatInfo; + + InsertFormatInfo(map, formatInfo); } -static InternalFormat CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight, GLuint compressedBlockSize, - GLuint componentCount, GLenum format, GLenum type, bool srgb, - InternalFormat::SupportCheckFunction textureSupport, - InternalFormat::SupportCheckFunction renderSupport, - InternalFormat::SupportCheckFunction filterSupport) +void AddCompressedFormat(InternalFormatInfoMap *map, + GLenum internalFormat, + GLuint compressedBlockWidth, + GLuint compressedBlockHeight, + GLuint compressedBlockSize, + GLuint componentCount, + GLenum format, + GLenum type, + bool srgb, + InternalFormat::SupportCheckFunction textureSupport, + InternalFormat::SupportCheckFunction renderSupport, + InternalFormat::SupportCheckFunction filterSupport) { InternalFormat formatInfo; + formatInfo.internalFormat = internalFormat; + formatInfo.sized = true; + formatInfo.sizedInternalFormat = internalFormat; formatInfo.compressedBlockWidth = compressedBlockWidth; formatInfo.compressedBlockHeight = compressedBlockHeight; formatInfo.pixelBytes = compressedBlockSize / 8; @@ -386,189 +652,279 @@ static InternalFormat CompressedFormat(GLuint compressedBlockWidth, GLuint compr formatInfo.textureSupport = textureSupport; formatInfo.renderSupport = renderSupport; formatInfo.filterSupport = filterSupport; - return formatInfo; -} -typedef std::pair<GLenum, InternalFormat> InternalFormatInfoPair; -typedef std::map<GLenum, InternalFormat> InternalFormatInfoMap; + InsertFormatInfo(map, formatInfo); +} static InternalFormatInfoMap BuildInternalFormatInfoMap() { InternalFormatInfoMap map; - // clang-format off // From ES 3.0.1 spec, table 3.12 - map.insert(InternalFormatInfoPair(GL_NONE, InternalFormat())); - - // | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable | - map.insert(InternalFormatInfoPair(GL_R8, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_R8_SNORM, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RG8, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RG8_SNORM, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGB565, RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA4, RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGB5_A1, RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGB10_A2, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3>, RequireES<3>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_SRGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3>, RequireExt<&Extensions::colorBufferFloat>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGB9_E5, RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireES<3>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_R8I, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_R8UI, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_R16I, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_R16UI, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_R32I, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_R32UI, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RG8I, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RG8UI, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RG16I, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RG16UI, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RG32I, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RG32UI, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGB8I, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGB8UI, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGB16I, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGB16UI, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGB32I, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGB32UI, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA8I, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA8UI, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA16I, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA16UI, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA32I, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA32UI, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported))); - - map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported))); + map[GL_NONE][GL_NONE] = InternalFormat(); + + // clang-format off + + // | Internal format |sized| R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable | + AddRGBAFormat(&map, GL_R8, true, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported); + AddRGBAFormat(&map, GL_R8_SNORM, true, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_RG8, true, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported); + AddRGBAFormat(&map, GL_RG8_SNORM, true, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_RGB8, true, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGB8_SNORM, true, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_RGB565, true, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGBA4, true, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGB5_A1, true, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGBA8, true, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGBA8_SNORM, true, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_RGB10_A2, true, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3, 0>, RequireES<3, 0>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGB10_A2UI, true, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + AddRGBAFormat(&map, GL_SRGB8, true, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, 0, &Extensions::sRGB>, NeverSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_SRGB8_ALPHA8, true, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, 0, &Extensions::sRGB>, RequireESOrExt<3, 0, &Extensions::sRGB>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGB9_E5, true, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_R8I, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + AddRGBAFormat(&map, GL_R8UI, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + AddRGBAFormat(&map, GL_R16I, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + AddRGBAFormat(&map, GL_R16UI, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + AddRGBAFormat(&map, GL_R32I, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + AddRGBAFormat(&map, GL_R32UI, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + AddRGBAFormat(&map, GL_RG8I, true, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + AddRGBAFormat(&map, GL_RG8UI, true, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + AddRGBAFormat(&map, GL_RG16I, true, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + AddRGBAFormat(&map, GL_RG16UI, true, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + AddRGBAFormat(&map, GL_RG32I, true, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + AddRGBAFormat(&map, GL_R11F_G11F_B10F, true, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3, 0>, RequireExt<&Extensions::colorBufferFloat>, AlwaysSupported); + AddRGBAFormat(&map, GL_RG32UI, true, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + AddRGBAFormat(&map, GL_RGB8I, true, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGB8UI, true, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGB16I, true, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGB16UI, true, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGB32I, true, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGB32UI, true, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGBA8I, true, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + AddRGBAFormat(&map, GL_RGBA8UI, true, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + AddRGBAFormat(&map, GL_RGBA16I, true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + AddRGBAFormat(&map, GL_RGBA16UI, true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + AddRGBAFormat(&map, GL_RGBA32I, true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + AddRGBAFormat(&map, GL_RGBA32UI, true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); + + AddRGBAFormat(&map, GL_BGRA8_EXT, true, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported); + AddRGBAFormat(&map, GL_BGRA4_ANGLEX, true, 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported); + AddRGBAFormat(&map, GL_BGR5_A1_ANGLEX, true, 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported); + + // Special format which is not really supported, so always false for all supports. + AddRGBAFormat(&map, GL_BGR565_ANGLEX, true, 5, 6, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported); // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float - // | Internal format | | D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable | - // | | | | | | | type | | | | | - map.insert(InternalFormatInfoPair(GL_R16F, RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupportRG, HalfFloatRenderableSupportRG, RequireExt<&Extensions::textureHalfFloatLinear>))); - map.insert(InternalFormatInfoPair(GL_RG16F, RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupportRG, HalfFloatRenderableSupportRG, RequireExt<&Extensions::textureHalfFloatLinear>))); - map.insert(InternalFormatInfoPair(GL_RGB16F, RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRenderableSupport, RequireExt<&Extensions::textureHalfFloatLinear>))); - map.insert(InternalFormatInfoPair(GL_RGBA16F, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRenderableSupport, RequireExt<&Extensions::textureHalfFloatLinear>))); - map.insert(InternalFormatInfoPair(GL_R32F, RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, FloatSupportRG, FloatRenderableSupportRG, RequireExt<&Extensions::textureFloatLinear> ))); - map.insert(InternalFormatInfoPair(GL_RG32F, RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, FloatSupportRG, FloatRenderableSupportRG, RequireExt<&Extensions::textureFloatLinear> ))); - map.insert(InternalFormatInfoPair(GL_RGB32F, RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRenderableSupport, RequireExt<&Extensions::textureFloatLinear> ))); - map.insert(InternalFormatInfoPair(GL_RGBA32F, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRenderableSupport, RequireExt<&Extensions::textureFloatLinear> ))); + // | Internal format |sized| D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable | + // | | | | | | | type | | | | | + AddRGBAFormat(&map, GL_R16F, true, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatRGSupport, HalfFloatRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); + AddRGBAFormat(&map, GL_RG16F, true, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatRGSupport, HalfFloatRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); + AddRGBAFormat(&map, GL_RGB16F, true, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRGBRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); + AddRGBAFormat(&map, GL_RGBA16F, true, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRGBARenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); + AddRGBAFormat(&map, GL_R32F, true, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, FloatRGSupport, FloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> ); + AddRGBAFormat(&map, GL_RG32F, true, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, FloatRGSupport, FloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> ); + AddRGBAFormat(&map, GL_RGB32F, true, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRGBRenderableSupport, RequireExt<&Extensions::textureFloatLinear> ); + AddRGBAFormat(&map, GL_RGBA32F, true, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRGBARenderableSupport, RequireExt<&Extensions::textureFloatLinear> ); // Depth stencil formats - // | Internal format | | D |S | X | Format | Type | Component type | Supported | Renderable | Filterable | - map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2>, RequireES<2>, RequireESOrExt<3, &Extensions::depthTextures>))); - map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, DepthStencilFormat(24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>))); - map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>))); - map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, AlwaysSupported ))); - map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, &Extensions::depthTextures>, RequireESOrExtOrExt<3, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported ))); - map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireES<3>, RequireES<3>, AlwaysSupported ))); + // | Internal format |sized| D |S | X | Format | Type | Component type | Supported | Renderable | Filterable | + AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT16, true, 16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>); + AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT24, true, 24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<3, 0>, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>); + AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32F, true, 32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<3, 0>, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>); + AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32_OES, true, 32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, AlwaysSupported ); + AddDepthStencilFormat(&map, GL_DEPTH24_STENCIL8, true, 24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::depthTextures>, RequireESOrExtOrExt<3, 0, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported ); + AddDepthStencilFormat(&map, GL_DEPTH32F_STENCIL8, true, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireES<3, 0>, RequireES<3, 0>, AlwaysSupported ); // STENCIL_INDEX8 is special-cased, see around the bottom of the list. // Luminance alpha formats - // | Internal format | | L | A | Format | Type | Component type | Supported | Renderable | Filterable | - map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported))); - - // Unsized formats - // | Internal format | | Format | Supported | Renderable | Filterable | - map.insert(InternalFormatInfoPair(GL_ALPHA, UnsizedFormat(GL_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_LUMINANCE, UnsizedFormat(GL_LUMINANCE, RequireES<2>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, UnsizedFormat(GL_LUMINANCE_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RED, UnsizedFormat(GL_RED, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RG, UnsizedFormat(GL_RG, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGB, UnsizedFormat(GL_RGB, RequireES<2>, RequireES<2>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RGBA, UnsizedFormat(GL_RGBA, RequireES<2>, RequireES<2>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_RED_INTEGER, UnsizedFormat(GL_RED_INTEGER, RequireES<3>, NeverSupported, NeverSupported ))); - map.insert(InternalFormatInfoPair(GL_RG_INTEGER, UnsizedFormat(GL_RG_INTEGER, RequireES<3>, NeverSupported, NeverSupported ))); - map.insert(InternalFormatInfoPair(GL_RGB_INTEGER, UnsizedFormat(GL_RGB_INTEGER, RequireES<3>, NeverSupported, NeverSupported ))); - map.insert(InternalFormatInfoPair(GL_RGBA_INTEGER, UnsizedFormat(GL_RGBA_INTEGER, RequireES<3>, NeverSupported, NeverSupported ))); - map.insert(InternalFormatInfoPair(GL_BGRA_EXT, UnsizedFormat(GL_BGRA_EXT, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT, UnsizedFormat(GL_DEPTH_COMPONENT, RequireES<2>, RequireES<2>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL, UnsizedFormat(GL_DEPTH_STENCIL, RequireESOrExt<3, &Extensions::packedDepthStencil>, RequireESOrExt<3, &Extensions::packedDepthStencil>, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_SRGB_EXT, UnsizedFormat(GL_RGB, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_SRGB_ALPHA_EXT, UnsizedFormat(GL_RGBA, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported))); + // | Internal format |sized| L | A | Format | Type | Component type | Supported | Renderable | Filterable | + AddLUMAFormat(&map, GL_ALPHA8_EXT, true, 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported); + AddLUMAFormat(&map, GL_LUMINANCE8_EXT, true, 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported); + AddLUMAFormat(&map, GL_LUMINANCE8_ALPHA8_EXT, true, 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported); + AddLUMAFormat(&map, GL_ALPHA16F_EXT, true, 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); + AddLUMAFormat(&map, GL_LUMINANCE16F_EXT, true, 16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); + AddLUMAFormat(&map, GL_LUMINANCE_ALPHA16F_EXT, true, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); + AddLUMAFormat(&map, GL_ALPHA32F_EXT, true, 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear>); + AddLUMAFormat(&map, GL_LUMINANCE32F_EXT, true, 32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear>); + AddLUMAFormat(&map, GL_LUMINANCE_ALPHA32F_EXT, true, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear>); // Compressed formats, From ES 3.0.1 spec, table 3.16 - // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | - map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, true, RequireES<3>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true, RequireES<3>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, true, RequireES<3>, NeverSupported, AlwaysSupported))); + // | Internal format |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | + AddCompressedFormat(&map, GL_COMPRESSED_R11_EAC, 4, 4, 64, 1, GL_RED, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_R11_EAC, 4, 4, 64, 1, GL_RED, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RG11_EAC, 4, 4, 128, 2, GL_RG, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RG11_EAC, 4, 4, 128, 2, GL_RG, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RGB8_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported); // From GL_EXT_texture_compression_dxt1 - // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported))); + // | Internal format |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | + AddCompressedFormat(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 64, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported); // From GL_ANGLE_texture_compression_dxt3 - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported))); + AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT3>, NeverSupported, AlwaysSupported); // From GL_ANGLE_texture_compression_dxt5 - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported))); + AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported); // From GL_OES_compressed_ETC1_RGB8_texture - map.insert(InternalFormatInfoPair(GL_ETC1_RGB8_OES, CompressedFormat(4, 4, 64, 3, GL_ETC1_RGB8_OES, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::compressedETC1RGB8Texture>, NeverSupported, AlwaysSupported))); + AddCompressedFormat(&map, GL_ETC1_RGB8_OES, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::compressedETC1RGB8Texture>, NeverSupported, AlwaysSupported); + + // From GL_EXT_texture_compression_s3tc_srgb + // | Internal format |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | + AddCompressedFormat(&map, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 4, 4, 64, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported); // From KHR_texture_compression_astc_hdr - // | Internal format | | W | H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_4x4_KHR, CompressedFormat( 4, 4, 128, 4, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_5x4_KHR, CompressedFormat( 5, 4, 128, 4, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_5x5_KHR, CompressedFormat( 5, 5, 128, 4, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_6x5_KHR, CompressedFormat( 6, 5, 128, 4, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_6x6_KHR, CompressedFormat( 6, 6, 128, 4, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_8x5_KHR, CompressedFormat( 8, 5, 128, 4, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_8x6_KHR, CompressedFormat( 8, 6, 128, 4, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_8x8_KHR, CompressedFormat( 8, 8, 128, 4, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_10x5_KHR, CompressedFormat(10, 5, 128, 4, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_10x6_KHR, CompressedFormat(10, 6, 128, 4, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_10x8_KHR, CompressedFormat(10, 8, 128, 4, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_10x10_KHR, CompressedFormat(10, 10, 128, 4, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_12x10_KHR, CompressedFormat(12, 10, 128, 4, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_12x12_KHR, CompressedFormat(12, 12, 128, 4, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, CompressedFormat( 4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, CompressedFormat( 5, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, CompressedFormat( 5, 5, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, CompressedFormat( 6, 5, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, CompressedFormat( 6, 6, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, CompressedFormat( 8, 5, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, CompressedFormat( 8, 6, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, CompressedFormat( 8, 8, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, CompressedFormat(10, 5, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, CompressedFormat(10, 6, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, CompressedFormat(10, 8, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, CompressedFormat(10, 10, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, CompressedFormat(12, 10, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); - map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, CompressedFormat(12, 12, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported))); + // | Internal format | W | H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | + AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 5, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 5, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 6, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 6, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 8, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 8, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 8, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 10, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 10, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 10, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 10, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 12, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 12, 12, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + + AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, 5, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, 5, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, 6, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, 6, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, 8, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, 8, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, 8, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, 10, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, 10, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, 10, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 10, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, 12, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, 12, 12, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported); // For STENCIL_INDEX8 we chose a normalized component type for the following reasons: // - Multisampled buffer are disallowed for non-normalized integer component types and we want to support it for STENCIL_INDEX8 // - All other stencil formats (all depth-stencil) are either float or normalized // - It affects only validation of internalformat in RenderbufferStorageMultisample. - // | Internal format | |D |S |X | Format | Type | Component type | Supported | Renderable | Filterable | - map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, DepthStencilFormat(0, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2>, RequireES<2>, NeverSupported))); + // | Internal format |sized|D |S |X | Format | Type | Component type | Supported | Renderable | Filterable | + AddDepthStencilFormat(&map, GL_STENCIL_INDEX8, true, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, NeverSupported); // From GL_ANGLE_lossy_etc_decode - map.insert(InternalFormatInfoPair(GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, CompressedFormat(4, 4, 64, 3, GL_ETC1_RGB8_OES, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported))); + // | Internal format |W |H |BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | + AddCompressedFormat(&map, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported); + AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported); + + // From GL_EXT_texture_norm16 + // | Internal format |sized| R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable | + AddRGBAFormat(&map, GL_R16_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported); + AddRGBAFormat(&map, GL_R16_SNORM_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_RG16_EXT, true, 16, 16, 0, 0, 0, GL_RG, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported); + AddRGBAFormat(&map, GL_RG16_SNORM_EXT, true, 16, 16, 0, 0, 0, GL_RG, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_RGB16_EXT, true, 16, 16, 16, 0, 0, GL_RGB, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_RGB16_SNORM_EXT, true, 16, 16, 16, 0, 0, GL_RGB, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_RGBA16_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGBA16_SNORM_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported); + // Unsized formats + // | Internal format |sized | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable | + AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>, AlwaysSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported ); + AddRGBAFormat(&map, GL_RG, false, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>, AlwaysSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_RG, false, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported ); + AddRGBAFormat(&map, GL_RGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, AlwaysSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_RGB, false, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported ); + AddRGBAFormat(&map, GL_RGBA, false, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGBA, false, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGBA, false, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGBA, false, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); + AddRGBAFormat(&map, GL_RGBA, false, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported ); + AddRGBAFormat(&map, GL_SRGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireExt<&Extensions::sRGB>, NeverSupported, AlwaysSupported); + AddRGBAFormat(&map, GL_SRGB_ALPHA_EXT, false, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireExt<&Extensions::sRGB>, RequireExt<&Extensions::sRGB>, AlwaysSupported); + + AddRGBAFormat(&map, GL_BGRA_EXT, false, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported); + + // Unsized integer formats + // |Internal format |sized | R | G | B | A |S | Format | Type | Component type | SRGB | Texture | Renderable | Filterable | + AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RED_INTEGER, false, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RED_INTEGER, false, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RG_INTEGER, false, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RG_INTEGER, false, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RG_INTEGER, false, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RG_INTEGER, false, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RG_INTEGER, false, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RG_INTEGER, false, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGB_INTEGER, false, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGB_INTEGER, false, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGB_INTEGER, false, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGB_INTEGER, false, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGB_INTEGER, false, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGB_INTEGER, false, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported); + + // Unsized floating point formats + // |Internal format |sized | R | G | B | A |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable | + AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported ); + AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported ); + AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported ); + AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported ); + AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESRGSupport, UnsizedHalfFloatOESRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); + AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESRGSupport, UnsizedHalfFloatOESRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); + AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESSupport, UnsizedHalfFloatOESRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); + AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESSupport, UnsizedHalfFloatOESRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>); + AddRGBAFormat(&map, GL_RED, false, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, UnsizedFloatRGSupport, UnsizedFloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> ); + AddRGBAFormat(&map, GL_RG, false, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, UnsizedFloatRGSupport, UnsizedFloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> ); + AddRGBAFormat(&map, GL_RGB, false, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, UnsizedFloatSupport, UnsizedFloatRGBRenderableSupport, RequireExt<&Extensions::textureFloatLinear> ); + AddRGBAFormat(&map, GL_RGB, false, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported ); + AddRGBAFormat(&map, GL_RGB, false, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported ); + AddRGBAFormat(&map, GL_RGBA, false, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, UnsizedFloatSupport, UnsizedFloatRGBARenderableSupport, RequireExt<&Extensions::textureFloatLinear> ); + + // Unsized luminance alpha formats + // | Internal format |sized | L | A | Format | Type | Component type | Supported | Renderable | Filterable | + AddLUMAFormat(&map, GL_ALPHA, false, 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, NeverSupported, AlwaysSupported ); + AddLUMAFormat(&map, GL_LUMINANCE, false, 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, NeverSupported, AlwaysSupported ); + AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, NeverSupported, AlwaysSupported ); + AddLUMAFormat(&map, GL_ALPHA, false, 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>); + AddLUMAFormat(&map, GL_LUMINANCE, false, 16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>); + AddLUMAFormat(&map, GL_LUMINANCE_ALPHA ,false, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>); + AddLUMAFormat(&map, GL_ALPHA, false, 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear> ); + AddLUMAFormat(&map, GL_LUMINANCE, false, 32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear> ); + AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear> ); + + // Unsized depth stencil formats + // | Internal format |sized | D |S | X | Format | Type | Component type | Supported | Renderable | Filterable | + AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); + AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); + AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported); + AddDepthStencilFormat(&map, GL_DEPTH_STENCIL, false, 24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported); + AddDepthStencilFormat(&map, GL_DEPTH_STENCIL, false, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported); + AddDepthStencilFormat(&map, GL_STENCIL, false, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, NeverSupported); // clang-format on return map; @@ -584,12 +940,18 @@ static FormatSet BuildAllSizedInternalFormatSet() { FormatSet result; - const InternalFormatInfoMap &formats = GetInternalFormatMap(); - for (InternalFormatInfoMap::const_iterator i = formats.begin(); i != formats.end(); i++) + for (const auto &internalFormat : GetInternalFormatMap()) { - if (i->second.pixelBytes > 0) + for (const auto &type : internalFormat.second) { - result.insert(i->first); + if (type.second.sized) + { + // TODO(jmadill): Fix this hack. + if (internalFormat.first == GL_BGR565_ANGLEX) + continue; + + result.insert(internalFormat.first); + } } } @@ -652,107 +1014,199 @@ const Type &GetTypeInfo(GLenum type) } } -const InternalFormat GetInternalFormatInfo(GLenum internalFormat) +const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat) { + static const InternalFormat defaultInternalFormat; const InternalFormatInfoMap &formatMap = GetInternalFormatMap(); - InternalFormatInfoMap::const_iterator iter = formatMap.find(internalFormat); - if (iter != formatMap.end()) + auto iter = formatMap.find(internalFormat); + + // Sized internal formats only have one type per entry + if (iter == formatMap.end() || iter->second.size() != 1) { - return iter->second; + return defaultInternalFormat; } - else + + const InternalFormat &internalFormatInfo = iter->second.begin()->second; + if (!internalFormatInfo.sized) { - static const InternalFormat defaultInternalFormat; return defaultInternalFormat; } + + return internalFormatInfo; } -GLuint InternalFormat::computeRowPitch(GLenum formatType, GLsizei width, GLint alignment, GLint rowLength) const +const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, GLenum type) { - ASSERT(alignment > 0 && isPow2(alignment)); - GLuint rowBytes; - if (rowLength > 0) + static const InternalFormat defaultInternalFormat; + const InternalFormatInfoMap &formatMap = GetInternalFormatMap(); + + auto internalFormatIter = formatMap.find(internalFormat); + if (internalFormatIter == formatMap.end()) { - ASSERT(!compressed); - rowBytes = pixelBytes * rowLength; + return defaultInternalFormat; } - else + + // If the internal format is sized, simply return it without the type check. + if (internalFormatIter->second.size() == 1 && internalFormatIter->second.begin()->second.sized) { - rowBytes = computeBlockSize(formatType, width, 1); + return internalFormatIter->second.begin()->second; } - return rx::roundUp(rowBytes, static_cast<GLuint>(alignment)); + + auto typeIter = internalFormatIter->second.find(type); + if (typeIter == internalFormatIter->second.end()) + { + return defaultInternalFormat; + } + + return typeIter->second; +} + +GLuint InternalFormat::computePixelBytes(GLenum formatType) const +{ + const auto &typeInfo = GetTypeInfo(formatType); + GLuint components = typeInfo.specialInterpretation ? 1u : componentCount; + return components * typeInfo.bytes; } -GLuint InternalFormat::computeDepthPitch(GLenum formatType, - GLsizei width, - GLsizei height, - GLint alignment, - GLint rowLength, - GLint imageHeight) const +ErrorOrResult<GLuint> InternalFormat::computeRowPitch(GLenum formatType, + GLsizei width, + GLint alignment, + GLint rowLength) const { - GLuint rows; - if (imageHeight > 0) + // Compressed images do not use pack/unpack parameters. + if (compressed) { - rows = imageHeight; + ASSERT(rowLength == 0); + return computeCompressedImageSize(Extents(width, 1, 1)); } - else + + CheckedNumeric<GLuint> checkedWidth(rowLength > 0 ? rowLength : width); + CheckedNumeric<GLuint> checkedRowBytes = checkedWidth * computePixelBytes(formatType); + + ASSERT(alignment > 0 && isPow2(alignment)); + CheckedNumeric<GLuint> checkedAlignment(alignment); + auto aligned = rx::roundUp(checkedRowBytes, checkedAlignment); + ANGLE_TRY_CHECKED_MATH(aligned); + return aligned.ValueOrDie(); +} + +ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLsizei height, + GLint imageHeight, + GLuint rowPitch) const +{ + GLuint rows = + (imageHeight > 0 ? static_cast<GLuint>(imageHeight) : static_cast<GLuint>(height)); + CheckedNumeric<GLuint> checkedRowPitch(rowPitch); + + auto depthPitch = checkedRowPitch * rows; + ANGLE_TRY_CHECKED_MATH(depthPitch); + return depthPitch.ValueOrDie(); +} + +ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLenum formatType, + GLsizei width, + GLsizei height, + GLint alignment, + GLint rowLength, + GLint imageHeight) const +{ + GLuint rowPitch = 0; + ANGLE_TRY_RESULT(computeRowPitch(formatType, width, alignment, rowLength), rowPitch); + return computeDepthPitch(height, imageHeight, rowPitch); +} + +ErrorOrResult<GLuint> InternalFormat::computeCompressedImageSize(const Extents &size) const +{ + CheckedNumeric<GLuint> checkedWidth(size.width); + CheckedNumeric<GLuint> checkedHeight(size.height); + CheckedNumeric<GLuint> checkedDepth(size.depth); + CheckedNumeric<GLuint> checkedBlockWidth(compressedBlockWidth); + CheckedNumeric<GLuint> checkedBlockHeight(compressedBlockHeight); + + ASSERT(compressed); + auto numBlocksWide = (checkedWidth + checkedBlockWidth - 1u) / checkedBlockWidth; + auto numBlocksHigh = (checkedHeight + checkedBlockHeight - 1u) / checkedBlockHeight; + auto bytes = numBlocksWide * numBlocksHigh * pixelBytes * checkedDepth; + ANGLE_TRY_CHECKED_MATH(bytes); + return bytes.ValueOrDie(); +} + +ErrorOrResult<GLuint> InternalFormat::computeSkipBytes(GLuint rowPitch, + GLuint depthPitch, + const PixelStoreStateBase &state, + bool is3D) const +{ + CheckedNumeric<GLuint> checkedRowPitch(rowPitch); + CheckedNumeric<GLuint> checkedDepthPitch(depthPitch); + CheckedNumeric<GLuint> checkedSkipImages(static_cast<GLuint>(state.skipImages)); + CheckedNumeric<GLuint> checkedSkipRows(static_cast<GLuint>(state.skipRows)); + CheckedNumeric<GLuint> checkedSkipPixels(static_cast<GLuint>(state.skipPixels)); + CheckedNumeric<GLuint> checkedPixelBytes(pixelBytes); + auto checkedSkipImagesBytes = checkedSkipImages * checkedDepthPitch; + if (!is3D) { - rows = height; + checkedSkipImagesBytes = 0; } - return computeRowPitch(formatType, width, alignment, rowLength) * rows; + auto skipBytes = checkedSkipImagesBytes + checkedSkipRows * checkedRowPitch + + checkedSkipPixels * checkedPixelBytes; + ANGLE_TRY_CHECKED_MATH(skipBytes); + return skipBytes.ValueOrDie(); } -GLuint InternalFormat::computeBlockSize(GLenum formatType, GLsizei width, GLsizei height) const +ErrorOrResult<GLuint> InternalFormat::computePackUnpackEndByte( + GLenum formatType, + const Extents &size, + const PixelStoreStateBase &state, + bool is3D) const { + GLuint rowPitch = 0; + ANGLE_TRY_RESULT(computeRowPitch(formatType, size.width, state.alignment, state.rowLength), + rowPitch); + + GLuint depthPitch = 0; + if (is3D) + { + ANGLE_TRY_RESULT(computeDepthPitch(size.height, state.imageHeight, rowPitch), depthPitch); + } + + CheckedNumeric<GLuint> checkedCopyBytes = 0; if (compressed) { - GLsizei numBlocksWide = (width + compressedBlockWidth - 1) / compressedBlockWidth; - GLsizei numBlocksHight = (height + compressedBlockHeight - 1) / compressedBlockHeight; - return (pixelBytes * numBlocksWide * numBlocksHight); + ANGLE_TRY_RESULT(computeCompressedImageSize(size), checkedCopyBytes); } - else + else if (size.height != 0 && (!is3D || size.depth != 0)) { - const Type &typeInfo = GetTypeInfo(formatType); - if (typeInfo.specialInterpretation) - { - return typeInfo.bytes * width * height; - } - else + CheckedNumeric<GLuint> bytes = computePixelBytes(formatType); + checkedCopyBytes += size.width * bytes; + + CheckedNumeric<GLuint> heightMinusOne = size.height - 1; + checkedCopyBytes += heightMinusOne * rowPitch; + + if (is3D) { - return componentCount * typeInfo.bytes * width * height; + CheckedNumeric<GLuint> depthMinusOne = size.depth - 1; + checkedCopyBytes += depthMinusOne * depthPitch; } } -} -GLuint InternalFormat::computeSkipPixels(GLint rowPitch, - GLint depthPitch, - GLint skipImages, - GLint skipRows, - GLint skipPixels) const -{ - return skipImages * depthPitch + skipRows * rowPitch + skipPixels * pixelBytes; + CheckedNumeric<GLuint> checkedSkipBytes = 0; + ANGLE_TRY_RESULT(computeSkipBytes(rowPitch, depthPitch, state, is3D), checkedSkipBytes); + + CheckedNumeric<GLuint> endByte = checkedCopyBytes + checkedSkipBytes; + + ANGLE_TRY_CHECKED_MATH(endByte); + return endByte.ValueOrDie(); } -GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type) +GLenum GetUnsizedFormat(GLenum internalFormat) { - const InternalFormat& formatInfo = GetInternalFormatInfo(internalFormat); - if (formatInfo.pixelBytes > 0) + auto sizedFormatInfo = GetSizedInternalFormatInfo(internalFormat); + if (sizedFormatInfo.internalFormat != GL_NONE) { - return internalFormat; - } - else - { - static const FormatMap formatMap = BuildFormatMap(); - FormatMap::const_iterator iter = formatMap.find(FormatTypePair(internalFormat, type)); - if (iter != formatMap.end()) - { - return iter->second; - } - else - { - return GL_NONE; - } + return sizedFormatInfo.format; } + + return internalFormat; } const FormatSet &GetAllSizedInternalFormats() @@ -1543,6 +1997,129 @@ const VertexFormat &GetVertexFormatFromType(VertexFormatType vertexFormatType) } } +size_t GetVertexFormatTypeSize(VertexFormatType vertexFormatType) +{ + switch (vertexFormatType) + { + case VERTEX_FORMAT_SBYTE1: + case VERTEX_FORMAT_SBYTE1_NORM: + case VERTEX_FORMAT_UBYTE1: + case VERTEX_FORMAT_UBYTE1_NORM: + case VERTEX_FORMAT_SBYTE1_INT: + case VERTEX_FORMAT_UBYTE1_INT: + return 1; + + case VERTEX_FORMAT_SBYTE2: + case VERTEX_FORMAT_SBYTE2_NORM: + case VERTEX_FORMAT_UBYTE2: + case VERTEX_FORMAT_UBYTE2_NORM: + case VERTEX_FORMAT_SBYTE2_INT: + case VERTEX_FORMAT_UBYTE2_INT: + case VERTEX_FORMAT_SSHORT1: + case VERTEX_FORMAT_SSHORT1_NORM: + case VERTEX_FORMAT_USHORT1: + case VERTEX_FORMAT_USHORT1_NORM: + case VERTEX_FORMAT_SSHORT1_INT: + case VERTEX_FORMAT_USHORT1_INT: + case VERTEX_FORMAT_HALF1: + return 2; + + case VERTEX_FORMAT_SBYTE3: + case VERTEX_FORMAT_SBYTE3_NORM: + case VERTEX_FORMAT_UBYTE3: + case VERTEX_FORMAT_UBYTE3_NORM: + case VERTEX_FORMAT_SBYTE3_INT: + case VERTEX_FORMAT_UBYTE3_INT: + return 3; + + case VERTEX_FORMAT_SBYTE4: + case VERTEX_FORMAT_SBYTE4_NORM: + case VERTEX_FORMAT_UBYTE4: + case VERTEX_FORMAT_UBYTE4_NORM: + case VERTEX_FORMAT_SBYTE4_INT: + case VERTEX_FORMAT_UBYTE4_INT: + case VERTEX_FORMAT_SSHORT2: + case VERTEX_FORMAT_SSHORT2_NORM: + case VERTEX_FORMAT_USHORT2: + case VERTEX_FORMAT_USHORT2_NORM: + case VERTEX_FORMAT_SSHORT2_INT: + case VERTEX_FORMAT_USHORT2_INT: + case VERTEX_FORMAT_SINT1: + case VERTEX_FORMAT_SINT1_NORM: + case VERTEX_FORMAT_UINT1: + case VERTEX_FORMAT_UINT1_NORM: + case VERTEX_FORMAT_SINT1_INT: + case VERTEX_FORMAT_UINT1_INT: + case VERTEX_FORMAT_HALF2: + case VERTEX_FORMAT_FIXED1: + case VERTEX_FORMAT_FLOAT1: + case VERTEX_FORMAT_SINT210: + case VERTEX_FORMAT_UINT210: + case VERTEX_FORMAT_SINT210_NORM: + case VERTEX_FORMAT_UINT210_NORM: + case VERTEX_FORMAT_SINT210_INT: + case VERTEX_FORMAT_UINT210_INT: + return 4; + + case VERTEX_FORMAT_SSHORT3: + case VERTEX_FORMAT_SSHORT3_NORM: + case VERTEX_FORMAT_USHORT3: + case VERTEX_FORMAT_USHORT3_NORM: + case VERTEX_FORMAT_SSHORT3_INT: + case VERTEX_FORMAT_USHORT3_INT: + case VERTEX_FORMAT_HALF3: + return 6; + + case VERTEX_FORMAT_SSHORT4: + case VERTEX_FORMAT_SSHORT4_NORM: + case VERTEX_FORMAT_USHORT4: + case VERTEX_FORMAT_USHORT4_NORM: + case VERTEX_FORMAT_SSHORT4_INT: + case VERTEX_FORMAT_USHORT4_INT: + case VERTEX_FORMAT_SINT2: + case VERTEX_FORMAT_SINT2_NORM: + case VERTEX_FORMAT_UINT2: + case VERTEX_FORMAT_UINT2_NORM: + case VERTEX_FORMAT_SINT2_INT: + case VERTEX_FORMAT_UINT2_INT: + case VERTEX_FORMAT_HALF4: + case VERTEX_FORMAT_FIXED2: + case VERTEX_FORMAT_FLOAT2: + return 8; + + case VERTEX_FORMAT_SINT3: + case VERTEX_FORMAT_SINT3_NORM: + case VERTEX_FORMAT_UINT3: + case VERTEX_FORMAT_UINT3_NORM: + case VERTEX_FORMAT_SINT3_INT: + case VERTEX_FORMAT_UINT3_INT: + case VERTEX_FORMAT_FIXED3: + case VERTEX_FORMAT_FLOAT3: + return 12; + + case VERTEX_FORMAT_SINT4: + case VERTEX_FORMAT_SINT4_NORM: + case VERTEX_FORMAT_UINT4: + case VERTEX_FORMAT_UINT4_NORM: + case VERTEX_FORMAT_SINT4_INT: + case VERTEX_FORMAT_UINT4_INT: + case VERTEX_FORMAT_FIXED4: + case VERTEX_FORMAT_FLOAT4: + return 16; + + case VERTEX_FORMAT_INVALID: + default: + UNREACHABLE(); + return 0; + } +} + +bool ValidES3InternalFormat(GLenum internalFormat) +{ + const InternalFormatInfoMap &formatMap = GetInternalFormatMap(); + return internalFormat != GL_NONE && formatMap.find(internalFormat) != formatMap.end(); +} + VertexFormat::VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn) : type(typeIn), normalized(normalizedIn), |