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authorAndrew Knight <andrew.knight@intopalo.com>2015-04-08 17:04:36 +0300
committerAndrew Knight <qt@panimo.net>2015-04-09 10:31:12 +0000
commita218a252c4200cfe7048de81a46f7e48349084d5 (patch)
treec1a82865d97e610cd0abb3a1360408363b38205b /src/3rdparty/angle/src/libANGLE/queryconversions.cpp
parent331ddacfca90c91c5b44484bf3c78e2aa5b85947 (diff)
Upgrade ANGLE to 2.1~99f075dade7c
This aligns with Chromium branch 2356. This version brings more complete OpenGL ES 3 support as well as various bug fixes and performance improvements. The following changes were made to earlier patches: -0000-General-fixes-for-ANGLE-2.1 Removed. All changes are now handled elsewhere. +0001-ANGLE-Improve-Windows-Phone-support Consolidated remaining parts from 0009/0010. +0002-ANGLE-Fix-compilation-with-MinGW Remaining issues from patch 0016. +0003-ANGLE-Fix-compilation-with-MSVC2010 Remaining issues from patch 0015. +0004-ANGLE-Dynamically-load-D3D-compiler-from-list Renamed from patch 0008. +0005-ANGLE-Add-support-for-querying-platform-device Renamed from patch 0013. -0004-Make-it-possible-to-link-ANGLE-statically-for-single Removed. Fixed by adding defines to project files. -0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t Renamed to patch 0005. -0009-ANGLE-Support-WinRT Removed. Mostly fixed upstream; remaining parts in patch 0001. -0010-ANGLE-Enable-D3D11-for-feature-level-9-cards Removed. Mostly fixed upstream; remaining parts in patch 0001. -0012-ANGLE-fix-semantic-index-lookup Removed. Fixed upstream. -0013-ANGLE-Add-support-for-querying-platform-device Renamed to patch 0005. -0014-Let-ANGLE-use-multithreaded-devices-if-necessary Removed. No longer needed. -0015-ANGLE-Fix-angle-d3d11-on-MSVC2010 Moved remaining parts to patch 0003. -0016-ANGLE-Fix-compilation-with-MinGW-D3D11 Moved remaining parts to patch 0002. -0017-ANGLE-Fix-compilation-with-D3D9 Removed. Fixed upstream. -0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11 Removed. Fixed upstream. -0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt Removed. Fixed upstream. -0020-ANGLE-Do-not-use-std-strlen Removed. Fixed upstream. -0020-ANGLE-Fix-compilation-with-MSVC2013-Update4 Removed. Fixed upstream. [ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch 2356 (2.1~99f075dade7c). Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158 Task-number: QTBUG-44815 Task-number: QTBUG-37660 Task-number: QTBUG-44694 Task-number: QTBUG-42443 Reviewed-by: Andrew Knight <qt@panimo.net> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/queryconversions.cpp')
-rw-r--r--src/3rdparty/angle/src/libANGLE/queryconversions.cpp147
1 files changed, 147 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/queryconversions.cpp b/src/3rdparty/angle/src/libANGLE/queryconversions.cpp
new file mode 100644
index 0000000000..460e346eac
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/queryconversions.cpp
@@ -0,0 +1,147 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// queryconversions.cpp: Implementation of state query cast conversions
+
+#include "libANGLE/Context.h"
+#include "common/utilities.h"
+
+namespace gl
+{
+
+// Helper class for converting a GL type to a GLenum:
+// We can't use CastStateValueEnum generally, because of GLboolean + GLubyte overlap.
+// We restrict our use to CastStateValue, where it eliminates duplicate parameters.
+
+template <typename GLType>
+struct CastStateValueEnum { static GLenum mEnumForType; };
+
+template <> GLenum CastStateValueEnum<GLint>::mEnumForType = GL_INT;
+template <> GLenum CastStateValueEnum<GLuint>::mEnumForType = GL_UNSIGNED_INT;
+template <> GLenum CastStateValueEnum<GLboolean>::mEnumForType = GL_BOOL;
+template <> GLenum CastStateValueEnum<GLint64>::mEnumForType = GL_INT_64_ANGLEX;
+template <> GLenum CastStateValueEnum<GLfloat>::mEnumForType = GL_FLOAT;
+
+template <typename QueryT, typename NativeT>
+QueryT CastStateValueToInt(GLenum pname, NativeT value)
+{
+ GLenum queryType = CastStateValueEnum<QueryT>::mEnumForType;
+ GLenum nativeType = CastStateValueEnum<NativeT>::mEnumForType;
+
+ if (nativeType == GL_FLOAT)
+ {
+ // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
+ if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
+ {
+ return static_cast<QueryT>((static_cast<GLfloat>(0xFFFFFFFF) * value - 1.0f) / 2.0f);
+ }
+ else
+ {
+ return gl::iround<QueryT>(value);
+ }
+ }
+
+ // Clamp 64-bit int values when casting to int
+ if (nativeType == GL_INT_64_ANGLEX && queryType == GL_INT)
+ {
+ GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::min());
+ GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::max());
+ GLint64 clampedValue = std::max(std::min(static_cast<GLint64>(value), maxIntValue), minIntValue);
+ return static_cast<QueryT>(clampedValue);
+ }
+
+ return static_cast<QueryT>(value);
+}
+
+template <typename QueryT, typename NativeT>
+QueryT CastStateValue(GLenum pname, NativeT value)
+{
+ GLenum queryType = CastStateValueEnum<QueryT>::mEnumForType;
+
+ switch (queryType)
+ {
+ case GL_INT: return CastStateValueToInt<QueryT, NativeT>(pname, value);
+ case GL_INT_64_ANGLEX: return CastStateValueToInt<QueryT, NativeT>(pname, value);
+ case GL_FLOAT: return static_cast<QueryT>(value);
+ case GL_BOOL: return (value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE);
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+template <typename QueryT>
+void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
+ unsigned int numParams, QueryT *outParams)
+{
+ if (nativeType == GL_INT)
+ {
+ GLint *intParams = NULL;
+ intParams = new GLint[numParams];
+
+ context->getIntegerv(pname, intParams);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastStateValue<QueryT>(pname, intParams[i]);
+ }
+
+ delete [] intParams;
+ }
+ else if (nativeType == GL_BOOL)
+ {
+ GLboolean *boolParams = NULL;
+ boolParams = new GLboolean[numParams];
+
+ context->getBooleanv(pname, boolParams);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
+ }
+
+ delete [] boolParams;
+ }
+ else if (nativeType == GL_FLOAT)
+ {
+ GLfloat *floatParams = NULL;
+ floatParams = new GLfloat[numParams];
+
+ context->getFloatv(pname, floatParams);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastStateValue<QueryT>(pname, floatParams[i]);
+ }
+
+ delete [] floatParams;
+ }
+ else if (nativeType == GL_INT_64_ANGLEX)
+ {
+ GLint64 *int64Params = NULL;
+ int64Params = new GLint64[numParams];
+
+ context->getInteger64v(pname, int64Params);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]);
+ }
+
+ delete [] int64Params;
+ }
+ else UNREACHABLE();
+}
+
+// Explicit template instantiation (how we export template functions in different files)
+// The calls below will make CastStateValues successfully link with the GL state query types
+// The GL state query API types are: bool, int, uint, float, int64
+
+template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *);
+template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *);
+template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, GLuint *);
+template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *);
+template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *);
+
+}