diff options
author | Andrew Knight <andrew.knight@intopalo.com> | 2015-04-08 17:04:36 +0300 |
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committer | Andrew Knight <qt@panimo.net> | 2015-04-09 10:31:12 +0000 |
commit | a218a252c4200cfe7048de81a46f7e48349084d5 (patch) | |
tree | c1a82865d97e610cd0abb3a1360408363b38205b /src/3rdparty/angle/src/libANGLE/queryconversions.cpp | |
parent | 331ddacfca90c91c5b44484bf3c78e2aa5b85947 (diff) |
Upgrade ANGLE to 2.1~99f075dade7c
This aligns with Chromium branch 2356.
This version brings more complete OpenGL ES 3 support as well as various
bug fixes and performance improvements.
The following changes were made to earlier patches:
-0000-General-fixes-for-ANGLE-2.1
Removed. All changes are now handled elsewhere.
+0001-ANGLE-Improve-Windows-Phone-support
Consolidated remaining parts from 0009/0010.
+0002-ANGLE-Fix-compilation-with-MinGW
Remaining issues from patch 0016.
+0003-ANGLE-Fix-compilation-with-MSVC2010
Remaining issues from patch 0015.
+0004-ANGLE-Dynamically-load-D3D-compiler-from-list
Renamed from patch 0008.
+0005-ANGLE-Add-support-for-querying-platform-device
Renamed from patch 0013.
-0004-Make-it-possible-to-link-ANGLE-statically-for-single
Removed. Fixed by adding defines to project files.
-0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t
Renamed to patch 0005.
-0009-ANGLE-Support-WinRT
Removed. Mostly fixed upstream; remaining parts in patch 0001.
-0010-ANGLE-Enable-D3D11-for-feature-level-9-cards
Removed. Mostly fixed upstream; remaining parts in patch 0001.
-0012-ANGLE-fix-semantic-index-lookup
Removed. Fixed upstream.
-0013-ANGLE-Add-support-for-querying-platform-device
Renamed to patch 0005.
-0014-Let-ANGLE-use-multithreaded-devices-if-necessary
Removed. No longer needed.
-0015-ANGLE-Fix-angle-d3d11-on-MSVC2010
Moved remaining parts to patch 0003.
-0016-ANGLE-Fix-compilation-with-MinGW-D3D11
Moved remaining parts to patch 0002.
-0017-ANGLE-Fix-compilation-with-D3D9
Removed. Fixed upstream.
-0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11
Removed. Fixed upstream.
-0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt
Removed. Fixed upstream.
-0020-ANGLE-Do-not-use-std-strlen
Removed. Fixed upstream.
-0020-ANGLE-Fix-compilation-with-MSVC2013-Update4
Removed. Fixed upstream.
[ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch
2356 (2.1~99f075dade7c).
Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158
Task-number: QTBUG-44815
Task-number: QTBUG-37660
Task-number: QTBUG-44694
Task-number: QTBUG-42443
Reviewed-by: Andrew Knight <qt@panimo.net>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/queryconversions.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/queryconversions.cpp | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/queryconversions.cpp b/src/3rdparty/angle/src/libANGLE/queryconversions.cpp new file mode 100644 index 0000000000..460e346eac --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/queryconversions.cpp @@ -0,0 +1,147 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// queryconversions.cpp: Implementation of state query cast conversions + +#include "libANGLE/Context.h" +#include "common/utilities.h" + +namespace gl +{ + +// Helper class for converting a GL type to a GLenum: +// We can't use CastStateValueEnum generally, because of GLboolean + GLubyte overlap. +// We restrict our use to CastStateValue, where it eliminates duplicate parameters. + +template <typename GLType> +struct CastStateValueEnum { static GLenum mEnumForType; }; + +template <> GLenum CastStateValueEnum<GLint>::mEnumForType = GL_INT; +template <> GLenum CastStateValueEnum<GLuint>::mEnumForType = GL_UNSIGNED_INT; +template <> GLenum CastStateValueEnum<GLboolean>::mEnumForType = GL_BOOL; +template <> GLenum CastStateValueEnum<GLint64>::mEnumForType = GL_INT_64_ANGLEX; +template <> GLenum CastStateValueEnum<GLfloat>::mEnumForType = GL_FLOAT; + +template <typename QueryT, typename NativeT> +QueryT CastStateValueToInt(GLenum pname, NativeT value) +{ + GLenum queryType = CastStateValueEnum<QueryT>::mEnumForType; + GLenum nativeType = CastStateValueEnum<NativeT>::mEnumForType; + + if (nativeType == GL_FLOAT) + { + // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5 + if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) + { + return static_cast<QueryT>((static_cast<GLfloat>(0xFFFFFFFF) * value - 1.0f) / 2.0f); + } + else + { + return gl::iround<QueryT>(value); + } + } + + // Clamp 64-bit int values when casting to int + if (nativeType == GL_INT_64_ANGLEX && queryType == GL_INT) + { + GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::min()); + GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::max()); + GLint64 clampedValue = std::max(std::min(static_cast<GLint64>(value), maxIntValue), minIntValue); + return static_cast<QueryT>(clampedValue); + } + + return static_cast<QueryT>(value); +} + +template <typename QueryT, typename NativeT> +QueryT CastStateValue(GLenum pname, NativeT value) +{ + GLenum queryType = CastStateValueEnum<QueryT>::mEnumForType; + + switch (queryType) + { + case GL_INT: return CastStateValueToInt<QueryT, NativeT>(pname, value); + case GL_INT_64_ANGLEX: return CastStateValueToInt<QueryT, NativeT>(pname, value); + case GL_FLOAT: return static_cast<QueryT>(value); + case GL_BOOL: return (value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE); + default: UNREACHABLE(); return 0; + } +} + +template <typename QueryT> +void CastStateValues(Context *context, GLenum nativeType, GLenum pname, + unsigned int numParams, QueryT *outParams) +{ + if (nativeType == GL_INT) + { + GLint *intParams = NULL; + intParams = new GLint[numParams]; + + context->getIntegerv(pname, intParams); + + for (unsigned int i = 0; i < numParams; ++i) + { + outParams[i] = CastStateValue<QueryT>(pname, intParams[i]); + } + + delete [] intParams; + } + else if (nativeType == GL_BOOL) + { + GLboolean *boolParams = NULL; + boolParams = new GLboolean[numParams]; + + context->getBooleanv(pname, boolParams); + + for (unsigned int i = 0; i < numParams; ++i) + { + outParams[i] = (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1)); + } + + delete [] boolParams; + } + else if (nativeType == GL_FLOAT) + { + GLfloat *floatParams = NULL; + floatParams = new GLfloat[numParams]; + + context->getFloatv(pname, floatParams); + + for (unsigned int i = 0; i < numParams; ++i) + { + outParams[i] = CastStateValue<QueryT>(pname, floatParams[i]); + } + + delete [] floatParams; + } + else if (nativeType == GL_INT_64_ANGLEX) + { + GLint64 *int64Params = NULL; + int64Params = new GLint64[numParams]; + + context->getInteger64v(pname, int64Params); + + for (unsigned int i = 0; i < numParams; ++i) + { + outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]); + } + + delete [] int64Params; + } + else UNREACHABLE(); +} + +// Explicit template instantiation (how we export template functions in different files) +// The calls below will make CastStateValues successfully link with the GL state query types +// The GL state query API types are: bool, int, uint, float, int64 + +template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *); +template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *); +template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, GLuint *); +template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *); +template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *); + +} |