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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-05-18 15:16:30 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-05-26 15:11:40 +0200
commit752497910b67b2a1a80560840ca44548d8893434 (patch)
tree541501c9abfd97c3d2fa450d2e6abb60582c4420 /src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp
parent7db527dbdd911c79f31425d099d1fc9c63e42453 (diff)
Remove ANGLE
This marks the end of EGL and OpenGL ES support on Windows. The concepts of -opengl dynamic, -opengl desktop, QT_OPENGL=software, etc. remain unchanged, with the exception of the disapperance of everything ANGLE related. CMake builds now work identically to qmake on Windows: they default to 'dynamic' OpenGL on Windows, unless -DINPUT_opengl=desktop is specified. On Windows, Qt 6 is expected to default to the "dynamic" OpenGL model by default, just like Qt 5.15. This can be changed by switching to "desktop" OpenGL, which will link to opengl32 (publicly, so other libs and applications will do so as well) and disallows using another OpenGL DLL. The "dynamic" mode is essential still because the fallback to a software rasterizer, such as the opengl32sw.dll we ship with the Qt packages, has to to work exactly like in Qt 5, the removal of ANGLE does not change this concept in any way (except of course that the middle option of using ANGLE is now gone) When it comes to the windows plugin's OpenGL blacklist feature, it works like before and accepts the ANGLE/D3D related keywords. They will then be ignored. Similarly, requesting QT_OPENGL=angle is ignored (but will show a warning). The D3D11 and DXGI configure time tests are removed: Qt 5.14 already depends on D3D 11.1 and DXGI 1.3 headers being available unconditionally on Win32 (in QRhi's D3D11 backend). No need to test for these. [ChangeLog][Windows] ANGLE is no longer included with Qt. Dynamic OpenGL builds work like before but ANGLE is no longer an option. OpenGL proper or an alternative opengl32 implementation are the two remaining options now. Attempting to set QT_OPENGL=angle or Qt::AA_UseOpenGLES will have no effect on Windows. Fixes: QTBUG-79103 Change-Id: Ia404e0d07f3fe191b27434d863c81180112ecb3b Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp361
1 files changed, 0 insertions, 361 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp
deleted file mode 100644
index 0edda9c584..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp
+++ /dev/null
@@ -1,361 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// DisplayD3D.cpp: D3D implementation of egl::Display
-
-#include "libANGLE/renderer/d3d/DisplayD3D.h"
-
-#include <EGL/eglext.h>
-
-#include "libANGLE/Config.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Display.h"
-#include "libANGLE/Surface.h"
-#include "libANGLE/Thread.h"
-#include "libANGLE/histogram_macros.h"
-#include "libANGLE/renderer/d3d/DeviceD3D.h"
-#include "libANGLE/renderer/d3d/EGLImageD3D.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "libANGLE/renderer/d3d/SurfaceD3D.h"
-#include "libANGLE/renderer/d3d/SwapChainD3D.h"
-
-#if defined (ANGLE_ENABLE_D3D9)
-# include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-#endif // ANGLE_ENABLE_D3D9
-
-#if defined (ANGLE_ENABLE_D3D11)
-# include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#endif // ANGLE_ENABLE_D3D11
-
-#if !defined(ANGLE_DEFAULT_D3D11)
-// Enables use of the Direct3D 11 API for a default display, when available
-# define ANGLE_DEFAULT_D3D11 1
-#endif
-
-namespace rx
-{
-
-typedef RendererD3D *(*CreateRendererD3DFunction)(egl::Display*);
-
-template <typename RendererType>
-static RendererD3D *CreateTypedRendererD3D(egl::Display *display)
-{
- return new RendererType(display);
-}
-
-egl::Error CreateRendererD3D(egl::Display *display, RendererD3D **outRenderer)
-{
- ASSERT(outRenderer != nullptr);
-
- std::vector<CreateRendererD3DFunction> rendererCreationFunctions;
-
- if (display->getPlatform() == EGL_PLATFORM_ANGLE_ANGLE)
- {
- const auto &attribMap = display->getAttributeMap();
- EGLNativeDisplayType nativeDisplay = display->getNativeDisplayId();
-
- EGLint requestedDisplayType = static_cast<EGLint>(
- attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE));
-
-# if defined(ANGLE_ENABLE_D3D11)
- if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
- nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE ||
- requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
- {
- rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
- }
-# endif
-
-# if defined(ANGLE_ENABLE_D3D9)
- if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
- requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
- {
- rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>);
- }
-# endif
-
- if (nativeDisplay != EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE &&
- nativeDisplay != EGL_D3D11_ONLY_DISPLAY_ANGLE &&
- requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE)
- {
- // The default display is requested, try the D3D9 and D3D11 renderers, order them using
- // the definition of ANGLE_DEFAULT_D3D11
-# if ANGLE_DEFAULT_D3D11
-# if defined(ANGLE_ENABLE_D3D11)
- rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
-# endif
-# if defined(ANGLE_ENABLE_D3D9)
- rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>);
-# endif
-# else
-# if defined(ANGLE_ENABLE_D3D9)
- rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>);
-# endif
-# if defined(ANGLE_ENABLE_D3D11)
- rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
-# endif
-# endif
- }
- }
- else if (display->getPlatform() == EGL_PLATFORM_DEVICE_EXT)
- {
-#if defined(ANGLE_ENABLE_D3D11)
- if (display->getDevice()->getType() == EGL_D3D11_DEVICE_ANGLE)
- {
- rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
- }
-#endif
- }
- else
- {
- UNIMPLEMENTED();
- }
-
- for (size_t i = 0; i < rendererCreationFunctions.size(); i++)
- {
- RendererD3D *renderer = rendererCreationFunctions[i](display);
- egl::Error result = renderer->initialize();
-
-# if defined(ANGLE_ENABLE_D3D11)
- if (renderer->getRendererClass() == RENDERER_D3D11)
- {
- ASSERT(result.getID() >= 0 && result.getID() < NUM_D3D11_INIT_ERRORS);
- ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D11InitializeResult",
- result.getID(),
- NUM_D3D11_INIT_ERRORS);
- }
-# endif
-
-# if defined(ANGLE_ENABLE_D3D9)
- if (renderer->getRendererClass() == RENDERER_D3D9)
- {
- ASSERT(result.getID() >= 0 && result.getID() < NUM_D3D9_INIT_ERRORS);
- ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D9InitializeResult",
- result.getID(),
- NUM_D3D9_INIT_ERRORS);
- }
-# endif
-
- if (!result.isError())
- {
- *outRenderer = renderer;
- return result;
- }
-
- // Failed to create the renderer, try the next
- SafeDelete(renderer);
- }
-
- return egl::EglNotInitialized() << "No available renderers.";
-}
-
-DisplayD3D::DisplayD3D(const egl::DisplayState &state) : DisplayImpl(state), mRenderer(nullptr)
-{
-}
-
-SurfaceImpl *DisplayD3D::createWindowSurface(const egl::SurfaceState &state,
- EGLNativeWindowType window,
- const egl::AttributeMap &attribs)
-{
- ASSERT(mRenderer != nullptr);
- return new WindowSurfaceD3D(state, mRenderer, mDisplay, window, attribs);
-}
-
-SurfaceImpl *DisplayD3D::createPbufferSurface(const egl::SurfaceState &state,
- const egl::AttributeMap &attribs)
-{
- ASSERT(mRenderer != nullptr);
- return new PbufferSurfaceD3D(state, mRenderer, mDisplay, 0, nullptr, attribs);
-}
-
-SurfaceImpl *DisplayD3D::createPbufferFromClientBuffer(const egl::SurfaceState &state,
- EGLenum buftype,
- EGLClientBuffer clientBuffer,
- const egl::AttributeMap &attribs)
-{
- ASSERT(mRenderer != nullptr);
- return new PbufferSurfaceD3D(state, mRenderer, mDisplay, buftype, clientBuffer, attribs);
-}
-
-SurfaceImpl *DisplayD3D::createPixmapSurface(const egl::SurfaceState &state,
- NativePixmapType nativePixmap,
- const egl::AttributeMap &attribs)
-{
- UNIMPLEMENTED();
- return nullptr;
-}
-
-ImageImpl *DisplayD3D::createImage(const egl::ImageState &state,
- EGLenum target,
- const egl::AttributeMap &attribs)
-{
- return new EGLImageD3D(state, target, attribs, mRenderer);
-}
-
-egl::Error DisplayD3D::getDevice(DeviceImpl **device)
-{
- return mRenderer->getEGLDevice(device);
-}
-
-ContextImpl *DisplayD3D::createContext(const gl::ContextState &state)
-{
- ASSERT(mRenderer != nullptr);
- return mRenderer->createContext(state);
-}
-
-StreamProducerImpl *DisplayD3D::createStreamProducerD3DTextureNV12(
- egl::Stream::ConsumerType consumerType,
- const egl::AttributeMap &attribs)
-{
- ASSERT(mRenderer != nullptr);
- return mRenderer->createStreamProducerD3DTextureNV12(consumerType, attribs);
-}
-
-egl::Error DisplayD3D::makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context)
-{
- return egl::NoError();
-}
-
-egl::Error DisplayD3D::initialize(egl::Display *display)
-{
- ASSERT(mRenderer == nullptr && display != nullptr);
- mDisplay = display;
- ANGLE_TRY(CreateRendererD3D(display, &mRenderer));
- return egl::NoError();
-}
-
-void DisplayD3D::terminate()
-{
- SafeDelete(mRenderer);
-}
-
-egl::ConfigSet DisplayD3D::generateConfigs()
-{
- ASSERT(mRenderer != nullptr);
- return mRenderer->generateConfigs();
-}
-
-bool DisplayD3D::testDeviceLost()
-{
- ASSERT(mRenderer != nullptr);
- return mRenderer->testDeviceLost();
-}
-
-egl::Error DisplayD3D::restoreLostDevice(const egl::Display *display)
-{
- // Release surface resources to make the Reset() succeed
- for (egl::Surface *surface : mState.surfaceSet)
- {
- if (surface->getBoundTexture())
- {
- ANGLE_TRY(surface->releaseTexImage(display->getProxyContext(), EGL_BACK_BUFFER));
- }
- SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
- surfaceD3D->releaseSwapChain();
- }
-
- if (!mRenderer->resetDevice())
- {
- return egl::EglBadAlloc();
- }
-
- // Restore any surfaces that may have been lost
- for (const egl::Surface *surface : mState.surfaceSet)
- {
- SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
-
- ANGLE_TRY(surfaceD3D->resetSwapChain(display));
- }
-
- return egl::NoError();
-}
-
-bool DisplayD3D::isValidNativeWindow(EGLNativeWindowType window) const
-{
- return mRenderer->isValidNativeWindow(window);
-}
-
-egl::Error DisplayD3D::validateClientBuffer(const egl::Config *configuration,
- EGLenum buftype,
- EGLClientBuffer clientBuffer,
- const egl::AttributeMap &attribs) const
-{
- switch (buftype)
- {
- case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
- return mRenderer->validateShareHandle(configuration, static_cast<HANDLE>(clientBuffer),
- attribs);
-
- case EGL_D3D_TEXTURE_ANGLE:
- return mRenderer->getD3DTextureInfo(
- configuration, static_cast<IUnknown *>(clientBuffer), nullptr, nullptr, nullptr);
-
- default:
- return DisplayImpl::validateClientBuffer(configuration, buftype, clientBuffer, attribs);
- }
-}
-
-void DisplayD3D::generateExtensions(egl::DisplayExtensions *outExtensions) const
-{
- mRenderer->generateDisplayExtensions(outExtensions);
-}
-
-std::string DisplayD3D::getVendorString() const
-{
- std::string vendorString = "Google Inc.";
- if (mRenderer)
- {
- vendorString += " " + mRenderer->getVendorString();
- }
-
- return vendorString;
-}
-
-void DisplayD3D::generateCaps(egl::Caps *outCaps) const
-{
- // Display must be initialized to generate caps
- ASSERT(mRenderer != nullptr);
-
- outCaps->textureNPOT = mRenderer->getNativeExtensions().textureNPOT;
-}
-
-egl::Error DisplayD3D::waitClient(const gl::Context *context) const
-{
- for (egl::Surface *surface : mState.surfaceSet)
- {
- SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
- ANGLE_TRY(surfaceD3D->checkForOutOfDateSwapChain(context));
- }
-
- return egl::NoError();
-}
-
-egl::Error DisplayD3D::waitNative(const gl::Context *context, EGLint engine) const
-{
- egl::Surface *drawSurface = context->getCurrentDrawSurface();
- egl::Surface *readSurface = context->getCurrentReadSurface();
-
- if (drawSurface != nullptr)
- {
- SurfaceD3D *drawSurfaceD3D = GetImplAs<SurfaceD3D>(drawSurface);
- ANGLE_TRY(drawSurfaceD3D->checkForOutOfDateSwapChain(context));
- }
-
- if (readSurface != nullptr)
- {
- SurfaceD3D *readSurfaceD3D = GetImplAs<SurfaceD3D>(readSurface);
- ANGLE_TRY(readSurfaceD3D->checkForOutOfDateSwapChain(context));
- }
-
- return egl::NoError();
-}
-
-gl::Version DisplayD3D::getMaxSupportedESVersion() const
-{
- return mRenderer->getMaxSupportedESVersion();
-}
-
-} // namespace rx