diff options
author | Oliver Wolff <oliver.wolff@theqtcompany.com> | 2016-03-24 12:38:18 +0100 |
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committer | Oliver Wolff <oliver.wolff@qt.io> | 2016-04-25 05:57:38 +0000 |
commit | e12ba07322cd61c5cf50c25ed8d1f08f6b1ff879 (patch) | |
tree | d31a44c9f123ed764a00eff7b4fff656a07d54ab /src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h | |
parent | d3dcc6f610b97be7cbfbb0a65988e5940568c825 (diff) |
Update ANGLE to chromium/2651
Change-Id: I1cd32b780b1a0b913fab870e155ae1f4f9ac40d7
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h new file mode 100644 index 0000000000..6ec33e08f2 --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h @@ -0,0 +1,56 @@ +// +// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// EGLImageD3D.h: Defines the rx::EGLImageD3D class, the D3D implementation of EGL images + +#ifndef LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_ +#define LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_ + +#include "libANGLE/FramebufferAttachment.h" +#include "libANGLE/renderer/ImageImpl.h" + +namespace egl +{ +class AttributeMap; +} + +namespace rx +{ +class TextureD3D; +class RenderbufferD3D; +class RendererD3D; +class RenderTargetD3D; + +class EGLImageD3D final : public ImageImpl +{ + public: + EGLImageD3D(RendererD3D *renderer, + EGLenum target, + egl::ImageSibling *buffer, + const egl::AttributeMap &attribs); + ~EGLImageD3D() override; + + egl::Error initialize() override; + + gl::Error orphan(egl::ImageSibling *sibling) override; + + gl::Error getRenderTarget(RenderTargetD3D **outRT) const; + + private: + gl::Error copyToLocalRendertarget(); + + RendererD3D *mRenderer; + + egl::ImageSibling *mBuffer; + + gl::FramebufferAttachment::Target mAttachmentTarget; + FramebufferAttachmentObjectImpl *mAttachmentBuffer; + + RenderTargetD3D *mRenderTarget; +}; +} + +#endif // LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_ |