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authorOliver Wolff <oliver.wolff@theqtcompany.com>2016-03-24 12:38:18 +0100
committerOliver Wolff <oliver.wolff@qt.io>2016-04-25 05:57:38 +0000
commite12ba07322cd61c5cf50c25ed8d1f08f6b1ff879 (patch)
treed31a44c9f123ed764a00eff7b4fff656a07d54ab /src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h
parentd3dcc6f610b97be7cbfbb0a65988e5940568c825 (diff)
Update ANGLE to chromium/2651
Change-Id: I1cd32b780b1a0b913fab870e155ae1f4f9ac40d7 Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h
new file mode 100644
index 0000000000..6ec33e08f2
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h
@@ -0,0 +1,56 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// EGLImageD3D.h: Defines the rx::EGLImageD3D class, the D3D implementation of EGL images
+
+#ifndef LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
+#define LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
+
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/renderer/ImageImpl.h"
+
+namespace egl
+{
+class AttributeMap;
+}
+
+namespace rx
+{
+class TextureD3D;
+class RenderbufferD3D;
+class RendererD3D;
+class RenderTargetD3D;
+
+class EGLImageD3D final : public ImageImpl
+{
+ public:
+ EGLImageD3D(RendererD3D *renderer,
+ EGLenum target,
+ egl::ImageSibling *buffer,
+ const egl::AttributeMap &attribs);
+ ~EGLImageD3D() override;
+
+ egl::Error initialize() override;
+
+ gl::Error orphan(egl::ImageSibling *sibling) override;
+
+ gl::Error getRenderTarget(RenderTargetD3D **outRT) const;
+
+ private:
+ gl::Error copyToLocalRendertarget();
+
+ RendererD3D *mRenderer;
+
+ egl::ImageSibling *mBuffer;
+
+ gl::FramebufferAttachment::Target mAttachmentTarget;
+ FramebufferAttachmentObjectImpl *mAttachmentBuffer;
+
+ RenderTargetD3D *mRenderTarget;
+};
+}
+
+#endif // LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_