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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-05-18 15:16:30 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-05-26 15:11:40 +0200
commit752497910b67b2a1a80560840ca44548d8893434 (patch)
tree541501c9abfd97c3d2fa450d2e6abb60582c4420 /src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
parent7db527dbdd911c79f31425d099d1fc9c63e42453 (diff)
Remove ANGLE
This marks the end of EGL and OpenGL ES support on Windows. The concepts of -opengl dynamic, -opengl desktop, QT_OPENGL=software, etc. remain unchanged, with the exception of the disapperance of everything ANGLE related. CMake builds now work identically to qmake on Windows: they default to 'dynamic' OpenGL on Windows, unless -DINPUT_opengl=desktop is specified. On Windows, Qt 6 is expected to default to the "dynamic" OpenGL model by default, just like Qt 5.15. This can be changed by switching to "desktop" OpenGL, which will link to opengl32 (publicly, so other libs and applications will do so as well) and disallows using another OpenGL DLL. The "dynamic" mode is essential still because the fallback to a software rasterizer, such as the opengl32sw.dll we ship with the Qt packages, has to to work exactly like in Qt 5, the removal of ANGLE does not change this concept in any way (except of course that the middle option of using ANGLE is now gone) When it comes to the windows plugin's OpenGL blacklist feature, it works like before and accepts the ANGLE/D3D related keywords. They will then be ignored. Similarly, requesting QT_OPENGL=angle is ignored (but will show a warning). The D3D11 and DXGI configure time tests are removed: Qt 5.14 already depends on D3D 11.1 and DXGI 1.3 headers being available unconditionally on Win32 (in QRhi's D3D11 backend). No need to test for these. [ChangeLog][Windows] ANGLE is no longer included with Qt. Dynamic OpenGL builds work like before but ANGLE is no longer an option. OpenGL proper or an alternative opengl32 implementation are the two remaining options now. Attempting to set QT_OPENGL=angle or Qt::AA_UseOpenGLES will have no effect on Windows. Fixes: QTBUG-79103 Change-Id: Ia404e0d07f3fe191b27434d863c81180112ecb3b Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.cpp')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.cpp405
1 files changed, 0 insertions, 405 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
deleted file mode 100644
index 3d73b2c840..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
+++ /dev/null
@@ -1,405 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// FramebufferD3D.cpp: Implements the DefaultAttachmentD3D and FramebufferD3D classes.
-
-#include "libANGLE/renderer/d3d/FramebufferD3D.h"
-
-#include "common/bitset_utils.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Surface.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/ContextImpl.h"
-#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
-#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "libANGLE/renderer/d3d/SurfaceD3D.h"
-#include "libANGLE/renderer/d3d/SwapChainD3D.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-
-namespace rx
-{
-
-namespace
-{
-
-ClearParameters GetClearParameters(const gl::State &state, GLbitfield mask)
-{
- ClearParameters clearParams;
- memset(&clearParams, 0, sizeof(ClearParameters));
-
- const auto &blendState = state.getBlendState();
-
- for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
- {
- clearParams.clearColor[i] = false;
- }
- clearParams.colorF = state.getColorClearValue();
- clearParams.colorType = GL_FLOAT;
- clearParams.colorMaskRed = blendState.colorMaskRed;
- clearParams.colorMaskGreen = blendState.colorMaskGreen;
- clearParams.colorMaskBlue = blendState.colorMaskBlue;
- clearParams.colorMaskAlpha = blendState.colorMaskAlpha;
- clearParams.clearDepth = false;
- clearParams.depthValue = state.getDepthClearValue();
- clearParams.clearStencil = false;
- clearParams.stencilValue = state.getStencilClearValue();
- clearParams.stencilWriteMask = state.getDepthStencilState().stencilWritemask;
- clearParams.scissorEnabled = state.isScissorTestEnabled();
- clearParams.scissor = state.getScissor();
-
- const gl::Framebuffer *framebufferObject = state.getDrawFramebuffer();
- if (mask & GL_COLOR_BUFFER_BIT)
- {
- if (framebufferObject->hasEnabledDrawBuffer())
- {
- for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
- {
- clearParams.clearColor[i] = true;
- }
- }
- }
-
- if (mask & GL_DEPTH_BUFFER_BIT)
- {
- if (state.getDepthStencilState().depthMask &&
- framebufferObject->getDepthbuffer() != nullptr)
- {
- clearParams.clearDepth = true;
- }
- }
-
- if (mask & GL_STENCIL_BUFFER_BIT)
- {
- if (framebufferObject->getStencilbuffer() != nullptr &&
- framebufferObject->getStencilbuffer()->getStencilSize() > 0)
- {
- clearParams.clearStencil = true;
- }
- }
-
- return clearParams;
-}
-}
-
-ClearParameters::ClearParameters() = default;
-
-ClearParameters::ClearParameters(const ClearParameters &other) = default;
-
-FramebufferD3D::FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer)
- : FramebufferImpl(data), mRenderer(renderer)
-{
-}
-
-FramebufferD3D::~FramebufferD3D()
-{
-}
-
-gl::Error FramebufferD3D::clear(const gl::Context *context, GLbitfield mask)
-{
- ClearParameters clearParams = GetClearParameters(context->getGLState(), mask);
- return clearImpl(context, clearParams);
-}
-
-gl::Error FramebufferD3D::clearBufferfv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLfloat *values)
-{
- // glClearBufferfv can be called to clear the color buffer or depth buffer
- ClearParameters clearParams = GetClearParameters(context->getGLState(), 0);
-
- if (buffer == GL_COLOR)
- {
- for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
- {
- clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
- }
- clearParams.colorF = gl::ColorF(values[0], values[1], values[2], values[3]);
- clearParams.colorType = GL_FLOAT;
- }
-
- if (buffer == GL_DEPTH)
- {
- clearParams.clearDepth = true;
- clearParams.depthValue = values[0];
- }
-
- return clearImpl(context, clearParams);
-}
-
-gl::Error FramebufferD3D::clearBufferuiv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLuint *values)
-{
- // glClearBufferuiv can only be called to clear a color buffer
- ClearParameters clearParams = GetClearParameters(context->getGLState(), 0);
- for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
- {
- clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
- }
- clearParams.colorUI = gl::ColorUI(values[0], values[1], values[2], values[3]);
- clearParams.colorType = GL_UNSIGNED_INT;
-
- return clearImpl(context, clearParams);
-}
-
-gl::Error FramebufferD3D::clearBufferiv(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- const GLint *values)
-{
- // glClearBufferiv can be called to clear the color buffer or stencil buffer
- ClearParameters clearParams = GetClearParameters(context->getGLState(), 0);
-
- if (buffer == GL_COLOR)
- {
- for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
- {
- clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
- }
- clearParams.colorI = gl::ColorI(values[0], values[1], values[2], values[3]);
- clearParams.colorType = GL_INT;
- }
-
- if (buffer == GL_STENCIL)
- {
- clearParams.clearStencil = true;
- clearParams.stencilValue = values[0];
- }
-
- return clearImpl(context, clearParams);
-}
-
-gl::Error FramebufferD3D::clearBufferfi(const gl::Context *context,
- GLenum buffer,
- GLint drawbuffer,
- GLfloat depth,
- GLint stencil)
-{
- // glClearBufferfi can only be called to clear a depth stencil buffer
- ClearParameters clearParams = GetClearParameters(context->getGLState(), 0);
- clearParams.clearDepth = true;
- clearParams.depthValue = depth;
- clearParams.clearStencil = true;
- clearParams.stencilValue = stencil;
-
- return clearImpl(context, clearParams);
-}
-
-GLenum FramebufferD3D::getImplementationColorReadFormat(const gl::Context *context) const
-{
- const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment();
-
- if (readAttachment == nullptr)
- {
- return GL_NONE;
- }
-
- RenderTargetD3D *attachmentRenderTarget = nullptr;
- gl::Error error = readAttachment->getRenderTarget(context, &attachmentRenderTarget);
- if (error.isError())
- {
- return GL_NONE;
- }
-
- GLenum implementationFormat = getRenderTargetImplementationFormat(attachmentRenderTarget);
- const gl::InternalFormat &implementationFormatInfo =
- gl::GetSizedInternalFormatInfo(implementationFormat);
-
- return implementationFormatInfo.getReadPixelsFormat();
-}
-
-GLenum FramebufferD3D::getImplementationColorReadType(const gl::Context *context) const
-{
- const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment();
-
- if (readAttachment == nullptr)
- {
- return GL_NONE;
- }
-
- RenderTargetD3D *attachmentRenderTarget = nullptr;
- gl::Error error = readAttachment->getRenderTarget(context, &attachmentRenderTarget);
- if (error.isError())
- {
- return GL_NONE;
- }
-
- GLenum implementationFormat = getRenderTargetImplementationFormat(attachmentRenderTarget);
- const gl::InternalFormat &implementationFormatInfo =
- gl::GetSizedInternalFormatInfo(implementationFormat);
-
- return implementationFormatInfo.getReadPixelsType(context->getClientVersion());
-}
-
-gl::Error FramebufferD3D::readPixels(const gl::Context *context,
- const gl::Rectangle &origArea,
- GLenum format,
- GLenum type,
- void *pixels)
-{
- // Clip read area to framebuffer.
- const gl::Extents fbSize = getState().getReadAttachment()->getSize();
- const gl::Rectangle fbRect(0, 0, fbSize.width, fbSize.height);
- gl::Rectangle area;
- if (!ClipRectangle(origArea, fbRect, &area))
- {
- // nothing to read
- return gl::NoError();
- }
-
- const gl::PixelPackState &packState = context->getGLState().getPackState();
-
- const gl::InternalFormat &sizedFormatInfo = gl::GetInternalFormatInfo(format, type);
-
- GLuint outputPitch = 0;
- ANGLE_TRY_RESULT(sizedFormatInfo.computeRowPitch(type, origArea.width, packState.alignment,
- packState.rowLength),
- outputPitch);
- GLuint outputSkipBytes = 0;
- ANGLE_TRY_RESULT(sizedFormatInfo.computeSkipBytes(outputPitch, 0, packState, false),
- outputSkipBytes);
- outputSkipBytes +=
- (area.x - origArea.x) * sizedFormatInfo.pixelBytes + (area.y - origArea.y) * outputPitch;
-
- return readPixelsImpl(context, area, format, type, outputPitch, packState,
- reinterpret_cast<uint8_t *>(pixels) + outputSkipBytes);
-}
-
-gl::Error FramebufferD3D::blit(const gl::Context *context,
- const gl::Rectangle &sourceArea,
- const gl::Rectangle &destArea,
- GLbitfield mask,
- GLenum filter)
-{
- const auto &glState = context->getGLState();
- const gl::Framebuffer *sourceFramebuffer = glState.getReadFramebuffer();
- const gl::Rectangle *scissor = glState.isScissorTestEnabled() ? &glState.getScissor() : nullptr;
- ANGLE_TRY(blitImpl(context, sourceArea, destArea, scissor, (mask & GL_COLOR_BUFFER_BIT) != 0,
- (mask & GL_DEPTH_BUFFER_BIT) != 0, (mask & GL_STENCIL_BUFFER_BIT) != 0,
- filter, sourceFramebuffer));
-
- return gl::NoError();
-}
-
-bool FramebufferD3D::checkStatus(const gl::Context *context) const
-{
- // if we have both a depth and stencil buffer, they must refer to the same object
- // since we only support packed_depth_stencil and not separate depth and stencil
- if (mState.getDepthAttachment() != nullptr && mState.getStencilAttachment() != nullptr &&
- mState.getDepthStencilAttachment() == nullptr)
- {
- return false;
- }
-
- // D3D11 does not allow for overlapping RenderTargetViews.
- // If WebGL compatibility is enabled, this has already been checked at a higher level.
- ASSERT(!context->getExtensions().webglCompatibility || mState.colorAttachmentsAreUniqueImages());
- if (!context->getExtensions().webglCompatibility)
- {
- if (!mState.colorAttachmentsAreUniqueImages())
- {
- return false;
- }
- }
-
- // D3D requires all render targets to have the same dimensions.
- if (!mState.attachmentsHaveSameDimensions())
- {
- return false;
- }
-
- return true;
-}
-
-void FramebufferD3D::syncState(const gl::Context *context,
- const gl::Framebuffer::DirtyBits &dirtyBits)
-{
- if (!mColorAttachmentsForRender.valid())
- {
- return;
- }
-
- for (auto dirtyBit : dirtyBits)
- {
- if ((dirtyBit >= gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0 &&
- dirtyBit < gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX) ||
- dirtyBit == gl::Framebuffer::DIRTY_BIT_DRAW_BUFFERS)
- {
- mColorAttachmentsForRender.reset();
- }
- }
-}
-
-const gl::AttachmentList &FramebufferD3D::getColorAttachmentsForRender(const gl::Context *context)
-{
- gl::DrawBufferMask activeProgramOutputs =
- context->getContextState().getState().getProgram()->getActiveOutputVariables();
-
- if (mColorAttachmentsForRender.valid() && mCurrentActiveProgramOutputs == activeProgramOutputs)
- {
- return mColorAttachmentsForRender.value();
- }
-
- // Does not actually free memory
- gl::AttachmentList colorAttachmentsForRender;
-
- const auto &colorAttachments = mState.getColorAttachments();
- const auto &drawBufferStates = mState.getDrawBufferStates();
- const auto &workarounds = mRenderer->getWorkarounds();
-
- for (size_t attachmentIndex = 0; attachmentIndex < colorAttachments.size(); ++attachmentIndex)
- {
- GLenum drawBufferState = drawBufferStates[attachmentIndex];
- const gl::FramebufferAttachment &colorAttachment = colorAttachments[attachmentIndex];
-
- if (colorAttachment.isAttached() && drawBufferState != GL_NONE &&
- activeProgramOutputs[attachmentIndex])
- {
- ASSERT(drawBufferState == GL_BACK ||
- drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + attachmentIndex));
- colorAttachmentsForRender.push_back(&colorAttachment);
- }
- else if (!workarounds.mrtPerfWorkaround)
- {
- colorAttachmentsForRender.push_back(nullptr);
- }
- }
-
- // When rendering with no render target on D3D, two bugs lead to incorrect behavior on Intel
- // drivers < 4815. The rendering samples always pass neglecting discard statements in pixel
- // shader. We add a dummy texture as render target in such case.
- if (mRenderer->getWorkarounds().addDummyTextureNoRenderTarget &&
- colorAttachmentsForRender.empty())
- {
- static_assert(static_cast<size_t>(activeProgramOutputs.size()) <= 32,
- "Size of active program outputs should less or equal than 32.");
- GLenum i = static_cast<GLenum>(
- gl::ScanForward(static_cast<uint32_t>(activeProgramOutputs.bits())));
-
- gl::Texture *dummyTex = nullptr;
- // TODO(Jamie): Handle error if dummy texture can't be created.
- ANGLE_SWALLOW_ERR(mRenderer->getIncompleteTexture(context, GL_TEXTURE_2D, &dummyTex));
- if (dummyTex)
- {
- gl::ImageIndex index = gl::ImageIndex::Make2D(0);
- gl::FramebufferAttachment *dummyAttach = new gl::FramebufferAttachment(
- context, GL_TEXTURE, GL_COLOR_ATTACHMENT0_EXT + i, index, dummyTex);
- colorAttachmentsForRender.push_back(dummyAttach);
- }
- }
-
- mColorAttachmentsForRender = std::move(colorAttachmentsForRender);
- mCurrentActiveProgramOutputs = activeProgramOutputs;
-
- return mColorAttachmentsForRender.value();
-}
-
-} // namespace rx