diff options
author | Liang Qi <liang.qi@theqtcompany.com> | 2015-04-22 09:04:29 +0200 |
---|---|---|
committer | Liang Qi <liang.qi@theqtcompany.com> | 2015-04-22 09:25:54 +0200 |
commit | aed5a7168354c6ae47687d20b4bd3f0adcc14f8e (patch) | |
tree | d2060479a7c12fdba8c1955e5d363754feffabb8 /src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h | |
parent | d3d10cf23d61f4a011f1a7e9abdee1a92717e80f (diff) | |
parent | 628fa13ea4d6ff0e2e2ee76c9adfc78676de3c59 (diff) |
Merge remote-tracking branch 'origin/5.5' into dev
Conflicts:
src/corelib/statemachine/qstatemachine.cpp
src/corelib/statemachine/qstatemachine_p.h
src/gui/painting/qdrawhelper.cpp
src/plugins/platforms/xcb/qxcbnativeinterface.cpp
src/plugins/platforms/xcb/qxcbwindow.cpp
src/plugins/platforms/xcb/qxcbwindow.h
src/testlib/qtestblacklist.cpp
src/tools/qdoc/node.cpp
src/tools/qdoc/node.h
tests/auto/gui/painting/qcolor/tst_qcolor.cpp
Change-Id: I6c78b7b162001712d5774293f501b06b4ff32684
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h new file mode 100644 index 0000000000..2c94c57595 --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h @@ -0,0 +1,103 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// InputLayoutCache.h: Defines InputLayoutCache, a class that builds and caches +// D3D11 input layouts. + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_ + +#include "libANGLE/Constants.h" +#include "libANGLE/Error.h" +#include "common/angleutils.h" + +#include <GLES2/gl2.h> + +#include <cstddef> +#include <unordered_map> + +namespace gl +{ +class Program; +} + +namespace rx +{ +struct TranslatedAttribute; + +class InputLayoutCache : angle::NonCopyable +{ + public: + InputLayoutCache(); + virtual ~InputLayoutCache(); + + void initialize(ID3D11Device *device, ID3D11DeviceContext *context); + void clear(); + void markDirty(); + + gl::Error applyVertexBuffers(TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS], + GLenum mode, gl::Program *program); + + private: + struct InputLayoutElement + { + D3D11_INPUT_ELEMENT_DESC desc; + GLenum glslElementType; + }; + + struct InputLayoutKey + { + unsigned int elementCount; + InputLayoutElement elements[gl::MAX_VERTEX_ATTRIBS]; + + const char *begin() const + { + return reinterpret_cast<const char*>(&elementCount); + } + + const char *end() const + { + return reinterpret_cast<const char*>(&elements[elementCount]); + } + }; + + struct InputLayoutCounterPair + { + ID3D11InputLayout *inputLayout; + unsigned long long lastUsedTime; + }; + + ID3D11InputLayout *mCurrentIL; + ID3D11Buffer *mCurrentBuffers[gl::MAX_VERTEX_ATTRIBS]; + UINT mCurrentVertexStrides[gl::MAX_VERTEX_ATTRIBS]; + UINT mCurrentVertexOffsets[gl::MAX_VERTEX_ATTRIBS]; + + ID3D11Buffer *mPointSpriteVertexBuffer; + ID3D11Buffer *mPointSpriteIndexBuffer; + + static std::size_t hashInputLayout(const InputLayoutKey &inputLayout); + static bool compareInputLayouts(const InputLayoutKey &a, const InputLayoutKey &b); + + typedef std::size_t (*InputLayoutHashFunction)(const InputLayoutKey &); + typedef bool (*InputLayoutEqualityFunction)(const InputLayoutKey &, const InputLayoutKey &); + typedef std::unordered_map<InputLayoutKey, + InputLayoutCounterPair, + InputLayoutHashFunction, + InputLayoutEqualityFunction> InputLayoutMap; + InputLayoutMap mInputLayoutMap; + + static const unsigned int kMaxInputLayouts; + + unsigned long long mCounter; + + ID3D11Device *mDevice; + ID3D11DeviceContext *mDeviceContext; + D3D_FEATURE_LEVEL mFeatureLevel; +}; + +} + +#endif // LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_ |