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authorSimon Hausmann <simon.hausmann@theqtcompany.com>2015-06-03 10:23:56 +0200
committerSimon Hausmann <simon.hausmann@theqtcompany.com>2015-06-03 10:23:56 +0200
commite2f66f921594b7be4af4a058c959557489e86879 (patch)
treecc44931708b57bd5a761906797c7dee0360d1d6b /src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
parent933bf178aab88ab5df8a68cbf02611d6d8744b1b (diff)
parent754efa57d89c62d1796e01b407e9222e67450f52 (diff)
Merge remote-tracking branch 'origin/5.5' into dev
Conflicts: src/corelib/global/qnamespace.qdoc src/corelib/io/qwindowspipereader.cpp src/corelib/io/qwindowspipereader_p.h src/corelib/statemachine/qstatemachine.cpp src/corelib/statemachine/qstatemachine_p.h src/plugins/platforms/xcb/qxcbconnection.h tests/auto/network/access/qnetworkreply/tst_qnetworkreply.cpp tests/auto/tools/qmake/tst_qmake.cpp tests/manual/touch/main.cpp Change-Id: I917d694890e79ee3da7d65134b5b085e23e0dd62
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp28
1 files changed, 17 insertions, 11 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
index 298f3ccbd2..dc539cf66e 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
@@ -552,18 +552,18 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData);
+#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
// Create a quad in homogeneous coordinates
- float x1 = (x / float(mWidth)) * 2.0f - 1.0f;
- float y1 = (y / float(mHeight)) * 2.0f - 1.0f;
- float x2 = ((x + width) / float(mWidth)) * 2.0f - 1.0f;
- float y2 = ((y + height) / float(mHeight)) * 2.0f - 1.0f;
+ float x1 = -1.0f;
+ float y1 = -1.0f;
+ float x2 = 1.0f;
+ float y2 = 1.0f;
-#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
const float dim = std::max(mWidth, mHeight);
- float u1 = x / dim;
- float v1 = y / dim;
- float u2 = (x + width) / dim;
- float v2 = (y + height) / dim;
+ float u1 = 0;
+ float v1 = 0;
+ float u2 = float(width) / dim;
+ float v2 = float(height) / dim;
const NativeWindow::RotationFlags flags = mNativeWindow.rotationFlags();
const bool rotateL = flags == NativeWindow::RotateLeft;
@@ -573,6 +573,12 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, rotateR ? u1 : u2, rotateL ? v2 : v1);
d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, rotateL ? u1 : u2, rotateR ? v1 : v2);
#else
+ // Create a quad in homogeneous coordinates
+ float x1 = (x / float(mWidth)) * 2.0f - 1.0f;
+ float y1 = (y / float(mHeight)) * 2.0f - 1.0f;
+ float x2 = ((x + width) / float(mWidth)) * 2.0f - 1.0f;
+ float y2 = ((y + height) / float(mHeight)) * 2.0f - 1.0f;
+
float u1 = x / float(mWidth);
float v1 = y / float(mHeight);
float u2 = (x + width) / float(mWidth);
@@ -613,8 +619,8 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
viewport.TopLeftX = 0;
viewport.TopLeftY = 0;
#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
- viewport.Width = (rotateL || rotateR) ? mHeight : mWidth;
- viewport.Height = (rotateL || rotateR) ? mWidth : mHeight;
+ viewport.Width = (rotateL || rotateR) ? height : width;
+ viewport.Height = (rotateL || rotateR) ? width : height;
#else
viewport.Width = mWidth;
viewport.Height = mHeight;