diff options
author | Liang Qi <liang.qi@theqtcompany.com> | 2015-04-22 09:04:29 +0200 |
---|---|---|
committer | Liang Qi <liang.qi@theqtcompany.com> | 2015-04-22 09:25:54 +0200 |
commit | aed5a7168354c6ae47687d20b4bd3f0adcc14f8e (patch) | |
tree | d2060479a7c12fdba8c1955e5d363754feffabb8 /src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl | |
parent | d3d10cf23d61f4a011f1a7e9abdee1a92717e80f (diff) | |
parent | 628fa13ea4d6ff0e2e2ee76c9adfc78676de3c59 (diff) |
Merge remote-tracking branch 'origin/5.5' into dev
Conflicts:
src/corelib/statemachine/qstatemachine.cpp
src/corelib/statemachine/qstatemachine_p.h
src/gui/painting/qdrawhelper.cpp
src/plugins/platforms/xcb/qxcbnativeinterface.cpp
src/plugins/platforms/xcb/qxcbwindow.cpp
src/plugins/platforms/xcb/qxcbwindow.h
src/testlib/qtestblacklist.cpp
src/tools/qdoc/node.cpp
src/tools/qdoc/node.h
tests/auto/gui/painting/qcolor/tst_qcolor.cpp
Change-Id: I6c78b7b162001712d5774293f501b06b4ff32684
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl new file mode 100644 index 0000000000..2b3e1ebe4c --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl @@ -0,0 +1,119 @@ +// Assume we are in SM4+, which has 8 color outputs + +void VS_ClearFloat( in float3 inPosition : POSITION, in float4 inColor : COLOR, + out float4 outPosition : SV_POSITION, out float4 outColor : COLOR) +{ + outPosition = float4(inPosition, 1.0f); + outColor = inColor; +} + +struct PS_OutputFloat +{ + float4 color0 : SV_TARGET0; + float4 color1 : SV_TARGET1; + float4 color2 : SV_TARGET2; + float4 color3 : SV_TARGET3; + float4 color4 : SV_TARGET4; + float4 color5 : SV_TARGET5; + float4 color6 : SV_TARGET6; + float4 color7 : SV_TARGET7; +}; + +PS_OutputFloat PS_ClearFloat(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR) +{ + PS_OutputFloat outColor; + outColor.color0 = inColor; + outColor.color1 = inColor; + outColor.color2 = inColor; + outColor.color3 = inColor; + outColor.color4 = inColor; + outColor.color5 = inColor; + outColor.color6 = inColor; + outColor.color7 = inColor; + return outColor; +} + +struct PS_OutputFloat_FL9 +{ + float4 color0 : SV_TARGET0; + float4 color1 : SV_TARGET1; + float4 color2 : SV_TARGET2; + float4 color3 : SV_TARGET3; +}; + +PS_OutputFloat_FL9 PS_ClearFloat_FL9(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR) +{ + PS_OutputFloat_FL9 outColor; + outColor.color0 = inColor; + outColor.color1 = inColor; + outColor.color2 = inColor; + outColor.color3 = inColor; + return outColor; +} + +void VS_ClearUint( in float3 inPosition : POSITION, in uint4 inColor : COLOR, + out float4 outPosition : SV_POSITION, out uint4 outColor : COLOR) +{ + outPosition = float4(inPosition, 1.0f); + outColor = inColor; +} + +struct PS_OutputUint +{ + uint4 color0 : SV_TARGET0; + uint4 color1 : SV_TARGET1; + uint4 color2 : SV_TARGET2; + uint4 color3 : SV_TARGET3; + uint4 color4 : SV_TARGET4; + uint4 color5 : SV_TARGET5; + uint4 color6 : SV_TARGET6; + uint4 color7 : SV_TARGET7; +}; + +PS_OutputUint PS_ClearUint(in float4 inPosition : SV_POSITION, in uint4 inColor : COLOR) +{ + PS_OutputUint outColor; + outColor.color0 = inColor; + outColor.color1 = inColor; + outColor.color2 = inColor; + outColor.color3 = inColor; + outColor.color4 = inColor; + outColor.color5 = inColor; + outColor.color6 = inColor; + outColor.color7 = inColor; + return outColor; +} + + +void VS_ClearSint( in float3 inPosition : POSITION, in int4 inColor : COLOR, + out float4 outPosition : SV_POSITION, out int4 outColor : COLOR) +{ + outPosition = float4(inPosition, 1.0f); + outColor = inColor; +} + +struct PS_OutputSint +{ + int4 color0 : SV_TARGET0; + int4 color1 : SV_TARGET1; + int4 color2 : SV_TARGET2; + int4 color3 : SV_TARGET3; + int4 color4 : SV_TARGET4; + int4 color5 : SV_TARGET5; + int4 color6 : SV_TARGET6; + int4 color7 : SV_TARGET7; +}; + +PS_OutputSint PS_ClearSint(in float4 inPosition : SV_POSITION, in int4 inColor : COLOR) +{ + PS_OutputSint outColor; + outColor.color0 = inColor; + outColor.color1 = inColor; + outColor.color2 = inColor; + outColor.color3 = inColor; + outColor.color4 = inColor; + outColor.color5 = inColor; + outColor.color6 = inColor; + outColor.color7 = inColor; + return outColor; +} |