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authorMiguel Costa <miguel.costa@qt.io>2018-06-26 16:56:45 +0200
committerAndre de la Rocha <andre.rocha@qt.io>2018-10-13 21:36:35 +0000
commit0a7aebadfbb3534284546aa3ca8612314c08f136 (patch)
treee94ee33ae3bb9b96fc3047c6455d47ac4920bfbf /src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32
parent656e89f875ad2008ca16cc673b687a22daa294c9 (diff)
Update ANGLE to chromium/3280
Change-Id: I0802c0d7486f772d361f87a544d6c5af937f4ca1 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp (renamed from src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow.cpp)147
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h53
2 files changed, 125 insertions, 75 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp
index da6460b136..5394e3d3e7 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp
@@ -1,76 +1,70 @@
//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-// NativeWindow.cpp: Handler for managing HWND native window types.
+// NativeWindow11Win32.cpp: Implementation of NativeWindow11 using win32 window APIs.
-#include "libANGLE/renderer/d3d/d3d11/NativeWindow.h"
+#include "libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "common/debug.h"
#include <initguid.h>
-#if !defined(__MINGW32__)
#include <dcomp.h>
-#endif
namespace rx
{
-NativeWindow::NativeWindow(EGLNativeWindowType window,
- const egl::Config *config,
- bool directComposition)
- : mWindow(window),
+NativeWindow11Win32::NativeWindow11Win32(EGLNativeWindowType window,
+ bool hasAlpha,
+ bool directComposition)
+ : NativeWindow11(window),
mDirectComposition(directComposition),
+ mHasAlpha(hasAlpha),
mDevice(nullptr),
mCompositionTarget(nullptr),
- mVisual(nullptr),
- mConfig(config)
+ mVisual(nullptr)
{
}
-NativeWindow::~NativeWindow()
+NativeWindow11Win32::~NativeWindow11Win32()
{
-#if !defined(__MINGW32__)
SafeRelease(mCompositionTarget);
SafeRelease(mDevice);
SafeRelease(mVisual);
-#endif
}
-bool NativeWindow::initialize()
+bool NativeWindow11Win32::initialize()
{
return true;
}
-bool NativeWindow::getClientRect(LPRECT rect)
+bool NativeWindow11Win32::getClientRect(LPRECT rect) const
{
- return GetClientRect(mWindow, rect) == TRUE;
+ return GetClientRect(getNativeWindow(), rect) == TRUE;
}
-bool NativeWindow::isIconic()
+bool NativeWindow11Win32::isIconic() const
{
- return IsIconic(mWindow) == TRUE;
+ return IsIconic(getNativeWindow()) == TRUE;
}
-bool NativeWindow::isValidNativeWindow(EGLNativeWindowType window)
+HRESULT NativeWindow11Win32::createSwapChain(ID3D11Device *device,
+ IDXGIFactory *factory,
+ DXGI_FORMAT format,
+ UINT width,
+ UINT height,
+ UINT samples,
+ IDXGISwapChain **swapChain)
{
- return IsWindow(window) == TRUE;
-}
-
-#if defined(ANGLE_ENABLE_D3D11)
-HRESULT NativeWindow::createSwapChain(ID3D11Device* device, DXGIFactory* factory,
- DXGI_FORMAT format, unsigned int width, unsigned int height,
- DXGISwapChain** swapChain)
-{
- if (device == NULL || factory == NULL || swapChain == NULL || width == 0 || height == 0)
+ if (device == nullptr || factory == nullptr || swapChain == nullptr || width == 0 ||
+ height == 0)
{
return E_INVALIDARG;
}
-#if !defined(__MINGW32__)
if (mDirectComposition)
{
HMODULE dcomp = ::GetModuleHandle(TEXT("dcomp.dll"));
@@ -104,7 +98,8 @@ HRESULT NativeWindow::createSwapChain(ID3D11Device* device, DXGIFactory* factory
if (!mCompositionTarget)
{
- HRESULT result = mDevice->CreateTargetForHwnd(mWindow, TRUE, &mCompositionTarget);
+ HRESULT result =
+ mDevice->CreateTargetForHwnd(getNativeWindow(), TRUE, &mCompositionTarget);
if (FAILED(result))
{
return result;
@@ -127,21 +122,21 @@ HRESULT NativeWindow::createSwapChain(ID3D11Device* device, DXGIFactory* factory
swapChainDesc.Format = format;
swapChainDesc.Stereo = FALSE;
swapChainDesc.SampleDesc.Count = 1;
- swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.SampleDesc.Quality = 0;
swapChainDesc.BufferUsage =
DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER | DXGI_USAGE_SHADER_INPUT;
- swapChainDesc.BufferCount = 2;
- swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
+ swapChainDesc.BufferCount = 2;
+ swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
swapChainDesc.AlphaMode =
- mConfig->alphaSize == 0 ? DXGI_ALPHA_MODE_IGNORE : DXGI_ALPHA_MODE_PREMULTIPLIED;
+ mHasAlpha ? DXGI_ALPHA_MODE_PREMULTIPLIED : DXGI_ALPHA_MODE_IGNORE;
swapChainDesc.Flags = 0;
IDXGISwapChain1 *swapChain1 = nullptr;
HRESULT result =
factory2->CreateSwapChainForComposition(device, &swapChainDesc, nullptr, &swapChain1);
if (SUCCEEDED(result))
{
- *swapChain = static_cast<DXGISwapChain *>(swapChain1);
+ *swapChain = static_cast<IDXGISwapChain *>(swapChain1);
}
mVisual->SetContent(swapChain1);
mCompositionTarget->SetRoot(mVisual);
@@ -149,72 +144,74 @@ HRESULT NativeWindow::createSwapChain(ID3D11Device* device, DXGIFactory* factory
return result;
}
- // Use IDXGIFactory2::CreateSwapChainForHwnd if DXGI 1.2 is available to create a DXGI_SWAP_EFFECT_SEQUENTIAL swap chain.
+ // Use IDXGIFactory2::CreateSwapChainForHwnd if DXGI 1.2 is available to create a
+ // DXGI_SWAP_EFFECT_SEQUENTIAL swap chain.
IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory);
if (factory2 != nullptr)
{
- DXGI_SWAP_CHAIN_DESC1 swapChainDesc = { 0 };
- swapChainDesc.Width = width;
- swapChainDesc.Height = height;
- swapChainDesc.Format = format;
- swapChainDesc.Stereo = FALSE;
- swapChainDesc.SampleDesc.Count = 1;
- swapChainDesc.SampleDesc.Quality = 0;
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
+ swapChainDesc.Width = width;
+ swapChainDesc.Height = height;
+ swapChainDesc.Format = format;
+ swapChainDesc.Stereo = FALSE;
+ swapChainDesc.SampleDesc.Count = samples;
+ swapChainDesc.SampleDesc.Quality = 0;
swapChainDesc.BufferUsage =
DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_BACK_BUFFER;
- swapChainDesc.BufferCount = 1;
- swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
- swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
- swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
- swapChainDesc.Flags = 0;
+ swapChainDesc.BufferCount = 1;
+ swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
+ swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
+ swapChainDesc.Flags = 0;
IDXGISwapChain1 *swapChain1 = nullptr;
- HRESULT result = factory2->CreateSwapChainForHwnd(device, mWindow, &swapChainDesc, nullptr, nullptr, &swapChain1);
+ HRESULT result = factory2->CreateSwapChainForHwnd(device, getNativeWindow(), &swapChainDesc,
+ nullptr, nullptr, &swapChain1);
if (SUCCEEDED(result))
{
- const HRESULT makeWindowAssociationResult = factory->MakeWindowAssociation(mWindow, DXGI_MWA_NO_ALT_ENTER);
- UNUSED_VARIABLE(makeWindowAssociationResult);
- *swapChain = static_cast<DXGISwapChain*>(swapChain1);
+ factory2->MakeWindowAssociation(getNativeWindow(), DXGI_MWA_NO_ALT_ENTER);
+ *swapChain = static_cast<IDXGISwapChain *>(swapChain1);
}
SafeRelease(factory2);
return result;
}
-#endif // !__MINGW32__
-
- DXGI_SWAP_CHAIN_DESC swapChainDesc = {};
- swapChainDesc.BufferCount = 1;
- swapChainDesc.BufferDesc.Format = format;
- swapChainDesc.BufferDesc.Width = width;
- swapChainDesc.BufferDesc.Height = height;
- swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
- swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
- swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
+
+ DXGI_SWAP_CHAIN_DESC swapChainDesc = {};
+ swapChainDesc.BufferCount = 1;
+ swapChainDesc.BufferDesc.Format = format;
+ swapChainDesc.BufferDesc.Width = width;
+ swapChainDesc.BufferDesc.Height = height;
+ swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
swapChainDesc.BufferUsage =
DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_BACK_BUFFER;
- swapChainDesc.Flags = 0;
- swapChainDesc.OutputWindow = mWindow;
- swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.Flags = 0;
+ swapChainDesc.OutputWindow = getNativeWindow();
+ swapChainDesc.SampleDesc.Count = samples;
swapChainDesc.SampleDesc.Quality = 0;
- swapChainDesc.Windowed = TRUE;
- swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+ swapChainDesc.Windowed = TRUE;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
- const HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, swapChain);
+ HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, swapChain);
if (SUCCEEDED(result))
{
- const HRESULT makeWindowAssociationResult = factory->MakeWindowAssociation(mWindow, DXGI_MWA_NO_ALT_ENTER);
- UNUSED_VARIABLE(makeWindowAssociationResult);
+ factory->MakeWindowAssociation(getNativeWindow(), DXGI_MWA_NO_ALT_ENTER);
}
return result;
}
-#endif
-void NativeWindow::commitChange()
+void NativeWindow11Win32::commitChange()
{
-#if !defined(__MINGW32__)
if (mDevice)
{
mDevice->Commit();
}
-#endif
}
+
+// static
+bool NativeWindow11Win32::IsValidNativeWindow(EGLNativeWindowType window)
+{
+ return IsWindow(window) == TRUE;
}
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h
new file mode 100644
index 0000000000..baeba6a347
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h
@@ -0,0 +1,53 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindow11Win32.h: Implementation of NativeWindow11 using win32 window APIs.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_
+
+#include "libANGLE/renderer/d3d/d3d11/NativeWindow11.h"
+
+typedef interface IDCompositionDevice IDCompositionDevice;
+typedef interface IDCompositionTarget IDCompositionTarget;
+typedef interface IDCompositionVisual IDCompositionVisual;
+
+namespace rx
+{
+
+class NativeWindow11Win32 : public NativeWindow11
+{
+ public:
+ NativeWindow11Win32(EGLNativeWindowType window, bool hasAlpha, bool directComposition);
+ ~NativeWindow11Win32() override;
+
+ bool initialize() override;
+ bool getClientRect(LPRECT rect) const override;
+ bool isIconic() const override;
+
+ HRESULT createSwapChain(ID3D11Device *device,
+ IDXGIFactory *factory,
+ DXGI_FORMAT format,
+ UINT width,
+ UINT height,
+ UINT samples,
+ IDXGISwapChain **swapChain) override;
+
+ void commitChange() override;
+
+ static bool IsValidNativeWindow(EGLNativeWindowType window);
+
+ private:
+ bool mDirectComposition;
+ bool mHasAlpha;
+ IDCompositionDevice *mDevice;
+ IDCompositionTarget *mCompositionTarget;
+ IDCompositionVisual *mVisual;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_