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authorLiang Qi <liang.qi@theqtcompany.com>2015-04-22 09:04:29 +0200
committerLiang Qi <liang.qi@theqtcompany.com>2015-04-22 09:25:54 +0200
commitaed5a7168354c6ae47687d20b4bd3f0adcc14f8e (patch)
treed2060479a7c12fdba8c1955e5d363754feffabb8 /src/3rdparty/angle/src/libANGLE/validationES3.h
parentd3d10cf23d61f4a011f1a7e9abdee1a92717e80f (diff)
parent628fa13ea4d6ff0e2e2ee76c9adfc78676de3c59 (diff)
Merge remote-tracking branch 'origin/5.5' into dev
Conflicts: src/corelib/statemachine/qstatemachine.cpp src/corelib/statemachine/qstatemachine_p.h src/gui/painting/qdrawhelper.cpp src/plugins/platforms/xcb/qxcbnativeinterface.cpp src/plugins/platforms/xcb/qxcbwindow.cpp src/plugins/platforms/xcb/qxcbwindow.h src/testlib/qtestblacklist.cpp src/tools/qdoc/node.cpp src/tools/qdoc/node.h tests/auto/gui/painting/qcolor/tst_qcolor.cpp Change-Id: I6c78b7b162001712d5774293f501b06b4ff32684
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/validationES3.h')
-rw-r--r--src/3rdparty/angle/src/libANGLE/validationES3.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/validationES3.h b/src/3rdparty/angle/src/libANGLE/validationES3.h
new file mode 100644
index 0000000000..517cb5d27f
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/validationES3.h
@@ -0,0 +1,49 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES3.h: Validation functions for OpenGL ES 3.0 entry point parameters
+
+#ifndef LIBANGLE_VALIDATION_ES3_H_
+#define LIBANGLE_VALIDATION_ES3_H_
+
+#include <GLES3/gl3.h>
+
+namespace gl
+{
+
+class Context;
+
+bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+bool ValidateES3CopyTexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat,
+ bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border);
+
+bool ValidateES3TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth);
+
+bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer);
+
+bool ValidES3ReadFormatType(Context *context, GLenum internalFormat, GLenum format, GLenum type);
+
+bool ValidateES3RenderbufferStorageParameters(Context *context, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height);
+
+bool ValidateInvalidateFramebufferParameters(Context *context, GLenum target, GLsizei numAttachments,
+ const GLenum* attachments);
+
+bool ValidateClearBuffer(Context *context);
+
+bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params);
+
+bool ValidateReadBuffer(Context *context, GLenum mode);
+
+}
+
+#endif // LIBANGLE_VALIDATION_ES3_H_