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authorAndrew Knight <andrew.knight@intopalo.com>2015-04-08 17:04:36 +0300
committerAndrew Knight <qt@panimo.net>2015-04-09 10:31:12 +0000
commita218a252c4200cfe7048de81a46f7e48349084d5 (patch)
treec1a82865d97e610cd0abb3a1360408363b38205b /src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
parent331ddacfca90c91c5b44484bf3c78e2aa5b85947 (diff)
Upgrade ANGLE to 2.1~99f075dade7c
This aligns with Chromium branch 2356. This version brings more complete OpenGL ES 3 support as well as various bug fixes and performance improvements. The following changes were made to earlier patches: -0000-General-fixes-for-ANGLE-2.1 Removed. All changes are now handled elsewhere. +0001-ANGLE-Improve-Windows-Phone-support Consolidated remaining parts from 0009/0010. +0002-ANGLE-Fix-compilation-with-MinGW Remaining issues from patch 0016. +0003-ANGLE-Fix-compilation-with-MSVC2010 Remaining issues from patch 0015. +0004-ANGLE-Dynamically-load-D3D-compiler-from-list Renamed from patch 0008. +0005-ANGLE-Add-support-for-querying-platform-device Renamed from patch 0013. -0004-Make-it-possible-to-link-ANGLE-statically-for-single Removed. Fixed by adding defines to project files. -0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t Renamed to patch 0005. -0009-ANGLE-Support-WinRT Removed. Mostly fixed upstream; remaining parts in patch 0001. -0010-ANGLE-Enable-D3D11-for-feature-level-9-cards Removed. Mostly fixed upstream; remaining parts in patch 0001. -0012-ANGLE-fix-semantic-index-lookup Removed. Fixed upstream. -0013-ANGLE-Add-support-for-querying-platform-device Renamed to patch 0005. -0014-Let-ANGLE-use-multithreaded-devices-if-necessary Removed. No longer needed. -0015-ANGLE-Fix-angle-d3d11-on-MSVC2010 Moved remaining parts to patch 0003. -0016-ANGLE-Fix-compilation-with-MinGW-D3D11 Moved remaining parts to patch 0002. -0017-ANGLE-Fix-compilation-with-D3D9 Removed. Fixed upstream. -0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11 Removed. Fixed upstream. -0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt Removed. Fixed upstream. -0020-ANGLE-Do-not-use-std-strlen Removed. Fixed upstream. -0020-ANGLE-Fix-compilation-with-MSVC2013-Update4 Removed. Fixed upstream. [ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch 2356 (2.1~99f075dade7c). Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158 Task-number: QTBUG-44815 Task-number: QTBUG-37660 Task-number: QTBUG-44694 Task-number: QTBUG-42443 Reviewed-by: Andrew Knight <qt@panimo.net> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp1233
1 files changed, 0 insertions, 1233 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
deleted file mode 100644
index 6d64b38b56..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
+++ /dev/null
@@ -1,1233 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Program.cpp: Implements the gl::Program class. Implements GL program objects
-// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
-
-#include "libGLESv2/BinaryStream.h"
-#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/FramebufferAttachment.h"
-#include "libGLESv2/Renderbuffer.h"
-#include "libGLESv2/renderer/ShaderExecutable.h"
-
-#include "common/debug.h"
-#include "common/version.h"
-#include "common/utilities.h"
-#include "common/platform.h"
-
-#include "libGLESv2/main.h"
-#include "libGLESv2/Shader.h"
-#include "libGLESv2/Program.h"
-#include "libGLESv2/renderer/ProgramImpl.h"
-#include "libGLESv2/renderer/d3d/ShaderD3D.h"
-#include "libGLESv2/Context.h"
-#include "libGLESv2/Buffer.h"
-#include "common/blocklayout.h"
-#include "common/features.h"
-
-namespace gl
-{
-
-namespace
-{
-
-unsigned int ParseAndStripArrayIndex(std::string* name)
-{
- unsigned int subscript = GL_INVALID_INDEX;
-
- // Strip any trailing array operator and retrieve the subscript
- size_t open = name->find_last_of('[');
- size_t close = name->find_last_of(']');
- if (open != std::string::npos && close == name->length() - 1)
- {
- subscript = atoi(name->substr(open + 1).c_str());
- name->erase(open);
- }
-
- return subscript;
-}
-
-}
-
-VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
- : name(name), element(element), index(index)
-{
-}
-
-LinkedVarying::LinkedVarying()
-{
-}
-
-LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
- unsigned int semanticIndex, unsigned int semanticIndexCount)
- : name(name), type(type), size(size), semanticName(semanticName), semanticIndex(semanticIndex), semanticIndexCount(semanticIndexCount)
-{
-}
-
-LinkResult::LinkResult(bool linkSuccess, const Error &error)
- : linkSuccess(linkSuccess),
- error(error)
-{
-}
-
-unsigned int ProgramBinary::mCurrentSerial = 1;
-
-ProgramBinary::ProgramBinary(rx::ProgramImpl *impl)
- : RefCountObject(0),
- mProgram(impl),
- mValidated(false),
- mSerial(issueSerial())
-{
- ASSERT(impl);
-
- for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
- {
- mSemanticIndex[index] = -1;
- }
-}
-
-ProgramBinary::~ProgramBinary()
-{
- reset();
- SafeDelete(mProgram);
-}
-
-unsigned int ProgramBinary::getSerial() const
-{
- return mSerial;
-}
-
-unsigned int ProgramBinary::issueSerial()
-{
- return mCurrentSerial++;
-}
-
-GLuint ProgramBinary::getAttributeLocation(const char *name)
-{
- if (name)
- {
- for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
- {
- if (mLinkedAttribute[index].name == std::string(name))
- {
- return index;
- }
- }
- }
-
- return -1;
-}
-
-int ProgramBinary::getSemanticIndex(int attributeIndex)
-{
- ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
-
- return mSemanticIndex[attributeIndex];
-}
-
-// Returns one more than the highest sampler index used.
-GLint ProgramBinary::getUsedSamplerRange(SamplerType type)
-{
- return mProgram->getUsedSamplerRange(type);
-}
-
-bool ProgramBinary::usesPointSize() const
-{
- return mProgram->usesPointSize();
-}
-
-GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps)
-{
- return mProgram->getSamplerMapping(type, samplerIndex, caps);
-}
-
-GLenum ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
-{
- return mProgram->getSamplerTextureType(type, samplerIndex);
-}
-
-GLint ProgramBinary::getUniformLocation(std::string name)
-{
- return mProgram->getUniformLocation(name);
-}
-
-GLuint ProgramBinary::getUniformIndex(std::string name)
-{
- return mProgram->getUniformIndex(name);
-}
-
-GLuint ProgramBinary::getUniformBlockIndex(std::string name)
-{
- return mProgram->getUniformBlockIndex(name);
-}
-
-UniformBlock *ProgramBinary::getUniformBlockByIndex(GLuint blockIndex)
-{
- return mProgram->getUniformBlockByIndex(blockIndex);
-}
-
-GLint ProgramBinary::getFragDataLocation(const char *name) const
-{
- std::string baseName(name);
- unsigned int arrayIndex;
- arrayIndex = ParseAndStripArrayIndex(&baseName);
-
- for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
- {
- const VariableLocation &outputVariable = locationIt->second;
-
- if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
- {
- return static_cast<GLint>(locationIt->first);
- }
- }
-
- return -1;
-}
-
-size_t ProgramBinary::getTransformFeedbackVaryingCount() const
-{
- return mProgram->getTransformFeedbackLinkedVaryings().size();
-}
-
-const LinkedVarying &ProgramBinary::getTransformFeedbackVarying(size_t idx) const
-{
- return mProgram->getTransformFeedbackLinkedVaryings()[idx];
-}
-
-GLenum ProgramBinary::getTransformFeedbackBufferMode() const
-{
- return mProgram->getTransformFeedbackBufferMode();
-}
-
-void ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) {
- mProgram->setUniform1fv(location, count, v);
-}
-
-void ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) {
- mProgram->setUniform2fv(location, count, v);
-}
-
-void ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) {
- mProgram->setUniform3fv(location, count, v);
-}
-
-void ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) {
- mProgram->setUniform4fv(location, count, v);
-}
-
-void ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v) {
- mProgram->setUniform1iv(location, count, v);
-}
-
-void ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v) {
- mProgram->setUniform2iv(location, count, v);
-}
-
-void ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v) {
- mProgram->setUniform3iv(location, count, v);
-}
-
-void ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v) {
- mProgram->setUniform4iv(location, count, v);
-}
-
-void ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) {
- mProgram->setUniform1uiv(location, count, v);
-}
-
-void ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) {
- mProgram->setUniform2uiv(location, count, v);
-}
-
-void ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) {
- mProgram->setUniform3uiv(location, count, v);
-}
-
-void ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) {
- mProgram->setUniform4uiv(location, count, v);
-}
-
-void ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
- mProgram->setUniformMatrix2fv(location, count, transpose, v);
-}
-
-void ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
- mProgram->setUniformMatrix3fv(location, count, transpose, v);
-}
-
-void ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
- mProgram->setUniformMatrix4fv(location, count, transpose, v);
-}
-
-void ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
- mProgram->setUniformMatrix2x3fv(location, count, transpose, v);
-}
-
-void ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
- mProgram->setUniformMatrix2x4fv(location, count, transpose, v);
-}
-
-void ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
- mProgram->setUniformMatrix3x2fv(location, count, transpose, v);
-}
-
-void ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
- mProgram->setUniformMatrix3x4fv(location, count, transpose, v);
-}
-
-void ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
- mProgram->setUniformMatrix4x2fv(location, count, transpose, v);
-}
-
-void ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
- mProgram->setUniformMatrix4x3fv(location, count, transpose, v);
-}
-
-void ProgramBinary::getUniformfv(GLint location, GLfloat *v) {
- mProgram->getUniformfv(location, v);
-}
-
-void ProgramBinary::getUniformiv(GLint location, GLint *v) {
- mProgram->getUniformiv(location, v);
-}
-
-void ProgramBinary::getUniformuiv(GLint location, GLuint *v) {
- mProgram->getUniformuiv(location, v);
-}
-
-void ProgramBinary::updateSamplerMapping()
-{
- return mProgram->updateSamplerMapping();
-}
-
-// Applies all the uniforms set for this program object to the renderer
-Error ProgramBinary::applyUniforms()
-{
- return mProgram->applyUniforms();
-}
-
-Error ProgramBinary::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const Caps &caps)
-{
- return mProgram->applyUniformBuffers(boundBuffers, caps);
-}
-
-bool ProgramBinary::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader)
-{
- std::vector<PackedVarying> &fragmentVaryings = fragmentShader->getVaryings();
- std::vector<PackedVarying> &vertexVaryings = vertexShader->getVaryings();
-
- for (size_t fragVaryingIndex = 0; fragVaryingIndex < fragmentVaryings.size(); fragVaryingIndex++)
- {
- PackedVarying *input = &fragmentVaryings[fragVaryingIndex];
- bool matched = false;
-
- // Built-in varyings obey special rules
- if (input->isBuiltIn())
- {
- continue;
- }
-
- for (size_t vertVaryingIndex = 0; vertVaryingIndex < vertexVaryings.size(); vertVaryingIndex++)
- {
- PackedVarying *output = &vertexVaryings[vertVaryingIndex];
- if (output->name == input->name)
- {
- if (!linkValidateVaryings(infoLog, output->name, *input, *output))
- {
- return false;
- }
-
- output->registerIndex = input->registerIndex;
- output->columnIndex = input->columnIndex;
-
- matched = true;
- break;
- }
- }
-
- // We permit unmatched, unreferenced varyings
- if (!matched && input->staticUse)
- {
- infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
- return false;
- }
- }
-
- return true;
-}
-
-LinkResult ProgramBinary::load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length)
-{
-#if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_DISABLED
- return LinkResult(false, Error(GL_NO_ERROR));
-#else
- ASSERT(binaryFormat == mProgram->getBinaryFormat());
-
- reset();
-
- BinaryInputStream stream(binary, length);
-
- GLenum format = stream.readInt<GLenum>();
- if (format != mProgram->getBinaryFormat())
- {
- infoLog.append("Invalid program binary format.");
- return LinkResult(false, Error(GL_NO_ERROR));
- }
-
- int majorVersion = stream.readInt<int>();
- int minorVersion = stream.readInt<int>();
- if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
- {
- infoLog.append("Invalid program binary version.");
- return LinkResult(false, Error(GL_NO_ERROR));
- }
-
- unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
- stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE);
- if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
- {
- infoLog.append("Invalid program binary version.");
- return LinkResult(false, Error(GL_NO_ERROR));
- }
-
- int compileFlags = stream.readInt<int>();
- if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
- {
- infoLog.append("Mismatched compilation flags.");
- return LinkResult(false, Error(GL_NO_ERROR));
- }
-
- for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
- {
- stream.readInt(&mLinkedAttribute[i].type);
- stream.readString(&mLinkedAttribute[i].name);
- stream.readInt(&mProgram->getShaderAttributes()[i].type);
- stream.readString(&mProgram->getShaderAttributes()[i].name);
- stream.readInt(&mSemanticIndex[i]);
- }
-
- initAttributesByLayout();
-
- LinkResult result = mProgram->load(infoLog, &stream);
- if (result.error.isError() || !result.linkSuccess)
- {
- return result;
- }
-
- return LinkResult(true, Error(GL_NO_ERROR));
-#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
-}
-
-Error ProgramBinary::save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length)
-{
- if (binaryFormat)
- {
- *binaryFormat = mProgram->getBinaryFormat();
- }
-
- BinaryOutputStream stream;
-
- stream.writeInt(mProgram->getBinaryFormat());
- stream.writeInt(ANGLE_MAJOR_VERSION);
- stream.writeInt(ANGLE_MINOR_VERSION);
- stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE);
- stream.writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
-
- for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
- {
- stream.writeInt(mLinkedAttribute[i].type);
- stream.writeString(mLinkedAttribute[i].name);
- stream.writeInt(mProgram->getShaderAttributes()[i].type);
- stream.writeString(mProgram->getShaderAttributes()[i].name);
- stream.writeInt(mSemanticIndex[i]);
- }
-
- mProgram->save(&stream);
-
- GLsizei streamLength = stream.length();
- const void *streamData = stream.data();
-
- if (streamLength > bufSize)
- {
- if (length)
- {
- *length = 0;
- }
-
- // TODO: This should be moved to the validation layer but computing the size of the binary before saving
- // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
- // sizes and then copy it.
- return Error(GL_INVALID_OPERATION);
- }
-
- if (binary)
- {
- char *ptr = (char*) binary;
-
- memcpy(ptr, streamData, streamLength);
- ptr += streamLength;
-
- ASSERT(ptr - streamLength == binary);
- }
-
- if (length)
- {
- *length = streamLength;
- }
-
- return Error(GL_NO_ERROR);
-}
-
-GLint ProgramBinary::getLength()
-{
- GLint length;
- Error error = save(NULL, NULL, INT_MAX, &length);
- if (error.isError())
- {
- return 0;
- }
-
- return length;
-}
-
-LinkResult ProgramBinary::link(const Data &data, InfoLog &infoLog, const AttributeBindings &attributeBindings,
- Shader *fragmentShader, Shader *vertexShader,
- const std::vector<std::string> &transformFeedbackVaryings,
- GLenum transformFeedbackBufferMode)
-{
- if (!fragmentShader || !fragmentShader->isCompiled())
- {
- return LinkResult(false, Error(GL_NO_ERROR));
- }
- ASSERT(fragmentShader->getType() == GL_FRAGMENT_SHADER);
-
- if (!vertexShader || !vertexShader->isCompiled())
- {
- return LinkResult(false, Error(GL_NO_ERROR));
- }
- ASSERT(vertexShader->getType() == GL_VERTEX_SHADER);
-
- reset();
-
- int registers;
- std::vector<LinkedVarying> linkedVaryings;
- LinkResult result = mProgram->link(data, infoLog, fragmentShader, vertexShader, transformFeedbackVaryings, transformFeedbackBufferMode,
- &registers, &linkedVaryings, &mOutputVariables);
- if (result.error.isError() || !result.linkSuccess)
- {
- return result;
- }
-
- if (!linkAttributes(infoLog, attributeBindings, vertexShader))
- {
- return LinkResult(false, Error(GL_NO_ERROR));
- }
-
- if (!mProgram->linkUniforms(infoLog, *vertexShader, *fragmentShader, *data.caps))
- {
- return LinkResult(false, Error(GL_NO_ERROR));
- }
-
- if (!linkUniformBlocks(infoLog, *vertexShader, *fragmentShader, *data.caps))
- {
- return LinkResult(false, Error(GL_NO_ERROR));
- }
-
- if (!gatherTransformFeedbackLinkedVaryings(infoLog, linkedVaryings, transformFeedbackVaryings,
- transformFeedbackBufferMode, &mProgram->getTransformFeedbackLinkedVaryings(), *data.caps))
- {
- return LinkResult(false, Error(GL_NO_ERROR));
- }
-
- // TODO: The concept of "executables" is D3D only, and as such this belongs in ProgramD3D. It must be called,
- // however, last in this function, so it can't simply be moved to ProgramD3D::link without further shuffling.
- result = mProgram->compileProgramExecutables(infoLog, fragmentShader, vertexShader, registers);
- if (result.error.isError() || !result.linkSuccess)
- {
- infoLog.append("Failed to create D3D shaders.");
- reset();
- return result;
- }
-
- return LinkResult(true, Error(GL_NO_ERROR));
-}
-
-bool ProgramBinary::linkUniformBlocks(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader,
- const gl::Caps &caps)
-{
- const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks();
- const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks();
-
- // Check that interface blocks defined in the vertex and fragment shaders are identical
- typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
- UniformBlockMap linkedUniformBlocks;
-
- for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
- {
- const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex];
- linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
- }
-
- for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
- {
- const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex];
- UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
- if (entry != linkedUniformBlocks.end())
- {
- const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
- if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
- {
- return false;
- }
- }
- }
-
- for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
- {
- const sh::InterfaceBlock &interfaceBlock = vertexInterfaceBlocks[blockIndex];
-
- // Note: shared and std140 layouts are always considered active
- if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
- {
- if (!mProgram->defineUniformBlock(infoLog, vertexShader, interfaceBlock, caps))
- {
- return false;
- }
- }
- }
-
- for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
- {
- const sh::InterfaceBlock &interfaceBlock = fragmentInterfaceBlocks[blockIndex];
-
- // Note: shared and std140 layouts are always considered active
- if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
- {
- if (!mProgram->defineUniformBlock(infoLog, fragmentShader, interfaceBlock, caps))
- {
- return false;
- }
- }
- }
-
- return true;
-}
-
-bool ProgramBinary::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
- const sh::InterfaceBlock &fragmentInterfaceBlock)
-{
- const char* blockName = vertexInterfaceBlock.name.c_str();
-
- // validate blocks for the same member types
- if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
- {
- infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName);
- return false;
- }
-
- if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
- {
- infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName);
- return false;
- }
-
- if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
- {
- infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName);
- return false;
- }
-
- const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size();
- for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
- {
- const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
- const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
-
- if (vertexMember.name != fragmentMember.name)
- {
- infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')",
- blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str());
- return false;
- }
-
- std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
- if (!gl::ProgramBinary::linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember))
- {
- return false;
- }
- }
-
- return true;
-}
-
-// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
-bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader)
-{
- const rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader->getImplementation());
-
- unsigned int usedLocations = 0;
- const std::vector<sh::Attribute> &shaderAttributes = vertexShader->getActiveAttributes();
-
- // Link attributes that have a binding location
- for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
- {
- const sh::Attribute &attribute = shaderAttributes[attributeIndex];
-
- ASSERT(attribute.staticUse);
-
- const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
-
- mProgram->getShaderAttributes()[attributeIndex] = attribute;
-
- if (location != -1) // Set by glBindAttribLocation or by location layout qualifier
- {
- const int rows = VariableRegisterCount(attribute.type);
-
- if (rows + location > MAX_VERTEX_ATTRIBS)
- {
- infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location);
-
- return false;
- }
-
- for (int row = 0; row < rows; row++)
- {
- const int rowLocation = location + row;
- sh::ShaderVariable &linkedAttribute = mLinkedAttribute[rowLocation];
-
- // In GLSL 3.00, attribute aliasing produces a link error
- // In GLSL 1.00, attribute aliasing is allowed
- if (mProgram->getShaderVersion() >= 300)
- {
- if (!linkedAttribute.name.empty())
- {
- infoLog.append("Attribute '%s' aliases attribute '%s' at location %d", attribute.name.c_str(), linkedAttribute.name.c_str(), rowLocation);
- return false;
- }
- }
-
- linkedAttribute = attribute;
- usedLocations |= 1 << rowLocation;
- }
- }
- }
-
- // Link attributes that don't have a binding location
- for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
- {
- const sh::Attribute &attribute = shaderAttributes[attributeIndex];
-
- ASSERT(attribute.staticUse);
-
- const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
-
- if (location == -1) // Not set by glBindAttribLocation or by location layout qualifier
- {
- int rows = VariableRegisterCount(attribute.type);
- int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
-
- if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
- {
- infoLog.append("Too many active attributes (%s)", attribute.name.c_str());
-
- return false; // Fail to link
- }
-
- mLinkedAttribute[availableIndex] = attribute;
- }
- }
-
- for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
- {
- int index = vertexShaderD3D->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
- int rows = VariableRegisterCount(mLinkedAttribute[attributeIndex].type);
-
- for (int r = 0; r < rows; r++)
- {
- mSemanticIndex[attributeIndex++] = index++;
- }
- }
-
- initAttributesByLayout();
-
- return true;
-}
-
-bool ProgramBinary::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable,
- const sh::ShaderVariable &fragmentVariable, bool validatePrecision)
-{
- if (vertexVariable.type != fragmentVariable.type)
- {
- infoLog.append("Types for %s differ between vertex and fragment shaders", variableName.c_str());
- return false;
- }
- if (vertexVariable.arraySize != fragmentVariable.arraySize)
- {
- infoLog.append("Array sizes for %s differ between vertex and fragment shaders", variableName.c_str());
- return false;
- }
- if (validatePrecision && vertexVariable.precision != fragmentVariable.precision)
- {
- infoLog.append("Precisions for %s differ between vertex and fragment shaders", variableName.c_str());
- return false;
- }
-
- if (vertexVariable.fields.size() != fragmentVariable.fields.size())
- {
- infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", variableName.c_str());
- return false;
- }
- const unsigned int numMembers = vertexVariable.fields.size();
- for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
- {
- const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex];
- const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex];
-
- if (vertexMember.name != fragmentMember.name)
- {
- infoLog.append("Name mismatch for field '%d' of %s: (in vertex: '%s', in fragment: '%s')",
- memberIndex, variableName.c_str(),
- vertexMember.name.c_str(), fragmentMember.name.c_str());
- return false;
- }
-
- const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." +
- vertexMember.name + "'";
-
- if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool ProgramBinary::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
-{
- if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
- {
- return false;
- }
-
- return true;
-}
-
-bool ProgramBinary::linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying)
-{
- if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
- {
- return false;
- }
-
- if (vertexVarying.interpolation != fragmentVarying.interpolation)
- {
- infoLog.append("Interpolation types for %s differ between vertex and fragment shaders", varyingName.c_str());
- return false;
- }
-
- return true;
-}
-
-bool ProgramBinary::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform)
-{
- if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
- {
- return false;
- }
-
- if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout)
- {
- infoLog.append("Matrix packings for %s differ between vertex and fragment shaders", uniformName.c_str());
- return false;
- }
-
- return true;
-}
-
-bool ProgramBinary::gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
- const std::vector<std::string> &transformFeedbackVaryingNames,
- GLenum transformFeedbackBufferMode,
- std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings,
- const Caps &caps) const
-{
- size_t totalComponents = 0;
-
- // Gather the linked varyings that are used for transform feedback, they should all exist.
- outTransformFeedbackLinkedVaryings->clear();
- for (size_t i = 0; i < transformFeedbackVaryingNames.size(); i++)
- {
- bool found = false;
- for (size_t j = 0; j < linkedVaryings.size(); j++)
- {
- if (transformFeedbackVaryingNames[i] == linkedVaryings[j].name)
- {
- for (size_t k = 0; k < outTransformFeedbackLinkedVaryings->size(); k++)
- {
- if (outTransformFeedbackLinkedVaryings->at(k).name == linkedVaryings[j].name)
- {
- infoLog.append("Two transform feedback varyings specify the same output variable (%s).", linkedVaryings[j].name.c_str());
- return false;
- }
- }
-
- size_t componentCount = linkedVaryings[j].semanticIndexCount * 4;
- if (transformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
- componentCount > caps.maxTransformFeedbackSeparateComponents)
- {
- infoLog.append("Transform feedback varying's %s components (%u) exceed the maximum separate components (%u).",
- linkedVaryings[j].name.c_str(), componentCount, caps.maxTransformFeedbackSeparateComponents);
- return false;
- }
-
- totalComponents += componentCount;
-
- outTransformFeedbackLinkedVaryings->push_back(linkedVaryings[j]);
- found = true;
- break;
- }
- }
-
- // All transform feedback varyings are expected to exist since packVaryings checks for them.
- ASSERT(found);
- }
-
- if (transformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && totalComponents > caps.maxTransformFeedbackInterleavedComponents)
- {
- infoLog.append("Transform feedback varying total components (%u) exceed the maximum interleaved components (%u).",
- totalComponents, caps.maxTransformFeedbackInterleavedComponents);
- return false;
- }
-
- return true;
-}
-
-bool ProgramBinary::isValidated() const
-{
- return mValidated;
-}
-
-void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
-{
- // Skip over inactive attributes
- unsigned int activeAttribute = 0;
- unsigned int attribute;
- for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
- {
- if (mLinkedAttribute[attribute].name.empty())
- {
- continue;
- }
-
- if (activeAttribute == index)
- {
- break;
- }
-
- activeAttribute++;
- }
-
- if (bufsize > 0)
- {
- const char *string = mLinkedAttribute[attribute].name.c_str();
-
- strncpy(name, string, bufsize);
- name[bufsize - 1] = '\0';
-
- if (length)
- {
- *length = strlen(name);
- }
- }
-
- *size = 1; // Always a single 'type' instance
-
- *type = mLinkedAttribute[attribute].type;
-}
-
-GLint ProgramBinary::getActiveAttributeCount() const
-{
- int count = 0;
-
- for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
- {
- if (!mLinkedAttribute[attributeIndex].name.empty())
- {
- count++;
- }
- }
-
- return count;
-}
-
-GLint ProgramBinary::getActiveAttributeMaxLength() const
-{
- int maxLength = 0;
-
- for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
- {
- if (!mLinkedAttribute[attributeIndex].name.empty())
- {
- maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
- }
- }
-
- return maxLength;
-}
-
-void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
-{
- ASSERT(index < mProgram->getUniforms().size()); // index must be smaller than getActiveUniformCount()
-
- if (bufsize > 0)
- {
- std::string string = mProgram->getUniforms()[index]->name;
-
- if (mProgram->getUniforms()[index]->isArray())
- {
- string += "[0]";
- }
-
- strncpy(name, string.c_str(), bufsize);
- name[bufsize - 1] = '\0';
-
- if (length)
- {
- *length = strlen(name);
- }
- }
-
- *size = mProgram->getUniforms()[index]->elementCount();
-
- *type = mProgram->getUniforms()[index]->type;
-}
-
-GLint ProgramBinary::getActiveUniformCount() const
-{
- return mProgram->getUniforms().size();
-}
-
-GLint ProgramBinary::getActiveUniformMaxLength() const
-{
- int maxLength = 0;
-
- unsigned int numUniforms = mProgram->getUniforms().size();
- for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
- {
- if (!mProgram->getUniforms()[uniformIndex]->name.empty())
- {
- int length = (int)(mProgram->getUniforms()[uniformIndex]->name.length() + 1);
- if (mProgram->getUniforms()[uniformIndex]->isArray())
- {
- length += 3; // Counting in "[0]".
- }
- maxLength = std::max(length, maxLength);
- }
- }
-
- return maxLength;
-}
-
-GLint ProgramBinary::getActiveUniformi(GLuint index, GLenum pname) const
-{
- const gl::LinkedUniform& uniform = *mProgram->getUniforms()[index];
-
- switch (pname)
- {
- case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
- case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
- case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
- case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
-
- case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
- case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
- case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
- case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
-
- default:
- UNREACHABLE();
- break;
- }
- return 0;
-}
-
-bool ProgramBinary::isValidUniformLocation(GLint location) const
-{
- ASSERT(rx::IsIntegerCastSafe<GLint>(mProgram->getUniformIndices().size()));
- return (location >= 0 && location < static_cast<GLint>(mProgram->getUniformIndices().size()));
-}
-
-LinkedUniform *ProgramBinary::getUniformByLocation(GLint location) const
-{
- return mProgram->getUniformByLocation(location);
-}
-
-LinkedUniform *ProgramBinary::getUniformByName(const std::string &name) const
-{
- return mProgram->getUniformByName(name);
-}
-
-void ProgramBinary::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
-{
- ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
-
- const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
-
- if (bufSize > 0)
- {
- std::string string = uniformBlock.name;
-
- if (uniformBlock.isArrayElement())
- {
- string += ArrayString(uniformBlock.elementIndex);
- }
-
- strncpy(uniformBlockName, string.c_str(), bufSize);
- uniformBlockName[bufSize - 1] = '\0';
-
- if (length)
- {
- *length = strlen(uniformBlockName);
- }
- }
-}
-
-void ProgramBinary::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
-{
- ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
-
- const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
-
- switch (pname)
- {
- case GL_UNIFORM_BLOCK_DATA_SIZE:
- *params = static_cast<GLint>(uniformBlock.dataSize);
- break;
- case GL_UNIFORM_BLOCK_NAME_LENGTH:
- *params = static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArrayElement() ? 3 : 0));
- break;
- case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
- *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size());
- break;
- case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
- {
- for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
- {
- params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]);
- }
- }
- break;
- case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
- *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader());
- break;
- case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
- *params = static_cast<GLint>(uniformBlock.isReferencedByFragmentShader());
- break;
- default: UNREACHABLE();
- }
-}
-
-GLuint ProgramBinary::getActiveUniformBlockCount() const
-{
- return mProgram->getUniformBlocks().size();
-}
-
-GLuint ProgramBinary::getActiveUniformBlockMaxLength() const
-{
- unsigned int maxLength = 0;
-
- unsigned int numUniformBlocks = mProgram->getUniformBlocks().size();
- for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
- {
- const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
- if (!uniformBlock.name.empty())
- {
- const unsigned int length = uniformBlock.name.length() + 1;
-
- // Counting in "[0]".
- const unsigned int arrayLength = (uniformBlock.isArrayElement() ? 3 : 0);
-
- maxLength = std::max(length + arrayLength, maxLength);
- }
- }
-
- return maxLength;
-}
-
-void ProgramBinary::validate(InfoLog &infoLog, const Caps &caps)
-{
- applyUniforms();
- if (!validateSamplers(&infoLog, caps))
- {
- mValidated = false;
- }
- else
- {
- mValidated = true;
- }
-}
-
-bool ProgramBinary::validateSamplers(InfoLog *infoLog, const Caps &caps)
-{
- return mProgram->validateSamplers(infoLog, caps);
-}
-
-struct AttributeSorter
-{
- AttributeSorter(const int (&semanticIndices)[MAX_VERTEX_ATTRIBS])
- : originalIndices(semanticIndices)
- {
- }
-
- bool operator()(int a, int b)
- {
- if (originalIndices[a] == -1) return false;
- if (originalIndices[b] == -1) return true;
- return (originalIndices[a] < originalIndices[b]);
- }
-
- const int (&originalIndices)[MAX_VERTEX_ATTRIBS];
-};
-
-void ProgramBinary::initAttributesByLayout()
-{
- for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
- {
- mAttributesByLayout[i] = i;
- }
-
- std::sort(&mAttributesByLayout[0], &mAttributesByLayout[MAX_VERTEX_ATTRIBS], AttributeSorter(mSemanticIndex));
-}
-
-void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const
-{
- rx::TranslatedAttribute oldTranslatedAttributes[MAX_VERTEX_ATTRIBS];
-
- for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
- {
- oldTranslatedAttributes[i] = attributes[i];
- }
-
- for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
- {
- int oldIndex = mAttributesByLayout[i];
- sortedSemanticIndices[i] = oldIndex;
- attributes[i] = oldTranslatedAttributes[oldIndex];
- }
-}
-
-void ProgramBinary::reset()
-{
- mOutputVariables.clear();
-
- mProgram->reset();
-
- mValidated = false;
-}
-
-}