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authorJason Barron <jason.barron@digia.com>2012-10-15 14:16:51 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-10-24 02:29:15 +0200
commite0c0e83fd5534b24f18d5e02a453182df54933e0 (patch)
treeb0277ef33d668f49a02203de2c99b1cfbaad5291 /src/3rdparty/angle/src/libGLESv2/Query.h
parent84d09214bc54b4a0cf9860aa27e78ae27bfd69f9 (diff)
Add ANGLE as a 3rdparty library to Qt.
ANGLE is a component that implements the OpenGL ES 2.0 API on top of DirectX 9. See the following for more info: http://code.google.com/p/angleproject/ ANGLE is now the default configuration on Windows. If you want to use desktop OpenGL, you should build Qt with the following configure options: -opengl desktop To configure Qt to use another OpenGL ES 2 implementation, you should use: -opengl es2 -no-angle Task-number: QTBUG-24207 Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/Query.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Query.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Query.h b/src/3rdparty/angle/src/libGLESv2/Query.h
new file mode 100644
index 0000000000..79357a0583
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/Query.h
@@ -0,0 +1,48 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Query.h: Defines the gl::Query class
+
+#ifndef LIBGLESV2_QUERY_H_
+#define LIBGLESV2_QUERY_H_
+
+#define GL_APICALL
+#include <GLES2/gl2.h>
+#include <d3d9.h>
+
+#include "common/angleutils.h"
+#include "common/RefCountObject.h"
+
+namespace gl
+{
+
+class Query : public RefCountObject
+{
+ public:
+ Query(GLuint id, GLenum type);
+ virtual ~Query();
+
+ void begin();
+ void end();
+ GLuint getResult();
+ GLboolean isResultAvailable();
+
+ GLenum getType() const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Query);
+
+ GLboolean testQuery();
+
+ IDirect3DQuery9* mQuery;
+ GLenum mType;
+ GLboolean mStatus;
+ GLint mResult;
+};
+
+}
+
+#endif // LIBGLESV2_QUERY_H_