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authorSergio Ahumada <sergio.ahumada@digia.com>2013-04-10 15:41:47 +0200
committerSergio Ahumada <sergio.ahumada@digia.com>2013-04-10 15:42:22 +0200
commit90297a64f203959f90041887ea31f4bd04bc059a (patch)
tree86f8ad6a5af26fd618cdb2e20601e6df89ac94d6 /src/3rdparty/angle/src/libGLESv2/Uniform.h
parent537a4bc4011d32de193dc31caf09a44c1810ab33 (diff)
parentf273d6fbc02055ff3999adc0df76360ca0670435 (diff)
Merge branch 'stable' into dev
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/Uniform.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Uniform.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Uniform.h b/src/3rdparty/angle/src/libGLESv2/Uniform.h
new file mode 100644
index 0000000000..8ab0fbe234
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/Uniform.h
@@ -0,0 +1,48 @@
+//
+// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef LIBGLESV2_UNIFORM_H_
+#define LIBGLESV2_UNIFORM_H_
+
+#include <string>
+#include <vector>
+
+#define GL_APICALL
+#include <GLES2/gl2.h>
+
+#include "common/debug.h"
+
+namespace gl
+{
+
+// Helper struct representing a single shader uniform
+struct Uniform
+{
+ Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize);
+
+ ~Uniform();
+
+ bool isArray() const;
+ unsigned int elementCount() const;
+
+ const GLenum type;
+ const GLenum precision;
+ const std::string name;
+ const unsigned int arraySize;
+
+ unsigned char *data;
+ bool dirty;
+
+ int psRegisterIndex;
+ int vsRegisterIndex;
+ unsigned int registerCount;
+};
+
+typedef std::vector<Uniform*> UniformArray;
+
+}
+
+#endif // LIBGLESV2_UNIFORM_H_