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authorAndrew Knight <andrew.knight@digia.com>2013-04-03 19:57:09 +0300
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-04-08 11:35:44 +0200
commit710ad8ce1bd5d01ce048851d210ac3831ca17dde (patch)
treebb3f645e57a7887341113275c9caa2583f7e2dfa /src/3rdparty/angle/src/libGLESv2/constants.h
parent8307ab784eb4d8d22441ee61f02cb381684ca3a2 (diff)
Upgrade ANGLE to DX11 Proto
Upgrades ANGLE to dx11proto (dx11-MRT-support tag), which splits out support for DirectX9 & DirectX11. The DX9 codepath is used by default; CONFIG+=angle_d3d11 must be passed to the ANGLE project to build for DX11. Existing patches to ANGLE have been updated (or removed if no longer needed), and a patch has been added to make DX9/DX11 codepaths mutually exclusive. Change-Id: Ibe13befadb94f04883eca449d0ee1f0da955ff92 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Axel Waggershauser <awagger@gmail.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/constants.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/constants.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/constants.h b/src/3rdparty/angle/src/libGLESv2/constants.h
new file mode 100644
index 0000000000..9f24d66a7d
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/constants.h
@@ -0,0 +1,34 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Contants.h: Defines some implementation specific and gl constants
+
+#ifndef LIBGLESV2_CONSTANTS_H_
+#define LIBGLESV2_CONSTANTS_H_
+
+namespace gl
+{
+
+enum
+{
+ MAX_VERTEX_ATTRIBS = 16,
+ MAX_TEXTURE_IMAGE_UNITS = 16,
+
+ // Implementation upper limits, real maximums depend on the hardware
+ IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16,
+ IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
+
+ IMPLEMENTATION_MAX_VARYING_VECTORS = 32,
+ IMPLEMENTATION_MAX_DRAW_BUFFERS = 8
+};
+
+const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f;
+const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f;
+const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f;
+
+}
+
+#endif // LIBGLESV2_CONSTANTS_H_