diff options
author | Andrew Knight <andrew.knight@digia.com> | 2013-04-03 19:57:09 +0300 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-04-08 11:35:44 +0200 |
commit | 710ad8ce1bd5d01ce048851d210ac3831ca17dde (patch) | |
tree | bb3f645e57a7887341113275c9caa2583f7e2dfa /src/3rdparty/angle/src/libGLESv2/constants.h | |
parent | 8307ab784eb4d8d22441ee61f02cb381684ca3a2 (diff) |
Upgrade ANGLE to DX11 Proto
Upgrades ANGLE to dx11proto (dx11-MRT-support tag), which splits out support
for DirectX9 & DirectX11. The DX9 codepath is used by default;
CONFIG+=angle_d3d11 must be passed to the ANGLE project to build for DX11.
Existing patches to ANGLE have been updated (or removed if no longer
needed), and a patch has been added to make DX9/DX11 codepaths mutually
exclusive.
Change-Id: Ibe13befadb94f04883eca449d0ee1f0da955ff92
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Axel Waggershauser <awagger@gmail.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/constants.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/constants.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/constants.h b/src/3rdparty/angle/src/libGLESv2/constants.h new file mode 100644 index 0000000000..9f24d66a7d --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/constants.h @@ -0,0 +1,34 @@ +// +// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Contants.h: Defines some implementation specific and gl constants + +#ifndef LIBGLESV2_CONSTANTS_H_ +#define LIBGLESV2_CONSTANTS_H_ + +namespace gl +{ + +enum +{ + MAX_VERTEX_ATTRIBS = 16, + MAX_TEXTURE_IMAGE_UNITS = 16, + + // Implementation upper limits, real maximums depend on the hardware + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16, + IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS, + + IMPLEMENTATION_MAX_VARYING_VECTORS = 32, + IMPLEMENTATION_MAX_DRAW_BUFFERS = 8 +}; + +const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f; +const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f; +const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f; + +} + +#endif // LIBGLESV2_CONSTANTS_H_ |