diff options
author | Tobias Hunger <tobias.hunger@qt.io> | 2019-04-16 16:32:08 +0200 |
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committer | Tobias Hunger <tobias.hunger@qt.io> | 2019-04-16 16:32:08 +0200 |
commit | 6630937e63ae5797487b86743a7733c8ae5cc42c (patch) | |
tree | 3d53dacf6430f9099e1fb20835881205de674961 /src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h | |
parent | 37ed6dae00640f9cc980ffda05347c12a7eb5d7e (diff) | |
parent | c7af193d2e49e9f10b86262e63d8d13abf72b5cf (diff) |
Merge commit 'dev' into 'wip/cmake-merge'
Change-Id: I176c40d031be26a1dd1cf08843e448a660598783
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h new file mode 100644 index 0000000000..e11d5a10bf --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h @@ -0,0 +1,228 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml. +// +// Copyright 2017 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// entry_points_gles_3_1_autogen.h: +// Defines the GLES 3.1 entry points. + +#ifndef LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_ +#define LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_ + +#include <GLES3/gl31.h> +#include <export.h> + +#include "common/platform.h" + +namespace gl +{ +ANGLE_EXPORT void GL_APIENTRY DispatchCompute(GLuint num_groups_x, + GLuint num_groups_y, + GLuint num_groups_z); +ANGLE_EXPORT void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect); +ANGLE_EXPORT void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect); +ANGLE_EXPORT void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect); +ANGLE_EXPORT void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param); +ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params); +ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceiv(GLuint program, + GLenum programInterface, + GLenum pname, + GLint *params); +ANGLE_EXPORT GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program, + GLenum programInterface, + const GLchar *name); +ANGLE_EXPORT void GL_APIENTRY GetProgramResourceName(GLuint program, + GLenum programInterface, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLchar *name); +ANGLE_EXPORT void GL_APIENTRY GetProgramResourceiv(GLuint program, + GLenum programInterface, + GLuint index, + GLsizei propCount, + const GLenum *props, + GLsizei bufSize, + GLsizei *length, + GLint *params); +ANGLE_EXPORT GLint GL_APIENTRY GetProgramResourceLocation(GLuint program, + GLenum programInterface, + const GLchar *name); +ANGLE_EXPORT void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); +ANGLE_EXPORT void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program); +ANGLE_EXPORT GLuint GL_APIENTRY CreateShaderProgramv(GLenum type, + GLsizei count, + const GLchar *const *strings); +ANGLE_EXPORT void GL_APIENTRY BindProgramPipeline(GLuint pipeline); +ANGLE_EXPORT void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines); +ANGLE_EXPORT void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines); +ANGLE_EXPORT GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline); +ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); +ANGLE_EXPORT void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0); +ANGLE_EXPORT void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); +ANGLE_EXPORT void GL_APIENTRY +ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +ANGLE_EXPORT void GL_APIENTRY +ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +ANGLE_EXPORT void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0); +ANGLE_EXPORT void GL_APIENTRY ProgramUniform2ui(GLuint program, + GLint location, + GLuint v0, + GLuint v1); +ANGLE_EXPORT void GL_APIENTRY +ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +ANGLE_EXPORT void GL_APIENTRY +ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +ANGLE_EXPORT void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0); +ANGLE_EXPORT void GL_APIENTRY ProgramUniform2f(GLuint program, + GLint location, + GLfloat v0, + GLfloat v1); +ANGLE_EXPORT void GL_APIENTRY +ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +ANGLE_EXPORT void GL_APIENTRY +ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +ANGLE_EXPORT void GL_APIENTRY ProgramUniform1iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniform2iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniform3iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniform4iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniform1uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniform2uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniform3uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniform4uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniform1fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniform2fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniform3fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniform4fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +ANGLE_EXPORT void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline); +ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline, + GLsizei bufSize, + GLsizei *length, + GLchar *infoLog); +ANGLE_EXPORT void GL_APIENTRY BindImageTexture(GLuint unit, + GLuint texture, + GLint level, + GLboolean layered, + GLint layer, + GLenum access, + GLenum format); +ANGLE_EXPORT void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data); +ANGLE_EXPORT void GL_APIENTRY MemoryBarrier(GLbitfield barriers); +ANGLE_EXPORT void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers); +ANGLE_EXPORT void GL_APIENTRY TexStorage2DMultisample(GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLboolean fixedsamplelocations); +ANGLE_EXPORT void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); +ANGLE_EXPORT void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask); +ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameteriv(GLenum target, + GLint level, + GLenum pname, + GLint *params); +ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfv(GLenum target, + GLint level, + GLenum pname, + GLfloat *params); +ANGLE_EXPORT void GL_APIENTRY BindVertexBuffer(GLuint bindingindex, + GLuint buffer, + GLintptr offset, + GLsizei stride); +ANGLE_EXPORT void GL_APIENTRY VertexAttribFormat(GLuint attribindex, + GLint size, + GLenum type, + GLboolean normalized, + GLuint relativeoffset); +ANGLE_EXPORT void GL_APIENTRY VertexAttribIFormat(GLuint attribindex, + GLint size, + GLenum type, + GLuint relativeoffset); +ANGLE_EXPORT void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex); +ANGLE_EXPORT void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor); +} // namespace gl + +#endif // LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_ |