summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/formatutils.cpp
diff options
context:
space:
mode:
authorAndrew Knight <andrew.knight@digia.com>2014-09-25 13:22:55 +0300
committerAndrew Knight <andrew.knight@digia.com>2014-09-29 16:09:29 +0200
commit311157c3c6849e8efccd88f7594bb34c570a6780 (patch)
treea50c252b638488326529c0e69aa05e42abce7462 /src/3rdparty/angle/src/libGLESv2/formatutils.cpp
parent04d3a89e20d49a3b5015b071bfdedc81973b090c (diff)
ANGLE: Upgrade to 2.1~abce76206141
Upgrade to address issues discovered since the last upgrade. Patch notes: 0000-General-fixes-for-ANGLE-2.1.patch added removal of the unused third-party tracing functions 0003-Fix-compilation-with-MinGW-gcc-64-bit.patch removed as it is no longer needed 0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch removed as it is no longer needed 0016-ANGLE-Fix-compilation-with-MinGW-D3D11.patch now supports MinGW 64-bit [ChangeLog][Third-party libraries] ANGLE updated to 2.1~f8602ad91e4f Task-number: QTBUG-40649 Task-number: QTBUG-40658 Task-number: QTBUG-41031 Task-number: QTBUG-41081 Task-number: QTBUG-41308 Task-number: QTBUG-41563 Change-Id: I9f776c8d5cb94ddb12d608a8d5630bfc54437bea Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Oliver Wolff <oliver.wolff@digia.com> Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/formatutils.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/formatutils.cpp1581
1 files changed, 331 insertions, 1250 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/formatutils.cpp b/src/3rdparty/angle/src/libGLESv2/formatutils.cpp
index 8cc2e19a83..8674d5337f 100644
--- a/src/3rdparty/angle/src/libGLESv2/formatutils.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/formatutils.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -22,24 +21,23 @@ namespace gl
// can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid
// format and type combinations.
-struct FormatTypeInfo
+FormatType::FormatType()
+ : internalFormat(GL_NONE),
+ colorWriteFunction(NULL)
{
- GLenum mInternalFormat;
- ColorWriteFunction mColorWriteFunction;
-
- FormatTypeInfo(GLenum internalFormat, ColorWriteFunction writeFunc)
- : mInternalFormat(internalFormat), mColorWriteFunction(writeFunc)
- { }
-};
+}
typedef std::pair<GLenum, GLenum> FormatTypePair;
-typedef std::pair<FormatTypePair, FormatTypeInfo> FormatPair;
-typedef std::map<FormatTypePair, FormatTypeInfo> FormatMap;
+typedef std::pair<FormatTypePair, FormatType> FormatPair;
+typedef std::map<FormatTypePair, FormatType> FormatMap;
// A helper function to insert data into the format map with fewer characters.
static inline void InsertFormatMapping(FormatMap *map, GLenum format, GLenum type, GLenum internalFormat, ColorWriteFunction writeFunc)
{
- map->insert(FormatPair(FormatTypePair(format, type), FormatTypeInfo(internalFormat, writeFunc)));
+ FormatType info;
+ info.internalFormat = internalFormat;
+ info.colorWriteFunction = writeFunc;
+ map->insert(FormatPair(FormatTypePair(format, type), info));
}
FormatMap BuildFormatMap()
@@ -145,278 +143,59 @@ FormatMap BuildFormatMap()
return map;
}
-static const FormatMap &GetFormatMap()
+Type::Type()
+ : bytes(0),
+ specialInterpretation(false)
{
- static const FormatMap formatMap = BuildFormatMap();
- return formatMap;
}
-struct FormatInfo
-{
- GLenum mInternalformat;
- GLenum mFormat;
- GLenum mType;
-
- FormatInfo(GLenum internalformat, GLenum format, GLenum type)
- : mInternalformat(internalformat), mFormat(format), mType(type) { }
-
- bool operator<(const FormatInfo& other) const
- {
- return memcmp(this, &other, sizeof(FormatInfo)) < 0;
- }
-};
-
-// ES3 has a specific set of permutations of internal formats, formats and types which are acceptable.
-typedef std::set<FormatInfo> ES3FormatSet;
+// Map of sizes of input types
+typedef std::pair<GLenum, Type> TypeInfoPair;
+typedef std::map<GLenum, Type> TypeInfoMap;
-ES3FormatSet BuildES3FormatSet()
+static inline void InsertTypeInfo(TypeInfoMap *map, GLenum type, GLuint bytes, bool specialInterpretation)
{
- ES3FormatSet set;
-
- // Format combinations from ES 3.0.1 spec, table 3.2
-
- // | Internal format | Format | Type |
- // | | | |
- set.insert(FormatInfo(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_RGBA8_SNORM, GL_RGBA, GL_BYTE ));
- set.insert(FormatInfo(GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 ));
- set.insert(FormatInfo(GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV ));
- set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV ));
- set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 ));
- set.insert(FormatInfo(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT ));
- set.insert(FormatInfo(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT_OES ));
- set.insert(FormatInfo(GL_RGBA32F, GL_RGBA, GL_FLOAT ));
- set.insert(FormatInfo(GL_RGBA16F, GL_RGBA, GL_FLOAT ));
- set.insert(FormatInfo(GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE ));
- set.insert(FormatInfo(GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT ));
- set.insert(FormatInfo(GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT ));
- set.insert(FormatInfo(GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT ));
- set.insert(FormatInfo(GL_RGBA32I, GL_RGBA_INTEGER, GL_INT ));
- set.insert(FormatInfo(GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV ));
- set.insert(FormatInfo(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_RGB8_SNORM, GL_RGB, GL_BYTE ));
- set.insert(FormatInfo(GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 ));
- set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV ));
- set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV ));
- set.insert(FormatInfo(GL_RGB16F, GL_RGB, GL_HALF_FLOAT ));
- set.insert(FormatInfo(GL_RGB16F, GL_RGB, GL_HALF_FLOAT_OES ));
- set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT ));
- set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT_OES ));
- set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT ));
- set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT_OES ));
- set.insert(FormatInfo(GL_RGB32F, GL_RGB, GL_FLOAT ));
- set.insert(FormatInfo(GL_RGB16F, GL_RGB, GL_FLOAT ));
- set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT ));
- set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_FLOAT ));
- set.insert(FormatInfo(GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_RGB8I, GL_RGB_INTEGER, GL_BYTE ));
- set.insert(FormatInfo(GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT ));
- set.insert(FormatInfo(GL_RGB16I, GL_RGB_INTEGER, GL_SHORT ));
- set.insert(FormatInfo(GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT ));
- set.insert(FormatInfo(GL_RGB32I, GL_RGB_INTEGER, GL_INT ));
- set.insert(FormatInfo(GL_RG8, GL_RG, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_RG8_SNORM, GL_RG, GL_BYTE ));
- set.insert(FormatInfo(GL_RG16F, GL_RG, GL_HALF_FLOAT ));
- set.insert(FormatInfo(GL_RG16F, GL_RG, GL_HALF_FLOAT_OES ));
- set.insert(FormatInfo(GL_RG32F, GL_RG, GL_FLOAT ));
- set.insert(FormatInfo(GL_RG16F, GL_RG, GL_FLOAT ));
- set.insert(FormatInfo(GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_RG8I, GL_RG_INTEGER, GL_BYTE ));
- set.insert(FormatInfo(GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT ));
- set.insert(FormatInfo(GL_RG16I, GL_RG_INTEGER, GL_SHORT ));
- set.insert(FormatInfo(GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT ));
- set.insert(FormatInfo(GL_RG32I, GL_RG_INTEGER, GL_INT ));
- set.insert(FormatInfo(GL_R8, GL_RED, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_R8_SNORM, GL_RED, GL_BYTE ));
- set.insert(FormatInfo(GL_R16F, GL_RED, GL_HALF_FLOAT ));
- set.insert(FormatInfo(GL_R16F, GL_RED, GL_HALF_FLOAT_OES ));
- set.insert(FormatInfo(GL_R32F, GL_RED, GL_FLOAT ));
- set.insert(FormatInfo(GL_R16F, GL_RED, GL_FLOAT ));
- set.insert(FormatInfo(GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_R8I, GL_RED_INTEGER, GL_BYTE ));
- set.insert(FormatInfo(GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT ));
- set.insert(FormatInfo(GL_R16I, GL_RED_INTEGER, GL_SHORT ));
- set.insert(FormatInfo(GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT ));
- set.insert(FormatInfo(GL_R32I, GL_RED_INTEGER, GL_INT ));
-
- // Unsized formats
- set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 ));
- set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 ));
- set.insert(FormatInfo(GL_RGB, GL_RGB, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 ));
- set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_SRGB_ALPHA_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_SRGB_EXT, GL_SRGB_EXT, GL_UNSIGNED_BYTE ));
+ Type info;
+ info.bytes = bytes;
+ info.specialInterpretation = specialInterpretation;
- // Depth stencil formats
- set.insert(FormatInfo(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT ));
- set.insert(FormatInfo(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT ));
- set.insert(FormatInfo(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT ));
- set.insert(FormatInfo(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT ));
- set.insert(FormatInfo(GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 ));
- set.insert(FormatInfo(GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV));
-
- // From GL_EXT_sRGB
- set.insert(FormatInfo(GL_SRGB8_ALPHA8_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_SRGB8, GL_SRGB_EXT, GL_UNSIGNED_BYTE ));
-
- // From GL_OES_texture_float
- set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT ));
- set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT ));
- set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_FLOAT ));
-
- // From GL_OES_texture_half_float
- set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT ));
- set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES ));
- set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT ));
- set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES ));
- set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT ));
- set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES ));
-
- // From GL_EXT_texture_format_BGRA8888
- set.insert(FormatInfo(GL_BGRA_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE ));
-
- // From GL_EXT_texture_storage
- // | Internal format | Format | Type |
- // | | | |
- set.insert(FormatInfo(GL_ALPHA8_EXT, GL_ALPHA, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_LUMINANCE8_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_ALPHA32F_EXT, GL_ALPHA, GL_FLOAT ));
- set.insert(FormatInfo(GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT ));
- set.insert(FormatInfo(GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT ));
- set.insert(FormatInfo(GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT ));
- set.insert(FormatInfo(GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT_OES ));
- set.insert(FormatInfo(GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT ));
- set.insert(FormatInfo(GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT_OES ));
- set.insert(FormatInfo(GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT ));
- set.insert(FormatInfo(GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES ));
-
- // From GL_EXT_texture_storage and GL_EXT_texture_format_BGRA8888
- set.insert(FormatInfo(GL_BGRA8_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT));
- set.insert(FormatInfo(GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE ));
- set.insert(FormatInfo(GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT));
- set.insert(FormatInfo(GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE ));
-
- // From GL_ANGLE_depth_texture
- set.insert(FormatInfo(GL_DEPTH_COMPONENT32_OES, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8_OES ));
-
- // Compressed formats
- // From ES 3.0.1 spec, table 3.16
- // | Internal format | Format | Type |
- // | | | |
- set.insert(FormatInfo(GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE));
- set.insert(FormatInfo(GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE));
- set.insert(FormatInfo(GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE));
- set.insert(FormatInfo(GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE));
- set.insert(FormatInfo(GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE));
- set.insert(FormatInfo(GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE));
- set.insert(FormatInfo(GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE));
- set.insert(FormatInfo(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE));
- set.insert(FormatInfo(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE));
- set.insert(FormatInfo(GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE));
- set.insert(FormatInfo(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE));
-
-
- // From GL_EXT_texture_compression_dxt1
- set.insert(FormatInfo(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE));
- set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE));
-
- // From GL_ANGLE_texture_compression_dxt3
- set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE));
-
- // From GL_ANGLE_texture_compression_dxt5
- set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE));
-
- return set;
+ map->insert(std::make_pair(type, info));
}
-static const ES3FormatSet &GetES3FormatSet()
+bool operator<(const Type& a, const Type& b)
{
- static const ES3FormatSet es3FormatSet = BuildES3FormatSet();
- return es3FormatSet;
+ return memcmp(&a, &b, sizeof(Type)) < 0;
}
-// Map of sizes of input types
-struct TypeInfo
-{
- GLuint mTypeBytes;
- bool mSpecialInterpretation;
-
- TypeInfo()
- : mTypeBytes(0), mSpecialInterpretation(false) { }
-
- TypeInfo(GLuint typeBytes, bool specialInterpretation)
- : mTypeBytes(typeBytes), mSpecialInterpretation(specialInterpretation) { }
-
- bool operator<(const TypeInfo& other) const
- {
- return memcmp(this, &other, sizeof(TypeInfo)) < 0;
- }
-};
-
-typedef std::pair<GLenum, TypeInfo> TypeInfoPair;
-typedef std::map<GLenum, TypeInfo> TypeInfoMap;
-
static TypeInfoMap BuildTypeInfoMap()
{
TypeInfoMap map;
- map.insert(TypeInfoPair(GL_UNSIGNED_BYTE, TypeInfo( 1, false)));
- map.insert(TypeInfoPair(GL_BYTE, TypeInfo( 1, false)));
- map.insert(TypeInfoPair(GL_UNSIGNED_SHORT, TypeInfo( 2, false)));
- map.insert(TypeInfoPair(GL_SHORT, TypeInfo( 2, false)));
- map.insert(TypeInfoPair(GL_UNSIGNED_INT, TypeInfo( 4, false)));
- map.insert(TypeInfoPair(GL_INT, TypeInfo( 4, false)));
- map.insert(TypeInfoPair(GL_HALF_FLOAT, TypeInfo( 2, false)));
- map.insert(TypeInfoPair(GL_HALF_FLOAT_OES, TypeInfo( 2, false)));
- map.insert(TypeInfoPair(GL_FLOAT, TypeInfo( 4, false)));
- map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_5_6_5, TypeInfo( 2, true )));
- map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_4_4_4_4, TypeInfo( 2, true )));
- map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_5_5_5_1, TypeInfo( 2, true )));
- map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, TypeInfo( 2, true )));
- map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, TypeInfo( 2, true )));
- map.insert(TypeInfoPair(GL_UNSIGNED_INT_2_10_10_10_REV, TypeInfo( 4, true )));
- map.insert(TypeInfoPair(GL_UNSIGNED_INT_24_8, TypeInfo( 4, true )));
- map.insert(TypeInfoPair(GL_UNSIGNED_INT_10F_11F_11F_REV, TypeInfo( 4, true )));
- map.insert(TypeInfoPair(GL_UNSIGNED_INT_5_9_9_9_REV, TypeInfo( 4, true )));
- map.insert(TypeInfoPair(GL_UNSIGNED_INT_24_8_OES, TypeInfo( 4, true )));
- map.insert(TypeInfoPair(GL_FLOAT_32_UNSIGNED_INT_24_8_REV, TypeInfo( 8, true )));
+ InsertTypeInfo(&map, GL_UNSIGNED_BYTE, 1, false);
+ InsertTypeInfo(&map, GL_BYTE, 1, false);
+ InsertTypeInfo(&map, GL_UNSIGNED_SHORT, 2, false);
+ InsertTypeInfo(&map, GL_SHORT, 2, false);
+ InsertTypeInfo(&map, GL_UNSIGNED_INT, 4, false);
+ InsertTypeInfo(&map, GL_INT, 4, false);
+ InsertTypeInfo(&map, GL_HALF_FLOAT, 2, false);
+ InsertTypeInfo(&map, GL_HALF_FLOAT_OES, 2, false);
+ InsertTypeInfo(&map, GL_FLOAT, 4, false);
+ InsertTypeInfo(&map, GL_UNSIGNED_SHORT_5_6_5, 2, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_SHORT_4_4_4_4, 2, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_SHORT_5_5_5_1, 2, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, 2, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, 2, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, 4, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_INT_24_8, 4, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_INT_10F_11F_11F_REV, 4, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_INT_5_9_9_9_REV, 4, true );
+ InsertTypeInfo(&map, GL_UNSIGNED_INT_24_8_OES, 4, true );
+ InsertTypeInfo(&map, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8, true );
return map;
}
-static bool GetTypeInfo(GLenum type, TypeInfo *outTypeInfo)
-{
- static const TypeInfoMap infoMap = BuildTypeInfoMap();
- TypeInfoMap::const_iterator iter = infoMap.find(type);
- if (iter != infoMap.end())
- {
- if (outTypeInfo)
- {
- *outTypeInfo = iter->second;
- }
- return true;
- }
- else
- {
- return false;
- }
-}
-
// Information about internal formats
-typedef bool(*SupportCheckFunction)(GLuint, const Extensions &);
-
static bool AlwaysSupported(GLuint, const Extensions &)
{
return true;
@@ -433,7 +212,7 @@ static bool NeverSupported(GLuint, const Extensions &)
}
template <GLuint minCoreGLVersion>
-static bool RequireESVersion(GLuint clientVersion, const Extensions &)
+static bool RequireES(GLuint clientVersion, const Extensions &)
{
return clientVersion >= minCoreGLVersion;
}
@@ -443,299 +222,294 @@ typedef bool(Extensions::*ExtensionBool);
// Check support for a single extension
template <ExtensionBool bool1>
-static bool RequireExtension(GLuint, const Extensions & extensions)
+static bool RequireExt(GLuint, const Extensions & extensions)
{
return extensions.*bool1;
}
// Check for a minimum client version or a single extension
template <GLuint minCoreGLVersion, ExtensionBool bool1>
-static bool RequireESVersionOrExtension(GLuint clientVersion, const Extensions &extensions)
+static bool RequireESOrExt(GLuint clientVersion, const Extensions &extensions)
{
return clientVersion >= minCoreGLVersion || extensions.*bool1;
}
// Check for a minimum client version or two extensions
template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2>
-static bool RequireESVersionOrExtensions(GLuint clientVersion, const Extensions &extensions)
+static bool RequireESOrExtAndExt(GLuint clientVersion, const Extensions &extensions)
{
- return clientVersion >= minCoreGLVersion || (extensions.*bool1 || extensions.*bool2);
+ return clientVersion >= minCoreGLVersion || (extensions.*bool1 && extensions.*bool2);
}
-// Check support for two extensions
-template <ExtensionBool bool1, ExtensionBool bool2>
-static bool RequireExtensions(GLuint, const Extensions &extensions)
+// Check for a minimum client version or at least one of two extensions
+template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2>
+static bool RequireESOrExtOrExt(GLuint clientVersion, const Extensions &extensions)
{
- return extensions.*bool1 || extensions.*bool2;
+ return clientVersion >= minCoreGLVersion || extensions.*bool1 || extensions.*bool2;
}
-struct InternalFormatInfo
-{
- GLuint mRedBits;
- GLuint mGreenBits;
- GLuint mBlueBits;
-
- GLuint mLuminanceBits;
-
- GLuint mAlphaBits;
- GLuint mSharedBits;
-
- GLuint mDepthBits;
- GLuint mStencilBits;
-
- GLuint mPixelBits;
-
- GLuint mComponentCount;
-
- GLuint mCompressedBlockWidth;
- GLuint mCompressedBlockHeight;
-
- GLenum mFormat;
- GLenum mType;
-
- GLenum mComponentType;
- GLenum mColorEncoding;
-
- bool mIsCompressed;
-
- SupportCheckFunction mTextureSupportFunction;
- SupportCheckFunction mRenderSupportFunction;
- SupportCheckFunction mFilterSupportFunction;
-
- InternalFormatInfo() : mRedBits(0), mGreenBits(0), mBlueBits(0), mLuminanceBits(0), mAlphaBits(0), mSharedBits(0), mDepthBits(0), mStencilBits(0),
- mPixelBits(0), mComponentCount(0), mCompressedBlockWidth(0), mCompressedBlockHeight(0), mFormat(GL_NONE), mType(GL_NONE),
- mComponentType(GL_NONE), mColorEncoding(GL_NONE), mIsCompressed(false), mTextureSupportFunction(NeverSupported),
- mRenderSupportFunction(NeverSupported), mFilterSupportFunction(NeverSupported)
- {
- }
-
- static InternalFormatInfo UnsizedFormat(GLenum format, SupportCheckFunction textureSupport, SupportCheckFunction renderSupport,
- SupportCheckFunction filterSupport)
- {
- InternalFormatInfo formatInfo;
- formatInfo.mFormat = format;
- formatInfo.mTextureSupportFunction = textureSupport;
- formatInfo.mRenderSupportFunction = renderSupport;
- formatInfo.mFilterSupportFunction = filterSupport;
- return formatInfo;
- }
-
- static InternalFormatInfo RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared,
- GLenum format, GLenum type, GLenum componentType, bool srgb,
- SupportCheckFunction textureSupport, SupportCheckFunction renderSupport,
- SupportCheckFunction filterSupport)
- {
- InternalFormatInfo formatInfo;
- formatInfo.mRedBits = red;
- formatInfo.mGreenBits = green;
- formatInfo.mBlueBits = blue;
- formatInfo.mAlphaBits = alpha;
- formatInfo.mSharedBits = shared;
- formatInfo.mPixelBits = red + green + blue + alpha + shared;
- formatInfo.mComponentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
- formatInfo.mFormat = format;
- formatInfo.mType = type;
- formatInfo.mComponentType = componentType;
- formatInfo.mColorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
- formatInfo.mTextureSupportFunction = textureSupport;
- formatInfo.mRenderSupportFunction = renderSupport;
- formatInfo.mFilterSupportFunction = filterSupport;
- return formatInfo;
- }
-
- static InternalFormatInfo LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, GLenum componentType,
- SupportCheckFunction textureSupport, SupportCheckFunction renderSupport,
- SupportCheckFunction filterSupport)
- {
- InternalFormatInfo formatInfo;
- formatInfo.mLuminanceBits = luminance;
- formatInfo.mAlphaBits = alpha;
- formatInfo.mPixelBits = luminance + alpha;
- formatInfo.mComponentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
- formatInfo.mFormat = format;
- formatInfo.mType = type;
- formatInfo.mComponentType = componentType;
- formatInfo.mColorEncoding = GL_LINEAR;
- formatInfo.mTextureSupportFunction = textureSupport;
- formatInfo.mRenderSupportFunction = renderSupport;
- formatInfo.mFilterSupportFunction = filterSupport;
- return formatInfo;
- }
-
- static InternalFormatInfo DepthStencilFormat(GLuint depthBits, GLuint stencilBits, GLuint unusedBits, GLenum format,
- GLenum type, GLenum componentType, SupportCheckFunction textureSupport,
- SupportCheckFunction renderSupport, SupportCheckFunction filterSupport)
- {
- InternalFormatInfo formatInfo;
- formatInfo.mDepthBits = depthBits;
- formatInfo.mStencilBits = stencilBits;
- formatInfo.mPixelBits = depthBits + stencilBits + unusedBits;
- formatInfo.mComponentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0);
- formatInfo.mFormat = format;
- formatInfo.mType = type;
- formatInfo.mComponentType = componentType;
- formatInfo.mColorEncoding = GL_LINEAR;
- formatInfo.mTextureSupportFunction = textureSupport;
- formatInfo.mRenderSupportFunction = renderSupport;
- formatInfo.mFilterSupportFunction = filterSupport;
- return formatInfo;
- }
-
- static InternalFormatInfo CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight, GLuint compressedBlockSize,
- GLuint componentCount, GLenum format, GLenum type, bool srgb,
- SupportCheckFunction textureSupport, SupportCheckFunction renderSupport,
- SupportCheckFunction filterSupport)
- {
- InternalFormatInfo formatInfo;
- formatInfo.mCompressedBlockWidth = compressedBlockWidth;
- formatInfo.mCompressedBlockHeight = compressedBlockHeight;
- formatInfo.mPixelBits = compressedBlockSize;
- formatInfo.mComponentCount = componentCount;
- formatInfo.mFormat = format;
- formatInfo.mType = type;
- formatInfo.mComponentType = GL_UNSIGNED_NORMALIZED;
- formatInfo.mColorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
- formatInfo.mIsCompressed = true;
- formatInfo.mTextureSupportFunction = textureSupport;
- formatInfo.mRenderSupportFunction = renderSupport;
- formatInfo.mFilterSupportFunction = filterSupport;
- return formatInfo;
- }
-};
-
-typedef std::pair<GLenum, InternalFormatInfo> InternalFormatInfoPair;
-typedef std::map<GLenum, InternalFormatInfo> InternalFormatInfoMap;
+// Check support for two extensions
+template <ExtensionBool bool1, ExtensionBool bool2>
+static bool RequireExtAndExt(GLuint, const Extensions &extensions)
+{
+ return extensions.*bool1 && extensions.*bool2;
+}
+
+InternalFormat::InternalFormat()
+ : redBits(0),
+ greenBits(0),
+ blueBits(0),
+ luminanceBits(0),
+ alphaBits(0),
+ sharedBits(0),
+ depthBits(0),
+ stencilBits(0),
+ pixelBytes(0),
+ componentCount(0),
+ compressedBlockWidth(0),
+ compressedBlockHeight(0),
+ format(GL_NONE),
+ type(GL_NONE),
+ componentType(GL_NONE),
+ colorEncoding(GL_NONE),
+ compressed(false),
+ textureSupport(NeverSupported),
+ renderSupport(NeverSupported),
+ filterSupport(NeverSupported)
+{
+}
+
+static InternalFormat UnsizedFormat(GLenum format, InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.format = format;
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ return formatInfo;
+}
+
+static InternalFormat RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared,
+ GLenum format, GLenum type, GLenum componentType, bool srgb,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.redBits = red;
+ formatInfo.greenBits = green;
+ formatInfo.blueBits = blue;
+ formatInfo.alphaBits = alpha;
+ formatInfo.sharedBits = shared;
+ formatInfo.pixelBytes = (red + green + blue + alpha + shared) / 8;
+ formatInfo.componentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
+ formatInfo.format = format;
+ formatInfo.type = type;
+ formatInfo.componentType = componentType;
+ formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ return formatInfo;
+}
+
+static InternalFormat LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, GLenum componentType,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.luminanceBits = luminance;
+ formatInfo.alphaBits = alpha;
+ formatInfo.pixelBytes = (luminance + alpha) / 8;
+ formatInfo.componentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
+ formatInfo.format = format;
+ formatInfo.type = type;
+ formatInfo.componentType = componentType;
+ formatInfo.colorEncoding = GL_LINEAR;
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ return formatInfo;
+}
+
+static InternalFormat DepthStencilFormat(GLuint depthBits, GLuint stencilBits, GLuint unusedBits, GLenum format,
+ GLenum type, GLenum componentType, InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.depthBits = depthBits;
+ formatInfo.stencilBits = stencilBits;
+ formatInfo.pixelBytes = (depthBits + stencilBits + unusedBits) / 8;
+ formatInfo.componentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0);
+ formatInfo.format = format;
+ formatInfo.type = type;
+ formatInfo.componentType = componentType;
+ formatInfo.colorEncoding = GL_LINEAR;
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ return formatInfo;
+}
+
+static InternalFormat CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight, GLuint compressedBlockSize,
+ GLuint componentCount, GLenum format, GLenum type, bool srgb,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.compressedBlockWidth = compressedBlockWidth;
+ formatInfo.compressedBlockHeight = compressedBlockHeight;
+ formatInfo.pixelBytes = compressedBlockSize / 8;
+ formatInfo.componentCount = componentCount;
+ formatInfo.format = format;
+ formatInfo.type = type;
+ formatInfo.componentType = GL_UNSIGNED_NORMALIZED;
+ formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
+ formatInfo.compressed = true;
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ return formatInfo;
+}
+
+typedef std::pair<GLenum, InternalFormat> InternalFormatInfoPair;
+typedef std::map<GLenum, InternalFormat> InternalFormatInfoMap;
static InternalFormatInfoMap BuildInternalFormatInfoMap()
{
InternalFormatInfoMap map;
// From ES 3.0.1 spec, table 3.12
- map.insert(InternalFormatInfoPair(GL_NONE, InternalFormatInfo()));
-
- // | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_R8, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::textureRG>, AlwaysSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_R8_SNORM, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RG8, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::textureRG>, AlwaysSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RG8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::rgb8rgba8>, AlwaysSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB565, InternalFormatInfo::RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<2>, AlwaysSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA4, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<2>, AlwaysSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB5_A1, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<2>, AlwaysSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::rgb8rgba8>, AlwaysSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB10_A2, InternalFormatInfo::RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<3>, AlwaysSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, InternalFormatInfo::RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_SRGB8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESVersionOrExtension<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESVersionOrExtension<3, &Extensions::sRGB>, AlwaysSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, InternalFormatInfo::RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireESVersion<3>, RequireExtension<&Extensions::colorBufferFloat>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB9_E5, InternalFormatInfo::RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_R8I, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R8UI, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R16I, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R16UI, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R32I, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R32UI, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG8I, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG8UI, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG16I, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG16UI, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG32I, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG32UI, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB8I, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB8UI, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB16I, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB16UI, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB32I, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB32UI, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA8I, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA8UI, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA16I, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA16UI, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA32I, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA32UI, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
-
- map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_NONE, InternalFormat()));
+
+ // | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_R8, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_R8_SNORM, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG8, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG8_SNORM, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB565, RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA4, RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB5_A1, RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB10_A2, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3>, RequireES<3>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_SRGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3>, RequireExt<&Extensions::colorBufferFloat>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB9_E5, RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireES<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_R8I, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R8UI, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R16I, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R16UI, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R32I, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R32UI, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG8I, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG8UI, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG16I, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG16UI, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG32I, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG32UI, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB8I, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB8UI, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB16I, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB16UI, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB32I, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB32UI, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA8I, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA8UI, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA16I, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA16UI, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA32I, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA32UI, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
+
+ map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
// Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float
- // | Internal format | | D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
- // | | | | | | | type | | | | |
- map.insert(InternalFormatInfoPair(GL_R16F, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>)));
- map.insert(InternalFormatInfoPair(GL_RG16F, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>)));
- map.insert(InternalFormatInfoPair(GL_RGB16F, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureHalfFloat>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>)));
- map.insert(InternalFormatInfoPair(GL_RGBA16F, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureHalfFloat>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>)));
- map.insert(InternalFormatInfoPair(GL_R32F, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> )));
- map.insert(InternalFormatInfoPair(GL_RG32F, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> )));
- map.insert(InternalFormatInfoPair(GL_RGB32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureFloat>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> )));
- map.insert(InternalFormatInfoPair(GL_RGBA32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureFloat>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> )));
+ // | Internal format | | D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
+ // | | | | | | | type | | | | |
+ map.insert(InternalFormatInfoPair(GL_R16F, RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureHalfFloatLinear>)));
+ map.insert(InternalFormatInfoPair(GL_RG16F, RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureHalfFloatLinear>)));
+ map.insert(InternalFormatInfoPair(GL_RGB16F, RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>)));
+ map.insert(InternalFormatInfoPair(GL_RGBA16F, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireESOrExt<3, &Extensions::textureHalfFloat>, RequireExt<&Extensions::textureHalfFloatLinear>)));
+ map.insert(InternalFormatInfoPair(GL_R32F, RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureFloatLinear> )));
+ map.insert(InternalFormatInfoPair(GL_RG32F, RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireESOrExtAndExt<3, &Extensions::textureFloat, &Extensions::textureRG>, RequireExt<&Extensions::textureFloatLinear> )));
+ map.insert(InternalFormatInfoPair(GL_RGB32F, RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureFloat>, RequireESOrExt<3, &Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear> )));
+ map.insert(InternalFormatInfoPair(GL_RGBA32F, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, RequireESOrExt<3, &Extensions::textureFloat>, RequireESOrExt<3, &Extensions::textureFloat>, RequireExt<&Extensions::textureFloatLinear> )));
// Depth stencil formats
- // | Internal format | | D |S | X | Format | Type | Component type | Supported |
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, InternalFormatInfo::DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireESVersion<2>, AlwaysSupported, RequireESVersionOrExtension<3, &Extensions::depthTextures>)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, InternalFormatInfo::DepthStencilFormat(24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireESVersion<3>, AlwaysSupported, RequireESVersionOrExtension<3, &Extensions::depthTextures>)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F, InternalFormatInfo::DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireESVersion<3>, AlwaysSupported, RequireESVersionOrExtension<3, &Extensions::depthTextures>)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES, InternalFormatInfo::DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExtension<&Extensions::depthTextures>, AlwaysSupported, AlwaysSupported )));
- map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, InternalFormatInfo::DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESVersionOrExtension<2, &Extensions::depthTextures>, AlwaysSupported, AlwaysSupported )));
- map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, InternalFormatInfo::DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireESVersion<3>, AlwaysSupported, AlwaysSupported )));
- map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, InternalFormatInfo::DepthStencilFormat( 0, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, RequireESVersion<2>, AlwaysSupported, NeverSupported )));
+ // | Internal format | | D |S | X | Format | Type | Component type | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2>, RequireES<2>, RequireESOrExt<3, &Extensions::depthTextures>)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, DepthStencilFormat(24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::depthTextures>, RequireExt<&Extensions::depthTextures>, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, &Extensions::depthTextures>, RequireESOrExtOrExt<3, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireES<3>, RequireES<3>, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, DepthStencilFormat( 0, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, RequireES<2>, RequireES<2>, NeverSupported )));
// Luminance alpha formats
- // | Internal format | | L | A | Format | Type | Component type | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExtension<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, InternalFormatInfo::LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExtension<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, InternalFormatInfo::LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, InternalFormatInfo::LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExtension<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
+ // | Internal format | | L | A | Format | Type | Component type | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
// Unsized formats
- // | Internal format | | Format | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_ALPHA, InternalFormatInfo::UnsizedFormat(GL_ALPHA, RequireESVersion<2>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE, RequireESVersion<2>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE_ALPHA, RequireESVersion<2>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RED, InternalFormatInfo::UnsizedFormat(GL_RED, RequireESVersionOrExtension<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RG, InternalFormatInfo::UnsizedFormat(GL_RG, RequireESVersionOrExtension<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB, InternalFormatInfo::UnsizedFormat(GL_RGB, RequireESVersion<2>, AlwaysSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA, InternalFormatInfo::UnsizedFormat(GL_RGBA, RequireESVersion<2>, AlwaysSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RED_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RED_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported )));
- map.insert(InternalFormatInfoPair(GL_RG_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RG_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported )));
- map.insert(InternalFormatInfoPair(GL_RGB_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RGB_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported )));
- map.insert(InternalFormatInfoPair(GL_RGBA_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RGBA_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported )));
- map.insert(InternalFormatInfoPair(GL_BGRA_EXT, InternalFormatInfo::UnsizedFormat(GL_BGRA_EXT, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT, InternalFormatInfo::UnsizedFormat(GL_DEPTH_COMPONENT, RequireESVersion<2>, AlwaysSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL, InternalFormatInfo::UnsizedFormat(GL_DEPTH_STENCIL, RequireESVersionOrExtension<3, &Extensions::packedDepthStencil>, AlwaysSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_SRGB_EXT, InternalFormatInfo::UnsizedFormat(GL_RGB, RequireESVersionOrExtension<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_SRGB_ALPHA_EXT, InternalFormatInfo::UnsizedFormat(GL_RGBA, RequireESVersionOrExtension<3, &Extensions::sRGB>, AlwaysSupported, AlwaysSupported)));
+ // | Internal format | | Format | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_ALPHA, UnsizedFormat(GL_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE, UnsizedFormat(GL_LUMINANCE, RequireES<2>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, UnsizedFormat(GL_LUMINANCE_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RED, UnsizedFormat(GL_RED, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG, UnsizedFormat(GL_RG, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB, UnsizedFormat(GL_RGB, RequireES<2>, RequireES<2>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA, UnsizedFormat(GL_RGBA, RequireES<2>, RequireES<2>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RED_INTEGER, UnsizedFormat(GL_RED_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
+ map.insert(InternalFormatInfoPair(GL_RG_INTEGER, UnsizedFormat(GL_RG_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGB_INTEGER, UnsizedFormat(GL_RGB_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGBA_INTEGER, UnsizedFormat(GL_RGBA_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
+ map.insert(InternalFormatInfoPair(GL_BGRA_EXT, UnsizedFormat(GL_BGRA_EXT, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT, UnsizedFormat(GL_DEPTH_COMPONENT, RequireES<2>, RequireES<2>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL, UnsizedFormat(GL_DEPTH_STENCIL, RequireESOrExt<3, &Extensions::packedDepthStencil>, RequireESOrExt<3, &Extensions::packedDepthStencil>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_SRGB_EXT, UnsizedFormat(GL_RGB, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_SRGB_ALPHA_EXT, UnsizedFormat(GL_RGBA, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported)));
// Compressed formats, From ES 3.0.1 spec, table 3.16
- // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
// From GL_EXT_texture_compression_dxt1
- // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExtension<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported )));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExtension<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported )));
+ // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported)));
// From GL_ANGLE_texture_compression_dxt3
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, RequireExtension<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported)));
// From GL_ANGLE_texture_compression_dxt5
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, RequireExtension<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported)));
return map;
}
@@ -746,24 +520,6 @@ static const InternalFormatInfoMap &GetInternalFormatMap()
return formatMap;
}
-static bool GetInternalFormatInfo(GLenum internalFormat, InternalFormatInfo *outFormatInfo)
-{
- const InternalFormatInfoMap &map = GetInternalFormatMap();
- InternalFormatInfoMap::const_iterator iter = map.find(internalFormat);
- if (iter != map.end())
- {
- if (outFormatInfo)
- {
- *outFormatInfo = iter->second;
- }
- return true;
- }
- else
- {
- return false;
- }
-}
-
static FormatSet BuildAllSizedInternalFormatSet()
{
FormatSet result;
@@ -771,7 +527,7 @@ static FormatSet BuildAllSizedInternalFormatSet()
const InternalFormatInfoMap &formats = GetInternalFormatMap();
for (InternalFormatInfoMap::const_iterator i = formats.begin(); i != formats.end(); i++)
{
- if (i->second.mPixelBits > 0)
+ if (i->second.pixelBytes > 0)
{
result.insert(i->first);
}
@@ -780,756 +536,88 @@ static FormatSet BuildAllSizedInternalFormatSet()
return result;
}
-typedef std::set<GLenum> TypeSet;
-
-struct EffectiveInternalFormatInfo
-{
- GLenum mEffectiveFormat;
- GLenum mDestFormat;
- GLuint mMinRedBits;
- GLuint mMaxRedBits;
- GLuint mMinGreenBits;
- GLuint mMaxGreenBits;
- GLuint mMinBlueBits;
- GLuint mMaxBlueBits;
- GLuint mMinAlphaBits;
- GLuint mMaxAlphaBits;
-
- EffectiveInternalFormatInfo(GLenum effectiveFormat, GLenum destFormat, GLuint minRedBits, GLuint maxRedBits,
- GLuint minGreenBits, GLuint maxGreenBits, GLuint minBlueBits, GLuint maxBlueBits,
- GLuint minAlphaBits, GLuint maxAlphaBits)
- : mEffectiveFormat(effectiveFormat), mDestFormat(destFormat), mMinRedBits(minRedBits),
- mMaxRedBits(maxRedBits), mMinGreenBits(minGreenBits), mMaxGreenBits(maxGreenBits),
- mMinBlueBits(minBlueBits), mMaxBlueBits(maxBlueBits), mMinAlphaBits(minAlphaBits),
- mMaxAlphaBits(maxAlphaBits) {};
-};
-
-typedef std::vector<EffectiveInternalFormatInfo> EffectiveInternalFormatList;
-
-static EffectiveInternalFormatList BuildSizedEffectiveInternalFormatList()
-{
- EffectiveInternalFormatList list;
-
- // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and
- // linear source buffer component sizes.
- // | Source channel min/max sizes |
- // Effective Internal Format | N/A | R | G | B | A |
- list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_NONE, 0, 0, 0, 0, 0, 0, 1, 8));
- list.push_back(EffectiveInternalFormatInfo(GL_R8, GL_NONE, 1, 8, 0, 0, 0, 0, 0, 0));
- list.push_back(EffectiveInternalFormatInfo(GL_RG8, GL_NONE, 1, 8, 1, 8, 0, 0, 0, 0));
- list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_NONE, 1, 5, 1, 6, 1, 5, 0, 0));
- list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_NONE, 6, 8, 7, 8, 6, 8, 0, 0));
- list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_NONE, 1, 4, 1, 4, 1, 4, 1, 4));
- list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_NONE, 5, 5, 5, 5, 5, 5, 1, 1));
- list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_NONE, 5, 8, 5, 8, 5, 8, 2, 8));
- list.push_back(EffectiveInternalFormatInfo(GL_RGB10_A2, GL_NONE, 9, 10, 9, 10, 9, 10, 2, 2));
-
- return list;
-}
-
-
-static EffectiveInternalFormatList BuildUnsizedEffectiveInternalFormatList()
-{
- EffectiveInternalFormatList list;
-
- // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and
- // linear source buffer component sizes.
- // | Source channel min/max sizes |
- // Effective Internal Format | Dest Format | R | G | B | A |
- list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_ALPHA, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX, 1, 8));
- list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_EXT, GL_LUMINANCE, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX));
- list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 1, 8));
- list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_RGB, 1, 5, 1, 6, 1, 5, 0, UINT_MAX));
- list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_RGB, 6, 8, 7, 8, 6, 8, 0, UINT_MAX));
- list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_RGBA, 1, 4, 1, 4, 1, 4, 1, 4));
- list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_RGBA, 5, 5, 5, 5, 5, 5, 1, 1));
- list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_RGBA, 5, 8, 5, 8, 5, 8, 5, 8));
-
- return list;
-}
-
-static bool GetEffectiveInternalFormat(const InternalFormatInfo &srcFormat, const InternalFormatInfo &destFormat,
- GLenum *outEffectiveFormat)
-{
- const EffectiveInternalFormatList *list = NULL;
- GLenum targetFormat = GL_NONE;
-
- if (gl::IsSizedInternalFormat(destFormat.mFormat))
- {
- static const EffectiveInternalFormatList sizedList = BuildSizedEffectiveInternalFormatList();
- list = &sizedList;
- }
- else
- {
- static const EffectiveInternalFormatList unsizedList = BuildUnsizedEffectiveInternalFormatList();
- list = &unsizedList;
- targetFormat = destFormat.mFormat;
- }
-
- for (size_t curFormat = 0; curFormat < list->size(); ++curFormat)
- {
- const EffectiveInternalFormatInfo& formatInfo = list->at(curFormat);
- if ((formatInfo.mDestFormat == targetFormat) &&
- (formatInfo.mMinRedBits <= srcFormat.mRedBits && formatInfo.mMaxRedBits >= srcFormat.mRedBits) &&
- (formatInfo.mMinGreenBits <= srcFormat.mGreenBits && formatInfo.mMaxGreenBits >= srcFormat.mGreenBits) &&
- (formatInfo.mMinBlueBits <= srcFormat.mBlueBits && formatInfo.mMaxBlueBits >= srcFormat.mBlueBits) &&
- (formatInfo.mMinAlphaBits <= srcFormat.mAlphaBits && formatInfo.mMaxAlphaBits >= srcFormat.mAlphaBits))
- {
- *outEffectiveFormat = formatInfo.mEffectiveFormat;
- return true;
- }
- }
-
- return false;
-}
-
-struct CopyConversion
-{
- GLenum mTextureFormat;
- GLenum mFramebufferFormat;
-
- CopyConversion(GLenum textureFormat, GLenum framebufferFormat)
- : mTextureFormat(textureFormat), mFramebufferFormat(framebufferFormat) { }
-
- bool operator<(const CopyConversion& other) const
- {
- return memcmp(this, &other, sizeof(CopyConversion)) < 0;
- }
-};
-
-typedef std::set<CopyConversion> CopyConversionSet;
-
-static CopyConversionSet BuildValidES3CopyTexImageCombinations()
-{
- CopyConversionSet set;
-
- // From ES 3.0.1 spec, table 3.15
- set.insert(CopyConversion(GL_ALPHA, GL_RGBA));
- set.insert(CopyConversion(GL_LUMINANCE, GL_RED));
- set.insert(CopyConversion(GL_LUMINANCE, GL_RG));
- set.insert(CopyConversion(GL_LUMINANCE, GL_RGB));
- set.insert(CopyConversion(GL_LUMINANCE, GL_RGBA));
- set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_RGBA));
- set.insert(CopyConversion(GL_RED, GL_RED));
- set.insert(CopyConversion(GL_RED, GL_RG));
- set.insert(CopyConversion(GL_RED, GL_RGB));
- set.insert(CopyConversion(GL_RED, GL_RGBA));
- set.insert(CopyConversion(GL_RG, GL_RG));
- set.insert(CopyConversion(GL_RG, GL_RGB));
- set.insert(CopyConversion(GL_RG, GL_RGBA));
- set.insert(CopyConversion(GL_RGB, GL_RGB));
- set.insert(CopyConversion(GL_RGB, GL_RGBA));
- set.insert(CopyConversion(GL_RGBA, GL_RGBA));
-
- // Necessary for ANGLE back-buffers
- set.insert(CopyConversion(GL_ALPHA, GL_BGRA_EXT));
- set.insert(CopyConversion(GL_LUMINANCE, GL_BGRA_EXT));
- set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_BGRA_EXT));
- set.insert(CopyConversion(GL_RED, GL_BGRA_EXT));
- set.insert(CopyConversion(GL_RG, GL_BGRA_EXT));
- set.insert(CopyConversion(GL_RGB, GL_BGRA_EXT));
- set.insert(CopyConversion(GL_RGBA, GL_BGRA_EXT));
-
- set.insert(CopyConversion(GL_RED_INTEGER, GL_RED_INTEGER));
- set.insert(CopyConversion(GL_RED_INTEGER, GL_RG_INTEGER));
- set.insert(CopyConversion(GL_RED_INTEGER, GL_RGB_INTEGER));
- set.insert(CopyConversion(GL_RED_INTEGER, GL_RGBA_INTEGER));
- set.insert(CopyConversion(GL_RG_INTEGER, GL_RG_INTEGER));
- set.insert(CopyConversion(GL_RG_INTEGER, GL_RGB_INTEGER));
- set.insert(CopyConversion(GL_RG_INTEGER, GL_RGBA_INTEGER));
- set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGB_INTEGER));
- set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGBA_INTEGER));
- set.insert(CopyConversion(GL_RGBA_INTEGER, GL_RGBA_INTEGER));
-
- return set;
-}
-
-bool IsValidInternalFormat(GLenum internalFormat, const Extensions &extensions, GLuint clientVersion)
-{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- ASSERT(internalFormatInfo.mTextureSupportFunction != NULL);
- return internalFormatInfo.mTextureSupportFunction(clientVersion, extensions);
- }
- else
- {
- return false;
- }
-}
-
-bool IsValidFormat(GLenum format, const Extensions &extensions, GLuint clientVersion)
-{
- const InternalFormatInfoMap &internalFormats = GetInternalFormatMap();
- for (InternalFormatInfoMap::const_iterator i = internalFormats.begin(); i != internalFormats.end(); i++)
- {
- if (i->second.mFormat == format && i->second.mTextureSupportFunction(clientVersion, extensions))
- {
- return true;
- }
- }
-
- return false;
-}
-
-bool IsValidType(GLenum type, const Extensions &extensions, GLuint clientVersion)
+const FormatType &GetFormatTypeInfo(GLenum format, GLenum type)
{
- const InternalFormatInfoMap &internalFormats = GetInternalFormatMap();
- for (InternalFormatInfoMap::const_iterator i = internalFormats.begin(); i != internalFormats.end(); i++)
+ static const FormatMap formatMap = BuildFormatMap();
+ FormatMap::const_iterator iter = formatMap.find(FormatTypePair(format, type));
+ if (iter != formatMap.end())
{
- if (i->second.mType == type && i->second.mTextureSupportFunction(clientVersion, extensions))
- {
- return true;
- }
- }
-
- return false;
-}
-
-bool IsValidFormatCombination(GLenum internalFormat, GLenum format, GLenum type, const Extensions &extensions, GLuint clientVersion)
-{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- if (!internalFormatInfo.mTextureSupportFunction(clientVersion, extensions))
- {
- return false;
- }
+ return iter->second;
}
else
{
- UNREACHABLE();
- return false;
- }
-
- if (clientVersion == 2)
- {
- static const FormatMap &formats = GetFormatMap();
- FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type));
- return (iter != formats.end()) && ((internalFormat == (GLint)type) || (internalFormat == iter->second.mInternalFormat));
- }
- else if (clientVersion == 3)
- {
- static const ES3FormatSet &formats = GetES3FormatSet();
- return formats.find(FormatInfo(internalFormat, format, type)) != formats.end();
- }
- else
- {
- UNREACHABLE();
- return false;
+ static const FormatType defaultInfo;
+ return defaultInfo;
}
}
-bool IsValidCopyTexImageCombination(GLenum textureInternalFormat, GLenum frameBufferInternalFormat, GLuint readBufferHandle, GLuint clientVersion)
+const Type &GetTypeInfo(GLenum type)
{
- InternalFormatInfo textureInternalFormatInfo;
- InternalFormatInfo framebufferInternalFormatInfo;
- if (GetInternalFormatInfo(textureInternalFormat, &textureInternalFormatInfo) &&
- GetInternalFormatInfo(frameBufferInternalFormat, &framebufferInternalFormatInfo))
- {
- if (clientVersion == 2)
- {
- UNIMPLEMENTED();
- return false;
- }
- else if (clientVersion == 3)
- {
- static const CopyConversionSet conversionSet = BuildValidES3CopyTexImageCombinations();
- const CopyConversion conversion = CopyConversion(textureInternalFormatInfo.mFormat,
- framebufferInternalFormatInfo.mFormat);
- if (conversionSet.find(conversion) != conversionSet.end())
- {
- // Section 3.8.5 of the GLES 3.0.3 spec states that source and destination formats
- // must both be signed, unsigned, or fixed point and both source and destinations
- // must be either both SRGB or both not SRGB. EXT_color_buffer_float adds allowed
- // conversion between fixed and floating point.
-
- if ((textureInternalFormatInfo.mColorEncoding == GL_SRGB) != (framebufferInternalFormatInfo.mColorEncoding == GL_SRGB))
- {
- return false;
- }
-
- if (((textureInternalFormatInfo.mComponentType == GL_INT) != (framebufferInternalFormatInfo.mComponentType == GL_INT)) ||
- ((textureInternalFormatInfo.mComponentType == GL_UNSIGNED_INT) != (framebufferInternalFormatInfo.mComponentType == GL_UNSIGNED_INT)))
- {
- return false;
- }
-
- if (gl::IsFloatOrFixedComponentType(textureInternalFormatInfo.mComponentType) &&
- !gl::IsFloatOrFixedComponentType(framebufferInternalFormatInfo.mComponentType))
- {
- return false;
- }
-
- // GLES specification 3.0.3, sec 3.8.5, pg 139-140:
- // The effective internal format of the source buffer is determined with the following rules applied in order:
- // * If the source buffer is a texture or renderbuffer that was created with a sized internal format then the
- // effective internal format is the source buffer's sized internal format.
- // * If the source buffer is a texture that was created with an unsized base internal format, then the
- // effective internal format is the source image array's effective internal format, as specified by table
- // 3.12, which is determined from the <format> and <type> that were used when the source image array was
- // specified by TexImage*.
- // * Otherwise the effective internal format is determined by the row in table 3.17 or 3.18 where
- // Destination Internal Format matches internalformat and where the [source channel sizes] are consistent
- // with the values of the source buffer's [channel sizes]. Table 3.17 is used if the
- // FRAMEBUFFER_ATTACHMENT_ENCODING is LINEAR and table 3.18 is used if the FRAMEBUFFER_ATTACHMENT_ENCODING
- // is SRGB.
- InternalFormatInfo sourceEffectiveFormat;
- if (readBufferHandle != 0)
- {
- // Not the default framebuffer, therefore the read buffer must be a user-created texture or renderbuffer
- if (gl::IsSizedInternalFormat(framebufferInternalFormatInfo.mFormat))
- {
- sourceEffectiveFormat = framebufferInternalFormatInfo;
- }
- else
- {
- // Renderbuffers cannot be created with an unsized internal format, so this must be an unsized-format
- // texture. We can use the same table we use when creating textures to get its effective sized format.
- GLenum effectiveFormat = gl::GetSizedInternalFormat(framebufferInternalFormatInfo.mFormat,
- framebufferInternalFormatInfo.mType);
- gl::GetInternalFormatInfo(effectiveFormat, &sourceEffectiveFormat);
- }
- }
- else
- {
- // The effective internal format must be derived from the source framebuffer's channel sizes.
- // This is done in GetEffectiveInternalFormat for linear buffers (table 3.17)
- if (framebufferInternalFormatInfo.mColorEncoding == GL_LINEAR)
- {
- GLenum effectiveFormat;
- if (GetEffectiveInternalFormat(framebufferInternalFormatInfo, textureInternalFormatInfo, &effectiveFormat))
- {
- gl::GetInternalFormatInfo(effectiveFormat, &sourceEffectiveFormat);
- }
- else
- {
- return false;
- }
- }
- else if (framebufferInternalFormatInfo.mColorEncoding == GL_SRGB)
- {
- // SRGB buffers can only be copied to sized format destinations according to table 3.18
- if (gl::IsSizedInternalFormat(textureInternalFormat) &&
- (framebufferInternalFormatInfo.mRedBits >= 1 && framebufferInternalFormatInfo.mRedBits <= 8) &&
- (framebufferInternalFormatInfo.mGreenBits >= 1 && framebufferInternalFormatInfo.mGreenBits <= 8) &&
- (framebufferInternalFormatInfo.mBlueBits >= 1 && framebufferInternalFormatInfo.mBlueBits <= 8) &&
- (framebufferInternalFormatInfo.mAlphaBits >= 1 && framebufferInternalFormatInfo.mAlphaBits <= 8))
- {
- gl::GetInternalFormatInfo(GL_SRGB8_ALPHA8, &sourceEffectiveFormat);
- }
- else
- {
- return false;
- }
- }
- else
- {
- UNREACHABLE();
- }
- }
-
- if (gl::IsSizedInternalFormat(textureInternalFormatInfo.mFormat))
- {
- // Section 3.8.5 of the GLES 3.0.3 spec, pg 139, requires that, if the destination format is sized,
- // component sizes of the source and destination formats must exactly match
- if (textureInternalFormatInfo.mRedBits != sourceEffectiveFormat.mRedBits ||
- textureInternalFormatInfo.mGreenBits != sourceEffectiveFormat.mGreenBits ||
- textureInternalFormatInfo.mBlueBits != sourceEffectiveFormat.mBlueBits ||
- textureInternalFormatInfo.mAlphaBits != sourceEffectiveFormat.mAlphaBits)
- {
- return false;
- }
- }
-
-
- return true; // A conversion function exists, and no rule in the specification has precluded conversion
- // between these formats.
- }
-
- return false;
- }
- else
- {
- UNREACHABLE();
- return false;
- }
- }
- else
- {
- UNREACHABLE();
- return false;
- }
-}
-
-bool IsRenderingSupported(GLenum internalFormat, const Extensions &extensions, GLuint clientVersion)
-{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- ASSERT(internalFormatInfo.mTextureSupportFunction != NULL);
- ASSERT(internalFormatInfo.mRenderSupportFunction != NULL);
- return internalFormatInfo.mTextureSupportFunction(clientVersion, extensions) &&
- internalFormatInfo.mRenderSupportFunction(clientVersion, extensions);
- }
- else
- {
- return false;
- }
-}
-
-bool IsFilteringSupported(GLenum internalFormat, const Extensions &extensions, GLuint clientVersion)
-{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- ASSERT(internalFormatInfo.mTextureSupportFunction != NULL);
- ASSERT(internalFormatInfo.mFilterSupportFunction != NULL);
- return internalFormatInfo.mTextureSupportFunction(clientVersion, extensions) &&
- internalFormatInfo.mFilterSupportFunction(clientVersion, extensions);
- }
- else
- {
- return false;
- }
-}
-
-bool IsSizedInternalFormat(GLenum internalFormat)
-{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- return internalFormatInfo.mPixelBits > 0;
- }
- else
- {
- UNREACHABLE();
- return false;
- }
-}
-
-GLenum GetSizedInternalFormat(GLenum format, GLenum type)
-{
- const FormatMap &formats = GetFormatMap();
- FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type));
- return (iter != formats.end()) ? iter->second.mInternalFormat : GL_NONE;
-}
-
-GLuint GetPixelBytes(GLenum internalFormat)
-{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- return internalFormatInfo.mPixelBits / 8;
- }
- else
- {
- UNREACHABLE();
- return 0;
- }
-}
-
-GLuint GetAlphaBits(GLenum internalFormat)
-{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- return internalFormatInfo.mAlphaBits;
- }
- else
- {
- UNREACHABLE();
- return 0;
- }
-}
-
-GLuint GetRedBits(GLenum internalFormat)
-{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- return internalFormatInfo.mRedBits;
- }
- else
- {
- UNREACHABLE();
- return 0;
- }
-}
-
-GLuint GetGreenBits(GLenum internalFormat)
-{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- return internalFormatInfo.mGreenBits;
- }
- else
- {
- UNREACHABLE();
- return 0;
- }
-}
-
-GLuint GetBlueBits(GLenum internalFormat)
-{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- return internalFormatInfo.mBlueBits;
- }
- else
- {
- UNREACHABLE();
- return 0;
- }
-}
-
-GLuint GetLuminanceBits(GLenum internalFormat)
-{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- return internalFormatInfo.mLuminanceBits;
- }
- else
- {
- UNREACHABLE();
- return 0;
- }
-}
-
-GLuint GetDepthBits(GLenum internalFormat)
-{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- return internalFormatInfo.mDepthBits;
- }
- else
- {
- UNREACHABLE();
- return 0;
- }
-}
-
-GLuint GetStencilBits(GLenum internalFormat)
-{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- return internalFormatInfo.mStencilBits;
- }
- else
- {
- UNREACHABLE();
- return 0;
- }
-}
-
-GLuint GetTypeBytes(GLenum type)
-{
- TypeInfo typeInfo;
- if (GetTypeInfo(type, &typeInfo))
- {
- return typeInfo.mTypeBytes;
- }
- else
- {
- UNREACHABLE();
- return 0;
- }
-}
-
-bool IsSpecialInterpretationType(GLenum type)
-{
- TypeInfo typeInfo;
- if (GetTypeInfo(type, &typeInfo))
- {
- return typeInfo.mSpecialInterpretation;
- }
- else
- {
- UNREACHABLE();
- return false;
- }
-}
-
-bool IsFloatOrFixedComponentType(GLenum type)
-{
- if (type == GL_UNSIGNED_NORMALIZED ||
- type == GL_SIGNED_NORMALIZED ||
- type == GL_FLOAT)
+ static const TypeInfoMap infoMap = BuildTypeInfoMap();
+ TypeInfoMap::const_iterator iter = infoMap.find(type);
+ if (iter != infoMap.end())
{
- return true;
+ return iter->second;
}
else
{
- return false;
+ static const Type defaultInfo;
+ return defaultInfo;
}
}
-GLenum GetFormat(GLenum internalFormat)
+const InternalFormat &GetInternalFormatInfo(GLenum internalFormat)
{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
+ InternalFormatInfoMap::const_iterator iter = formatMap.find(internalFormat);
+ if (iter != formatMap.end())
{
- return internalFormatInfo.mFormat;
+ return iter->second;
}
else
{
- UNREACHABLE();
- return GL_NONE;
+ static const InternalFormat defaultInternalFormat;
+ return defaultInternalFormat;
}
}
-GLenum GetType(GLenum internalFormat)
+GLuint InternalFormat::computeRowPitch(GLenum type, GLsizei width, GLint alignment) const
{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- return internalFormatInfo.mType;
- }
- else
- {
- UNREACHABLE();
- return GL_NONE;
- }
+ ASSERT(alignment > 0 && isPow2(alignment));
+ return rx::roundUp(computeBlockSize(type, width, 1), static_cast<GLuint>(alignment));
}
-GLenum GetComponentType(GLenum internalFormat)
+GLuint InternalFormat::computeDepthPitch(GLenum type, GLsizei width, GLsizei height, GLint alignment) const
{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- return internalFormatInfo.mComponentType;
- }
- else
- {
- UNREACHABLE();
- return GL_NONE;
- }
+ return computeRowPitch(type, width, alignment) * height;
}
-GLuint GetComponentCount(GLenum internalFormat)
+GLuint InternalFormat::computeBlockSize(GLenum type, GLsizei width, GLsizei height) const
{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ if (compressed)
{
- return internalFormatInfo.mComponentCount;
+ GLsizei numBlocksWide = (width + compressedBlockWidth - 1) / compressedBlockWidth;
+ GLsizei numBlocksHight = (height + compressedBlockHeight - 1) / compressedBlockHeight;
+ return (pixelBytes * numBlocksWide * numBlocksHight);
}
else
{
- UNREACHABLE();
- return false;
- }
-}
-
-GLenum GetColorEncoding(GLenum internalFormat)
-{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- return internalFormatInfo.mColorEncoding;
- }
- else
- {
- UNREACHABLE();
- return false;
- }
-}
-
-GLuint GetRowPitch(GLenum internalFormat, GLenum type, GLsizei width, GLint alignment)
-{
- ASSERT(alignment > 0 && isPow2(alignment));
- return rx::roundUp(GetBlockSize(internalFormat, type, width, 1), static_cast<GLuint>(alignment));
-}
-
-GLuint GetDepthPitch(GLenum internalFormat, GLenum type, GLsizei width, GLsizei height, GLint alignment)
-{
- return GetRowPitch(internalFormat, type, width, alignment) * height;
-}
-
-GLuint GetBlockSize(GLenum internalFormat, GLenum type, GLsizei width, GLsizei height)
-{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- if (internalFormatInfo.mIsCompressed)
+ const Type &typeInfo = GetTypeInfo(type);
+ if (typeInfo.specialInterpretation)
{
- GLsizei numBlocksWide = (width + internalFormatInfo.mCompressedBlockWidth - 1) / internalFormatInfo.mCompressedBlockWidth;
- GLsizei numBlocksHight = (height + internalFormatInfo.mCompressedBlockHeight - 1) / internalFormatInfo.mCompressedBlockHeight;
-
- return (internalFormatInfo.mPixelBits * numBlocksWide * numBlocksHight) / 8;
+ return typeInfo.bytes * width * height;
}
else
{
- TypeInfo typeInfo;
- if (GetTypeInfo(type, &typeInfo))
- {
- if (typeInfo.mSpecialInterpretation)
- {
- return typeInfo.mTypeBytes * width * height;
- }
- else
- {
- return internalFormatInfo.mComponentCount * typeInfo.mTypeBytes * width * height;
- }
- }
- else
- {
- UNREACHABLE();
- return 0;
- }
+ return componentCount * typeInfo.bytes * width * height;
}
}
- else
- {
- UNREACHABLE();
- return 0;
- }
-}
-
-bool IsFormatCompressed(GLenum internalFormat)
-{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- return internalFormatInfo.mIsCompressed;
- }
- else
- {
- UNREACHABLE();
- return false;
- }
}
-GLuint GetCompressedBlockWidth(GLenum internalFormat)
+GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type)
{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- return internalFormatInfo.mCompressedBlockWidth;
- }
- else
- {
- UNREACHABLE();
- return 0;
- }
-}
-
-GLuint GetCompressedBlockHeight(GLenum internalFormat)
-{
- InternalFormatInfo internalFormatInfo;
- if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
- {
- return internalFormatInfo.mCompressedBlockHeight;
- }
- else
- {
- UNREACHABLE();
- return 0;
- }
+ const InternalFormat& formatInfo = GetInternalFormatInfo(internalFormat);
+ return (formatInfo.pixelBytes > 0) ? internalFormat : GetFormatTypeInfo(internalFormat, type).internalFormat;
}
const FormatSet &GetAllSizedInternalFormats()
@@ -1538,11 +626,4 @@ const FormatSet &GetAllSizedInternalFormats()
return formatSet;
}
-ColorWriteFunction GetColorWriteFunction(GLenum format, GLenum type)
-{
- static const FormatMap &formats = GetFormatMap();
- FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type));
- return (iter != formats.end()) ? iter->second.mColorWriteFunction : NULL;
-}
-
}