diff options
author | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 12:59:44 +0300 |
---|---|---|
committer | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 16:43:22 +0200 |
commit | a6a12d8c0fc918972c15268f749ecc7c90b95d6c (patch) | |
tree | cb6d986d30ef97e932ab51768854d5d9b46729d3 /src/3rdparty/angle/src/libGLESv2/libGLESv2d.def | |
parent | 14f9c09542bd6cc19430473da9ce4c68f239ec7d (diff) |
ANGLE: upgrade to 2.1~07d49ef5350a
This version of ANGLE provides partial ES3 support, numerous
bug fixes, and several potentially useful vendor extensions.
All patches have been rebased. The following changes are noted:
0000-General-fixes-for-ANGLE-2.1.patch
contains compile fixes for the new ANGLE
0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
has incorporated patch 0015.
0007-Make-DX9-DX11-mutually-exclusive.patch
has been removed as it was fixed upstream.
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
has been moved up to fill the patch number gap.
0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
now contains patch 0014 and 0017.
0013-ANGLE-Allow-for-universal-program-binaries.patch
has been removed as it is no longer relevant.
0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch
has been merged with patch 0010.
0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch
has been merged with patch 0004.
0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch
has been removed and will be replaced by a follow-up patch using a
different technique.
0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch
has been merged with patch 0010.
0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch
has been removed and will be replaced by a follow-up patch extending
the EGL_ANGLE_window_fixed_size extension.
0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
is now patch 0007.
[ChangeLog][Third-party libraries] ANGLE has been upgraded to
version 2.1, bringing partial support for OpenGL ES3 over
Direct3D 11, numerous bug fixes, and several new vendor extensions.
Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/libGLESv2d.def')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/libGLESv2d.def | 113 |
1 files changed, 112 insertions, 1 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def index 3dd5683b5f..d301aa0905 100644 --- a/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def +++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def @@ -173,6 +173,117 @@ EXPORTS glProgramBinaryOES @175 glGetProgramBinaryOES @176 glDrawBuffersEXT @179 + glMapBufferOES @285 + glUnmapBufferOES @286 + glGetBufferPointervOES @287 + glMapBufferRangeEXT @288 + glFlushMappedBufferRangeEXT @289 + + ; GLES 3.0 Functions + glReadBuffer @180 + glDrawRangeElements @181 + glTexImage3D @182 + glTexSubImage3D @183 + glCopyTexSubImage3D @184 + glCompressedTexImage3D @185 + glCompressedTexSubImage3D @186 + glGenQueries @187 + glDeleteQueries @188 + glIsQuery @189 + glBeginQuery @190 + glEndQuery @191 + glGetQueryiv @192 + glGetQueryObjectuiv @193 + glUnmapBuffer @194 + glGetBufferPointerv @195 + glDrawBuffers @196 + glUniformMatrix2x3fv @197 + glUniformMatrix3x2fv @198 + glUniformMatrix2x4fv @199 + glUniformMatrix4x2fv @200 + glUniformMatrix3x4fv @201 + glUniformMatrix4x3fv @202 + glBlitFramebuffer @203 + glRenderbufferStorageMultisample @204 + glFramebufferTextureLayer @205 + glMapBufferRange @206 + glFlushMappedBufferRange @207 + glBindVertexArray @208 + glDeleteVertexArrays @209 + glGenVertexArrays @210 + glIsVertexArray @211 + glGetIntegeri_v @212 + glBeginTransformFeedback @213 + glEndTransformFeedback @214 + glBindBufferRange @215 + glBindBufferBase @216 + glTransformFeedbackVaryings @217 + glGetTransformFeedbackVarying @218 + glVertexAttribIPointer @219 + glGetVertexAttribIiv @220 + glGetVertexAttribIuiv @221 + glVertexAttribI4i @222 + glVertexAttribI4ui @223 + glVertexAttribI4iv @224 + glVertexAttribI4uiv @225 + glGetUniformuiv @226 + glGetFragDataLocation @227 + glUniform1ui @228 + glUniform2ui @229 + glUniform3ui @230 + glUniform4ui @231 + glUniform1uiv @232 + glUniform2uiv @233 + glUniform3uiv @234 + glUniform4uiv @235 + glClearBufferiv @236 + glClearBufferuiv @237 + glClearBufferfv @238 + glClearBufferfi @239 + glGetStringi @240 + glCopyBufferSubData @241 + glGetUniformIndices @242 + glGetActiveUniformsiv @243 + glGetUniformBlockIndex @244 + glGetActiveUniformBlockiv @245 + glGetActiveUniformBlockName @246 + glUniformBlockBinding @247 + glDrawArraysInstanced @248 + glDrawElementsInstanced @249 + glFenceSync @250 + glIsSync @251 + glDeleteSync @252 + glClientWaitSync @253 + glWaitSync @254 + glGetInteger64v @255 + glGetSynciv @256 + glGetInteger64i_v @257 + glGetBufferParameteri64v @258 + glGenSamplers @259 + glDeleteSamplers @260 + glIsSampler @261 + glBindSampler @262 + glSamplerParameteri @263 + glSamplerParameteriv @264 + glSamplerParameterf @265 + glSamplerParameterfv @266 + glGetSamplerParameteriv @267 + glGetSamplerParameterfv @268 + glVertexAttribDivisor @269 + glBindTransformFeedback @270 + glDeleteTransformFeedbacks @271 + glGenTransformFeedbacks @272 + glIsTransformFeedback @273 + glPauseTransformFeedback @274 + glResumeTransformFeedback @275 + glGetProgramBinary @276 + glProgramBinary @277 + glProgramParameteri @278 + glInvalidateFramebuffer @279 + glInvalidateSubFramebuffer @280 + glTexStorage2D @281 + glTexStorage3D @282 + glGetInternalformativ @283 ; EGL dependencies glCreateContext @144 NONAME @@ -185,4 +296,4 @@ EXPORTS glDestroyRenderer @178 NONAME ; Setting up TRACE macro callbacks - SetTraceFunctionPointers @180 + SetTraceFunctionPointers @284 |