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authorAndrew Knight <andrew.knight@digia.com>2013-04-03 19:57:09 +0300
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-04-08 11:35:44 +0200
commit710ad8ce1bd5d01ce048851d210ac3831ca17dde (patch)
treebb3f645e57a7887341113275c9caa2583f7e2dfa /src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h
parent8307ab784eb4d8d22441ee61f02cb381684ca3a2 (diff)
Upgrade ANGLE to DX11 Proto
Upgrades ANGLE to dx11proto (dx11-MRT-support tag), which splits out support for DirectX9 & DirectX11. The DX9 codepath is used by default; CONFIG+=angle_d3d11 must be passed to the ANGLE project to build for DX11. Existing patches to ANGLE have been updated (or removed if no longer needed), and a patch has been added to make DX9/DX11 codepaths mutually exclusive. Change-Id: Ibe13befadb94f04883eca449d0ee1f0da955ff92 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Axel Waggershauser <awagger@gmail.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h
new file mode 100644
index 0000000000..80de39f4f7
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h
@@ -0,0 +1,56 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderTarget.h: Defines an abstract wrapper class to manage IDirect3DSurface9
+// and ID3D11View objects belonging to renderbuffers.
+
+#ifndef LIBGLESV2_RENDERER_RENDERTARGET_H_
+#define LIBGLESV2_RENDERER_RENDERTARGET_H_
+
+#include "common/angleutils.h"
+
+namespace rx
+{
+class RenderTarget
+{
+ public:
+ RenderTarget()
+ {
+ mWidth = 0;
+ mHeight = 0;
+ mInternalFormat = GL_NONE;
+ mActualFormat = GL_NONE;
+ mSamples = 0;
+ }
+
+ virtual ~RenderTarget() {};
+
+ GLsizei getWidth() { return mWidth; }
+ GLsizei getHeight() { return mHeight; }
+ GLenum getInternalFormat() { return mInternalFormat; }
+ GLenum getActualFormat() { return mActualFormat; }
+ GLsizei getSamples() { return mSamples; }
+
+ struct Desc {
+ GLsizei width;
+ GLsizei height;
+ GLenum format;
+ };
+
+ protected:
+ GLsizei mWidth;
+ GLsizei mHeight;
+ GLenum mInternalFormat;
+ GLenum mActualFormat;
+ GLsizei mSamples;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(RenderTarget);
+};
+
+}
+
+#endif // LIBGLESV2_RENDERTARGET_H_