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authorAndrew Knight <andrew.knight@digia.com>2013-09-18 11:51:20 +0300
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-09-19 08:53:35 +0200
commit1a334f8135d4be7b73b39ac736af0e722c864e83 (patch)
treecc0b7703b815e9fca858e8eecd7eb556e186998c /src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h
parentd84ed9a92ae0ce96b843c9dd5c263c6a0925405b (diff)
ANGLE: Update to version 2446
Update ANGLE and reapply patches. Patch changes: "Dynamically resolve functions of dwmapi.dll" Removed; ANGLE no longer uses DWM API "Make it possible to link ANGLE statically for single-thread use" Avoid name collision by using ANGLE-style getCurrent() "Fix build when SSE2 is not available." Added guard for __cpuid(), which is not available on ARM "Make DX9/DX11 mutually exclusive" Adjustments due to underlying code changes "ANGLE: Avoid memory copies on buffers when data is null" Removed; fixed upstream "Add missing intrin.h include for __cpuid" Removed; fixed upstream Change-Id: I4f3d850fc555d3194ddc05e0b51c4966d33f7eaf Reviewed-by: Oliver Wolff <oliver.wolff@digia.com> Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com> Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h
index dc697cf0e3..97827f2639 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h
@@ -27,16 +27,9 @@ class RenderTarget11 : public RenderTarget
static RenderTarget11 *makeRenderTarget11(RenderTarget *renderTarget);
- // Adds reference, caller must call Release
ID3D11Texture2D *getTexture() const;
-
- // Adds reference, caller must call Release
ID3D11RenderTargetView *getRenderTargetView() const;
-
- // Adds reference, caller must call Release
ID3D11DepthStencilView *getDepthStencilView() const;
-
- // Adds reference, caller must call Release
ID3D11ShaderResourceView *getShaderResourceView() const;
unsigned int getSubresourceIndex() const;