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authorAndrew Knight <andrew.knight@digia.com>2013-04-03 19:57:09 +0300
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-04-08 11:35:44 +0200
commit710ad8ce1bd5d01ce048851d210ac3831ca17dde (patch)
treebb3f645e57a7887341113275c9caa2583f7e2dfa /src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget9.cpp
parent8307ab784eb4d8d22441ee61f02cb381684ca3a2 (diff)
Upgrade ANGLE to DX11 Proto
Upgrades ANGLE to dx11proto (dx11-MRT-support tag), which splits out support for DirectX9 & DirectX11. The DX9 codepath is used by default; CONFIG+=angle_d3d11 must be passed to the ANGLE project to build for DX11. Existing patches to ANGLE have been updated (or removed if no longer needed), and a patch has been added to make DX9/DX11 codepaths mutually exclusive. Change-Id: Ibe13befadb94f04883eca449d0ee1f0da955ff92 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Axel Waggershauser <awagger@gmail.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget9.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget9.cpp113
1 files changed, 113 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget9.cpp
new file mode 100644
index 0000000000..a84c709059
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget9.cpp
@@ -0,0 +1,113 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderTarget9.cpp: Implements a D3D9-specific wrapper for IDirect3DSurface9
+// pointers retained by renderbuffers.
+
+#include "libGLESv2/renderer/RenderTarget9.h"
+#include "libGLESv2/renderer/Renderer9.h"
+
+#include "libGLESv2/renderer/renderer9_utils.h"
+#include "libGLESv2/main.h"
+
+namespace rx
+{
+
+RenderTarget9::RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface)
+{
+ mRenderer = Renderer9::makeRenderer9(renderer);
+ mRenderTarget = surface;
+
+ if (mRenderTarget)
+ {
+ D3DSURFACE_DESC description;
+ mRenderTarget->GetDesc(&description);
+
+ mWidth = description.Width;
+ mHeight = description.Height;
+
+ mInternalFormat = d3d9_gl::GetEquivalentFormat(description.Format);
+ mActualFormat = d3d9_gl::GetEquivalentFormat(description.Format);
+ mSamples = d3d9_gl::GetSamplesFromMultisampleType(description.MultiSampleType);
+ }
+}
+
+RenderTarget9::RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples)
+{
+ mRenderer = Renderer9::makeRenderer9(renderer);
+ mRenderTarget = NULL;
+
+ D3DFORMAT requestedFormat = gl_d3d9::ConvertRenderbufferFormat(format);
+ int supportedSamples = mRenderer->getNearestSupportedSamples(requestedFormat, samples);
+
+ if (supportedSamples == -1)
+ {
+ gl::error(GL_OUT_OF_MEMORY);
+
+ return;
+ }
+
+ HRESULT result = D3DERR_INVALIDCALL;
+
+ if (width > 0 && height > 0)
+ {
+ if (requestedFormat == D3DFMT_D24S8)
+ {
+ result = mRenderer->getDevice()->CreateDepthStencilSurface(width, height, requestedFormat,
+ gl_d3d9::GetMultisampleTypeFromSamples(supportedSamples),
+ 0, FALSE, &mRenderTarget, NULL);
+ }
+ else
+ {
+ result = mRenderer->getDevice()->CreateRenderTarget(width, height, requestedFormat,
+ gl_d3d9::GetMultisampleTypeFromSamples(supportedSamples),
+ 0, FALSE, &mRenderTarget, NULL);
+ }
+
+ if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
+ {
+ gl::error(GL_OUT_OF_MEMORY);
+
+ return;
+ }
+
+ ASSERT(SUCCEEDED(result));
+ }
+
+ mWidth = width;
+ mHeight = height;
+ mInternalFormat = format;
+ mSamples = supportedSamples;
+ mActualFormat = d3d9_gl::GetEquivalentFormat(requestedFormat);
+}
+
+RenderTarget9::~RenderTarget9()
+{
+ if (mRenderTarget)
+ {
+ mRenderTarget->Release();
+ }
+}
+
+RenderTarget9 *RenderTarget9::makeRenderTarget9(RenderTarget *target)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(rx::RenderTarget9*, target));
+ return static_cast<rx::RenderTarget9*>(target);
+}
+
+IDirect3DSurface9 *RenderTarget9::getSurface()
+{
+ // Caller is responsible for releasing the returned surface reference.
+ if (mRenderTarget)
+ {
+ mRenderTarget->AddRef();
+ }
+
+ return mRenderTarget;
+}
+
+} \ No newline at end of file