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authorAndrew Knight <andrew.knight@digia.com>2013-09-18 11:51:20 +0300
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-09-19 08:53:35 +0200
commit1a334f8135d4be7b73b39ac736af0e722c864e83 (patch)
treecc0b7703b815e9fca858e8eecd7eb556e186998c /src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
parentd84ed9a92ae0ce96b843c9dd5c263c6a0925405b (diff)
ANGLE: Update to version 2446
Update ANGLE and reapply patches. Patch changes: "Dynamically resolve functions of dwmapi.dll" Removed; ANGLE no longer uses DWM API "Make it possible to link ANGLE statically for single-thread use" Avoid name collision by using ANGLE-style getCurrent() "Fix build when SSE2 is not available." Added guard for __cpuid(), which is not available on ARM "Make DX9/DX11 mutually exclusive" Adjustments due to underlying code changes "ANGLE: Avoid memory copies on buffers when data is null" Removed; fixed upstream "Add missing intrin.h include for __cpuid" Removed; fixed upstream Change-Id: I4f3d850fc555d3194ddc05e0b51c4966d33f7eaf Reviewed-by: Oliver Wolff <oliver.wolff@digia.com> Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com> Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
index 656cb0f1bf..04e877ba9e 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
@@ -13,6 +13,10 @@
#include "libGLESv2/Uniform.h"
#include "libGLESv2/angletypes.h"
+#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
+#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
+#endif
+
const int versionWindowsVista = MAKEWORD(0x00, 0x06);
const int versionWindows7 = MAKEWORD(0x01, 0x06);
@@ -221,6 +225,8 @@ class Renderer
virtual QueryImpl *createQuery(GLenum type) = 0;
virtual FenceImpl *createFence() = 0;
+ virtual bool getLUID(LUID *adapterLuid) const = 0;
+
protected:
bool initializeCompiler();
ShaderBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, UINT optimizationFlags, bool alternateFlags);