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author | Sergio Ahumada <sergio.ahumada@digia.com> | 2013-04-10 15:41:47 +0200 |
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committer | Sergio Ahumada <sergio.ahumada@digia.com> | 2013-04-10 15:42:22 +0200 |
commit | 90297a64f203959f90041887ea31f4bd04bc059a (patch) | |
tree | 86f8ad6a5af26fd618cdb2e20601e6df89ac94d6 /src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h | |
parent | 537a4bc4011d32de193dc31caf09a44c1810ab33 (diff) | |
parent | f273d6fbc02055ff3999adc0df76360ca0670435 (diff) |
Merge branch 'stable' into dev
Change-Id: Icff019d74ae04c628a80f66aa478e4db40fae464
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h b/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h new file mode 100644 index 0000000000..128d123fbe --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h @@ -0,0 +1,51 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// ShaderExecutable.h: Defines a renderer-agnostic class to contain shader +// executable implementation details. + +#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_ +#define LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_ + +#include "common/angleutils.h" + +namespace rx +{ + +class ShaderExecutable +{ + public: + ShaderExecutable(const void *function, size_t length) : mLength(length) + { + mFunction = new char[length]; + memcpy(mFunction, function, length); + } + + virtual ~ShaderExecutable() + { + delete mFunction; + } + + void *getFunction() const + { + return mFunction; + } + + size_t getLength() const + { + return mLength; + } + + private: + DISALLOW_COPY_AND_ASSIGN(ShaderExecutable); + + void *mFunction; + const size_t mLength; +}; + +} + +#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ |