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authorSergio Ahumada <sergio.ahumada@digia.com>2013-04-10 15:41:47 +0200
committerSergio Ahumada <sergio.ahumada@digia.com>2013-04-10 15:42:22 +0200
commit90297a64f203959f90041887ea31f4bd04bc059a (patch)
tree86f8ad6a5af26fd618cdb2e20601e6df89ac94d6 /src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp
parent537a4bc4011d32de193dc31caf09a44c1810ab33 (diff)
parentf273d6fbc02055ff3999adc0df76360ca0670435 (diff)
Merge branch 'stable' into dev
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp
new file mode 100644
index 0000000000..98868a3fbf
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp
@@ -0,0 +1,60 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader
+// executable implementation details.
+
+#include "libGLESv2/renderer/ShaderExecutable9.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable)
+ : ShaderExecutable(function, length)
+{
+ mPixelExecutable = executable;
+ mVertexExecutable = NULL;
+}
+
+ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable)
+ : ShaderExecutable(function, length)
+{
+ mVertexExecutable = executable;
+ mPixelExecutable = NULL;
+}
+
+ShaderExecutable9::~ShaderExecutable9()
+{
+ if (mVertexExecutable)
+ {
+ mVertexExecutable->Release();
+ }
+ if (mPixelExecutable)
+ {
+ mPixelExecutable->Release();
+ }
+}
+
+ShaderExecutable9 *ShaderExecutable9::makeShaderExecutable9(ShaderExecutable *executable)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(ShaderExecutable9*, executable));
+ return static_cast<ShaderExecutable9*>(executable);
+}
+
+IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader() const
+{
+ return mVertexExecutable;
+}
+
+IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader() const
+{
+ return mPixelExecutable;
+}
+
+} \ No newline at end of file