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authorAndrew Knight <andrew.knight@digia.com>2013-04-03 19:57:09 +0300
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-04-08 11:35:44 +0200
commit710ad8ce1bd5d01ce048851d210ac3831ca17dde (patch)
treebb3f645e57a7887341113275c9caa2583f7e2dfa /src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage9.h
parent8307ab784eb4d8d22441ee61f02cb381684ca3a2 (diff)
Upgrade ANGLE to DX11 Proto
Upgrades ANGLE to dx11proto (dx11-MRT-support tag), which splits out support for DirectX9 & DirectX11. The DX9 codepath is used by default; CONFIG+=angle_d3d11 must be passed to the ANGLE project to build for DX11. Existing patches to ANGLE have been updated (or removed if no longer needed), and a patch has been added to make DX9/DX11 codepaths mutually exclusive. Change-Id: Ibe13befadb94f04883eca449d0ee1f0da955ff92 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Axel Waggershauser <awagger@gmail.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage9.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage9.h109
1 files changed, 109 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage9.h b/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage9.h
new file mode 100644
index 0000000000..86f551a131
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage9.h
@@ -0,0 +1,109 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureStorage9.h: Defines the abstract rx::TextureStorage9 class and its concrete derived
+// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
+// D3D9 texture.
+
+#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_
+#define LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_
+
+#include "libGLESv2/renderer/TextureStorage.h"
+#include "common/debug.h"
+
+namespace rx
+{
+class Renderer9;
+class SwapChain9;
+class RenderTarget;
+class RenderTarget9;
+class Blit;
+
+class TextureStorage9 : public TextureStorage
+{
+ public:
+ TextureStorage9(Renderer *renderer, DWORD usage);
+ virtual ~TextureStorage9();
+
+ static TextureStorage9 *makeTextureStorage9(TextureStorage *storage);
+
+ static DWORD GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable);
+ static bool IsTextureFormatRenderable(D3DFORMAT format);
+
+ D3DPOOL getPool() const;
+ DWORD getUsage() const;
+
+ virtual IDirect3DBaseTexture9 *getBaseTexture() const = 0;
+ virtual RenderTarget *getRenderTarget() { return NULL; }
+ virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return NULL; }
+ virtual void generateMipmap(int level) {};
+ virtual void generateMipmap(int face, int level) {};
+
+ virtual int getLodOffset() const;
+ virtual bool isRenderTarget() const;
+ virtual bool isManaged() const;
+ virtual int levelCount();
+
+ protected:
+ int mLodOffset;
+ Renderer9 *mRenderer;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage9);
+
+ const DWORD mD3DUsage;
+ const D3DPOOL mD3DPool;
+};
+
+class TextureStorage9_2D : public TextureStorage9
+{
+ public:
+ TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain);
+ TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
+ virtual ~TextureStorage9_2D();
+
+ static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage);
+
+ IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty);
+ virtual RenderTarget *getRenderTarget();
+ virtual IDirect3DBaseTexture9 *getBaseTexture() const;
+ virtual void generateMipmap(int level);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage9_2D);
+
+ void initializeRenderTarget();
+
+ IDirect3DTexture9 *mTexture;
+ RenderTarget9 *mRenderTarget;
+};
+
+class TextureStorage9_Cube : public TextureStorage9
+{
+ public:
+ TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
+ virtual ~TextureStorage9_Cube();
+
+ static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage);
+
+ IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty);
+ virtual RenderTarget *getRenderTarget(GLenum faceTarget);
+ virtual IDirect3DBaseTexture9 *getBaseTexture() const;
+ virtual void generateMipmap(int face, int level);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage9_Cube);
+
+ void initializeRenderTarget();
+
+ IDirect3DCubeTexture9 *mTexture;
+ RenderTarget9 *mRenderTarget[6];
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_
+