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author | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 12:59:44 +0300 |
---|---|---|
committer | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 16:43:22 +0200 |
commit | a6a12d8c0fc918972c15268f749ecc7c90b95d6c (patch) | |
tree | cb6d986d30ef97e932ab51768854d5d9b46729d3 /src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h | |
parent | 14f9c09542bd6cc19430473da9ce4c68f239ec7d (diff) |
ANGLE: upgrade to 2.1~07d49ef5350a
This version of ANGLE provides partial ES3 support, numerous
bug fixes, and several potentially useful vendor extensions.
All patches have been rebased. The following changes are noted:
0000-General-fixes-for-ANGLE-2.1.patch
contains compile fixes for the new ANGLE
0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
has incorporated patch 0015.
0007-Make-DX9-DX11-mutually-exclusive.patch
has been removed as it was fixed upstream.
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
has been moved up to fill the patch number gap.
0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
now contains patch 0014 and 0017.
0013-ANGLE-Allow-for-universal-program-binaries.patch
has been removed as it is no longer relevant.
0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch
has been merged with patch 0010.
0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch
has been merged with patch 0004.
0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch
has been removed and will be replaced by a follow-up patch using a
different technique.
0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch
has been merged with patch 0010.
0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch
has been removed and will be replaced by a follow-up patch extending
the EGL_ANGLE_window_fixed_size extension.
0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
is now patch 0007.
[ChangeLog][Third-party libraries] ANGLE has been upgraded to
version 2.1, bringing partial support for OpenGL ES3 over
Direct3D 11, numerous bug fixes, and several new vendor extensions.
Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h new file mode 100644 index 0000000000..6fb885a1cd --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h @@ -0,0 +1,111 @@ +// +// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// IndexBuffer.h: Defines the abstract IndexBuffer class and IndexBufferInterface +// class with derivations, classes that perform graphics API agnostic index buffer operations. + +#ifndef LIBGLESV2_RENDERER_INDEXBUFFER_H_ +#define LIBGLESV2_RENDERER_INDEXBUFFER_H_ + +#include "common/angleutils.h" +#include "libGLESv2/renderer/IndexRangeCache.h" + +namespace rx +{ +class Renderer; + +class IndexBuffer +{ + public: + IndexBuffer(); + virtual ~IndexBuffer(); + + virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic) = 0; + + virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory) = 0; + virtual bool unmapBuffer() = 0; + + virtual bool discard() = 0; + + virtual GLenum getIndexType() const = 0; + virtual unsigned int getBufferSize() const = 0; + virtual bool setSize(unsigned int bufferSize, GLenum indexType) = 0; + + unsigned int getSerial() const; + + protected: + void updateSerial(); + + private: + DISALLOW_COPY_AND_ASSIGN(IndexBuffer); + + unsigned int mSerial; + static unsigned int mNextSerial; +}; + +class IndexBufferInterface +{ + public: + IndexBufferInterface(Renderer *renderer, bool dynamic); + virtual ~IndexBufferInterface(); + + virtual bool reserveBufferSpace(unsigned int size, GLenum indexType) = 0; + + GLenum getIndexType() const; + unsigned int getBufferSize() const; + + unsigned int getSerial() const; + + bool mapBuffer(unsigned int size, void** outMappedMemory, unsigned int *streamOffset); + bool unmapBuffer(); + + IndexBuffer *getIndexBuffer() const; + + protected: + unsigned int getWritePosition() const; + void setWritePosition(unsigned int writePosition); + + bool discard(); + + bool setBufferSize(unsigned int bufferSize, GLenum indexType); + + private: + DISALLOW_COPY_AND_ASSIGN(IndexBufferInterface); + + rx::Renderer *const mRenderer; + + IndexBuffer* mIndexBuffer; + + unsigned int mWritePosition; + bool mDynamic; +}; + +class StreamingIndexBufferInterface : public IndexBufferInterface +{ + public: + StreamingIndexBufferInterface(Renderer *renderer); + ~StreamingIndexBufferInterface(); + + virtual bool reserveBufferSpace(unsigned int size, GLenum indexType); +}; + +class StaticIndexBufferInterface : public IndexBufferInterface +{ + public: + explicit StaticIndexBufferInterface(Renderer *renderer); + ~StaticIndexBufferInterface(); + + virtual bool reserveBufferSpace(unsigned int size, GLenum indexType); + + IndexRangeCache *getIndexRangeCache(); + + private: + IndexRangeCache mIndexRangeCache; +}; + +} + +#endif // LIBGLESV2_RENDERER_INDEXBUFFER_H_
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