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authorAndrew Knight <andrew.knight@digia.com>2014-08-05 12:59:44 +0300
committerAndrew Knight <andrew.knight@digia.com>2014-08-05 16:43:22 +0200
commita6a12d8c0fc918972c15268f749ecc7c90b95d6c (patch)
treecb6d986d30ef97e932ab51768854d5d9b46729d3 /src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h
parent14f9c09542bd6cc19430473da9ce4c68f239ec7d (diff)
ANGLE: upgrade to 2.1~07d49ef5350a
This version of ANGLE provides partial ES3 support, numerous bug fixes, and several potentially useful vendor extensions. All patches have been rebased. The following changes are noted: 0000-General-fixes-for-ANGLE-2.1.patch contains compile fixes for the new ANGLE 0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch has incorporated patch 0015. 0007-Make-DX9-DX11-mutually-exclusive.patch has been removed as it was fixed upstream. 0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch has been moved up to fill the patch number gap. 0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch now contains patch 0014 and 0017. 0013-ANGLE-Allow-for-universal-program-binaries.patch has been removed as it is no longer relevant. 0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch has been merged with patch 0010. 0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch has been merged with patch 0004. 0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch has been removed and will be replaced by a follow-up patch using a different technique. 0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch has been merged with patch 0010. 0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch has been removed and will be replaced by a follow-up patch extending the EGL_ANGLE_window_fixed_size extension. 0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch is now patch 0007. [ChangeLog][Third-party libraries] ANGLE has been upgraded to version 2.1, bringing partial support for OpenGL ES3 over Direct3D 11, numerous bug fixes, and several new vendor extensions. Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h111
1 files changed, 111 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h
new file mode 100644
index 0000000000..6fb885a1cd
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h
@@ -0,0 +1,111 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexBuffer.h: Defines the abstract IndexBuffer class and IndexBufferInterface
+// class with derivations, classes that perform graphics API agnostic index buffer operations.
+
+#ifndef LIBGLESV2_RENDERER_INDEXBUFFER_H_
+#define LIBGLESV2_RENDERER_INDEXBUFFER_H_
+
+#include "common/angleutils.h"
+#include "libGLESv2/renderer/IndexRangeCache.h"
+
+namespace rx
+{
+class Renderer;
+
+class IndexBuffer
+{
+ public:
+ IndexBuffer();
+ virtual ~IndexBuffer();
+
+ virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic) = 0;
+
+ virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory) = 0;
+ virtual bool unmapBuffer() = 0;
+
+ virtual bool discard() = 0;
+
+ virtual GLenum getIndexType() const = 0;
+ virtual unsigned int getBufferSize() const = 0;
+ virtual bool setSize(unsigned int bufferSize, GLenum indexType) = 0;
+
+ unsigned int getSerial() const;
+
+ protected:
+ void updateSerial();
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(IndexBuffer);
+
+ unsigned int mSerial;
+ static unsigned int mNextSerial;
+};
+
+class IndexBufferInterface
+{
+ public:
+ IndexBufferInterface(Renderer *renderer, bool dynamic);
+ virtual ~IndexBufferInterface();
+
+ virtual bool reserveBufferSpace(unsigned int size, GLenum indexType) = 0;
+
+ GLenum getIndexType() const;
+ unsigned int getBufferSize() const;
+
+ unsigned int getSerial() const;
+
+ bool mapBuffer(unsigned int size, void** outMappedMemory, unsigned int *streamOffset);
+ bool unmapBuffer();
+
+ IndexBuffer *getIndexBuffer() const;
+
+ protected:
+ unsigned int getWritePosition() const;
+ void setWritePosition(unsigned int writePosition);
+
+ bool discard();
+
+ bool setBufferSize(unsigned int bufferSize, GLenum indexType);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(IndexBufferInterface);
+
+ rx::Renderer *const mRenderer;
+
+ IndexBuffer* mIndexBuffer;
+
+ unsigned int mWritePosition;
+ bool mDynamic;
+};
+
+class StreamingIndexBufferInterface : public IndexBufferInterface
+{
+ public:
+ StreamingIndexBufferInterface(Renderer *renderer);
+ ~StreamingIndexBufferInterface();
+
+ virtual bool reserveBufferSpace(unsigned int size, GLenum indexType);
+};
+
+class StaticIndexBufferInterface : public IndexBufferInterface
+{
+ public:
+ explicit StaticIndexBufferInterface(Renderer *renderer);
+ ~StaticIndexBufferInterface();
+
+ virtual bool reserveBufferSpace(unsigned int size, GLenum indexType);
+
+ IndexRangeCache *getIndexRangeCache();
+
+ private:
+ IndexRangeCache mIndexRangeCache;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_INDEXBUFFER_H_ \ No newline at end of file