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author | Andrew Knight <andrew.knight@theqtcompany.com> | 2014-11-14 10:52:01 +0200 |
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committer | Jani Heikkinen <jani.heikkinen@theqtcompany.com> | 2014-11-14 19:01:38 +0100 |
commit | c6df5fe3ed0f2a722931be098914978cf17a666f (patch) | |
tree | 23abe340dbc427a3afd255c79316f79fef937059 /src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.h | |
parent | 32db2f425a0b85bc03d7de42d7b44337d0aa16f4 (diff) |
ANGLE: Upgrade to version 1.2.30d6c255d238
The following patches have been changed:
0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
Removed because it is no longer possible to build ANGLE with MSVC2008
0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch
Removed because the minimum version of MinGW moved to 4.8.2
0005-Fix-build-when-SSE2-is-not-available.patch
Removed because it was fixed upstream
0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
Removed because older versions of MinGW are not supported
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
Removed because it was fixed upstream
Task-number: QTBUG-41903
Change-Id: I976d30802f7f6fee725cf9a9f1325d5e82609835
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.h new file mode 100644 index 0000000000..9440a449f2 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RenderbufferD3D.h @@ -0,0 +1,51 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// RenderbufferD3d.h: Defines the RenderbufferD3D class which implements RenderbufferImpl. + +#ifndef LIBGLESV2_RENDERER_RENDERBUFFERD3D_H_ +#define LIBGLESV2_RENDERER_RENDERBUFFERD3D_H_ + +#include "angle_gl.h" + +#include "common/angleutils.h" +#include "libGLESv2/renderer/RenderbufferImpl.h" + +namespace rx +{ +class RendererD3D; +class RenderTarget; +class SwapChain; + +class RenderbufferD3D : public RenderbufferImpl +{ + public: + RenderbufferD3D(RendererD3D *renderer); + virtual ~RenderbufferD3D(); + + static RenderbufferD3D *makeRenderbufferD3D(RenderbufferImpl *renderbuffer); + + virtual gl::Error setStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples) override; + gl::Error setStorage(SwapChain *swapChain, bool depth); + + virtual GLsizei getWidth() const; + virtual GLsizei getHeight() const; + virtual GLenum getInternalFormat() const; + virtual GLenum getActualFormat() const; + virtual GLsizei getSamples() const; + + RenderTarget *getRenderTarget(); + unsigned int getRenderTargetSerial() const; + + private: + DISALLOW_COPY_AND_ASSIGN(RenderbufferD3D); + + RendererD3D *mRenderer; + RenderTarget *mRenderTarget; +}; +} + +#endif // LIBGLESV2_RENDERER_RENDERBUFFERD3D_H_ |