diff options
author | Andrew Knight <andrew.knight@digia.com> | 2014-09-25 13:22:55 +0300 |
---|---|---|
committer | Andrew Knight <andrew.knight@digia.com> | 2014-09-29 16:09:29 +0200 |
commit | 311157c3c6849e8efccd88f7594bb34c570a6780 (patch) | |
tree | a50c252b638488326529c0e69aa05e42abce7462 /src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h | |
parent | 04d3a89e20d49a3b5015b071bfdedc81973b090c (diff) |
ANGLE: Upgrade to 2.1~abce76206141
Upgrade to address issues discovered since the last upgrade.
Patch notes:
0000-General-fixes-for-ANGLE-2.1.patch
added removal of the unused third-party tracing functions
0003-Fix-compilation-with-MinGW-gcc-64-bit.patch
removed as it is no longer needed
0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch
removed as it is no longer needed
0016-ANGLE-Fix-compilation-with-MinGW-D3D11.patch
now supports MinGW 64-bit
[ChangeLog][Third-party libraries] ANGLE updated to 2.1~f8602ad91e4f
Task-number: QTBUG-40649
Task-number: QTBUG-40658
Task-number: QTBUG-41031
Task-number: QTBUG-41081
Task-number: QTBUG-41308
Task-number: QTBUG-41563
Change-Id: I9f776c8d5cb94ddb12d608a8d5630bfc54437bea
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h index fba89e20ba..d6a0b795f4 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h @@ -11,6 +11,9 @@ #include "common/angleutils.h" #include "libGLESv2/angletypes.h" +#include "libGLESv2/Error.h" + +#include <map> namespace rx { @@ -28,8 +31,8 @@ class Blit11 explicit Blit11(Renderer11 *renderer); ~Blit11(); - bool swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderTargetView *dest, const gl::Extents &size, - GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha); + gl::Error swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderTargetView *dest, const gl::Extents &size, + GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha); bool copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize, ID3D11RenderTargetView *dest, const gl::Box &destArea, const gl::Extents &destSize, |