summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp
diff options
context:
space:
mode:
authorAndrew Knight <andrew.knight@intopalo.com>2015-04-08 17:04:36 +0300
committerAndrew Knight <qt@panimo.net>2015-04-09 10:31:12 +0000
commita218a252c4200cfe7048de81a46f7e48349084d5 (patch)
treec1a82865d97e610cd0abb3a1360408363b38205b /src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp
parent331ddacfca90c91c5b44484bf3c78e2aa5b85947 (diff)
Upgrade ANGLE to 2.1~99f075dade7c
This aligns with Chromium branch 2356. This version brings more complete OpenGL ES 3 support as well as various bug fixes and performance improvements. The following changes were made to earlier patches: -0000-General-fixes-for-ANGLE-2.1 Removed. All changes are now handled elsewhere. +0001-ANGLE-Improve-Windows-Phone-support Consolidated remaining parts from 0009/0010. +0002-ANGLE-Fix-compilation-with-MinGW Remaining issues from patch 0016. +0003-ANGLE-Fix-compilation-with-MSVC2010 Remaining issues from patch 0015. +0004-ANGLE-Dynamically-load-D3D-compiler-from-list Renamed from patch 0008. +0005-ANGLE-Add-support-for-querying-platform-device Renamed from patch 0013. -0004-Make-it-possible-to-link-ANGLE-statically-for-single Removed. Fixed by adding defines to project files. -0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t Renamed to patch 0005. -0009-ANGLE-Support-WinRT Removed. Mostly fixed upstream; remaining parts in patch 0001. -0010-ANGLE-Enable-D3D11-for-feature-level-9-cards Removed. Mostly fixed upstream; remaining parts in patch 0001. -0012-ANGLE-fix-semantic-index-lookup Removed. Fixed upstream. -0013-ANGLE-Add-support-for-querying-platform-device Renamed to patch 0005. -0014-Let-ANGLE-use-multithreaded-devices-if-necessary Removed. No longer needed. -0015-ANGLE-Fix-angle-d3d11-on-MSVC2010 Moved remaining parts to patch 0003. -0016-ANGLE-Fix-compilation-with-MinGW-D3D11 Moved remaining parts to patch 0002. -0017-ANGLE-Fix-compilation-with-D3D9 Removed. Fixed upstream. -0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11 Removed. Fixed upstream. -0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt Removed. Fixed upstream. -0020-ANGLE-Do-not-use-std-strlen Removed. Fixed upstream. -0020-ANGLE-Fix-compilation-with-MSVC2013-Update4 Removed. Fixed upstream. [ChangeLog][Third-party libraries] ANGLE was updated to Chromium branch 2356 (2.1~99f075dade7c). Change-Id: I32ccbfe95e10986bd94be7191dfd53445ea09158 Task-number: QTBUG-44815 Task-number: QTBUG-37660 Task-number: QTBUG-44694 Task-number: QTBUG-42443 Reviewed-by: Andrew Knight <qt@panimo.net> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp634
1 files changed, 0 insertions, 634 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp
deleted file mode 100644
index e6f3e90683..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp
+++ /dev/null
@@ -1,634 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Image11.h: Implements the rx::Image11 class, which acts as the interface to
-// the actual underlying resources of a Texture
-
-#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
-#include "libGLESv2/renderer/d3d/d3d11/Image11.h"
-#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
-#include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h"
-#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
-#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/FramebufferAttachment.h"
-#include "libGLESv2/main.h"
-
-#include "common/utilities.h"
-
-namespace rx
-{
-
-Image11::Image11()
- : mRenderer(NULL),
- mDXGIFormat(DXGI_FORMAT_UNKNOWN),
- mStagingTexture(NULL),
- mStagingSubresource(0),
- mRecoverFromStorage(false),
- mAssociatedStorage(NULL),
- mAssociatedImageIndex(gl::ImageIndex::MakeInvalid()),
- mRecoveredFromStorageCount(0)
-
-{
-}
-
-Image11::~Image11()
-{
- disassociateStorage();
- releaseStagingTexture();
-}
-
-Image11 *Image11::makeImage11(Image *img)
-{
- ASSERT(HAS_DYNAMIC_TYPE(Image11*, img));
- return static_cast<Image11*>(img);
-}
-
-gl::Error Image11::generateMipmap(Image11 *dest, Image11 *src)
-{
- ASSERT(src->getDXGIFormat() == dest->getDXGIFormat());
- ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth());
- ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight());
-
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(src->getDXGIFormat());
- ASSERT(dxgiFormatInfo.mipGenerationFunction != NULL);
-
- D3D11_MAPPED_SUBRESOURCE destMapped;
- gl::Error error = dest->map(D3D11_MAP_WRITE, &destMapped);
- if (error.isError())
- {
- return error;
- }
-
- D3D11_MAPPED_SUBRESOURCE srcMapped;
- error = src->map(D3D11_MAP_READ, &srcMapped);
- if (error.isError())
- {
- dest->unmap();
- return error;
- }
-
- const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(srcMapped.pData);
- uint8_t *destData = reinterpret_cast<uint8_t*>(destMapped.pData);
-
- dxgiFormatInfo.mipGenerationFunction(src->getWidth(), src->getHeight(), src->getDepth(),
- sourceData, srcMapped.RowPitch, srcMapped.DepthPitch,
- destData, destMapped.RowPitch, destMapped.DepthPitch);
-
- dest->unmap();
- src->unmap();
-
- dest->markDirty();
-
- return gl::Error(GL_NO_ERROR);
-}
-
-bool Image11::isDirty() const
-{
- // If mDirty is true
- // AND mStagingTexture doesn't exist AND mStagingTexture doesn't need to be recovered from TextureStorage
- // AND the texture doesn't require init data (i.e. a blank new texture will suffice)
- // then isDirty should still return false.
- if (mDirty && !mStagingTexture && !mRecoverFromStorage && !(d3d11::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL))
- {
- return false;
- }
-
- return mDirty;
-}
-
-gl::Error Image11::copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region)
-{
- TextureStorage11 *storage11 = TextureStorage11::makeTextureStorage11(storage);
-
- // If an app's behavior results in an Image11 copying its data to/from to a TextureStorage multiple times,
- // then we should just keep the staging texture around to prevent the copying from impacting perf.
- // We allow the Image11 to copy its data to/from TextureStorage once.
- // This accounts for an app making a late call to glGenerateMipmap.
- bool attemptToReleaseStagingTexture = (mRecoveredFromStorageCount < 2);
-
- if (attemptToReleaseStagingTexture)
- {
- // If another image is relying on this Storage for its data, then we must let it recover its data before we overwrite it.
- gl::Error error = storage11->releaseAssociatedImage(index, this);
- if (error.isError())
- {
- return error;
- }
- }
-
- ID3D11Resource *stagingTexture = NULL;
- unsigned int stagingSubresourceIndex = 0;
- gl::Error error = getStagingTexture(&stagingTexture, &stagingSubresourceIndex);
- if (error.isError())
- {
- return error;
- }
-
- error = storage11->updateSubresourceLevel(stagingTexture, stagingSubresourceIndex, index, region);
- if (error.isError())
- {
- return error;
- }
-
- // Once the image data has been copied into the Storage, we can release it locally.
- if (attemptToReleaseStagingTexture)
- {
- storage11->associateImage(this, index);
- releaseStagingTexture();
- mRecoverFromStorage = true;
- mAssociatedStorage = storage11;
- mAssociatedImageIndex = index;
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-bool Image11::isAssociatedStorageValid(TextureStorage11* textureStorage) const
-{
- return (mAssociatedStorage == textureStorage);
-}
-
-gl::Error Image11::recoverFromAssociatedStorage()
-{
- if (mRecoverFromStorage)
- {
- gl::Error error = createStagingTexture();
- if (error.isError())
- {
- return error;
- }
-
- bool textureStorageCorrect = mAssociatedStorage->isAssociatedImageValid(mAssociatedImageIndex, this);
-
- // This means that the cached TextureStorage has been modified after this Image11 released its copy of its data.
- // This should not have happened. The TextureStorage should have told this Image11 to recover its data before it was overwritten.
- ASSERT(textureStorageCorrect);
-
- if (textureStorageCorrect)
- {
- // CopySubResource from the Storage to the Staging texture
- gl::Box region(0, 0, 0, mWidth, mHeight, mDepth);
- error = mAssociatedStorage->copySubresourceLevel(mStagingTexture, mStagingSubresource, mAssociatedImageIndex, region);
- if (error.isError())
- {
- return error;
- }
-
- mRecoveredFromStorageCount += 1;
- }
-
- // Reset all the recovery parameters, even if the texture storage association is broken.
- disassociateStorage();
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-void Image11::disassociateStorage()
-{
- if (mRecoverFromStorage)
- {
- // Make the texturestorage release the Image11 too
- mAssociatedStorage->disassociateImage(mAssociatedImageIndex, this);
-
- mRecoverFromStorage = false;
- mAssociatedStorage = NULL;
- mAssociatedImageIndex = gl::ImageIndex::MakeInvalid();
- }
-}
-
-bool Image11::redefine(RendererD3D *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease)
-{
- if (mWidth != width ||
- mHeight != height ||
- mInternalFormat != internalformat ||
- forceRelease)
- {
- // End the association with the TextureStorage, since that data will be out of date.
- // Also reset mRecoveredFromStorageCount since this Image is getting completely redefined.
- disassociateStorage();
- mRecoveredFromStorageCount = 0;
-
- mRenderer = Renderer11::makeRenderer11(renderer);
-
- mWidth = width;
- mHeight = height;
- mDepth = depth;
- mInternalFormat = internalformat;
- mTarget = target;
-
- // compute the d3d format that will be used
- const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat);
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(formatInfo.texFormat);
- mDXGIFormat = formatInfo.texFormat;
- mActualFormat = dxgiFormatInfo.internalFormat;
- mRenderable = (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN);
-
- releaseStagingTexture();
- mDirty = (formatInfo.dataInitializerFunction != NULL);
-
- return true;
- }
-
- return false;
-}
-
-DXGI_FORMAT Image11::getDXGIFormat() const
-{
- // this should only happen if the image hasn't been redefined first
- // which would be a bug by the caller
- ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN);
-
- return mDXGIFormat;
-}
-
-// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
-// into the target pixel rectangle.
-gl::Error Image11::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLint unpackAlignment, GLenum type, const void *input)
-{
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
- GLsizei inputRowPitch = formatInfo.computeRowPitch(type, width, unpackAlignment);
- GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, width, height, unpackAlignment);
-
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mDXGIFormat);
- GLuint outputPixelSize = dxgiFormatInfo.pixelBytes;
-
- const d3d11::TextureFormat &d3dFormatInfo = d3d11::GetTextureFormatInfo(mInternalFormat);
- LoadImageFunction loadFunction = d3dFormatInfo.loadFunctions.at(type);
-
- D3D11_MAPPED_SUBRESOURCE mappedImage;
- gl::Error error = map(D3D11_MAP_WRITE, &mappedImage);
- if (error.isError())
- {
- return error;
- }
-
- uint8_t* offsetMappedData = (reinterpret_cast<uint8_t*>(mappedImage.pData) + (yoffset * mappedImage.RowPitch + xoffset * outputPixelSize + zoffset * mappedImage.DepthPitch));
- loadFunction(width, height, depth,
- reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
- offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch);
-
- unmap();
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- const void *input)
-{
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
- GLsizei inputRowPitch = formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, width, 1);
- GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1);
-
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mDXGIFormat);
- GLuint outputPixelSize = dxgiFormatInfo.pixelBytes;
- GLuint outputBlockWidth = dxgiFormatInfo.blockWidth;
- GLuint outputBlockHeight = dxgiFormatInfo.blockHeight;
-
- ASSERT(xoffset % outputBlockWidth == 0);
- ASSERT(yoffset % outputBlockHeight == 0);
-
- const d3d11::TextureFormat &d3dFormatInfo = d3d11::GetTextureFormatInfo(mInternalFormat);
- LoadImageFunction loadFunction = d3dFormatInfo.loadFunctions.at(GL_UNSIGNED_BYTE);
-
- D3D11_MAPPED_SUBRESOURCE mappedImage;
- gl::Error error = map(D3D11_MAP_WRITE, &mappedImage);
- if (error.isError())
- {
- return error;
- }
-
- uint8_t* offsetMappedData = reinterpret_cast<uint8_t*>(mappedImage.pData) + ((yoffset / outputBlockHeight) * mappedImage.RowPitch +
- (xoffset / outputBlockWidth) * outputPixelSize +
- zoffset * mappedImage.DepthPitch);
-
- loadFunction(width, height, depth,
- reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
- offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch);
-
- unmap();
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source)
-{
- RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(source);
- ASSERT(sourceRenderTarget->getTexture());
-
- UINT subresourceIndex = sourceRenderTarget->getSubresourceIndex();
- ID3D11Texture2D *sourceTexture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(sourceRenderTarget->getTexture());
-
- if (!sourceTexture2D)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the ID3D11Texture2D from the source RenderTarget.");
- }
-
- gl::Error error = copy(xoffset, yoffset, zoffset, sourceArea, sourceTexture2D, subresourceIndex);
-
- SafeRelease(sourceTexture2D);
-
- return error;
-}
-
-gl::Error Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, const gl::ImageIndex &sourceIndex, TextureStorage *source)
-{
- TextureStorage11 *sourceStorage11 = TextureStorage11::makeTextureStorage11(source);
-
- UINT subresourceIndex = sourceStorage11->getSubresourceIndex(sourceIndex);
- ID3D11Resource *resource = NULL;
- gl::Error error = sourceStorage11->getResource(&resource);
- if (error.isError())
- {
- return error;
- }
-
- ID3D11Texture2D *sourceTexture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource);
-
- if (!sourceTexture2D)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the ID3D11Texture2D from the source TextureStorage.");
- }
-
- error = copy(xoffset, yoffset, zoffset, sourceArea, sourceTexture2D, subresourceIndex);
-
- SafeRelease(sourceTexture2D);
-
- return error;
-}
-
-gl::Error Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, ID3D11Texture2D *source, UINT sourceSubResource)
-{
- D3D11_TEXTURE2D_DESC textureDesc;
- source->GetDesc(&textureDesc);
-
- if (textureDesc.Format == mDXGIFormat)
- {
- // No conversion needed-- use copyback fastpath
- ID3D11Resource *stagingTexture = NULL;
- unsigned int stagingSubresourceIndex = 0;
- gl::Error error = getStagingTexture(&stagingTexture, &stagingSubresourceIndex);
- if (error.isError())
- {
- return error;
- }
-
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- UINT subresourceAfterResolve = sourceSubResource;
-
- ID3D11Texture2D* srcTex = NULL;
- if (textureDesc.SampleDesc.Count > 1)
- {
- D3D11_TEXTURE2D_DESC resolveDesc;
- resolveDesc.Width = textureDesc.Width;
- resolveDesc.Height = textureDesc.Height;
- resolveDesc.MipLevels = 1;
- resolveDesc.ArraySize = 1;
- resolveDesc.Format = textureDesc.Format;
- resolveDesc.SampleDesc.Count = 1;
- resolveDesc.SampleDesc.Quality = 0;
- resolveDesc.Usage = D3D11_USAGE_DEFAULT;
- resolveDesc.BindFlags = 0;
- resolveDesc.CPUAccessFlags = 0;
- resolveDesc.MiscFlags = 0;
-
- HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex);
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result);
- }
-
- deviceContext->ResolveSubresource(srcTex, 0, source, sourceSubResource, textureDesc.Format);
- subresourceAfterResolve = 0;
- }
- else
- {
- srcTex = source;
- }
-
- D3D11_BOX srcBox;
- srcBox.left = sourceArea.x;
- srcBox.right = sourceArea.x + sourceArea.width;
- srcBox.top = sourceArea.y;
- srcBox.bottom = sourceArea.y + sourceArea.height;
- srcBox.front = 0;
- srcBox.back = 1;
-
- deviceContext->CopySubresourceRegion(stagingTexture, stagingSubresourceIndex, xoffset, yoffset, zoffset, srcTex, subresourceAfterResolve, &srcBox);
-
- if (textureDesc.SampleDesc.Count > 1)
- {
- SafeRelease(srcTex);
- }
- }
- else
- {
- // This format requires conversion, so we must copy the texture to staging and manually convert via readPixels
- D3D11_MAPPED_SUBRESOURCE mappedImage;
- gl::Error error = map(D3D11_MAP_WRITE, &mappedImage);
- if (error.isError())
- {
- return error;
- }
-
- // determine the offset coordinate into the destination buffer
- GLsizei rowOffset = gl::GetInternalFormatInfo(mActualFormat).pixelBytes * xoffset;
- uint8_t *dataOffset = static_cast<uint8_t*>(mappedImage.pData) + mappedImage.RowPitch * yoffset + rowOffset + zoffset * mappedImage.DepthPitch;
-
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
-
- error = mRenderer->readTextureData(source, sourceSubResource, sourceArea, formatInfo.format, formatInfo.type, mappedImage.RowPitch, gl::PixelPackState(), dataOffset);
-
- unmap();
-
- if (error.isError())
- {
- return error;
- }
- }
-
- mDirty = true;
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error Image11::getStagingTexture(ID3D11Resource **outStagingTexture, unsigned int *outSubresourceIndex)
-{
- gl::Error error = createStagingTexture();
- if (error.isError())
- {
- return error;
- }
-
- *outStagingTexture = mStagingTexture;
- *outSubresourceIndex = mStagingSubresource;
- return gl::Error(GL_NO_ERROR);
-}
-
-void Image11::releaseStagingTexture()
-{
- SafeRelease(mStagingTexture);
-}
-
-gl::Error Image11::createStagingTexture()
-{
- if (mStagingTexture)
- {
- return gl::Error(GL_NO_ERROR);
- }
-
- ASSERT(mWidth > 0 && mHeight > 0 && mDepth > 0);
-
- const DXGI_FORMAT dxgiFormat = getDXGIFormat();
-
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result;
-
- int lodOffset = 1;
- GLsizei width = mWidth;
- GLsizei height = mHeight;
-
- // adjust size if needed for compressed textures
- d3d11::MakeValidSize(false, dxgiFormat, &width, &height, &lodOffset);
-
- if (mTarget == GL_TEXTURE_3D)
- {
- ID3D11Texture3D *newTexture = NULL;
-
- D3D11_TEXTURE3D_DESC desc;
- desc.Width = width;
- desc.Height = height;
- desc.Depth = mDepth;
- desc.MipLevels = lodOffset + 1;
- desc.Format = dxgiFormat;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- desc.MiscFlags = 0;
-
- if (d3d11::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL)
- {
- std::vector<D3D11_SUBRESOURCE_DATA> initialData;
- std::vector< std::vector<BYTE> > textureData;
- d3d11::GenerateInitialTextureData(mInternalFormat, width, height, mDepth,
- lodOffset + 1, &initialData, &textureData);
-
- result = device->CreateTexture3D(&desc, initialData.data(), &newTexture);
- }
- else
- {
- result = device->CreateTexture3D(&desc, NULL, &newTexture);
- }
-
- if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create staging texture, result: 0x%X.", result);
- }
-
- mStagingTexture = newTexture;
- mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
- }
- else if (mTarget == GL_TEXTURE_2D || mTarget == GL_TEXTURE_2D_ARRAY || mTarget == GL_TEXTURE_CUBE_MAP)
- {
- ID3D11Texture2D *newTexture = NULL;
-
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = width;
- desc.Height = height;
- desc.MipLevels = lodOffset + 1;
- desc.ArraySize = 1;
- desc.Format = dxgiFormat;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- desc.MiscFlags = 0;
-
- if (d3d11::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL)
- {
- std::vector<D3D11_SUBRESOURCE_DATA> initialData;
- std::vector< std::vector<BYTE> > textureData;
- d3d11::GenerateInitialTextureData(mInternalFormat, width, height, 1,
- lodOffset + 1, &initialData, &textureData);
-
- result = device->CreateTexture2D(&desc, initialData.data(), &newTexture);
- }
- else
- {
- result = device->CreateTexture2D(&desc, NULL, &newTexture);
- }
-
- if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create staging texture, result: 0x%X.", result);
- }
-
- mStagingTexture = newTexture;
- mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
- }
- else
- {
- UNREACHABLE();
- }
-
- mDirty = false;
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map)
-{
- // We must recover from the TextureStorage if necessary, even for D3D11_MAP_WRITE.
- gl::Error error = recoverFromAssociatedStorage();
- if (error.isError())
- {
- return error;
- }
-
- ID3D11Resource *stagingTexture = NULL;
- unsigned int subresourceIndex = 0;
- error = getStagingTexture(&stagingTexture, &subresourceIndex);
- if (error.isError())
- {
- return error;
- }
-
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- ASSERT(mStagingTexture);
- HRESULT result = deviceContext->Map(stagingTexture, subresourceIndex, mapType, 0, map);
-
- // this can fail if the device is removed (from TDR)
- if (d3d11::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- }
- else if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map staging texture, result: 0x%X.", result);
- }
-
- mDirty = true;
-
- return gl::Error(GL_NO_ERROR);
-}
-
-void Image11::unmap()
-{
- if (mStagingTexture)
- {
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- deviceContext->Unmap(mStagingTexture, mStagingSubresource);
- }
-}
-
-}